Re: An implementation of bgt running on the .net framework

2019-08-24 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: An implementation of bgt running on the .net framework Developing this with Python would be pointless. It would add needless overhead. If you want to do something like this with Python, you should just make a python game kit module, because Python can run natively and is not designed fo

Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Experience with the Masonasons Game Engine? In Python, it is literally only adding extra overhead on top of what the language can already do more easily. URL: https://forum.audiogames.net/post/459303/#p459303 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

Re: serializeing in python?

2020-07-21 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: serializeing in python? @11: I could give you the stuff I wrote to do this, but there is really no advantage to using it at all, unless you must retain cross-compatibility with BGT saves for whatever reason. I just wrote it as a curiosity myself, I don't actually use it. URL: https://f

Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Audio game jam - No Video Jam starts August 14 I'll be developing. URL: https://forum.audiogames.net/post/554694/#p554694 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflect

Re: Free cPanel Alternatives.

2020-07-24 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Free cPanel Alternatives. So, there's a whole list of reasons not to host your stuff with Simter starting with the fact he's like 14 and probably shouldn't be handling the data of others. The problem with hosting with one of these small blind-specific things is that they have far more o

Re: Free cPanel Alternatives.

2020-07-24 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Free cPanel Alternatives. @30:Sorry, but you've done nothing to indicate suitable maturity for your age that would make me think that you should be handling the data of others. Yeah, I guess you can look at it as me trying to get your customers to leave you, just like I would warn peopl

Re: Free cPanel Alternatives.

2020-07-24 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Free cPanel Alternatives. @30:Sorry, but you've done nothing to indicate suitable maturity for your age that would make me think that you should be handling the data of others. Yeah, I guess you can look at it as me trying to get your customers to leave you, just like I would warn peopl

Re: Free cPanel Alternatives.

2020-07-24 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Free cPanel Alternatives. @32, You would know better than I about their customer service then. And I suppose if I'm being fair I wouldn't peg QS-hosting as a blind-specific service if I didn't see the Teamtalk hosting. Maybe it is something I would look into if I wanted to get managed w

Re: Accessible coding boot camps for the blind

2020-07-26 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Accessible coding boot camps for the blind How was 2 not helpful? If a website was what you were looking for, you should have said that, not that Camlorn's post was unhelpful because he didn't know what you meant. Your first post didn't really give a whole ton of details. URL: https://

Re: Accessible coding boot camps for the blind

2020-07-26 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Accessible coding boot camps for the blind Yes, it's generally a good idea to be specific when you are asking questions so that unnecessary clarifications don't need to be requested.As for what you want, Codecademy has a bunch of courses for a bunch of different things. It really depend

Re: a question abowt python 3

2020-07-29 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: a question abowt python 3 I don't even think there is a purpose in using the launcher anymore, unless you need to run legacy Python 2 code. Looking through the abstract of PEP 397, the launcher is intended to be associated in Windows Explorer with .py files instead of a specific python

Re: JavaScript Problems

2020-08-04 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: _javascript_ Problems @5: Yeah that will be an issue with numbers that are not single-digit. _javascript_ is too permissive IMO, and that can cause strange behaviors:"2" < "4" => true "3" > "1" => true "11" < "3" => true "16" > "3" => falseThe reason for this is that string comparisons

Re: Folder organization in bgt

2019-02-23 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Folder organization in bgt It's completely valid and technically better code organization than most games in BGT have. URL: https://forum.audiogames.net/post/413958/#p413958 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

Re: BGT question

2019-02-24 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: BGT question @2, this is pretty much a terrible way to make weapons. With those kinds of variables, you might as well put them in a class for more flexability, cleaner code, and more maintainable systems. URL: https://forum.audiogames.net/post/414338/#p414338 -- Audiogames-reflect

Re: Using picture in BGT

2019-03-06 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Using picture in BGT Sam has not used pictures in his games to my knowledge. What he has done, is updated the window title to display text on screen, enabled with a setting in STW. URL: https://forum.audiogames.net/post/416726/#p416726 -- Audiogames-reflector mailing list Audiogam

Re: 2d, easy to use map class?(bgt)

2020-05-02 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: 2d, easy to use map class?(bgt) You can code something that does exactly what Mason's game engine does and with only a slight penalty in speed which will probably never matter in the scope of an audiogame. I'm not going to code it for you, but it's not worth purchasing that. URL: https

Re: (JS) Multiline timer not working.

2020-05-07 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: (JS) Multiline timer not working. Your days + "d " + hours + "hWhen you're working in _javascript_, the HTML tags are counted as part of the string, not their own thing. URL: https://forum.audiogames.net/post/526600/#p526600 -- Audiogames-reflector mailing list Audiogames-reflect

Re: (JS) Multiline timer not working.

2020-05-07 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: (JS) Multiline timer not working. Your days + "d " + hours + "h" ...When you're working in _javascript_, the HTML tags are counted as part of the string, not their own thing. URL: https://forum.audiogames.net/post/526600/#p526600 -- Audiogames-reflector mailing list Audiogames-ref

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Crazy party sound sourcing I don't think Nintendo would really care about it, but does that mean I'm going to report it? No, because if you get a vindictive agent that reads that report, the game could be fucked. I do believe though that in that scenario, if the media got hold of a stor

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Crazy party sound sourcing Like I said, CP doesn't need audiogames.net anymore because it has its own fanbase (English Skype group with over 200 participants and many other non-English communities) so this is kinda like a radio station saying that they won't play a particular song anymo

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Crazy party sound sourcing Like I said, CP doesn't need audiogames.net anymore because it has its own fanbase (English Skype group with over 200 participants and many other non-English communities) so this is kinda like a radio station saying that they won't play a particular song anymo

Re: unexpected token bgt runtime error, how to solve

2020-06-09 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: unexpected token bgt runtime error, how to solve Yes the BGT parser isn't the greatest, particularly when it comes to reporting large-spanning errors like mismatched braces or quotes. But if you're throwing projects away because of this, you're not looking at your code carefully enough

Re: unexpected token bgt runtime error, how to solve

2020-06-10 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: unexpected token bgt runtime error, how to solve In most cases, I try to keep what Camlorn is saying in mind when it comes to these people. I had my shitty period, several of my now best friends can attest to that. If you're not running around smashing mailboxes or whatever, you might j

Re: unexpected token bgt runtime error, how to solve

2020-06-11 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: unexpected token bgt runtime error, how to solve LOL banning all BGT games. Hilarious. URL: https://forum.audiogames.net/post/540233/#p540233 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinf

Re: Where do you learn PB?

2020-06-11 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Where do you learn PB? PB might actually be worse than BGT in the manual regard also. BGT at least has a pretty clear introductory tutorial which covers most major features of the language, even if it doesn't teach you good programming practices that would be useful in the mainstream. P

Re: unexpected token bgt runtime error, how to solve

2020-06-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: unexpected token bgt runtime error, how to solve There are kinds of viruses that you can make with BGT. A virus doesn't need to delete system32 to be dangerous. It's stupid to do so and would be a much more effective use of your time to do it in another language, but that doesn't mean n

Re: Can someone help me(bgt)?

2020-06-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Can someone help me(bgt)? In the deser function, you're not closing all the blocks. Add another right brace before the corona function starts. URL: https://forum.audiogames.net/post/540499/#p540499 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: unexpected token bgt runtime error, how to solve

2020-06-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: unexpected token bgt runtime error, how to solve You don't even need to make an external program to do something like that, theoretically. You don't even need to check, just have a timer for like 2 or 3 seconds and execute both kill commands after that timer elapsed. I didn't actually t

Re: unexpected token bgt runtime error, how to solve

2020-06-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: unexpected token bgt runtime error, how to solve LOL if I really wanted to be harmful I'd either make something and distribute it to those people or give em' a link to one of the countless opensource viruses in other languages. I can't see anything that was said here that was harmful.

Re: unexpected token bgt runtime error, how to solve

2020-06-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: unexpected token bgt runtime error, how to solve LOL if I really wanted to be harmful I'd either make something and distribute it to those people or give em' a link to one of the countless opensource viruses in other languages. I can't see anything that was said here that was harmful, a

Re: issue with multiple variables in if statement

2020-06-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: issue with multiple variables in if statement When pasting/writing source code, the forum provides a BBCode block you can enclose it in. Just a note to solve all this indenting stuff. URL: https://forum.audiogames.net/post/541585/#p541585 -- Audiogames-reflector mailing list Audio

Re: issue with multiple variables in if statement

2020-06-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: issue with multiple variables in if statement Lets see:def func1(): if not True: print("This will never trigger!") #Now we switch indenting schemes to see if it works with spaces. def func2(): if True: print("This will always trigger!") URL: https://forum.audio

Re: issue with multiple variables in if statement

2020-06-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: issue with multiple variables in if statement Lets see:def func1(): if not True: print("This will never trigger!") #Now we switch indenting schemes to see if it works with spaces. def func2(): if True: print("This will always trigger!")Edit: Interesting. The fir

Re: The Synthizer Thread

2020-06-22 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: The Synthizer Thread @70, he's said ogg and flac are coming. URL: https://forum.audiogames.net/post/544225/#p544225 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how does this work, and what do you recomend?

2020-06-27 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: how does this work, and what do you recomend? If you really want to rewrite whatever stolen code you're working from in Python, you'll either figure out how to do something like that and be able to do it without asking us, or you'll require our help so much that we might as well write t

Re: !!!In the attention of all audio game developers***

2020-08-17 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: !!!In the attention of all audio game developers*** This is easier in some languages than others. Python for example has gettext which is more seemless than some other solutions. In Crazy Party which is a BGT game, the translation situation is... less seemless than gettext. With a clunk

Re: Why do people still use bgt?

2020-08-21 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Why do people still use bgt? @31:As was proven in another topic back in the day, Aaron Baker has an updated version of BGT. Honestly I'd put money on him having the source code as well but that's really beside the point of this topic. The point is that Aaron can make BGT do whatever he

Re: a simple way to learn BGT

2020-09-09 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: a simple way to learn BGT The world doesn't work that way, programming doesn't work that way, and BGT doesn't work that way. In fact, BGT actually has a very clear manual in my opinion, and there are very few communities that will help you with anything related to BGT at all anymore. Th

Re: how to create a python application that looks like web application?

2020-09-18 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: how to create a python application that looks like web application? I imagine you could probably run a flask (or Jango or whatever I guess) server on a port and maybe write a JS bridge that forwards everything on to that and compile that as an electron app, but I haven't considered all

Re: BGT replacement

2020-05-22 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: BGT replacement @14 To be clear, _javascript_, not Java. URL: https://forum.audiogames.net/post/532347/#p532347 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: html help file

2020-05-29 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: html help file Markdown is probably the best way to write your help. There are even extensions that will make a nice table of contents based on headings so that you don't have to write that part out yourself, which could be very useful for a manual that could have many many sections. HT

Re: Applying MVC in P2C game development?

2020-06-02 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Applying MVC in P2C game development? Like Camlorn, I think the MVC pattern can't or shouldn't really be followed exactly. The pattern exists to make things easier to develop, both for you as the developer and for the other guy that has to look at your code later. When it no longer does

Re: How to make menus check for new content in bgt?

2020-06-06 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: How to make menus check for new content in bgt? I'm not sure what level of experience you are at, but if you are set on using the dynamic menu, you'll have to look at callbacks. A callback is a function you register with the menu that runs while the menu is also running. URL: https://f

Re: how does this work, and what do you recomend?

2020-06-28 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: how does this work, and what do you recomend? Yeah so there's the element of this guy saying he's going to work with stolen code, and also the element of him skipping far past his level. Also agreed with 27 in that compared to Stack Overflow this place is tame. URL: https://forum.audio

Re: Python library for Windows media player

2020-06-29 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Python library for Windows media player What do you even want? Something to control a running Windows Media Player instance, like how there are libraries to control browser instances? Something to embed into an application which functions like Windows Media Player? URL: https://forum.a

Re: accessible_output2 to a audio file in python

2020-07-07 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: accessible_output2 to a audio file in python If you're absolutely sure you're using SAPI, I think you can access the com object and do it from there. As Camlorn said though, none of the screenreader libraries can do this on Windows, and I'm not sure about those that are specific to Mac

Re: recieving client's name in socket in python

2020-07-10 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: recieving client's name in socket in python Basically, the flow will most likely go something like this:Client 1 sends a command with a message and the name of a player to send to. Example: "/pm client2 Dude, if you don't give me my stuff back I'll kill you." This is assuming private me

Re: recieving client's name in socket in python

2020-07-10 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: recieving client's name in socket in python Basically, the flow will most likely go something like this:Client 1 sends a command with a message and the name of a player to send to. Example: "/pm client2 Dude, if you don't give me my stuff back I'll kill you." This is assuming private me

Re: serializeing in python?

2020-07-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: serializeing in python? Yeah so about the BGT serialization format, I spent a couple hours figuring that out because I was bored. Note that to truly protect data you should encrypt it, so just like Carter figuring out the pack file specification I see nothing wrong with this. Basic form

Re: serializeing in python?

2020-07-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: serializeing in python? Yeah so about the BGT serialization format, I spent a couple hours figuring that out because I was bored. Note that to truly protect data you should encrypt it, so just like Carter figuring out the pack file specification I see nothing wrong with this. Basic form

Re: Audio game jam

2020-07-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Audio game jam I haven't really released anything since 2015, but this could be fun given that my school doesn't start until September 8th, so I'd have that whole week to work. URL: https://forum.audiogames.net/post/552744/#p552744 -- Audiogames-reflector mailing list Audiogames-r

Re: Audio game jam

2020-07-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Audio game jam @9 You can host your source code however you want. I'd probably host mine on GitHub as well, but in terms of releases, nah. URL: https://forum.audiogames.net/post/552778/#p552778 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: Audio game jam

2020-07-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Audio game jam Until September 8th, I have pretty much nothing to do. My summer is pretty much empty. So yeah the week of the 11th is fine for me as well. URL: https://forum.audiogames.net/post/552817/#p552817 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: Audio game jam

2020-07-16 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Audio game jam Discord is accessible now. I wouldn't be opposed to maybe joining a team, but I'm not sure yet. URL: https://forum.audiogames.net/post/553040/#p553040 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: how to ensure my python app has the smallest size possible?

2019-11-08 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: how to ensure my python app has the smallest size possible? Onefile increases time the game takes to launch because it extracts all the resources to your temp folder anyways. URL: https://forum.audiogames.net/post/474439/#p474439 -- Audiogames-reflector mailing list Audiogames-ref

Re: Getting unfocused input?

2019-11-19 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Getting unfocused input? Hi,What you want to look into is keyboard hooking. I haven't studdied it much, but I know there are low-level ways of doing it with the windows API, and there are probably libraries to do it in Python; I guess what Keith recommended does this. URL: https://foru

Re: lists of classes in python

2019-11-20 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: lists of classes in python Also, I don't think you should declare variables above the __init__ function like you do in BGT. Someone correct me if I'm wrong, but I think that makes them members of the class, not the instantiated objects URL: https://forum.audiogames.net/post/478393/#p47

Re: lists of classes in python

2019-11-20 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: lists of classes in python In BGT, variables need to be declared in the class body, even if they get their values in the constructor. In Python, variables that are bound to the object instances need to be declared in the constructor. Declaring them in the class body will make them membe

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? Depending on the flexibility of your items, it would be better to store the information about the clip/magazine in that actual item, so you could drop your magazine when it's half full, load it with a full one, and then eventually load that hal

Re: The Rpg Tools Pack, a small set of Bgt Includes.

2019-09-22 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: The Rpg Tools Pack, a small set of Bgt Includes. There are plenty of languages (C, C++, C#, Java, _javascript_ and even some basic-style languages) where indenting is standard but block syntax is required. This is because indenting makes your code look nice and with new features of NVDA

Re: Using items on each other

2019-09-25 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Using items on each other A possible solution is method names. For example: pistol.ammo_used() or lockbox.key_used(). I'm assuming you use inheritance, so each item is a child of the generic item. You can use getattr to get the method name, or else print some generic message like "A ban

Re: An opurtunity for work, for only some small code!

2019-04-11 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: An opurtunity for work, for only some small code! I completely checked out when you said no arrays, dictionaries or classes. Nope. URL: https://forum.audiogames.net/post/426376/#p426376 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://saba

Re: An opurtunity for work, for only some small code!

2019-04-13 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: An opurtunity for work, for only some small code! Like the others here, I didn't see the know Vs. no thing. I'm still probably not going to help, but sorry about that particular thing. URL: https://forum.audiogames.net/post/426619/#p426619 -- Audiogames-reflector mailing list Audi

Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

2019-04-16 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Free, easy to use, no hassle Scoreboard System for BGT users released! So I think there's something people are overlooking here, which I don't blame them for. When you see scoreboard, you assume HTTP. What you don't realize is that this scoreboard uses the BGT networking capabilities, s

Re: Python, input, and breaking the program

2019-04-18 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Python, input, and breaking the program The builtin input function will always expect input from the command line, that's what it's intended for. As for input in pygame, I'm not particularly sure. You could always use wxpython dialogs:def basic_dialog(parent,caption,message,flags):

Re: Python, input, and breaking the program

2019-04-18 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Python, input, and breaking the program The builtin input function will always expect input from the command line, that's what it's intended for. As for input in pygame, I'm not particularly sure. You could always use wxpython dialogs:def input_box(parent,caption,message,text="",passwor

Re: Python, input, and breaking the program

2019-04-18 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Python, input, and breaking the program I could be wrong, but I think that you can use wxpython and pygame in the same project. It may require some magic though, I've not tried it as of yet. URL: https://forum.audiogames.net/post/427752/#p427752 -- Audiogames-reflector mailing lis

Re: Python, input, and breaking the program

2019-04-19 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Python, input, and breaking the program #3:Parent is a parent window, caption is the title of the dialog, and message is the contents of the dialog. What I had failed to take into consideration is that if you're using pygame, you might not be able to use wx dialogs, at least not without

Re: Python, input, and breaking the program

2019-04-19 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Python, input, and breaking the program #3:Parent is a parent window, caption is the title of the dialog, and message is the contents of the dialog (not the default text inside the edit field, that's text). What I had failed to take into consideration is that if you're using pygame, you

Re: Python, input, and breaking the program

2019-04-19 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Python, input, and breaking the program I don't see the reason to not use a tool that is already there. Sure, for learning it's fine, but why would you spend effort coding a text entry dialog that can do all the things a wx dialog can? URL: https://forum.audiogames.net/post/427891/#p42

Re: Python, input, and breaking the program

2019-04-19 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Python, input, and breaking the program @13:Then run a function in a different thread. Shouldn't be too difficult if you code it right. URL: https://forum.audiogames.net/post/427943/#p427943 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:/

Re: How to create a non-standalone Python executable?

2019-04-26 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: How to create a non-standalone Python executable? Why not just distribute your source code? URL: https://forum.audiogames.net/post/429473/#p429473 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/li

Re: Getting started developing FAQ

2019-04-27 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Getting started developing FAQ You've done some research into this which I applaud. Something I'd like to add is that for GUI, wxpython is usually used in Python. While that might (might) not be relevant to your game development, if you're looking into application development as well it

Re: Which Language Should I Start With?

2019-04-28 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Which Language Should I Start With? While I'm not one of the people who will tell you not to use BGT for anything if you already know it, I don't recommend learning it, especially if you're looking to develop more than just games. URL: https://forum.audiogames.net/post/429846/#p429846

Re: Which Language Should I Start With?

2019-04-30 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Which Language Should I Start With? So use a different tutorial. They are a dime a dozen, so not really an excuse. URL: https://forum.audiogames.net/post/430312/#p430312 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu

Re: game engine joystick_init() problem

2019-05-02 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: game engine joystick_init() problem Mason, BGT users are your primary userbase. I think removing functions you don't want to debug just because you don't use the language is a bad move LOL. Everything in the engine can be done in Python, but not everything can be done in BGT. URL: http

Re: a question about teamTalk voice chat

2019-05-03 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: a question about teamTalk voice chat Yes the SDK is literally about $1000. URL: https://forum.audiogames.net/post/431057/#p431057 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogame

Re: Would you ever wanna use both BGT and Python?

2019-05-03 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Would you ever wanna use both BGT and Python? Um... Oh my god, no. URL: https://forum.audiogames.net/post/431160/#p431160 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflect

Re: Would you ever wanna use both BGT and Python?

2019-05-03 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Would you ever wanna use both BGT and Python? Um... Oh my god, no. I'm not really sure what you want (to access members of your BGT program from Python?) but it will most likely never happen. URL: https://forum.audiogames.net/post/431160/#p431160 -- Audiogames-reflector mailing li

Re: Making my game accessible with Jaws?

2019-05-04 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Making my game accessible with Jaws? Hi,Maybe it's possible to detect the control key within your game, like BGT games sometimes do? If the JAWS api provides a stop speech function or something of the like, you can call that when control is pressed. Otherwise, you can send a blank strin

Re: Three instances of NVDA at the same time causing problems!

2019-05-10 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Three instances of NVDA at the same time causing problems! It is actually possible to have 2 NVDA instances at once. However, I think that you have to launch the second one with special arguments, and in that case you would hear double speech. URL: https://forum.audiogames.net/post/432

Re: Poll: sensory authrization/registration

2019-12-16 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Poll: sensory authrization/registration First one. The other two sound very clunky. URL: https://forum.audiogames.net/post/485878/#p485878 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/a

Re: Microsoft has open-sourced Windows Calculator

2020-01-01 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Microsoft has open-sourced Windows Calculator Yes Microsoft is obviously working for themselves so they don't have to write code for 4 to 6 different apps. Why they chose Electron over Ultra Cool Framework 69001 is beyond me, but maybe it has something to do with this thing they develop

Re: Interfacing with screen readers through programming languages

2020-02-02 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Interfacing with screen readers through programming languages @14:1. Impossible2. Implemented but not documented. The function is screen_reader_braille. URL: https://forum.audiogames.net/post/498070/#p498070 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: Interfacing with screen readers through programming languages

2020-02-02 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Interfacing with screen readers through programming languages @14:1. Impossible2. Implemented but not documented. The function is screen_reader_braille(int reader, string text). Why it's not documented I'm not sure, but some games like Crazy Party use it now. There are some other functi

Re: Interfacing with screen readers through programming languages

2020-02-03 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Interfacing with screen readers through programming languages Yes, so it's currently impossible because no Windows screen readers, at least those still being supported and in wide use, expose that functionality. URL: https://forum.audiogames.net/post/498347/#p498347 -- Audiogames-

Re: Strange error with accessible-output2

2020-02-05 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Strange error with accessible-output2 IIRC, if you go to %temp%, there should be a gen_py folder. Delete that and try again. URL: https://forum.audiogames.net/post/498786/#p498786 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Hello! Can you recommend a BGT decompiler?

2020-02-05 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Hello! Can you recommend a BGT decompiler? There is none, and likely won't be one. Even if you could decrypt the bytecode section of the executable which is probably possible, you would then have to take that Angelscript generated bytecode and write a program that takes it and expands i

Re: Hello! Can you recommend a BGT decompiler?

2020-02-05 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Hello! Can you recommend a BGT decompiler? There is none, and likely won't be one. Even if you could decrypt the bytecode section of the executable (which would be the easiest part), you would then have to take that Angelscript generated bytecode and write a program that takes it and ex

Re: Hello! Can you recommend a BGT decompiler?

2020-02-07 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Hello! Can you recommend a BGT decompiler? @14, I kind of hate this concept of locking down your save files. I hate it for two main reasons. One, you don't seem to understand that some people have multiple computers, and 2, why the fuck do you even care? If Bob's computer dies and he ha

Re: Hello! Can you recommend a BGT decompiler?

2020-02-19 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Hello! Can you recommend a BGT decompiler? No, because to my knowledge the specific BGT encryption procedure has not been publicized. It can only work with unencrypted packs. URL: https://forum.audiogames.net/post/502738/#p502738 -- Audiogames-reflector mailing list Audiogames-ref

Re: Hello! Can you recommend a BGT decompiler?

2020-02-19 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Hello! Can you recommend a BGT decompiler? No, because to my knowledge the specific BGT encryption procedure has not been publicized. It can only work with unencrypted packs, unless you encrypt them in your own way using Python. They then probably could not be decrypted with BGT. URL:

Re: Gauging interest in another 3d audio project

2020-02-26 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Gauging interest in another 3d audio project This is possibly the fastest abandonment assumption I've ever seen. At least wait a month since the last post by the author LOL. URL: https://forum.audiogames.net/post/504385/#p504385 -- Audiogames-reflector mailing list Audiogames-refl

Re: Do you use the numpad while writing code?

2020-02-29 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Do you use the numpad while writing code? I've never heard of this before. URL: https://forum.audiogames.net/post/505156/#p505156 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: the slowness of bgt

2020-03-01 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: the slowness of bgt I mean, people in glass houses shouldn't throw stones. When switching away from BGT for the reasoning that most people here do, I probably wouldn't choose PB as my replacement language for several reasons. It's still not really what I'd consider a mainstream language

Re: the slowness of bgt

2020-03-03 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: the slowness of bgt THe only way you can tell that kind of difference is if you're experiencing it all the time. Like, I can see being able to slightly tell the difference if that's the amount of audio lag you have, but even then it might not be noticeable. But loading a game, which you

Re: the slowness of bgt

2020-03-03 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: the slowness of bgt The only way you can tell that kind of difference is if you're experiencing it all the time. Like, I can see being able to slightly tell the difference if that's the amount of audio lag you have, but even then it might not be noticeable. But loading a game, which you

Re: BTB game client very slow start wrong

2020-03-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: BTB game client very slow start wrong So the link was removed but the topic wasn't closed yet? URL: https://forum.audiogames.net/post/508181/#p508181 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: good bgt updater

2020-03-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: good bgt updater A DLL and a rapper? Heh. There are much simpler ways to solve a simple problem. URL: https://forum.audiogames.net/post/509197/#p509197 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailm

Re: Programmers: Here's a question:

2019-10-03 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Programmers: Here's a question: Rock Paper Scissors in 2014. One star because of the terrible execution. URL: https://forum.audiogames.net/post/465975/#p465975 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-b

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