Re: Question about bgt handles

2019-02-21 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Question about bgt handles Another thing to consider when using pass by value and pass by reference, is that of the nature of the call. Note: all code is in c++. I do not know bgt. I'm assuming that bgt has some equivalent as it is a distant derivative of C, but so apply this to bgt wit

Re: Question about bgt handles

2019-02-21 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Question about bgt handles Another thing to consider when using pass by value and pass by reference, is that of the nature of the call. Note: all code is in c++. I do not know bgt. I'm assuming that bgt has some equivalent as it is a distant derivative of C, but so apply this to bgt wit

Re: tips needed

2019-02-24 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: tips needed I would recommend just using the CLI. No need for tolk or any speech libraries.If your plan is a mud, use an existing mud engine. You will end up building one anyway, and this is not a wheel you want to reinvent. If your idea is more of just a generic game, beware of the thi

Re: Contract work with Blind Sparrow Interactive

2019-02-27 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Contract work with Blind Sparrow Interactive This is now the second post i've seen here with 0 information about said contract work. Is this a development position?if so:What sort of team will we be working on? What languages or experiences do we need? Is this a remote position? Are the

Re: decrypting bgt stuff?

2019-03-04 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: decrypting bgt stuff? Both sides of this discussion are correct. I also think decryption of sounds is nothing. there are bigger things to be worrying in application development.I would suspect this psudo dictionary attack to work most of the time. I would suspect that most BGT devs don'

Re: decrypting bgt stuff?

2019-03-05 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: decrypting bgt stuff? It doesn't say in the docs so you have to assume it does not actively erase or zero secure memory after it runs out of scope. likewise, you can not assume it actively protects keys in ram.writing secure C++ is tough even in the best of circumstances. Writing secure

Re: Any way to make coding on MacOS non-painful?

2020-08-13 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Any way to make coding on MacOS non-painful? To add a bit more sanity back into this discussion, Xcode has gotten much better as far as accessibility is concerned. I began using the Mac back in 2016 and successfully completed a computer science degree with it. I didn't have to have exte

Re: Even if not ideal, we wOne step closer to proper programming on Mac OS

2020-08-18 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Even if not ideal, we wOne step closer to proper programming on Mac OS But the Lag! I don't know how anyone can dream of coding on MacOS because there is so much lag.So much lag. the lag even lags. you are spending minutes on lines because there is so much lag.Arg! Here comes th

Re: my swift iOS libraries on github

2020-08-23 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: my swift iOS libraries on github I don't have a link on hand, but swift is already on windows. What you probably mean, is you don't get access to the UI layer, VoiceOver, etc... All of the platform specific things won't be there.So to write GUI or TTS things you would have to write thos

Re: Reliability of packets?

2019-11-14 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Reliability of packets? TCP is used when you want to make sure all of the bits got to the right place. For example, you would use TCP when you are downloading a file. You would want to make sure you got the whole file you downloaded and it had been assembled in the write order. UDP is m

Re: Keeping Track of a game's storyline/objectivs

2019-09-06 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Keeping Track of a game's storyline/objectivs to quote the article posted above:I hear this a lot, often from programmers who don’t actually know the details of the pattern. They have a default assumption that anything that smells like a “design pattern” must involve piles of classes an

Re: Keeping Track of a game's storyline/objectivs

2019-09-06 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Keeping Track of a game's storyline/objectivs to quote the article posted above:I hear this a lot, often from programmers who don’t actually know the details of the pattern. They have a default assumption that anything that smells like a “design pattern” must involve piles of classes an

Re: Keeping Track of a game's storyline/objectivs

2019-09-06 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Keeping Track of a game's storyline/objectivs to quote the article posted above:{quote}I hear this a lot, often from programmers who don’t actually know the details of the pattern. They have a default assumption that anything that smells like a “design pattern” must involve piles of cla

Re: Keeping Track of a game's storyline/objectivs

2019-09-06 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Keeping Track of a game's storyline/objectivs to quote the article posted above:I hear this a lot, often from programmers who don’t actually know the details of the pattern. They have a default assumption that anything that smells like a “design pattern” must involve piles of classes an

Re: Empirically setting a screen reader delay

2019-09-08 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Empirically setting a screen reader delay from the NVDA 2019.3 alpha changelog... SynthDriver classes must now notify the synthDriverHandler.synthDoneSpeaking action, once all audio from a SynthDriver.speak call has completed playing.so its in the works. URL: https://forum.audiogames.n

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: How big of a deal are 32-bit builds? @liamIf you think you are building 100% 64 bit builds for MacOS, TGTR still has some 32 bit. Mainly in sound_lib modules, but if you want more info i can provide. This is a bit off topic so shoot me a DM on twitter. see my signature for my twitter pa

Re: BGT and IPv6?

2019-04-25 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: BGT and IPv6? IPV6 and IPV4 is not at all like 32 bit vs 64 bit. If a server supports IPV6, they are also compatible with IPV4. If someone sets up a server that only supports IPV6 he won't be communicating with 90% of the internet. IPV4 will still be around for a long time. URL: https:

Re: How to make coding with xcode easier

2019-04-28 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: How to make coding with xcode easier I have found for navigation VoiceOver + j helps out a lot getting around the screens. I haven't done any swift or AppKit or UIKit development. All of my work has been in c++ so far.If you don't want VoiceOver reading all of the spaces on a blank line

Re: Couple questions bgt

2019-05-05 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Couple questions bgt People seem to have helped you for saving things. TLDR: save it to some sort of file.as far as an achievements system goes, I recommend this chapter of a game programming patterns book that is very good. It talks about the observer pattern which can be used to make

Re: Couple questions bgt

2019-05-05 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Couple questions bgt To quote the chapter I linked to earlierThis is tricky to implement cleanly since we have such a wide range of achievements that are unlocked by all sorts of different behaviors. If we aren’t careful, tendrils of our achievement system will twine their way through e

Re: INdentation is killing me off

2019-07-03 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: INdentation is killing me off There should be no reason to double indent: especially for blind people. URL: https://forum.audiogames.net/post/445800/#p445800 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: What is the Point of Static or Constant Variables?

2020-02-03 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: What is the Point of Static or Constant Variables? Static and constant variables have two similar but different purposes. Constant variables by there name are constant and can never be changed. This is helpful in many situations when you want a value but you never want it to be accident

Re: Is it absolutely necessary to know C/C++ on a great level?

2020-02-10 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Is it absolutely necessary to know C/C++ on a great level? Is it necessary, no. Could it help, absolutely.Do you need to know programming and electrical engineering to know how to operate a computer? Not necessarily, but it helps to know some stuff when things go wrong.most high level l

Re: a BGT documentation in normal format.

2020-02-10 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: a BGT documentation in normal format. Do you want 1st normal form, 2nd normal form, 3rd normal form, BCNF normal form, or 4th normal form? URL: https://forum.audiogames.net/post/500135/#p500135 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: Gauging interest in another 3d audio project

2020-02-22 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Gauging interest in another 3d audio project I would be happy to help any way I can to implement MacOS support. I Know python, My comp sci degree we learned c++, and I have a math degree. I am quick at picking up formulas and algorithms. Let me know how I can help. A dm on twitter is pr

Re: Gauging interest in another 3d audio project

2020-02-24 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Gauging interest in another 3d audio project Again @camlorn, just let me know if you want help with Mac related stuff. Building, testing, etc. I have Mac and don't seem to find VoiceOver such a dumpster fire or hate it with the burning intensity of a thousand suns as you say. Its by no

Re: bgt, sorting number array from least to gratest

2019-10-24 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: bgt, sorting number array from least to gratest you could write a radix sort and this could work for both numbers and strings. Unless there is a specific reason that you have things as strings. Radix sorting is not fast though. URL: https://forum.audiogames.net/post/470369/#p470369

Re: python and cplusplus tutorials

2018-11-28 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: python and cplusplus tutorials I always go to https://learncpp.com for any questions i have or things i forget. URL: http://forum.audiogames.net/post/395688/#p395688 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Getting started with coding audiogames in Python?

2018-12-03 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Getting started with coding audiogames in Python? One thing to think about when comparing python and the way and speed in which it does data mining and machine learning as compared to game rendering, is that Any data analysts worth his or her salt should be running computations on a GPU

Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Getting started with coding audiogames in Python? AO2 definitely works on MacOS. make sure the checkbox to control VoiceOver with apple script is checked. URL: http://forum.audiogames.net/post/396763/#p396763 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Getting started with coding audiogames in Python? I've seen people mention this sound_lib a yew times but i can't seem to find a download. it also doesn't seem to be on pip. Does anyone have a link URL: http://forum.audiogames.net/post/396854/#p396854 -- Audiogames-reflector maili

Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Getting started with coding audiogames in Python? I've seen people mention this sound_lib a few times but i can't seem to find a download. it also doesn't seem to be on pip. Does anyone have a link URL: http://forum.audiogames.net/post/396854/#p396854 -- Audiogames-reflector maili

Re: Accessible data mining software

2019-05-13 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Accessible data mining software Use R. I used R in my math classes for my math degree: Stats, Data Mining Methods, Linear Algebra, etc. R studio is not accessible. just use the command line version for your operating system of choice. URL: https://forum.audiogames.net/post/433443/#p433

Re: Another question about pythonic syntax, yea!

2019-05-29 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Another question about pythonic syntax, yea! Part of what bakes this tricky is that lists or arrays are actually pointers. Even though python touts the fact its a high level language that you don't have to worry about pointers and memory, in reality you kind of still do. personally i st

Re: bgt, array for loop skips indexes

2020-01-18 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: bgt, array for loop skips indexes If you start at the end of the array it is way easier. There is no need to decrement any counter indexes after removing an item. Apart from having to shuttle down the items you've already searched over (some languages will do this for you), it is way le

Re: IOS Development

2020-10-12 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: IOS Development I don't have any input on programming in react native, but I used Xcode for my computer science courses that were c++ based; as well as recently some swift and swift based iOS app programming. The key commands above are very good and work memorizing those and others so y

Re: Developing with Swift.

2020-10-27 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Developing with Swift. You can procedurally generate UIs in swift with AppKit or UIKit, but I would really recommend using SwiftUI instead. It will be the future moving forward for GUI development on apple products. TextMate is a  clean very powerful IDE for Mac. It has support for almo

Re: Developing with Swift.

2020-10-29 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Developing with Swift. @11, well I stand corrected. The simulators are accessible. While I do think its great that they are accessible, and they can be useful, I still would say there is no substitute for an actual device if you have one.If Paul Hudson is the person who wrote your book

Re: Developing with Swift.

2020-10-30 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Developing with Swift. @13 Thats good to know you can take screen shots that way. I haven't personally gotten to that point., but I will remember that. even if it wasn't accessible, but that it is make it all that much easier, you could automate that with Keyboard Maestro or something s

Re: A very interesting thing that happens to me

2021-02-04 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: A very interesting thing that happens to me If it walks like a duck and quacks like a duck, then it must be a duck right? Usually yes, but with tech it's harder. You are doing a lot of very tell-tale signs of malware.1. Get into target system.2. Ping back to a central server.3. download

Re: is there a python module to get a subject of a sentence?

2020-11-04 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: is there a python module to get a subject of a sentence? I'm not sure what you're asking. The exact word "murder" is not in your sentence.If you are meaning pulling out the word of a specific sentence that is the subject, then the answer is is I. Which is rather ambiguous. We need more

Re: Navigation for the blind (algorithm of redirection)

2021-01-13 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Navigation for the blind (algorithm of redirection) Camlorn is correct. Consumer grade GPS is rather inaccurate. Military GPS Is far more accurate, up to a Meer I've heard, But as a normal person you can't access it. We eventually might be able to as the original GPS we know now was onl

Re: Flow chart as a blind person?

2021-01-21 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Flow chart as a blind person? Second the PlantUML. I used that mainly for my Systems Analysis and Design course and in a few other spots where it was applicable. I will have to check out this mermaid thing. Sounds interesting, especially if you can get accessible output. That was the do

C++ fixed width and strange 0 truncation

2020-03-21 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
C++ fixed width and strange 0 truncation Long story short, I am trying to save a 32 bit or 4 byte unsigned int. This is being used as hex values for colors that take the following form:0xRRGGBBAAwhere RR is the amount of red from 0 - 255where GG is the amount of green from 0 - 255where BB i

Re: C++ fixed width and strange 0 truncation

2020-03-21 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: C++ fixed width and strange 0 truncation I'm just going to use struct SDL_Color {r, g, b, a}. I didn't necessarily want to have to use that and have to unpack the components every time, but its way more clear, compatible with many more systems, and easier to manipulate the individual el

Re: C++ fixed width and strange 0 truncation

2020-03-22 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: C++ fixed width and strange 0 truncation SDL_Color is provided by SDL2. As I'm already using SDL2 I thought I should go ahead and use what is provided. I'm just story my colors in SDL_Color structs and getting the r, g, b, and a values when needed.I'm not as familiar with the bitwise op

Re: unity and accessibility

2020-03-23 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: unity and accessibility What you are thinking of is the gui ui plugin. It does not make Unity accessible. It makes accessibility easier to implement in games make with unity.Unity is not accessible. It has no likelihood of magically becoming accessible any time soon. Apart from having i

Re: Advent of Code, another way of practicing programming skills.

2020-12-04 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Advent of Code, another way of practicing programming skills. yeah. I'm working through these too and day 4 is a bit tricky. URL: https://forum.audiogames.net/post/595407/#p595407 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Advent of Code, another way of practicing programming skills.

2020-12-07 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Advent of Code, another way of practicing programming skills. wow! day 7 really ramps up the difficulty. I have an idea on solving it, but not sure the best way to store the bag rules. URL: https://forum.audiogames.net/post/596306/#p596306 -- Audiogames-reflector mailing list Audi

Re: windows GCC compiler

2020-04-27 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: windows GCC compiler Highly recommend Clang. That is what I'm using for my projects. URL: https://forum.audiogames.net/post/523349/#p523349 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/

Re: how can i deteckt the exact length of a sound file?

2019-01-03 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: how can i deteckt the exact length of a sound file? this only works if your file is encoded as CBR or constant bitrate. it most likesy is, bit still a note to remeber. URL: http://forum.audiogames.net/post/402957/#p402957 -- Audiogames-reflector mailing list Audiogames-reflector@s

Re: how can i deteckt the exact length of a sound file?

2019-01-03 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: how can i deteckt the exact length of a sound file? this only works if your file is encoded as CBR or constant bitrate. it most likely is, but still a note to remember. URL: http://forum.audiogames.net/post/402957/#p402957 -- Audiogames-reflector mailing list Audiogames-reflector@

Re: I need help, again!

2019-01-07 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: I need help, again! if you never want to care about going out of range, just take the input move number and mod it by 94 and then ad 32. I would just also take x as the new ASCII value stop adding move to it all the time.x = ord(i) + movemove = (x % 94) + 32 URL: http://forum.audiogame

Re: what ides are good for a person with a less powerful pc?

2019-01-14 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: what ides are good for a person with a less powerful pc? I heard that you con't read the code in the editor window in VS code? is this true? did it used to be true and they fixed it?looking for a smaller less resource intensive IDE in a vm rather than full VS. URL: https://forum.audiog

Re: skipping numbers in bgt's random generator

2019-01-19 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: skipping numbers in bgt's random generator A do while loop is useful when you want something to run at least one time. fore example:#include using namespace std; void whileLoop(int x); void doWhileLoop(int x); int main() { int x = 0; whileLoop(x); doWhileLoop(x); return 0;

Re: skipping numbers in bgt's random generator

2019-01-19 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: skipping numbers in bgt's random generator A do while loop is useful when you want something to run at least one time. fore example:// this is c++ code #include using namespace std; void whileLoop(int x); void doWhileLoop(int x); int main() { int x = 0; whileLoop(x); doWhileLoop

Re: Accessible C++ IDE?

2019-01-24 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Accessible C++ IDE? I actually had a workflow sort of similar to yours. For my programming classes where we produced less complex code e.g.: all in one ".cpp" file, I would use an IDE like TextMate or xCode. Then I would compile it using g++. If there was any Microsoft specific function

Re: Accessible C++ IDE?

2019-01-26 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Accessible C++ IDE? so how would i be able to check if my compiler supports this or not? This is where I have less experience. URL: https://forum.audiogames.net/post/407672/#p407672 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: Best coding language and best resource for coding audio games?

2019-02-01 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Best coding language and best resource for coding audio games? places like stackoverflow have been getting better about saying this is python 2.7 or python 3.x specific but there are getting to be more and more python 3.x answers out there. URL: https://forum.audiogames.net/post/408790

Re: My idea to encourage people to use Python and make more games with it

2019-02-08 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it posts 24 and 25 said it much better than I could ever put it. To get people off of BGT you actually have to solve the issues that BGT creates while not  introducing any yourselves. I think this could be it, but as was

Re: What am i missing in bgt

2019-02-13 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: What am i missing in bgt These are general programming questions. With out getting into deep game design and programming patterns, most of these could be basic variable saving and if conditionals.if (player.score > 200) { doAchievement(); } if (getInput.key("rightarrow")) { pla

Re: A question about C.

2019-03-21 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: A question about C. You can't directly run a ".c" file like python or other interpreted languages. You have to compile it into a binary executable program. Compiling is varied and depends on the languages, external libraries, and operating system. A basic compile command on the command-

Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Witch is easier to learn? c++ or python? C# Is a Microsoft product. Microsoft the king of keeping on legacy products and continually to support them a long time after they should have died a quiet death in the graveyard of abandoned software. While Python generally has a cleaner and mor

Re: maxseer, blind accessibility automation for Monogame

2019-07-08 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame Any hope for MacOS support? I don't Know c#, but i would be happy to help where i can. I'm kind of been looking to add MacOS support to some other game libraries like Universal Speech and others. but got derailed with finishing up sch

Re: GDE Game Development

2019-07-12 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: GDE Game Development So in reading more on this I'm assuming since it is written in c#, MacOS support is out of the question? also while this project does seem promising, one person behind it makes it much more likely that support and update or improvements will stop. plus a one person

Re: Multi dimensional lists python

2019-07-12 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Multi dimensional lists python Multi dimensional arrays can be used as matrices substitutes in linear algebra calculations. Yes the syntactical burden can get more complex, but many languages have ways to take smaller arrays and build them up into 2 and 3 D structures.Kyles-MacBook-Pro

Re: Multi dimensional lists python

2019-07-12 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Multi dimensional lists python Multi dimensional arrays can be used as matrices substitutes in linear algebra calculations. Yes the syntactical burden can get more complex, but many languages have ways to take smaller arrays and build them up into 2 and 3 D structures.Kyles-MacBook-Pro

Re: coding for IOS?

2019-07-20 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: coding for IOS? The accessibility inspector is for checking the accessibility of your app and UI elements. Xcode is accessible if a bit tedious. VoiceOver + j is your friend. URL: https://forum.audiogames.net/post/450081/#p450081 -- Audiogames-reflector mailing list Audiogames-ref

Re: Are there any developers using MacOS?

2019-07-26 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Are there any developers using MacOS? I to use the mac for development. I used it all the way through my computer science and math degrees. I used c++ in Xcode mostly. I used a bit of makefiles when i wanted to experiment. The terminal works, but it can be janky at times. URL: https://

Re: Are there any developers using MacOS?

2019-07-26 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Are there any developers using MacOS? except i find TDSR crashes a lot.  Voiceover may jump around and read things weird, but at least it never crashes. URL: https://forum.audiogames.net/post/451308/#p451308 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: Are there any developers using MacOS?

2019-07-28 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Are there any developers using MacOS? you can most definitely read line-by-line in the MacOS terminal.Open terminalInteract with the shell areaInteract again with the text area (this may or may not be necessary)[/*}use VoiceOver Modifier + up and down arrows to read line-by-line[/*}note

Re: Are there any developers using MacOS?

2019-07-28 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Are there any developers using MacOS? you can most definitely read line-by-line in the MacOS terminal.Open terminalInteract with the shell areaInteract again with the text area (this may or may not be necessary)use VoiceOver Modifier + up and down arrows to read line-by-linenote: if qui

Re: mac python error when packing to executable

2021-03-08 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: mac python error when packing to executable The command or script you used to build  your python code would help.But that being said, this looks a bit like some sort of library incompatibility or mismatch. Make sure all of the libraries your are using are compatible with each other. Thi

Java IDE Accessibility

2021-03-11 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Java IDE Accessibility I have taken a java programming position. The team uses the java inteliJ IDE and a whole host of compatible plugins.What is the accessibility like with a windows screenreader? Does JAWS or NVDA work better? I am normally a Mac person which is primarily Why I'm asking.

Re: Java IDE Accessibility

2021-03-12 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Java IDE Accessibility Thanks for the info @2. Anymore you could provide would be most appreciated. URL: https://forum.audiogames.net/post/69/#p69 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/ma

Re: Java IDE Accessibility

2021-03-12 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Java IDE Accessibility Thanks for the info @2. Anymore you could provide about enabling the JAB and general info would be most appreciated. URL: https://forum.audiogames.net/post/69/#p69 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

pygame

2015-07-04 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
pygame so i've posted on here about my monopoly game before. while its not 100% complete i think i'm at the point where i'm comfortable with the python i already know and working on it the same way i am now would only be more work for me in the long run. that being said, i'm looking to star

pygame

2015-07-04 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
pygame so i've posted on here about my monopoly game before. while its not 100% complete i think i'm at the point where i'm comfortable with the python i already know and working on it the same way i am now would only be more work for me in the long run. that being said, i'm looking to star

Re: pygame

2015-07-05 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: pygame yeah the main issue i'm finding whether it be pygame or pyglet is that i have to weed through all of the stuff they have there about graphics and how to manipulate them and try to extract something that i can use for an audio game. it kind of just goes all over my head when they

Re: pygame

2015-07-10 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: pygame so for right now i'm using pygame. i'm not implementing graphics at the moment, but that is a plan in the future.i found this topic very helpful.also, this topic i need a bit more explination oncue/stacks and how it partians to the game loop. i understand screens from that first

Re: pygame

2015-07-10 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: pygame so for right now i'm using pygame. i'm not implementing graphics at the moment, but that is a plan in the future.i found this topic very helpful.also, this topic i need a bit more help understanding cue/stacks and how it works with the main game loop. i understand screens from th

Re: pygame

2015-07-10 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: pygame so for right now i'm using pygame. i'm not implementing graphics at the moment, but that is a plan in the future.i found this topicand this topic  very helpful.also, i need a bit more help understanding cue/stacks and how it works with the main game loop. i understand screens fro

strainge behavior

2015-08-06 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
strainge behavior hello all,hope this finds you well. monopoly development for the most part is going very smoothly i've learned a lot about a lot of things throughout the whole process. but i came across some interesting behavior and wanted to get it out here and see if anyone had anything

Re: Creating .exe files of pygame projects?

2015-08-06 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Creating .exe files of pygame projects? sorry to uncover this topic again, but i'm having the same issues with accessible output and no speech. i'm using pyinstaller. i do get sapi. but no nvda. i've copied the dll's into the program's folder. and still no nvda speech URL: http://forum

Re: Creating .exe files of pygame projects?

2015-08-06 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Creating .exe files of pygame projects? well, pygame works fine. its the fact i don't have nvda support. i'm assuming accessible output is fine because i'm getting sapi to read, but nothing from nvda. like i said above i have copied the screenreader dll's in the program folder. is ther

Re: Creating .exe files of pygame projects?

2015-08-06 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Creating .exe files of pygame projects? also, when i try to run your script, i get an error on line 193. saying, module accessible_output has no attribute py2exe_datafiles. URL: http://forum.audiogames.net/viewtopic.php?pid=226853#p226853 ___

Re: Creating .exe files of pygame projects?

2015-08-06 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Creating .exe files of pygame projects? ah well this solves a few questions i had. for one i thought that accessible output came with voiceover support and the version i had didn't. this one does. thank you.but it also raises questions. i have had the hardest time installing dependencie

Re: Creating .exe files of pygame projects?

2015-08-06 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Creating .exe files of pygame projects? well, disregard my last post i figured out the win32gui error. if you are having issues with that just force an install of c:\python\scripts\pywin32_postinstall.py and it should fix it.but now i'm getting an error with sapi stuff. sigh.any way to

Re: Creating .exe files of pygame projects?

2015-08-06 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Creating .exe files of pygame projects? the error is as follows.No handlers could be found for logger "accessible_output.speech.outputs.sapi"Traceback (most recent call last):  File "monopoly0.1.py", line 15, in     output = Output(braille=True, speech=True)  File "C:\Python27\lib\site-

Re: Creating .exe files of pygame projects?

2015-08-07 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Creating .exe files of pygame projects? yeah frastlin thought you'd say that, but thought i'd toss it up here anyway if anyone else had seen it before. if at all possible i'd prefer to use pyinstaller. i'd really like to get things up and working on windows, osx, and Linux. all i have t

Re: Creating .exe files of pygame projects?

2015-08-09 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Creating .exe files of pygame projects? while not a very good example for a speedy game, RSGames is written in python. and if i'm not mistaken, it almost looks like they used pyinstaller for the compilation. are all of the pyo files a reason for their lagginess? would it be quicker if t

Re: Creating .exe files of pygame projects?

2015-08-10 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Creating .exe files of pygame projects? no, i was saying RSGames is slow and laggy. soundRTS flies compared to RSGames. URL: http://forum.audiogames.net/viewtopic.php?pid=227374#p227374 ___ Audiogames-reflector mailing list Audiogames-ref

Re: flushing out a python error.

2015-05-18 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: flushing out a python error. i know anything can be a class. one thing i really liked was that in my tutorial i was learning from at http://learnpythonthehardway.org the guy said when figuring out what classes you'll need for a project use nouns from your game and the verbs that those n

Re: absolute and this

2015-05-26 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: absolute and this it might be better to explain what an absolute value is. an absolute value is the value, that x is away from 0. for example; the absolute value of 4 is 4. because 4 is 4 away from 0. likewise, the absolute value of negative 4 is also 4. why? because negative 4 is also

Re: strainge behavior

2015-08-19 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: strainge behavior yes python. i believe i fixed the issues i was having, but if anyone wants to suggest any good practices go ahead. URL: http://forum.audiogames.net/viewtopic.php?pid=228440#p228440 ___ Audiogames-reflector mailing list A

Re: strainge behavior

2015-08-19 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: strainge behavior yes self.next_screen is the variable that holds the string that was returned from the current_screen. it is used to find the corresponding screen_object in the dictionary. i'll have to pull up my code and see what i did to make this work. because it is working at the m

Re: strainge behavior

2015-08-19 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: strainge behavior okay code edited with the code blocks.yes self.next_screen is the variable that holds the string that was returned from the current_screen. it is used to find the corresponding screen_object in the dictionary. i'll have to pull up my code and see what i did to make thi

Re: Can someone help me, please?

2015-08-27 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Can someone help me, please? why can't you use python or vb? there are great tutorials out there about python and others like it. try this one. its free on the web but you can buy it if you want. URL: http://forum.audiogames.net/viewtopic.php?pid=229445#p229445

Re: Can someone help me, please?

2015-08-27 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Can someone help me, please? why can't you use python or vb? there are great tutorials out there about python and others like it. try this one. its free on the web but you can buy it if you want. URL: http://forum.audiogames.net/viewtopic.php?pid=229445#p229445

Re: Can someone help me, please?

2015-08-27 Thread AudioGames . net ForumDevelopers room : Kyleman123 via Audiogames-reflector
Re: Can someone help me, please? why can't you use python or vb? there are great tutorials out there about python and others like it. try this one. its free on the web but you can buy it if you want. URL: http://forum.audiogames.net/viewtopic.php?pid=229445#p229445

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