Re: Games from audiogame.it any good?

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Games from audiogame.it any good? Funny Sebby, I wouldve expected you as an interactive fiction fan to enjoy Inquisitor, then again I suppose you couldve said the converse of me .I agree about the audio ambience of heartbeat being good, I just wanted more in the game than maze solving

Re: Space exploration Browser game, Astro Galaxy

2014-11-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy Well As explained in This news announcementAccess for the navigation room is now fixed, Ive checked, and yess indeed all the different stars and events show up there as a text list along with their distances, so now there should be no

Re: Tactical Battle 2.0

2014-11-14 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Tactical Battle 2.0 hi, Ive seen there is a map Editor in the game. now is it possible to expand this into a hole map creator instead of an edetor? such as, when you hit control n in the map selection menu, you get to choose the Name of the map, the hight and length, and then you would

Re: 2 new releases coming soon from nathan tech

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: 2 new releases coming soon from nathan tech Yeah, Ive seen this topic very long time ago. URL: http://forum.audiogames.net/viewtopic.php?pid=194768#p194768 ___ Audiogames-reflector mailing list

Re: computer simyalater 1.2 link please?

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: computer simyalater 1.2 link please? Well, I want to try this game also. sounds like a damn fun game. URL: http://forum.audiogames.net/viewtopic.php?pid=194769#p194769 ___ Audiogames-reflector mailing list

Re: I'm so BORING!

2014-11-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: I'm so BORING! Interesting one, though it does strike me a lot is not what you do so much as how you do it. For example I have a friend who is quite open about discussing her problems, but is fascinating in conversation generally. I think the main flaw for me in that list is discussing

KODP questions - how on earth do you keep the game happy?

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector
KODP questions - how on earth do you keep the game happy? I have a few questions about KODP. Im getting quite into it as an idea for a game because I do kind of like the roleplay and the idea of building a tribe. There are a few things that infuriate me though and I wondered if anyone has

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-14 Thread AudioGames . net Forum — Off-topic room : Victorious via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific Lol, its amuzing that the page for the jaws 16 beta: death of screen reader innovation illustrated thread on this forum is number 8 on google when doing a search for jaws 16.I wonder if anyone in freedomscientific will see this as a

Re: kert wolf demo and help with elevator

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: kert wolf demo and help with elevator never heard of all those URL: http://forum.audiogames.net/viewtopic.php?pid=194773#p194773 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bug in Ultrapower

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Bug in Ultrapower Its seems that I can not give the weapons number 0. URL: http://forum.audiogames.net/viewtopic.php?pid=194774#p194774 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Clok Mud

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: Clok Mud Thank you CW and cx2!I went out and foraged a bit today. I also learnt the sword skill, but i dont know how to get a sword, i didnt find any shops that could sell that. I want to be able to use a sword cause mistral ruins is abit dangerous.I want to also chop trees... what do

Re: KODP questions - how on earth do you keep the game happy?

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: KODP questions - how on earth do you keep the game happy? Hi Welshweyr. One thing about Kodp to remember, especially about happiness is that there isnt any one solution. If your doing well in one thing, say producing food or winning battles, it will have a knock on effect to how happy

Re: bokurano daiboukenn 3

2014-11-14 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector
Re: bokurano daiboukenn 3 Hi yukionozawa. could you add more ennemyes in the gold collector? from 50 to 100! ore 400 URL: http://forum.audiogames.net/viewtopic.php?pid=194777#p194777 ___ Audiogames-reflector mailing list

Re: Any voice/TTS for android?

2014-11-14 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: Any voice/TTS for android? Hello,Ive dealt with the spam poster, and am now dealing with the rest of the posts by this one. Its a very sneaky one, actually embedding links in its posts rather than advertising, but eventually, it was caught. URL:

Re: A New Way to Prevent Spam Bots from Posting

2014-11-14 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector
Re: A New Way to Prevent Spam Bots from Posting Hi,@dark: I think you just got fooled by a Spambot. Look at the post more closely. Notice the feather hair extention kit link embedded in there? Yep, this ones very very very sneaky indeed. URL:

Re: A New Way to Prevent Spam Bots from Posting

2014-11-14 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector
Re: A New Way to Prevent Spam Bots from Posting Hi,@dark: I think you just got fooled by a Spambot. Look at the post more closely. Notice the feather hair extention kit link embedded in there? Yep, this ones very very sneaky indeed. Ive not seen a spambot that can fool our members like

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-14 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific I think its the seeking part of job seeking thats so insanely hard, though. You can have a CV but you cant just Get out there. Not to say that sighted people instantly find their dream job either, of course, but making yourself

Re: I'm so BORING!

2014-11-14 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: I'm so BORING! Meh, filing this article with all the other pseudoscientific claptrap in this world (though admittedly after postprocessing by the media). I expect, not withstanding all the generalisations about the way people react and the things they react to, that much of this is

Re: Clok Mud

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector
Re: Clok Mud I forgot where exzackly where I got it, but you can get an iron logging ax for logging. You will need one if you wish to log. Add to that, it can be used as a weapons if you must use it as such. I sent heads a rolling with mind. Not only did mine cut trees, but it also cut

Re: some code factory games needed

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector
Re: some code factory games needed Thanks alot for your help. A virtual machine with win XP can be a good alternative to play it? URL: http://forum.audiogames.net/viewtopic.php?pid=194783#p194783 ___ Audiogames-reflector mailing list

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-14 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Well, Id expect it any time now. Its been three days, either youll see it this weekend or early next week. So not much longer! URL: http://forum.audiogames.net/viewtopic.php?pid=194784#p194784

Re: Space exploration Browser game, Astro Galaxy

2014-11-14 Thread AudioGames . net Forum — New releases room : csm120 via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy Hey guys. I actually used the OCR plugin for NVDA to scan the graphical starmap. Then I moved through the scanned text until I got to the star system, moved the mouse to the review cursor, and did a click. I do not have any vision. URL:

Re: Space exploration Browser game, Astro Galaxy

2014-11-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy Congrats on good use of plugins csm120, however that was rather overkill. The text on now all the maps in the game should read correctly with any screen reader that can handle web browsing (were all using screen readers here). The issue was

Re: Any voice/TTS for android?

2014-11-14 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Any voice/TTS for android? Well, this guy try to be human. but they didnt smart enough... so Ill report it. URL: http://forum.audiogames.net/viewtopic.php?pid=194759#p194759 ___ Audiogames-reflector mailing list

Re: Any voice/TTS for android?

2014-11-14 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Any voice/TTS for android? Thanks Aaron, Im also editing my post 30... URL: http://forum.audiogames.net/viewtopic.php?pid=194787#p194787 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A New Way to Prevent Spam Bots from Posting

2014-11-14 Thread AudioGames . net Forum — Site and forum feedback : Socheat via Audiogames-reflector
Re: A New Way to Prevent Spam Bots from Posting Agreed with Aaron here, I was saw this spam a while ago, but Im not sure, because this spam makes me confusing with it posts. just this morning, when I look closely, I think it is not good to me, so I thaught I would report it to the

Re: Clok Mud

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Clok Mud I dont think pick axes can cut trees but any normal two handed axe can do that. You should be able to find a weapons shop somewhere that will sell swords and axes, but dont expect to be able to fight the canim in the ruins near mistral any time soon. Thats what the sentries

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-14 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific If not adding the word beta after the words jaws 16 within a Google Search, that Death Of Screen Reader thead is Number 9 in the Results.Thats saying something, if we are still in the top 10 where Google is concerned. URL:

Re: Introductions

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Introductions Welcome URL: http://forum.audiogames.net/viewtopic.php?pid=194791#p194791 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-14 Thread AudioGames . net Forum — New releases room : ghost rider via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Heres one question I have, how long is the apple approval process? Especially for an update, they dont have to do the compatibility or update the rating in the app store, and they have hundreds of thousands of employees

Re: Introductions

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Introductions Welcome to the forum, your game is great and very popular in my country... URL: http://forum.audiogames.net/viewtopic.php?pid=194791#p194791 ___ Audiogames-reflector mailing list

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-14 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific what fs will say if they see this? URL: http://forum.audiogames.net/viewtopic.php?pid=194793#p194793 ___ Audiogames-reflector mailing list

Re: I'm so BORING!

2014-11-14 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: I'm so BORING! True, I did have concerns when they relied so heavily on asking people what the most boring things were. If you have to rely on what people say rather than an absolute measurement, which sometimes isnt available, then the results are prone to inaccuracy from the start.

Re: Eamon Adventure Browser AKA Eamon Revolutions

2014-11-14 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector
Re: Eamon Adventure Browser "AKA" Eamon Revolutions Direct from the Players Manual :1.1  A BRIEF HISTORY OF EAMON: DONALD BROWN, JOHN NELSON, AND THE NEUCEamon is one of the oldest computer role-playing gaming systems in history and certainly the most enduring. As I write this, Eamon is

Re: Learning iTunes.

2014-11-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Learning iTunes. Will I cloud backup work streight from the phone? if it will that is definitely a preferable option, then I can ditch Itunes entirely which is just what I want. Regarding podcasts, to be honest I juse usually either download the hole lot if it is something I want to

Re: I'm so BORING!

2014-11-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: I'm so BORING! Unfortunately this is the problem of social science generally, and also not a few bits of science outside pure mathematics or physics as well, although in social science the inadequacy is far more obvious (though the structure of scientific enquiry and the need for

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-14 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 This is so long, so long. URL: http://forum.audiogames.net/viewtopic.php?pid=194798#p194798 ___ Audiogames-reflector mailing list

Re: kert wolf demo and help with elevator

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: kert wolf demo and help with elevator Elevator is one of the games in the audiogames BT Sync folder. I dont know about curt wolf though. URL: http://forum.audiogames.net/viewtopic.php?pid=194799#p194799 ___ Audiogames-reflector mailing

Re: Games from audiogame.it any good?

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : adiluralbaev via Audiogames-reflector
Re: Games from audiogame.it any good? Hello everyone! I passed the Inquisitor without divine help, and was able to solve the puzzle in a few days. URL: http://forum.audiogames.net/viewtopic.php?pid=194800#p194800 ___ Audiogames-reflector

Re: Clok Mud

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: Clok Mud Once again thanks cx2 and cw! you guys are awesome. URL: http://forum.audiogames.net/viewtopic.php?pid=194801#p194801 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

any way of using automations in reaper, for a blind?

2014-11-14 Thread AudioGames . net Forum — Off-topic room : claudiogaranzini via Audiogames-reflector
any way of using automations in reaper, for a blind? Hi all! Is there a way for using envelopes or automations in reaper for a blind person? Thanks a lot! Claudio URL: http://forum.audiogames.net/viewtopic.php?pid=194802#p194802 ___

Re: Learning iTunes.

2014-11-14 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Learning iTunes. Yep, iTunes isnt required for iCloud backups to work. Find them in Settings, iCloud, Storage and Backup. Be aware your keychain isnt included, and the backup is stored unencrypted with Apple. But this should be all you need to pull yourself back from the brink if

Re: Prometheus: The Eternal Wars

2014-11-14 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The change below is pretty helpful when using the upgrade shopping program, found in your info computers shopping menu.The upgrade shopping program in the info computers now shows the needed status for all the found upgrades.Enjoy, all! URL:

question about running troup 2

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : harrylst via Audiogames-reflector
question about running troup 2 Hi,Im trying to run troup 2, and im getting this error.Error 432: File name or class name not found during Automation operation while loading file game intro.Is there something i need to do to fix this? And will i need to do anything to make even the older

Dous someone have an old version of rtr?

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : orjan96 via Audiogames-reflector
Dous someone have an old version of rtr? Hi. If someone have a version of rtr with ofline mode, and that someone want to upload it, you wil save my dayThanks URL: http://forum.audiogames.net/viewtopic.php?pid=194806#p194806 ___

Re: KODP questions - how on earth do you keep the game happy?

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: KODP questions - how on earth do you keep the game happy? I still have yet to try the long game. Though given there are assignment due dates coming up early december, its probably best to hold off on that. URL: http://forum.audiogames.net/viewtopic.php?pid=194807#p194807

Re: Eamon Adventure Browser AKA Eamon Revolutions

2014-11-14 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Eamon Adventure Browser "AKA" Eamon Revolutions I sure hope there is a way to get the hall in there eventually, but even so I will be giving this a go, as obviously the package doesnt work on 64 bit. URL: http://forum.audiogames.net/viewtopic.php?pid=194808#p194808

Re: Prometheus: The Eternal Wars

2014-11-14 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector
Re: Prometheus: The Eternal Wars JJust a thought. Do you guys accept donations? It may be time to switch to a dedocated server. It seems Most of the time I try connecting now the moo is down. Maybe look into mudmagic or something similar? I used them once and their prices are quite

Re: Bug in Ultrapower

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector
Re: Bug in Ultrapower hi. the weapon number 0 is the weapon number 10. To give sniper in the weapon number field type 10. URL: http://forum.audiogames.net/viewtopic.php?pid=194810#p194810 ___ Audiogames-reflector mailing list

Re: Learning iTunes.

2014-11-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Learning iTunes. Well I can see sincing being a different matter if your on a mac or have multiple Ios devices that is true, though to be honest I cant really see a time I will be in that position unless I get a mac desktop which while conceivable in the future isnt something Im

Re: some code factory games needed

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector
Re: some code factory games needed nope, only windows XP. URL: http://forum.audiogames.net/viewtopic.php?pid=194812#p194812 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Space exploration Browser game, Astro Galaxy

2014-11-14 Thread AudioGames . net Forum — New releases room : themadviolinist via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy Ah, the lovely navigation room. I have two ships, one off collecting methane from a station i set up during the tutorial and the other heavier ship off to investigate a signal out in deep space. Ive also joined a corporation. Feel free to

Re: Dous someone have an old version of rtr?

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : mohammad///obid via Audiogames-reflector
Re: Dous someone have an old version of rtr? Hi there,I have uploaded the file to my website a while ago.Here is the link:http://mohobid.net/trtr.exeHave fun. URL: http://forum.audiogames.net/viewtopic.php?pid=194814#p194814 ___

Re: Space exploration Browser game, Astro Galaxy

2014-11-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy Im just headiing back to earth to finish the tutorial now, having dropped a station on a lava filled planet. Ive also donated to the game for vip status and indeed an officer, partly for the sake of the bennifits but also to support a

Re: Dous someone have an old version of rtr?

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : orjan96 via Audiogames-reflector
Re: Dous someone have an old version of rtr? Hi. Thank you so mutch. Now i have something to do until audio defence gets updated URL: http://forum.audiogames.net/viewtopic.php?pid=194816#p194816 ___ Audiogames-reflector mailing list

Re: developing audiogames in java

2014-11-14 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: developing audiogames in java Well, everything being said here is true. To provide a little bit of hope, though, lwjgl provides OpenAL bindings. Mind you, depending on how that communicates errors, youre either running up against checked exceptions (huge boilerplate blocks) or youre

Re: KODP questions - how on earth do you keep the game happy?

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: KODP questions - how on earth do you keep the game happy? Me too Dan. I had to physically restrain myself from beginning immediately after finishing the short game in July, but it is very tempting. URL: http://forum.audiogames.net/viewtopic.php?pid=194818#p194818

Re: Space exploration Browser game, Astro Galaxy

2014-11-14 Thread AudioGames . net Forum — New releases room : csm120 via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy Yeah Im just playing around as Im not sure what I want to do. Most of the missions look uninteresting. URL: http://forum.audiogames.net/viewtopic.php?pid=194819#p194819 ___

Re: Prometheus: The Eternal Wars

2014-11-14 Thread AudioGames . net Forum — New releases room : csm120 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Anyone know if there is an auto-targeting system for enemies? Just as I find the coordinates the enemy moves on me. Yeah, and Id love a sound pack also! URL: http://forum.audiogames.net/viewtopic.php?pid=194820#p194820

Re: 3 Kingdoms Mud

2014-11-14 Thread AudioGames . net Forum — New releases room : bladestorm360 via Audiogames-reflector
Re: 3 Kingdoms Mud The two games split off from each other in 2009. 3K has a lot of guilds that 3S doesnt, such as Cyborg, psicorps, Bladesinger and the core guilds. 3S has one guild that 3K doesnt, Warder. 3K has also recoded a lot of its guilds recently and has many more wizards, whereas

Re: Prometheus: The Eternal Wars

2014-11-14 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The MOO going down recently has been due to attacks, not because of the server being unable to handle the game. URL: http://forum.audiogames.net/viewtopic.php?pid=194822#p194822 ___

Re: Clok Mud

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: Clok Mud I was pulling my handcart out of ruins and talking to a random person, suddenly a person popped out and held us at gunpoint, and asked us to give him all rilns we have.Lol you had to see my shocked face at that moment, It was so good.Ive just started the game, otherwise id

Re: Swamp, zombie fps by Aprone

2014-11-14 Thread AudioGames . net Forum — New releases room : braillemaster via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hi,An other nice addition is earn extra points when trading, giving presents or help others with coverfire or healing. Nice adea?Gr,Braillemaster. URL: http://forum.audiogames.net/viewtopic.php?pid=194824#p194824

Re: Eamon Adventure Browser AKA Eamon Revolutions

2014-11-14 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector
Re: Eamon Adventure Browser "AKA" Eamon Revolutions Ehres been some happenings going on with Eamon via the Eamon Adventures Guild FB page, for ethose intested:https://www.facebook.com/EamonGuildJohn Nelson still is working on Eamon adventures, as well as a few others.Im not sure what

Re: KODP questions - how on earth do you keep the game happy?

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: KODP questions - how on earth do you keep the game happy? Whats CODP URL: http://forum.audiogames.net/viewtopic.php?pid=194826#p194826 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: list of people who are open for collaboration/higher

2014-11-14 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: list of people who are open for collaboration/higher Open for new projects: Yesfocus: developer/Programmer/Writerlanguages I communicate best in: EnglishEmployment Status: UnemployedTechnical Skills: program in Inform 7, beginner at python, , HTML, creative skills: can come up with

Re: private detective school

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector
Re: private detective school how did you get the game to work?I dont have starforce nightmare, nor daemon tools4 to get private detective school working.how can I get private detective school working?please give me instructions on how to crack starforce protection system. URL:

Re: Swamp, zombie fps by Aprone

2014-11-14 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector
Re: Swamp, zombie fps by Aprone hi apronemaybe you have news about new versionI m very wait URL: http://forum.audiogames.net/viewtopic.php?pid=194829#p194829 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-14 Thread AudioGames . net Forum — New releases room : falcon via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hello,I just received the update on my iphone 6 with ios 8.1I will try it direct!ByeIt is version 1.0. URL: http://forum.audiogames.net/viewtopic.php?pid=194830#p194830

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi, yes, the update is online! Now I will download it! URL: http://forum.audiogames.net/viewtopic.php?pid=194831#p194831 ___ Audiogames-reflector mailing list

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific Hi.let me first start off by saying Im happy and thats all that matters to me.I dont care what others think. Im happy and thats good enough.Now lets take Crashmasters post apart.Man, I dont know weather to be pissed at you or just

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi, yes, the update is online! Now I will download it!Update: Ive tried it and they do a good job! No bugs! Ive earned in endless mode 560 coins and 3 diamonds, finally! And it is my first try!Enjoy the game! URL:

Re: A really good Dr. who related Youtube series

2014-11-14 Thread AudioGames . net Forum — Off-topic room : Lord_Raven via Audiogames-reflector
Re: A really good Dr. who related Youtube series @Dark:I listened to Dark Eyes 1 again and I found something interesting I probably overlooked.There is a male president of Gallifrey in it, which brings up the question where the Story is placed in the Story and how this relates to Gallifrey

Re: Clok Mud

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: Clok Mud I was pulling my handcart out of ruins and talking to a random person, suddenly a person popped out and held us at gunpoint, and asked us to give him all rilns we have.Lol you had to see my shocked face at that moment, It was so good.Ive just started the game, otherwise id

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-14 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 I got around 2k with 60 kills. grinding is far less of an issue now. cleared the city crossroads hoard with no issues also. URL: http://forum.audiogames.net/viewtopic.php?pid=194834#p194834

Free domains and hosting

2014-11-14 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector
Free domains and hosting Hi. I used to have a site, hosted by 000webhost.com (although I never used it), but now 000webhost.com has a captcha in the login form. Does anyone else know where I can get a free domain and free hosting? URL:

Re: questions about the forum

2014-11-14 Thread AudioGames . net Forum — Site and forum feedback : afsilva90 via Audiogames-reflector
Re: questions about the forum Hi everyone,My name is André Filipe Silva and I was born in the USA. However, I come from a Portuguese background.I would like to make a comment about the Reviews section of the AudioGames website. One of the reviews, Shades of Doom, needs to be updated. In

Re: Paladin of the Sky, new full length audio game RPG

2014-11-14 Thread AudioGames . net Forum — New releases room : eyelessmac via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi all. Im super behind on playing Paladin of the Sky, and I need some help.SPOILERIm in the second part of the drug hideout and Im having trouble with the fight with Rinzina.When I end up finishing her off, she keeps regenerating and

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 [[wow]], this seems a day for unexpected surprises, first Astro galaxy gets the navigation fix, now we finally get the audio defense bug fix. Very nice to start collecting diamonds and coins from endlesss modes, probably

Re: KODP questions - how on earth do you keep the game happy?

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: KODP questions - how on earth do you keep the game happy? King of dragon pass, a fantastic sort of semi rpg, semi stratogy game, semi gamebook for Ios, albeit one with quite the learning curve. See the page on the db for more info. URL:

Re: Space exploration Browser game, Astro Galaxy

2014-11-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy Well the game doesnt really have missions, it has sort of transport jobs around the system, and investigation of unknown signals and the like. The latter is more the interesting point, as is managing your ships, stations, planetary modules

Re: A really good Dr. who related Youtube series

2014-11-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: A really good Dr. who related Youtube series Well that moaning fellow Stewart has now done review for both Forest of the night here, and Dark water here. I didnt really rate his comments on forest of the night sinse he spent most of his time commenting on how it was a william blake

Re: How do screen readers work when there's a console and a normal window?

2014-11-14 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? Id not worry about setting anything from your app. At all. The user should and will probably have done this right for their setup. Keeping the console output might be interesting and worthwhile unless it contributes

Re: Prometheus: The Eternal Wars

2014-11-14 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars Its easier to type aim name of enemy rather than typing aim coords. URL: http://forum.audiogames.net/viewtopic.php?pid=194843#p194843 ___ Audiogames-reflector mailing list

Re: Swamp, zombie fps by Aprone

2014-11-14 Thread AudioGames . net Forum — New releases room : carlosM via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Possibal bug:say you have the default key config layout, but instead of using MOUSE1 and MOUSE2 to fire and move forward, you use ; and . When you begin moving around the game and have the key held down, the default key stroke for beacon 1 will not work.

sim locked dialogue box won't appear

2014-11-14 Thread AudioGames . net Forum — Off-topic room : mike-tan via Audiogames-reflector
sim locked dialogue box won't appear hi. I have a problem. usually, when I restart my iphone, the simlocked notification will appear. when I double tab on it, the sim locked dialogue box appear. but this time it dont. when I double tab on status bar it says sim locked. then, I double tab

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-14 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 So, max level is 4 I guess, and my score for now is:I killed 117 zombies and scored 7805147 in @audiodefence. Can you beat this? URL: http://forum.audiogames.net/viewtopic.php?pid=194846#p194846

sim locked dialogue box won't appear

2014-11-14 Thread AudioGames . net Forum — Off-topic room : mike-tan via Audiogames-reflector
sim locked dialogue box won't appear hi. I have a problem. usually, when I restart my iphone, the simlocked notification will appear. when I double tab on it, the sim locked dialogue box appear. but this time it dont. when I double tab on status bar it says sim locked. then, I double tab

Re: Learning iTunes.

2014-11-14 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Learning iTunes. Yes, exactly, I dont necessarily mean multiple iOS devices, I mean that the actual process of transferring is fundamentally easier when you only have to control one repository that is then automatically managed. I no longer have an iPad, in fact--just an iPod and

Re: Bug in Ultrapower

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Bug in Ultrapower thanks... URL: http://forum.audiogames.net/viewtopic.php?pid=194848#p194848 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: 2 new releases coming soon from nathan tech

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: 2 new releases coming soon from nathan tech Hi.well it does take time to develop a game. Pluss maybe hes got school or college or something else going on. URL: http://forum.audiogames.net/viewtopic.php?pid=194849#p194849 ___

Re: kert wolf demo and help with elevator

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: kert wolf demo and help with elevator Well, Curt wolf is created by audiogames.net communities I think URL: http://forum.audiogames.net/viewtopic.php?pid=194850#p194850 ___ Audiogames-reflector mailing list

Re: 2 new releases coming soon from nathan tech

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: 2 new releases coming soon from nathan tech Yeah, maybe like that. URL: http://forum.audiogames.net/viewtopic.php?pid=194851#p194851 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: kert wolf demo and help with elevator

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : Arabic two thousand via Audiogames-reflector
Re: kert wolf demo and help with elevator and were, where is the link for the elevator game? URL: http://forum.audiogames.net/viewtopic.php?pid=194852#p194852 ___ Audiogames-reflector mailing list

Re: How do screen readers work when there's a console and a normal window?

2014-11-14 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? Another advantage of formant synthesis (although I think formats are just the vowels, not sure) that you didnt mention is that voices and languages are decoupled. Voices are just parameters that tweak the way the

Re: Dous someone have an old version of rtr?

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : mohammad///obid via Audiogames-reflector
Re: Dous someone have an old version of rtr? Theyve released the update yesterday, :d. URL: http://forum.audiogames.net/viewtopic.php?pid=194854#p194854 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: How do screen readers work when there's a console and a normal window?

2014-11-14 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? Actually, not so much. The parameters for the formant synthesizers are usually derived from the same sorts of recordings. Klatts work actually used Klatt. You need a lot less of them, but you still need them, plus a

Re: How do screen readers work when there's a console and a normal window?

2014-11-14 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? OK, so this is what I have in the game currently:Native mode (SAPI on Windows, Speech-dispatcher on Linux)Clipboard modeStandard output modeIs that good enough?camlorn wrote:the hardest part is, ironically, the

Re: bokurano daiboukenn 3

2014-11-14 Thread AudioGames . net Forum — New releases room : Deng via Audiogames-reflector
Re: bokurano daiboukenn 3 If he did that, the game would be way slower than it already is, when you put 50 monsters on the screen at the same time. URL: http://forum.audiogames.net/viewtopic.php?pid=194857#p194857 ___ Audiogames-reflector

Re: KODP questions - how on earth do you keep the game happy?

2014-11-14 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: KODP questions - how on earth do you keep the game happy? hello, I completed the Long game, and I cant really remember any more but i think it took me about 2? 3 days to complete, but I used the restore game Feature which is a bit like cheating, because I had no idea how fas tthe clok

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