Game Source Code Repository

2015-04-24 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Game Source Code Repository Ive noticed a number of posts that involve sharing code. I was wondering if anyone in the community has thought about using GitHub to store such code? It makes for a good way to store code that can be reused by others in a place that is easily searchable. Also,

Re: Help with choosing between Python VS. PureBasic

2015-04-24 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic Orin, the one thing you might have figured out from the responses to this topic is that asking developers Which language is best for my purposes? is a lot like asking rabid sports fans Which team is best? My own perspective is that

Re: Game Source Code Repository

2015-05-10 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: Game Source Code Repository Hi,Actually, I was not suggesting that we create a single repo for all code shared in these forums. Instead, I was suggesting that people might want to consider using git and github (or other similar systems) for sharing and collaborating on code.Github is

Re: developing space invaders game

2015-05-10 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: developing space invaders game You definitely seem to have some very lofty goals. If you are new to programming, I would suggest that you might want to set your sights somewhat lower.Creating a good application that is cross platform is very technically challenging. It involves having

Re: Audio games in the Web Browser

2015-05-10 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: Audio games in the Web Browser naugtur, I would suggest trying out some games listed on this site. It is definitely possible to make a game where you navigate an environment with sound alone. On IOS, a company called Something Else has created a few audio only games that do this. Ive

Re: Help with choosing between Python VS. PureBasic

2015-05-10 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic If you are learning to code, it is always best to start off by engaging in good coding practices (such as limiting each line to a single statemen and including comments in the code.) You really cant ever have too many comments. However,

Re: I'm blind and want to develop a very complex game

2015-05-12 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: I'm blind and want to develop a very complex game The need to be able to test something frequently to help motivate yourself is actually not uncommon amongst developers. That is while something called agile and test driven development is popular with many developers. For agile, the

Re: Game Source Code Repository

2015-05-12 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: Game Source Code Repository Can you explain more what you mean by explore Are you looking to explore the commits or branches?As far as executables, Ive not dealt with storing executables on github. Most of the time, weve stored the source code on github and then we compile the code on

Sound Libraries

2015-04-14 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Sound Libraries I am looking to do some prototyping of audio games. Do you have any suggestions for free or reasonably priced sound libraries that have a decent variety of sounds to use for prototyping? I figure if I come up with any ideas that go past the prototyping stage, then Ill look

Which Game Enginer/Programming Language Should I Use?

2015-04-14 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Which Game Enginer/Programming Language Should I Use? I am trying to learn how to do game design. One of the things I am doing to accomplish that is reading the book Challenges for Game Designers which includes many design exercises. While the book doesnt require me to create any software

Re: I'm blind and want to develop a very complex game

2015-05-17 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: I'm blind and want to develop a very complex game Unfortunately, the only way to keep anyone from plagiarizing your story would be by keeping it to yourself. However, if you want to protect your story in a way that allows you legal recourse if others plagiarize it, you will want to

Re: C# or Python?

2017-02-26 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: C# or Python? HI will add my 2 cents.Forget completely about performance.  It is not important.At this point, what is most important is that you pick a language that you will enjoy spending a lot of time working on. After you go through tutorials for the language, the best thing you

Re: Developd audiogames on Python

2017-03-30 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: Developd audiogames on Python Typically, the majority of software performance problems have to do with how the software is coded rather than the language used.  If you run performance tests on various languages, you will see that their performance will differ. But good performance

Re: python help.

2017-04-10 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: python help. If you do not have a lot of knowledge about python, this might be the best time to switch to using python 3. Most of the basics are similar. Is there anything particular you are looking for in a python tutorial? URL:

Re: To all interested in audio game development - My Proposal, My Question

2017-04-02 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: To all interested in audio game development - My Proposal, My Question I am curious. How might this break "accessibility"? URL: http://forum.audiogames.net/viewtopic.php?pid=305166#p305166 ___ Audiogames-reflector mailing list

Re: python help.

2017-04-09 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: python help. If you cannot find example code, another option is to write your own example code. If I am trying to learn how to use a framework and the code examples do not help, I will often write small little programs to try to learn pieces of the framework. URL:

Re: python help.

2017-04-10 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: python help. What are the other options for liaudioverse? I was looking at it earlier and I am not sure I would recommend using that library for a new python programmer. It looks like it is a good library for audio, but the setup is a bit involved for beginners. URL:

Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2017-04-13 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: Sharing My Music and Sound Effects - Over 1000 Tracks Thanks for all the sounds you are providing.  I am looking through your collection to try to find some particular types of sounds.  Since there are so many sounds, I wonder if you might be able to offer me some suggestions. I am

Re: Some Python Questions

2017-04-16 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: Some Python Questions You probably can just install over the previous version since you are just talking about installing a minor release update.  Pip is typically installed when you install Python.  To access PIP from the command line, one method is to press Windows Key+R. This will

Re: pyglet question

2017-04-17 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: pyglet question What do you like about pyglet over pygame? URL: http://forum.audiogames.net/viewtopic.php?pid=307532#p307532 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Programming language with easy syntax?

2017-07-28 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: Programming language with easy syntax? If you are learning to program in your first computer language, even writing easy programs will be difficult. A good tutorial should familiarize you with the language and teach you some things about programming--but the only way to become good at

Re: Python: Let's discuss the pros and cons

2017-08-17 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: Python: Let's discuss the pros and cons The one time picking the "right" language does matter is if you are planning to code as a job. In that case, you will want to get a feel for what languages are being used for the types of jobs you want. For example, both Java and Scala are

Re: Python: Let's discuss the pros and cons

2017-08-17 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: Python: Let's discuss the pros and cons @SLJ,Once you finish learning Python, the next step will be trying to develop a coding mindset.  For most, that involves writing and reading a lot of code.Here is another way to look at it.  Most introductory books will teach you a language. 

Re: Python?

2017-09-13 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: Python? If you are using Windows, one way of using Python in console mode would be te:* From the desktop, bring up the Run dialog (Windows+r)* Focus will be placed in a field, type: cmd*  Press Enter.This will place you in a Window with a DOS prompt. * Type: python* Press ENTERThis

Re: Python?

2017-09-13 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: Python? If you are using Windows, one way of using Python in console mode would be te:* From the desktop, bring up the Run dialog (Windows+r)* Focus will be placed in a field, type: cmd*  Press Enter.This will place you in l Window with a DOS prompt. * Type: python* Press ENTERThis

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-16 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games Good, it sounds like you have an answer. If you have concerns with using C#, Java, and Python, you should go ahead with C++.One additional recommendation...  I know you want to write a game that works on older systems and across

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games If you have already spent time learning C++ or C#, I would suggest you focus on solving these problems using that language.To me, it sounds like you are still new to programming. That means you probably know the syntax of C++ or C#,

Re: How Did You Guys Learn to Code

2020-05-26 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: How Did You Guys Learn to Code There are 2 parts to learning how to code: learning the language and learning how to think like a developer.  Learning computer languages is easy. learning how to think in a way that lets you break down problems and solutions in a way that can be turned

Re: What do you guys think of Pascal, in terms of accessibility and modern

2020-06-22 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: What do you guys think of Pascal, in terms of accessibility and modern While it would be better if they had you learn other languages like Java, C++, _javascript_, or python, there will be many things you will learn from studying Pascal that will help you when you learn the other

Re: what do i need in an rpg engine?

2020-06-04 Thread AudioGames . net ForumDevelopers room : Hektor via Audiogames-reflector
Re: what do i need in an rpg engine? If you want to write an RPG or any other kind of game, start by doing research on the web.  There are lots of articles and videos on coding all sorts of games.I wouldn't even necessarily limit the research to just articles and videos that use a language