Re: what language to code a text adventure?

2015-02-27 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: what language to code a text adventure? Why are we downgrading exactly? You should downgrade has successfully hit every single one of my horrible idea buttons, so Id really like to know what they did that makes you think this.When a language gives you something new to deal

Re: what language to code a text adventure?

2015-02-27 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? Thankyou. Per the racing game Im currently working on, though, Ive set Abducted: Hostiles #1 to the side temporarily, however it is still on my computer and I work on it from time to time. But Ill be sure to keep that in mind for when i need help

Re: what language to code a text adventure?

2015-02-27 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: what language to code a text adventure? Im glad I can help. Ill post a link to the 6G60 instaler later. Also Ive ported a few extensions to 6G60, such as Emily Shorts Skeleton Keys and inanimate listeners. If you want those extensions made for 6G60, let me know. URL: http

Re: what language to code a text adventure?

2015-02-26 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: what language to code a text adventure? Steve, if you need any help with Inform, talk to me. I would advise you to downgrade if you are using a version above 6G60. Things are a lot easier: For one, you dont have to keep track of viewpoints and verb tenses. Also, you dont have to worry

Re: what language to code a text adventure?

2015-02-18 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? Yeah thats OK. and most of the time Im able to get what the things talking about, but of course theres some things I need help with. I guess that instead thing was right under my nose; in the rules chapter--I saw it there, but I didnt think

Re: what language to code a text adventure?

2015-02-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: what language to code a text adventure? Its been too long since Ive looked at Inform 7 for me to provide specific chapter references, but you need a before, instead of, or after rule. From memory (this may not be exactly correct):Instead of opening the battered door: say whatever; now

Re: what language to code a text adventure?

2015-02-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: what language to code a text adventure? Heh. Dont count on much more of it. I have literally not touched inform in years. Keep going through the book in order. It starts off looking similar to other programming languages; you will soon find out that it isnt. Time for example

Re: what language to code a text adventure?

2015-02-17 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? [[wow]] dude, thanks for the help. what you remembered is correct; it worked.I appreciate you helping me. URL: http://forum.audiogames.net/viewtopic.php?pid=205183#p205183 ___ Audiogames-reflector

Re: what language to code a text adventure?

2015-02-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: what language to code a text adventure? Its been too long since Ive looked at Inform 7 for me to provide specific chapter references, but you need a before, instead of, or after rule. From memory (this may not be exactly correct):Instead of opening the battered door: say whatever; now

Re: what language to code a text adventure?

2015-02-16 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? Oh yeah I forgot about the recipe book.I pretty much have an idea of a couple of the rooms I want to start out with. I guess Ill just add more as I go. URL: http://forum.audiogames.net/viewtopic.php?pid=205066#p205066

Re: what language to code a text adventure?

2015-02-16 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: what language to code a text adventure? Yeah, basically. But its not as constrained as you think and once you get a little used to the type of language you need, it sort of starts flowing. Its been a while, but I believe you can also tell Inform 7 what something means if you want. URL

Re: what language to code a text adventure?

2015-02-16 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? Oh yeah I forgot about the recipe book.I pretty much have an idea of a couple of the rooms I want to start out with. I guess Ill just add more as I go.And as you earlier pointed out it is a major difference going from a programming language

Re: what language to code a text adventure?

2015-02-16 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? Theres an issue. I want inform to do something when the player opens a certain door. Ive tried all of these, but none seem to work.When The Battered Door Opens: say You pull at the knob, which surprisingly manages to stay connected to the door

Re: what language to code a text adventure?

2015-02-15 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? Yeah. Im sure I could too.Im getting some progress in the language, theres just one problem; not sure how I feel about having to read a 27 chapter long book...that seems a bit much. URL: http://forum.audiogames.net/viewtopic.php?pid=204939

Re: what language to code a text adventure?

2015-02-15 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: what language to code a text adventure? You dont have to. Their book goes in an order such that you can start working when you start reading. Instead of being organized by complexity, its organized by commonality of feature. Though admittedly theyre the same in this case. You could

Re: what language to code a text adventure?

2015-02-15 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: what language to code a text adventure? You dont have to. Their book goes in an order such that you can start working when you start reading. Instead of being organized by complexity, its organized by commonality of feature. Though admittedly theyre the same in this case. You could

Re: what language to code a text adventure?

2015-02-14 Thread AudioGames . net Forum — Developers room : micabyte via Audiogames-reflector
Re: what language to code a text adventure? Sorry, dont know a lot about the Inform community; but Im sure youll find something if you dig around on the inform7 page.I do know that there is a Cloak of Darkness implementation for both Inform 6 and 7 (file contains both implementations

Re: what language to code a text adventure?

2015-02-13 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? @EthinBefore reading this text, please know that I mean this as a jenuin question, theres no underlying negative tone to this. Im providing this disclaimer because the question I am about to ask could be read wrong given the circumstances under

Re: what language to code a text adventure?

2015-02-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: what language to code a text adventure? I just thought that you needed it. I didnt know you already knew about it. URL: http://forum.audiogames.net/viewtopic.php?pid=204674#p204674 ___ Audiogames-reflector mailing list Audiogames

Re: what language to code a text adventure?

2015-02-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: what language to code a text adventure? @severestormsteve1, in PB, do not forget the PrintN() function. The syntax for this function is:PrintN (text.s)This prints a newline after the text. URL: http://forum.audiogames.net/viewtopic.php?pid=204669#p204669

Re: what language to code a text adventure?

2015-02-13 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? Ah i see. its all good. Yeah that command can be pretty useful URL: http://forum.audiogames.net/viewtopic.php?pid=204675#p204675 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: what language to code a text adventure?

2015-02-12 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: what language to code a text adventure? You can use any of those as long as you can find the add-on for it. I use Wingit and the add-on I listed supports a bunch of interpreters; shame its not more easily found. Regardless, any interpreter with speech output and/or an NVDA add

Re: what language to code a text adventure?

2015-02-12 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? Oh no. dont be mistaken. This game will not! be based on combat, or Id not think twice about making it audio. Combat will be an element; win a couple fights to achieve some goal if necessary. Fighting will only be about %10 of what I worry about

Re: what language to code a text adventure?

2015-02-12 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? Hmm. good suggestions.I was leaning towards making my combat system sort of like a turn based, or perhaps one like what is in alter aeon, which, as I roughly guess, relys on timers and stat comparisons. URL: http://forum.audiogames.net

Re: what language to code a text adventure?

2015-02-12 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: what language to code a text adventure? If you use Inform 7, the Inform ATTACK (Advanced Turn-based TActical Combat Kit) will handle everything as far as fighting. (This is the same system used in Kerkerkruip.) URL: http://forum.audiogames.net/viewtopic.php?pid=204590#p204590

Re: what language to code a text adventure?

2015-02-12 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: what language to code a text adventure? You can create it there. You can create it in Purebasic. But Inform 7 probably already has code for all those things once you go through the tutorials. But if your goal is a combat-based game, jump on the regular audiogame bandwagon because I

Re: what language to code a text adventure?

2015-02-12 Thread AudioGames . net Forum — Developers room : micabyte via Audiogames-reflector
Re: what language to code a text adventure? For information about interactive fiction, I would recommend taking a look at http://www.intfiction.org/forum/If you are going for parser-based interactive fiction (i.e., like the old Zork games), then Inform is the obvious choice; however

Re: what language to code a text adventure?

2015-02-12 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? Do you know where I could find some example inform games? URL: http://forum.audiogames.net/viewtopic.php?pid=204624#p204624 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: what language to code a text adventure?

2015-02-12 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: what language to code a text adventure? Inform 7 supports stats if you code them or get code for them. Kerkegrip is a complete roguelike and is something I cant consistently spell. The reliques of tolti-aph is another, intended in this latter case as an intermediate to advanced

Re: what language to code a text adventure?

2015-02-12 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? If it comes down to it, pure basic wont be the lang I use to code that game, should it become too complicated. I dont know if Ill ever look into something like pithon, because from what I heard you have to indent your lines just right

Re: what language to code a text adventure?

2015-02-12 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? If it comes down to it, pure basic wont be the lang I use to code that game, should it become too complicated. I dont know if Ill ever look into something like pithon, because from what I heard you have to indent your lines just right

Re: what language to code a text adventure?

2015-02-12 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? I mean heck. if I can create objectives for the player, objects of type enemy for fighting,stats for players and enemies and such,levels, and saving ability, Ill switch to that in a heartbeet. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: what language to code a text adventure?

2015-02-12 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? Hmm. well if inform7 supports fighting, allows you to use weapons and other objects, locked and closed doors, directional movement, then Id definitely use it; variables would also be nice... is variables a seprat function of inform (library)?oh

Re: what language to code a text adventure?

2015-02-11 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: what language to code a text adventure? I would think a text adventure could be built using any programming language. Personally, since you are already comfortable with Pure basic, I recommend just using that to make your text adventure.When I need to divide large numbers by each other

what language to code a text adventure?

2015-02-11 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
what language to code a text adventure? I use pure basic. it seems a good language, and the death match series has prooven it fully capable of making audio games, despite the fact that its not an Object Oriented Programing Language.now. I have a question. Would a language like

Re: what language to code a text adventure?

2015-02-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: what language to code a text adventure? That said, something like Inform 7 gives you a *lot* of free stuff. They usually implement rooms and objects for you, a capable parser that can accommodate much more natural language, etc. You can certainly do it in Purebasic, but you will also

Re: what language to code a text adventure?

2015-02-11 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? Since I got the attention of experienced programmers, can you tell me how I might go about setting up my map?as for movement, dont worry, I think I know how Id set that one up.But for the map, would I need to create a structure for maps

Re: what language to code a text adventure?

2015-02-11 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? Since I got the attention of experienced programmers, can you tell me how I might go about setting up my map?as for movement, dont worry, I think I know how Id set that one up.But for the map, would I need to create a structure for maps

Re: what language to code a text adventure?

2015-02-11 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? For parser: yeah I was leaning towards creating a check input function that will be constantly called in the repeating loops of the game. If there is specific commands for a certain room, it can check if you are in that room, and only execute

Re: what language to code a text adventure?

2015-02-11 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: what language to code a text adventure? Camlorn does bring up a very good point, and its one I hadnt properly considered before making my earlier post. Im not used to using pre-made tools for these sorts of things, so I tend to forget about how much time and effort they can save

Re: what language to code a text adventure?

2015-02-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: what language to code a text adventure? Setting up the map is the easier part, in my opinion. The scary part is the parser: you wont come close to things like Inform 7, you will have difficulty figuring out how to do custom one-room-only commands, etc.The map itself is an easier thing

Re: what language to code a text adventure?

2015-02-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: what language to code a text adventure? Setting up the map is the easier part, in my opinion. The scary part is the parser: you wont come close to things like Inform 7, you will have difficulty figuring out how to do custom one-room-only commands, etc.The map itself is an easier thing

Re: what language to code a text adventure?

2015-02-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: what language to code a text adventure? Consider the following illustrative example. It is a common enough situation and illustrates why things you arent realizing are complicated actually are. Im going to walk through this at a high level. Im not telling you that its time for a tool

Re: what language to code a text adventure?

2015-02-11 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: what language to code a text adventure? as good as it is, my game will contain fighting. so Im ok with taking extra time that could be saved--its the same principal as bgt compared to a regular general purpose language. URL: http://forum.audiogames.net/viewtopic.php?pid=204529#p204529