Re: Let's code!
Ok thanks, I write my e-mail again: ambr...@gmail.com
URL: http://forum.audiogames.net/viewtopic.php?pid=216404#p216404
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Re: Let's code!
I have not received the invite. You have to correct my mail sostituting at with [ a-t ] and dot with .
URL: http://forum.audiogames.net/viewtopic.php?pid=216382#p216382
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Re: A small example game in pure basic
Hi Severestormsteve, thanks for your contribute, Ive read the code and understand in the most part, but I have to figure it completely. Its cool the data section, and the possibility to include sounds in a exe file. How did you learn purebasic? You
Re: Let's code!
Hi Samtupy, thanks for your good idea! My e-mail is ambro86 at gmail dot com. Im interested in contributing and Learning. In these days Im studing PureBasic, and I think that for me is a good starting point, because Its difficult to learn complex languages. In purebasic Ive
Re: Let's code!
Hi Samtupy, thanks for your good idea! My e-mail is ambro86 at gmail dot com. Im interested in contributing and Learning. In these days Im studing PureBasic, and I think that for me is a good starting point, because Its difficult to learn complex languages. In purebasic Ive
Re: A small example game in pure basic
Yes continue thanks! Ive seen that is very simple to create a menu in pb!
URL: http://forum.audiogames.net/viewtopic.php?pid=221296#p221296
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Re: new Free Game Engine by Amazon
Hi, I've tried this game engine with Jaws 16 but seems inaccessible. It's a pity because a good engine for audiogames is a lack for our community. It would be good to make for example jaws or nvda scripts to use it.
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Re: new Free Game Engine by Amazon
Hi, I've tried this game engine with Jaws 16 but seems inaccessible. It's a pity because a good engine for audiogames is a lack for our community. It would be good to make for example jaws or nvda scripts to use it.Regard an engine quite accessible, I
Re: new Free Game Engine by Amazon
Hi, I've tried this game engine with Jaws 16 but seems inaccessible. It's a pity because a good engine for audiogames is a lack for our community.
URL: http://forum.audiogames.net/viewtopic.php?pid=250052#p250052
Re: Using RPG maker to make accessible games
Hi Tensoon, have you tried to contact any developer of this game? In this way we can have more accessible Pokemon. And with sensibilization we can tell who develope rpg creator to make their program accessible.
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Re: Java programming language and audiogames.
Hello everyone! As promised, I am ready to share my first game with you! I specify immediately that it is a very simple game, but for me it was the first experiment to try the java language and solve the different problems that presented
Re: Java programming language and audiogames.
Hello everyone! As promised, I am ready to share my first game with you! I specify immediately that it is a very simple game, but for me it was the first experiment to try the java language and solve the different problems that presented
Re: Rock, paper and scissors!
Thanks UltraLeetJ, I'm glad you enjoyed it! I will definitely work on your advice.For Ty, thanks for the audio you sent. This closure of the program after a few seconds makes me think of a Tolk problem. I've uploaded a new version with an older Tolk
Re: Java programming language and audiogames.
Hi everybody. After some time I would like to update you on my progress in java. I managed to create a working menu, using tolk. I've tried both with Nvda, with Jaws, and with Sapi and everything works great. Jaws does not bother and the
Re: Java and walking in the game.
Thanks a lot for your replies. I will try both methods and see which works better.Thanks,Ambro
URL: https://forum.audiogames.net/post/481311/#p481311
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Re: Java and walking in the game.
Thanks Kae_Jones. When I say it doesn't work, what happens is that when the right arrow is released, the program continues to play the sound of the steps for quite a while, at least 30 seconds after I release the button. I would like instead when the key
Re: Java and walking in the game.
Thanks Kae_Jones. When I say it doesn't work, what happens is that when the right arrow is released, the program continues to play the sound of the steps for quite a while, at least 30 seconds after I release the button. I would like instead when the key
Java and walking in the game.
Hello. This post is a question for everyone who knows Java.I want to tell you, about the game I sent you, that I discovered why sometimes it gave problems on some configurations. In practice it conflicted if a user had another version of Java. I was able to
Re: Java programming language and audiogames.
Thanks everybody for your hints. I will try and hopefully I will update the topic. The last thing I would ask is, how to do with javax.swing an area where the character can go around, like a 2d sidescroller, with walls, doors, ecc.Thanks.
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Java programming language and audiogames.
Hello. I am attending a Java language program course and I'm starting doing simple programs, like a calculator, or the game Rock–paper–scissors.I am asking if is possible to do an audiogame in Java and how? For example, how to do the first window
Java programming language and audiogames.
Hello. I am attending a Java language program course and I'm starting doing simple programs, like a calculator, or the game Rock–paper–scissors.I am asking if is possible to do an audiogame in Java and how? For example, how to do the first window
Re: Java programming language and audiogames.
Thanks Amerikranian, I will give a look and tell you. If someone as a idea to build a menu non textual is welcome.
URL: https://forum.audiogames.net/post/467549/#p467549
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Re: Java programming language and audiogames.
Thanks everybody for your hints. I will try and hopefully I will update the topic. The last thing I would ask is, how to do with javax.swing an area where the character can go around, like a 2d sidescroller, with walls, doors, ecc. The thing I
Re: Java programming language and audiogames.
Hello guys. I would like to ask for your help because I tried to use Tolk with Java. I used the version Amerikranian told me. I have correctly compiled the example file but once I run it it gives me this error:Tolk -- Java Console App
Re: Java programming language and audiogames.
Hello, thanks for all your replies. I've managed to use correctly tolk. Now I am working to find a solution for audio stereo positional. Step by step I'm trying to build the elements for a game. I hope I will do that!@ Bgt LoverRotfl!Your
Re: Java programming language and audiogames.
Hello, thanks for all your replies. I've managed to use correctly tolk. Now I am working to find a solution for audio stereo positional. Step by step I'm trying to build the elements for a game. I hope I will do that!@ Bgt LoverRotfl!Your
Re: Java programming language and audiogames.
Thanks CaeJones, I've downloaded all files. For now I've tried your class Sound2Player and works. I've correctly loaded a wav file and played it.The only thing I've noted is that you can't write b10 for panning because gives you this errorError
Re: Can someone give me the Lucia directory?
Thanks man! Very good examples!
URL: https://forum.audiogames.net/post/504323/#p504323
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Re: python question
Hello to all. I take advantage of the post to ask a question about Python and graphical interfaces. Can anyone point me to a way to develop accessible graphical interfaces? Somewhere I read that with easygui you can do it, but how?Thank you.
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Re: python question
Hi, you probably have version 2.7 on one computer and the latest version on the other? Because if so, some instructions change. For example:Python 2.7print "Hello!"Version 3 or higherprint ("Hello!")That is, from version 3, brackets must also be inserted.Another change
Re: Updates to the python tutorials by Nathan Tech
Hi Nathan, thanking you again for the new lessons you put I noticed that, in lesson 8. Plan and concepts, both the audio and the text script are missing.Instead in lesson 10. Sounds and Keystrokes, the text script is empty.I congratulate
Re: Updates to the python tutorials by Nathan Tech
Hi Nathan, thanking you again for the new lessons you put I noticed that, in lesson 8. Plan and concepts, both the audio and the text script are missing.Instead in lesson 10. Sounds and Keystrokes, the text script is empty.I congratulate
Re: Updates to the python tutorials by Nathan Tech
Hi Nathan, thanking you again for the new lessons you put I noticed that, in lesson 8. Plan and concepts, both the audio and the text script are missing.Instead in lesson 10. Sounds and Keystrokes, the text script is empty.A greeting,
Re: Announce: alpha version of my Godot Accessibility plugin now available
Hi Nolan, I've read your reply. I would very much follow the readme instructions, but that readme is for Linux. I've tried these instructions using windows and mac and don't work.On mac I wrote:git clone --recursive
Re: Announce: alpha version of my Godot Accessibility plugin now available
Hi Cross, thanks for your answer.I would like to give a little advice if I can to Nolan, to add this information, on how to download Wget for Windows and Xcode for Mac, because if this is a tool suitable even for
Re: Announce: alpha version of my Godot Accessibility plugin now available
Sorry for the double post. So. I installed Wget for Windows 10 and it works. I also installed Git for the command prompt. I can follow the instructions up to this pointwget "https://gitlab.com/lightsoutgames/godot …
Re: Announce: alpha version of my Godot Accessibility plugin now available
Hi Nolan, I've read your reply. I would very much follow the readme instruction, but that readme is for Linux. I've tried these instruction using windows and mac and doeesn't work.On mac I wrote:git clone
Re: Announce: alpha version of my Godot Accessibility plugin now available
Hi Nolan. I am very interested in this project. I tried to download your project. I went to the Godot website and downloaded the 64-bit exe file for Windows. However, launching it is totally inaccessible, both for
Re: How I can solve this?
Hi Alisson, what programming language did you use? Java? I ask you this because I also know Java and I would like to ask you if you used any engine to program the game.
URL: https://forum.audiogames.net/post/499081/#p499081
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Re: Python how to get the raw audio data from SAPI?
Hi keithwipf1, can you post the script you've modified? Were you able to exclude even sounds slightly above 0?I have modified your script in this way and it works.# a script that tries to output SAPI and trim silence.from
Re: Updates to the python tutorials by Nathan Tech
Hello to all. I ask you for help on writing a function, the game function. The guess the number game I have programmed works correctly up to a certain point, i.e. when the player enters a number. After that I can't get the program to say
Re: Updates to the python tutorials by Nathan Tech
Hello to all. I ask you for help on writing a function, the game function. The guess the number game I have programmed works correctly up to a certain point, i.e. when the player enters a number. After that I can't get the program to say
Re: Updates to the python tutorials by Nathan Tech
@Dragons, you have to write python main.py
URL: https://forum.audiogames.net/post/497861/#p497861
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Re: Interfacing with screen readers through programming languages
Hi, I have only been appearing for a few months in this beautiful world of developers. However, I discovered a module in Python that does what you require. It's called accessible output 2, and can be used with Windows, Mac
Re: Updates to the python tutorials by Nathan Tech
Hi Dragons, what error is? Probably can be a sintax error in your file.py
URL: https://forum.audiogames.net/post/497869/#p497869
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Re: Updates to the python tutorials by Nathan Tech
Hi Dragons, what error is? Probably can be a sintax error in you file.py
URL: https://forum.audiogames.net/post/497869/#p497869
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Re: would there be any interest in me making an audio series on pure basic
Hello Rory, I am interested on it. Because I know that there is a guide, but there is not any guide about audiogames, so is interesting to know how to handle the sounds and the keyboard events.
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Re: Updates to the python tutorials by Nathan Tech
Hello Dragons, this error appens when you don't are in the folder of the file .py. Use the cd command to go in that folder and then use the python command.
URL: https://forum.audiogames.net/post/497941/#p497941
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Re: Interfacing with screen readers through programming languages
Hi, I have only been appearing for a few months in this beautiful world of developers. However, I discovered a module in Python that does what you require. It's called accessible output 2, and can be used with Windows. On
Re: Interfacing with screen readers through programming languages
Hi, I have a question. By trying with both Tolk and Accessible output, I notice that when using Sapi the response is much slower. Is there any way to speed it up?
URL: https://forum.audiogames.net/post/497556/#p497556
Re: Interfacing with screen readers through programming languages
Hi, I have only been appearing for a few months in this beautiful world of developers. However, I discovered a module in Python that does what you require. It's called accessible output 2, and can be used with Windows. On
Re: Python how to get the raw audio data from SAPI?
Hi keithwipf1 trying your script for how I modified it the sapi voice is reproduced, but it has the same latency as Sapi of Output Accessible2. I have now tried using sapi in a program written on pygame, and no known difference between
Re: Python how to get the raw audio data from SAPI?
Hi keithwipf1, trying your script for how I modified it, the sapi voice is reproduced, but it has the same latency as Sapi of Output Accessible2. I have now tried using sapi in a program written on pygame, and no known difference between
Re: Updates to the python tutorials by Nathan Tech
Hi Nathan, thanks for your work, I like very much it! Please continue.Thanks,Ambro
URL: https://forum.audiogames.net/post/495480/#p495480
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Re: Announce: alpha version of my Godot Accessibility plugin now available
Ok thanks chpross. I will check this topic from time to time to see if will be some news about that.
URL: https://forum.audiogames.net/post/495475/#p495475
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Re: Updates to the python tutorials by Nathan Tech
Hi Nathan, thanks for your work, I like very much it! Please continue.Very good idea to write also the scripts, I liked it!Thanks,Ambro
URL: https://forum.audiogames.net/post/495480/#p495480
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Re: BGT tutorials for beginners please
Hi, the guide for Bgt is included with the program. There is also a tutorial that guides you through creating the first games. It is good to keep in mind, however, that BGT has not been updated for years.
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Re: BGT tutorials for beginners please
Hi, the guide for Bgt is included with the program. There is also a tutorial that guides you through creating the first games. It is good to keep in mind, however, that BGT has not been updated for years.In other words, if you have to learn a language
Strange error with accessible-output2
Hello to all. Until yesterday I have used Python's accessible-output2 module with satisfaction. However, trying today shows me the errors that I copy to you. Yesterday I made a Windows 10 update. I also tried to reinstall the module with pip uninstall
Re: Strange error with accessible-output2
Thanks CAE_Jones, yes, I have updated Windows 10 and Jaws.
URL: https://forum.audiogames.net/post/498751/#p498751
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Strange error with accessible-output2
Hello to all. Until yesterday I have used Python's accessible-output2 module with satisfaction. However, trying today shows me the errors that I copy to you. Yesterday I made a Windows 10 update. I also tried to reinstall the module with pip uninstall
Re: Strange error with accessible-output2
Thanks CAE_Jones, yes, I have updated Windows 10 and Jaws.I tried to import pywintypes too but the error remains.
URL: https://forum.audiogames.net/post/498751/#p498751
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Re: Strange error with accessible-output2
Thanks a lot Lucas! I went to the temp folder. I just selected everything and deleted! Once done this output-accessible works again!
URL: https://forum.audiogames.net/post/498789/#p498789
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Re: Strange error with accessible-output2
Thanks a lot Lucas! I went to the temp folder. I didn't find a.py file but I just selected everything and deleted! Once done this output-accessible works again!
URL: https://forum.audiogames.net/post/498789/#p498789
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Re: Interfacing with screen readers through programming languages
Hi Filip, thanks for your reply. I have been programming for a few months so you will apologize for the question: how do you get the raw sample stream into a memory buffer?For example if I use the java function: tolk.output
Re: Interfacing with screen readers through programming languages
Hi Filip, thanks for your reply. I have been programming for a few months so you will apologize for the question: how do you get the raw sample stream into a memory buffer?For example if I use Tolk with Java: tolk.output
Re: Interfacing with screen readers through programming languages
Thanks Philip for your answer. I am glad that you will write a Sapi wrapper. Currently I am able to program simple games, therefore I am not able to program more complex things. Of course when your wrapper comes out I will
Re: Lucia - OpenSource AudioGame engine written in Python
Hi Amerikranian, thanks for your examples, I just tried them and I really like them. And thanks to those who developed Lucia! But is there a documentation to understand how to use Lucia's different functions? A few days ago I tried
Re: Lucia - OpenSource AudioGame engine written in Python
Hi Amerikranian, thanks for your examples, I just tried them and I really like them. Please continue! And thanks to those who developed Lucia! But is there a documentation to understand how to use Lucia's different functions? A few
Re: Lucia - OpenSource AudioGame engine written in Python
Hi Amerikranian, thanks for your examples, I just tried them and I really like them. Please continue! And thanks to those who developed Lucia! But is there a documentation to understand how to use Lucia's different functions? A few
Re: Gauging interest in another 3d audio project
Hi Camlorn, great idea! I think our community really needs a good 3D sound library. So far, in my memory, there is no audio game that truly manages the sound in 3D completely. I'll explain. So far the games use left and right panning to
Re: Gauging interest in another 3d audio project
Hi Camlorn, great idea! I think our community really needs a good 3D sound library. So far, in my memory, there is no audio game that truly manages the sound in 3D completely. I'll explain. So far the games use left and right panning to
Re: my new online engine, coded in python
Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in Lucia? Here I use
Re: my new online engine, coded in python
Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in Lucia? Here I use
Re: Lucia - OpenSource AudioGame engine written in Python
Hi, sorry for the double post. I would like to ask these 2 things on the menu in Lucia:1. How do I activate the wrapping option?2. How do you insert a submenu?I will write a code with 2 menues. It's the correct way?Thanks.import
Re: Lucia - OpenSource AudioGame engine written in Python
Hi, sorry for the double post. I would like to ask these 2 things on the menu in Lucia:1. How do I activate the wrapping option?2. How do you insert a submenu?Below I copy the code I wrote with 2 menus. The program switches from one
Re: Lucia - OpenSource AudioGame engine written in Python
Hi, sorry for the double post. I would like to ask these 2 things on the menu in Lucia:1. How do I activate the wrapping option?2. How do you insert a submenu?In this code I tried to insert 2 menus, but the execution does not work,
Re: Lucia - OpenSource AudioGame engine written in Python
Hi @Frenk Kinder, the Accessible Output (the module that talks) doesn't work in Linux. I don't know if with some modifications Lucia can work in Linux, for example using another module that talks.
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Re: Make python talk
Hi Cerulean, thanks. I have tried the scripts and everything works fine. The only thing is that I would suggest you to make the long messages be divided in some way, because by trying to read the menu text I know that Jaws or Nvda at one point break a word into 2
Re: Arrow keys with voice over
Hi BigGun, I wanted to give you my script in Python, that is a Menu that uses Pygame, to try it also on Mac, but while in the past I managed to install Pygame on Mac it is now a complete mess. Despite several tests and reading different guides, installing
Re: Arrow keys with voice over
Hi BigGun, I've tried a menu game using pygame and all works correctly in VoiceOver. If VoiceOver doesn't read you anything is because you have to activate the AppleScript with VoiceOver permission, with vo f8, general settings.
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Re: Python basic window control examples?
Yes. This is a Magurp example of a simple window with a button. Note that you have to install wxpython: pip install wxpythonimport wxclass MyForm(wx.Frame): def __init__(self): wx.Frame.__init__(self, None, wx.ID_ANY, title="Button Press
Re: Arrow keys with voice over
Sorry for the double post. As for Pyttx, I took a look, and I recommend that you use it only if you have no alternative. I'll explain why. On Windows it only uses Sapi, and I can tell you from experience, that audiogamers don't like Sapi . This I noticed, for
Re: Arrow keys with voice over
Sorry for the double post. As for Pyttsx, I took a look, and I recommend that you use it only if you have no alternative. I'll explain why. On Windows it only uses Sapi, and I can tell you from experience, that audiogamers don't like Sapi . This I noticed,
Re: Arrow keys with voice over
Hi BigGun, after many attempts I confirm that Accessible-output2, used with Lucia and therefore Pygame works perfectly. I created a Menu that correctly receives keyboard input and VoiceOver on Mac reads correctly. I had to tribulate because now Mac support is
Re: Arrow keys with voice over
As for Pyttxs, I recommend trying Cerulean scripts. I just tried it and they work on Mac.https://ceruleanbluesoftware.com/downloads.php
URL: https://forum.audiogames.net/post/520163/#p520163
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Re: Make python talk
Hi Cerulean, just to tell you that I just tried your script on the Mac, and it works properly. It works both the option to use the voice without VoiceOver, and the one that uses VoiceOver itself. However, since it is a command prompt application, I would like to try
Re: Accessibility Issues with WXPython 32bit
Hello, interesting discussion. I would ask, is there a way to set the name also for text box? I've tried text_1 = wx.TextCtrl(panel, pos=(100, 50)) text_1.SetName("Test")But when I run the program neither Nvda nor Jaws read me the
Re: Lucia - OpenSource AudioGame engine written in Python
Is possible to have an example for the menu in Lucia? I made a game using pygame, and it has a menu without using Lucia's functions. How can I use Lucia menu with the speaks function?
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Re: Lucia - OpenSource AudioGame engine written in Python
Is possible to have an example for the menu in Lucia? I made a game using pygame, and it has a menu without using Lucia's functions. How can I use Lucia menu with speaking function?
URL:
Re: Lucia - OpenSource AudioGame engine written in Python
Thanks Zywek, the ability to be able to develop video games for Windows, Mac, and now also Linux is a really nice thing. We hope that the authors of the Accessible Output 2 module will also include this possibility.
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Re: how would i create an actual key config class in python with lucia?
Hi Amerikranian. I don't know if you read my post in Lucia's topic, but I copied an example of a simple menu, and another with submenus. Could you insert them into your github channel? I wish that those who approach
Re: how would i create an actual key config class in python with lucia?
Hi Amerikranian. I don't know if you read my post in Lucia's topic, but I copied an example of a simple menu, and another with submenus. Could you insert them into your github channel? I wish that those who approach
Re: Lucia - OpenSource AudioGame engine written in Python
Hello everybody. I originally wrote to you asking for an example of a menu in Lucia. Searching on this topic I found an example already written, which however gave an error. I corrected it, and added a few things to make it more
Re: Lucia - OpenSource AudioGame engine written in Python
Hello everybody. I originally wrote to you asking for an example of a menu in Lucia. Searching on this topic I found an example already written, which however gave an error. I corrected it, and added a few things to make it more
Re: Lucia - OpenSource AudioGame engine written in Python
Hello everybody. I originally wrote to you asking for an example of a menu in Lucia. Searching on this topic I found an example already written, which however gave an error. I corrected it, and added a few things to make it more
Re: Lucia - OpenSource AudioGame engine written in Python
Hello everybody. I originally wrote to you asking for an example of a menu in Lucia. Searching on this topic I found an example already written, which however gave an error. I corrected it, and added a few things to make it more
Re: my new online engine, coded in python
Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.The error is:...\lucia\data.py", line 87, in decompress return
Re: my new online engine, coded in python
Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.The error is:...\lucia\data.py", line 87, in decompress return
Re: my new online engine, coded in python
Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.Thank you.The code is like this. Say I have a Player class and an object called
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