Re: Sourcing feedback on MUSH development
Having restarted this from scratch, with a different code base that is more flexible...What would people like as a setting? I have my own ideas, but, as of right now. There's no setting. It's at the point where I'm getting the code in place before
Sourcing feedback on MUSH development
So I've been tinkering with a MUSh the past few days.Currently it has coded things, like conflict resolution, and a working chargen/grid.Now. What would you all like to see theme wise? I can edit the theme while the test game is live, it's just a
Re: Sourcing feedback on MUSH development
Good catch.The link to the site portal is:http://165.227.201.5/You can connect to the game by pointing your telnet client to the same IP and port 4201
URL: https://forum.audiogames.net/post/492759/#p492759
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Re: Sourcing feedback on MUSH development
Good catch.The link to the site portal is:http://165.227.201.5/You can connect to the game by pointing your telnet client to the IP:165.227.201.5Port:4201It's bare bones right now, I'm still tweaking things, and it's in very, very early alpha, but
Re: Grand theft Access
@Liam: Quick QDoesn't Scripthook block online by default, or could you add that in somehow?
URL: https://forum.audiogames.net/post/507570/#p507570
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Re: Code Dungeon - A first person hack & slash dungeon crawler
I feel like something's missing, @1:Stamina. Have you considered a stamina system at all? For instance, you swing away wildly, stamina goes down quicker, block for too long?Stamina drains. It recovers over time (hrm...maybe
Re: Code Dungeon - A first person hack & slash dungeon crawler
I feel like something's missing, @1:Stamina. Have you considered a stamina system at all? For instance, you swing away wildly, stamina goes down quicker, block for too long?Stamina drains. It recovers over time (hrm...maybe
Re: Grand theft Access
@Liam: I couldn't remember off the top of my head if Scripthook blocked online. Xliveless did the same for GTA4
URL: https://forum.audiogames.net/post/507657/#p507657
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Re: Suggestions for Wayfar 1444 relaunch welcome
For Evenia: I'll quote Volund on this one since he's my main source of do not use Evenia:It's slow. It's laggy. It is not straightforward to code for and there is a lot of back end fuckery going on.Far as MU* with 100+ on..Arx hasabout
Re: Suggestions for Wayfar 1444 relaunch welcome
@Camlorn:Wrong, there are MUDs that everyone play that have upwards of 50+ players on daily. Hell, there /is/ a modern, up to date codebase that's doing relatively wel.Re: Evenia.I've been warned off of Evenia time and again because it is
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