Re: petition

2014-05-17 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: petition Seriously guys, I don't see how you people could be so foolish. Thing 1, we don't even know who even made this, supposed petition, in the first place. He could, after all, be one of the hackers, masquerading as someone else in order  to promote giving the hackers what they wanted. I

Re: key is full's playthroughs?

2014-05-22 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: key is full's playthroughs? Hi, yeah I removed the night of parasite playthroughs from dropbox because they were taking up space. I need to grab my external hard drive and start re-seeding the torrent. I'll do so soon. I'll let you know when I do.URL: http://audiogamesforum.captivatingsound.

Re: Question about BGT

2014-06-05 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Question about BGT Yes, BGT supports interfaces, which are basically just lists of common signatures among classes. Read section 11.3 in the bgt manual; it has the scoop on interfaces, and then if you still have questions, let me know.URL: http://forum.audiogames.net/viewtopic.php?pid=176092

Re: shades of doom update

2014-06-08 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: shades of doom update guitarman it's not like he was working on shades of doom exclusively for 15 years. Mojcier, your complaint is an interesting one, and it's actually sorta valid. Still shades of doom does generally have ambient room sounds such as radios, or equipment, or something. I do

Re: abandonware archive. Now finally in one place!

2014-07-05 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: abandonware archive. Now finally in one place! Speaking of BT Sync, I copied the secret  butnothing is being synced to me. Is the folder empty or something? URL: http://forum.audiogames.net/viewtopic.php?pid=179598#p179598 ___ Audiogames-

Re: abandonware archive. Now finally in one place!

2014-07-05 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: abandonware archive. Now finally in one place! Speaking of BT Sync, I copied the secret  but nothing is being synced to me. Is the folder empty or something?Edit: scratch that, I'm getting data now. Cool. URL: http://forum.audiogames.net/viewtopic.php?pid=179598#p179598 ___

Re: abandonware archive. Now finally in one place!

2014-07-05 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: abandonware archive. Now finally in one place! Speaking of BT Sync, I copied the secret  but nothing is being synced to me. Is the folder empty or something?Edit: scratch that, I'm getting data now. Cool.Edit 2: is there any way to stop things you don't want from being synced? Like thes

Re: abandonware archive. Now finally in one place!

2014-07-09 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: abandonware archive. Now finally in one place! yeah that's definitely a bad idea. Whenever you sync a bt sync folder with a folder on your hdd, your drive's folder should start out empty. URL: http://forum.audiogames.net/viewtopic.php?pid=180183#p180183

Re: can eny one help with bk3

2014-07-10 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: can eny one help with bk3 go to your collection items and look at the paper that you got after killing the second mud killer. You can shoot 2 discs to make them switch places. Make ithe iscs mmath the number on the paper. URL: http://forum.audiogames.net/viewtopic.php?pid=180304#p18030

Re: Important moderation message, please read

2014-07-19 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Important moderation message, please read Dark,This moderation move is an utterly illogical answer to the problem at hand. Your description of the move, "draconian", is a gross understatement.The first thing about this move is that you disabled the entire PM system until you can think o

Re: Important moderation message, please read

2014-07-20 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Important moderation message, please read Dark, to relate your coacane selling analogy to the current situation, you as the police have caught person x selling drugs illegally. Arresting person x is perfectly fine; he was doing something bad. I believe you when you say that you affirmed

Re: Help With Lunimals

2014-07-20 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Help With Lunimals the animal's food choices are in the how to play/life in the dome sub menu. And dingoes eat snakes, cats and kymen if I remember rightly. URL: http://forum.audiogames.net/viewtopic.php?pid=181416#p181416 ___ Audiogames-

Re: Is entombed worth buying?

2014-07-25 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Is entombed worth buying? I disagree that entombed is indeed worth buying. It is definitely not worth spending #40 for.All that dark says is true. Well, all the unopinionated things such as the fact that there are more jobs and races and all 25 floors to be had. There, however, are tons

Re: Technoshock: New 3D audio shooter

2014-07-27 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Technoshock: New 3D audio shooter yeah I never finished that walkthrough. Heh. I have the sound mod on my old external hard drive. URL: http://forum.audiogames.net/viewtopic.php?pid=182338#p182338 ___ Audiogames-reflector mailing list Aud

Re: Technoshock: New 3D audio shooter

2014-08-04 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Technoshock: New 3D audio shooter for 1, the sound should be .ogg. Also, it should be in mono, not stereo. URL: http://forum.audiogames.net/viewtopic.php?pid=183620#p183620 ___ Audiogames-reflector mailing list Audiogames-reflector@sabaha

Re: Castaways contest, with cash prizes!

2014-08-07 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Castaways contest, with cash prizes! Aprone, I don't have a payPal account. If I gain a prize, perhaps I could immediately redeem it for something? Say if I got a prize worth $30 I could redeem it for Paladin of the sky or something? I am just not interested in creating a payPal account

Re: Castaways contest, with cash prizes!

2014-08-12 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Castaways contest, with cash prizes! man, this game is doing nothing but frustrating me. If I keep the goblins at bay I don't manage to get any food buildings built. I spent all my resources building 3 walls, a mine, a forge and a barracks to stop the goblins that I didn't build walls t

Re: Castaways contest, with cash prizes!

2014-08-13 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Castaways contest, with cash prizes! hmm yeah that was remarkably better.Question, why build the wall at e3 and c5? I build mine at e2 and b5, and the b5 wall completely shuts out that first goblin entrance at a5. URL: http://forum.audiogames.net/viewtopic.php?pid=184550#p184550 __

Re: grave of redemsion.

2014-08-14 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: grave of redemsion. Hi guys, I am the developer of the Grave of Redemption game. The game is the one I mentioned in the is entombed worth buying topic, and I plan to make it based heavily on the strong foundation that Entombed made as the pioneer in audio roguelikes. Progress is slow, b

Re: grave of redemsion.

2014-08-14 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: grave of redemsion. Hi guys, I am the developer of the Grave of Redemption game. The game is the one I mentioned in the is entombed worth buying topic, and I plan to make it based heavily on the strong foundation that Entombed made as the pioneer in audio roguelikes. Progress is slow, b

Re: Park Boss Trailer, the next release from N A Soft

2014-08-14 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Park Boss Trailer, the next release from N A Soft he said it would be free. URL: http://forum.audiogames.net/viewtopic.php?pid=184726#p184726 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://saba

Re: Castaways contest, with cash prizes!

2014-08-14 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Castaways contest, with cash prizes! Trying hard, but failing URL: http://forum.audiogames.net/viewtopic.php?pid=184734#p184734 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukog

Re: grave of redemsion.

2014-08-15 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: grave of redemsion. yes, I also learned a lot from the japanese devs about game replay value. And yeah clipboard support could be added possibly, though since a lot of messages are displayed in realtime that might not work out as well. I have a speech history buffer that should serve as

Re: Castaways contest, with cash prizes!

2014-08-15 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Castaways contest, with cash prizes! I know th feeling. I'm still asking for a map that's like 16 by 16, but if that happened, Rocky waters would probably have to ply his games over again because his scores wouldn't be fair if he was using the old system instead of the new. URL: http:/

Re: I have never been this close before...

2014-08-15 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: I have never been this close before... you weren't even close to being done with the game, once your ship is built you ahve to load it up with food, 50 of each type. URL: http://forum.audiogames.net/viewtopic.php?pid=184876#p184876 ___ Au

Re: Castaways contest, with cash prizes!

2014-08-15 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Castaways contest, with cash prizes! I actually am able to survive the mission now. I'll say that the thing that canged the entire game was the starter I chose. The problem is getting the points. Even once the goblins were driven back and I had more squares to build on, I couldn't build

Re: grave of redemsion.

2014-08-16 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: grave of redemsion. yes, it is in bgt URL: http://forum.audiogames.net/viewtopic.php?pid=184937#p184937 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/l

Help your developer make cooler games by donating

2014-08-16 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Help your developer make cooler games by donating Developing games is a tough job. Many game developers, myself included, feel that it is just not worth the effort spent in charging for and keeping games secure. However, we know that there are people who still think our games are quality pr

Re: Help your developer make cooler games by donating

2014-08-16 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Help your developer make cooler games by donating I haven't gotten myself a web site yet. I guess I could. I am just not sure about which is the best web hosting srerice. If possible, I would like it to be a free one, and though I am not adverse to having ads on it, the fewer the better

Re: Castaways contest, with cash prizes!

2014-08-17 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Castaways contest, with cash prizes! rofl? I read this 2 times looking for symbolism but no luck URL: http://forum.audiogames.net/viewtopic.php?pid=185099#p185099 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Manamon: how are stats calculated?

2019-11-26 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Manamon: how are stats calculated? Hello, looking at the think of your manamon topic ade me remember that I don't think we know exactly how stats are calculated. I know that you can drop up to 240 tp into a stat, and that a manamon can have up 495 tp (assuming he gets 5 more tp capacity for

Re: My New Outlook on Constant Battle.

2019-09-01 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: My New Outlook on Constant Battle. #freeTheKids URL: https://forum.audiogames.net/post/458971/#p458971 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: My New Outlook on Constant Battle.

2019-09-01 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: My New Outlook on Constant Battle. see this link:https://forum.audiogames.net/post/447060/#p447060 URL: https://forum.audiogames.net/post/459027/#p459027 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mai

Re: help with traitor mission in Sequence Storm?

2020-07-18 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: help with traitor mission in Sequence Storm? Hyper drift all the time, on straight sections and on busy sections. Hyper drift whenever your energy meter fills up to about half, because when you hyper drift you get speed boost. Make sure when you hyper drift that you'll be able to hit a

Re: Accessible stock trading simulator?

2020-08-03 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Accessible stock trading simulator? TD Ameritrade has a paper money simulation.  I haven't used it myself but the TD Amaeritrade web site itself is very accessible. The only thing I'm missing are the charts, but I haven't found a source for accessible interactive charts anywhere. URL:

Re: slay the spire now accessible!

2020-08-08 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! isn't there a way to view your replays? Maybe you could make that accessible somehow? Maybe like, you type proceed to walk around and then during battle, each of your moves has a 1 second delay where the text gets written to the screen or something? Not su

Re: Chatmud players.

2020-08-08 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Chatmud players. @ironcross I don't think that person who was rubbing you the wrong way logs  in much anymore. You do bring up a good point though. ChatMUD is more a social platform than a game, so interactions between people on the platform have a heavier weight than they would on a mo

Re: Chatmud players.

2020-08-08 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Chatmud players. @ironcross I don't think that person who was rubbing you the wrong way logs  in much anymore. You do bring up a good point though. ChatMUD is more a social platform than a game, so interactions between people on the platform have a heavier weight than they would on a mo

Re: Chatmud players.

2020-08-08 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Chatmud players. @ironcross If you're talking about who I think you are, I don't think that person who was rubbing you the wrong way logs  in much anymore, and he is also not a moderator; I actually don't remember if he ever was or not. You do bring up a good point though. ChatMUD is mo

Re: Chatmud players.

2020-08-08 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Chatmud players. When you install the soundpack, you should get a desktop icon called chatpack that you can click on to open it. Not sure how you were opening it before but you don't have the soundpack installed or anything. URL: https://forum.audiogames.net/post/559460/#p559460 --

Re: Upcoming Free Accessible Sound Design Course

2019-03-03 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Upcoming Free Accessible Sound Design Course agreed with post 11, as a seasoned sound designer it would be great to hear someone else's take on it. I have used reaper as well. After the 60 days are up, you can still use it. After starting the program, You have to wait about 10 seconds a

Re: bLet's Remove Mason From This Place

2019-03-16 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: bLet's Remove Mason From This Place Not cool. URL: https://forum.audiogames.net/post/419591/#p419591 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: collaboration rhythm rage pack?

2020-05-03 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: collaboration rhythm rage pack? will old levels be compatible with the new version? URL: https://forum.audiogames.net/post/525323/#p525323 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/a

Re: crazy party deck pack by rb studios

2020-05-16 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: crazy party deck pack by rb studios Desert + cactus roll - The desert + cactus roll deck is also a new addition that has decent value around 1200-3600 hp. Rock statue is a great card, switching your op to rock type and making them weak to cactus roll so that it actually does enough dmg.

Re: Sable Challenge

2020-05-16 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Sable Challenge I personally think that you should be allowed to play your project even past the may 31 deadline, but keep the editing features locked. THe main reason why I haven't even bothered downloading the alpha is because creating the project and getting all the sounds imported a

Re: crazy party deck pack by rb studios

2020-05-17 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: crazy party deck pack by rb studios the reason to use ocean is because of the tide card which gives you a straight +5 power to water type attacks. I experimented with a krakken tentacle harassment deck with tide, and if the if you can get rid of the op's natural mistrust card then you c

Re: slay the spire now accessible! - need your help

2020-06-12 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help so I got the game installed but when I launch the game from mtsLauncher, the music plays. But nothing appears in the output window. The only reaction I can get from the game is a weird plastic clicking noise when I press escape. Choices sh

Re: slay the spire now accessible! - need your help

2020-06-12 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help so I got the game installed but when I launch the game from mtsLauncher, the music plays. But nothing appears in the output window. The only reaction I can get from the game is a weird plastic clicking noise when I press escape. Choices sh

Re: slay the spire now accessible! - need your help

2020-06-12 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help how to hide the windows? I don't really need the relic or player windows, but I'm afraid alt-f4ing the windows will close the whoe game, and I'll lose all my progress URL: https://forum.audiogames.net/post/540420/#p540420 -- Audiogam

Re: slay the spire now accessible! - need your help

2020-06-12 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help The only sad thing about hide all is that read the spire can't read the hidden windows. Mega cudos to you for making that Peter, it makes the game so much more fluid! URL: https://forum.audiogames.net/post/540585/#p540585 -- Audiogam

Re: slay the spire now accessible! - need your help

2020-06-15 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help is there a reason why read the spire is using 13% of my CPU? Maybe there's a loop that isn't sleeping long eonugh or something? URL: https://forum.audiogames.net/post/541664/#p541664 -- Audiogames-reflector mailing list Audiogames-re

Re: slay the spire now accessible! - need your help

2020-06-15 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help that's weird whenever I switch to slay the spire and OCR it I get nothing exept some stuff from my system tray. URL: https://forum.audiogames.net/post/541700/#p541700 -- Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: slay the spire now accessible! - need your help

2020-06-15 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help no it's read the spire, that's peter's app that automatically reads text the spire screens. How do I disable full screen mode? URL: https://forum.audiogames.net/post/541705/#p541705 -- Audiogames-reflector mailing list Audiogames-ref

Re: slay the spire now accessible! - need your help

2020-06-17 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help Does the author of text the spire have plans to make it so we can do daily run or endless mode? I don't want to shell out money for a controller or have to call IRA every time and use teamviewer if I want to do the daily run and all that.

Re: slay the spire now accessible! - need your help

2020-06-18 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help how do I change to windowed mode? IT's in full screen right now and I don't know how to fix it URL: https://forum.audiogames.net/post/542676/#p542676 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: slay the spire now accessible! - need your help

2020-06-18 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help THose values are the exact same ones in my file. I still can't OCR the game window. It just shows me my system tray and part of the start button when I try. I'm using windows 10 OCR. URL: https://forum.audiogames.net/post/542689/#p542689

Re: slay the spire now accessible! - need your help

2020-06-18 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help Yes, i switch to the window called slay the spire, and then OCR the ontrol that is on the same navigator object level as the minimize and close buttons. There is no other object to OCR there. URL: https://forum.audiogames.net/post/542697/

Re: slay the spire now accessible! - need your help

2020-06-18 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help nope, no dice there, I guess I'll have to throw in the towel. I tried a few different arbitrary resolution numbers and a 30 instead of a 60 and nothing, it's like the window doesn't even exist for all NVDA knows. Weird. URL: https://forum

Re: slay the spire now accessible! - need your help

2020-06-18 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help I mean all the other windows OCR just fine, so I don't think those settings affect OCR. It doesn't seem to actually OCR like, the monitor I think. My laptop scren is actualy broken URL: https://forum.audiogames.net/post/542720/#p542720

Re: slay the spire now accessible! - need your help

2020-06-19 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help is it me or does the very latest of text the spire have significant amounts of lag when typing things like choices, and when attacking enemies during combats like, a 1 second or more lag? URL: https://forum.audiogames.net/post/543039/#p54

Re: slay the spire now accessible! - need your help

2020-06-20 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help hey, the problem with read the spire using huge huge amounts of CPU is still present. It's using  18% of my CPU right now and I'm pretty sure it doesn't have to be using that much. In your while loop that keeps the game running, add someth

Re: slay the spire now accessible! - need your help

2020-06-20 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help that's so weird that even with a sleep value of 10 it's using so much CPU, maybe autoIt uses that much normally? Seems like a problem in the language if so. I did look at your source code and it looks efficient to me. But maybe some of the

Re: slay the spire now accessible! - need your help

2020-06-20 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help that's so weird that even with a sleep value of 10 it's using so much CPU, maybe autoIt uses that much normally? Seems like a problem in the language if so. I did look at your source code and it looks efficient to me. But maybe some of the

Re: slay the spire now accessible! - need your help

2020-06-20 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help THis is a lot better on my CPU so thanks. There is still an annoying amount of lag when selecting cards sometimes, I used to be able to select cards immediately one after the other in combat and now I have to wait about a second and a ahfl

Re: slay the spire now accessible! - need your help

2020-06-20 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help THis is a lot better on my CPU so thanks. There is still an annoying amount of lag when selecting cards sometimes, I used to be able to select cards immediately one after the other in combat and now I have to wait about a second and a ahfl

Re: slay the spire now accessible! - need your help

2020-06-20 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! - need your help Ithink my performance problems stem from javaw.exe using 2 gigabytes of ram when the game is running. Is this normal for the rest of you or should it be using less? If so how to make it use less? THis just seems like an uncommonly high amo

Re: slay the spire now accessible!

2020-06-26 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! so the main menu reader mod seems to only read the main menu and literally nothing else, pressing enter just makes a click noise and doesn't activate any of the options except quit, which quits the game. Is this all it does right now? I'm just making sure

Re: slay the spire now accessible!

2020-08-10 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! I think I found a pretty epic exploit with the mod. at a rest site, choose to smith. Select your card, then type confirm and then immediately enter 1, and you can smith an item and rest as well. You have to enter 1 before the next screen shows up. URL: ht

Re: ChatMud Town Hall!

2020-08-15 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: ChatMud Town Hall! THe first town hall was in October 2018, the second was in march 2019 and this one is in 2020, thus the third annual one. ChatMUD has been online since November 2017. about the town hall happening in a little more than 4 hours, I read the agenda, and there's a lot of

Re: ChatMud Town Hall!

2020-08-16 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: ChatMud Town Hall! if you missed the chatMud Town hall yesterday, a log is available at: https://chatmud.com/meetings/town_hall_08-15-20.txt URL: https://forum.audiogames.net/post/562016/#p562016 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: slay the spire now accessible!

2020-08-21 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! is there any way you can extract the text from the downfall mod? For example in the spirit character there is a text that just says something like, Gain 1 spirit_advance and you have to figure out by experiment what that effect is, becaues it isn't actuall

Re: slay the spire now accessible!

2020-08-23 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! enemy indexes do seem to change with enemies that summon minions. such as the gremlin leader on act 2, he summons gremlins if you kill them, so he starts at enemy number 2 but as he summons more, the number goes up. URL: https://forum.audiogames.net/post/

Re: AxMud, a new Mud client with accessibility features

2020-08-27 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: AxMud, a new Mud client with accessibility features Looking at the documentation this client does support triggers, aliases, keys, and scripting, there is definitely a sound system but I have no idea how sophisticated it is. It is probably just letting you play sounds in the center of t

Re: slay the spire now accessible!

2020-08-28 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! why is it that when I quit from  a game and the main menu is supposed to come back up, the game instead crashes? Or the main menu comes up and then I try and continue or abandon my game, the game also crashes? There is usually a slight interruption in the

Re: slay the spire now accessible!

2020-08-29 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! yes, everything closes. SO I guess it isn't text the spire. hmm URL: https://forum.audiogames.net/post/565455/#p565455 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: slay the spire now accessible!

2020-08-29 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! I do have sts lib installed so that might be part of it. URL: https://forum.audiogames.net/post/565535/#p565535 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listin

Re: LimeBerry Studios looking for content creators and internal testers

2020-09-10 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: LimeBerry Studios looking for content creators and internal testers what sort of content are you looking for? Sounds? Story? text? voice acting? images? Marketing material? URL: https://forum.audiogames.net/post/569514/#p569514 -- Audiogames-reflector mailing list Audiogames-refle

Re: 10 years of playroom!

2020-09-10 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: 10 years of playroom! oh battle cars is cool. Would definitely enjoy an online version of this! It uses only a standard pack of 52 cards so you don't have to worry about designing extra cards. URL: https://forum.audiogames.net/post/569538/#p569538 -- Audiogames-reflector mailing l

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Let's Talk Combat I can't think of any fully real time combat audio game rpg's. In the pure turn based genre we also have manamon and manamon 2, slay the spire which isn't technically an audio game but still great, the wastes, and all of the various gamebooks of course. URL: https://fo

Re: A few questions regarding Sequence Storm

2020-09-17 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: A few questions regarding Sequence Storm my favorite tracks are new order,  haramod's theme, dublin, and petals. ANd for the workshop tracks, amazing princess wings, hardcase, and autumn day distraction are all fantastic to listen to. I'm not sure if you can get hardcaes anymore since i

Re: Official Sable Contest

2020-05-22 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Official Sable Contest @brian in order to record audio and the game at the same time you would need to buy a mixer or use a software audio routing program like vb cable or virtual audio cable. But you could record the game then record a separate track with your commentary over it. TO do

Re: Official Sable Contest

2020-05-22 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Official Sable Contest @brian in order to record audio and the game at the same time you would need to buy a mixer or use a software audio routing program like vb cable or virtual audio cable. But you could record the game then record a separate track with your commentary over it. TO do

Re: NVDASAPI: convey SAPI speech through NVDA

2020-05-23 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: NVDASAPI: convey SAPI speech through NVDA My guess is it only works in nvda 2019.3 and up URL: https://forum.audiogames.net/post/532592/#p532592 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/list

Re: Official Sable Contest

2020-05-23 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Official Sable Contest he doesn't have a builtin mic on his laptop? URL: https://forum.audiogames.net/post/532593/#p532593 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflec

Re: Galactic Colonies: Public accessible alpha version available

2020-05-26 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Galactic Colonies: Public accessible alpha version available I refuse to play until we have a better view of this hexagonal map so that I can more strategically place my buildings. It's literally just hoping and praying once you get to the more complex sectors and I refuse to do that.

Re: Official Sable Contest

2020-06-03 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Official Sable Contest She said she was using her phone. So she probably had one phone headphone in her ear and one computer one or something like that. I've jury rigged stuff like that up before. URL: https://forum.audiogames.net/post/536786/#p536786 -- Audiogames-reflector maili

Re: traiding monky bisness kee for manamon 2

2020-07-12 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: traiding monky bisness kee for manamon 2 the monkey business key is a simple name/key system and not tied in any way to the computer it's on. URL: https://forum.audiogames.net/post/551492/#p551492 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: slay the spire now accessible!

2020-07-13 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! g, r, w, and b are different class energies. The ironclad uses r for red, the silent uses g for green, the defect uses b for blue, and the watcher uses w for white. The color doesn't seem to matter like, if you have 3 energy to start with, and are playing

Re: Manamon and Manamon 2 move diversity: my thoughts

2020-07-17 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Manamon and Manamon 2 move diversity: my thoughts In Pokemon, the same type attack bonus is times 1.5, and I think it's about the same in Manamon. It might be a little less, as Manamon seems to mainly make multipliers a bit less than Pokemon, such as the  factors for stat stage changes

Re: Manamon II, how about a $5 gifting train?

2019-11-04 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Manamon II, how about a $5 gifting train? sent you $10 USD URL: https://forum.audiogames.net/post/472863/#p472863 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Manamon 2: Impressions Thread

2019-11-07 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Manamon 2: Impressions Thread so I'm hanging out around lev 22 and just training up a bunch of mons instead of progressing with the story to find out what's good and what isn't. Of course any of these mons might change viability at higher levels, but here's my opinions on what I've mess

Re: Manamon: this game is so fuckin' hard god dammit

2019-11-09 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Manamon: this game is so fuckin' hard god dammit that's just the sound of the gate URL: https://forum.audiogames.net/post/474613/#p474613 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/au

Re: Manamon walkthrough

2019-11-13 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Manamon walkthrough you can start the guide as a rought xt file and then use pandoc to convert it to html with markup URL: https://forum.audiogames.net/post/476110/#p476110 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuko

Re: Manamon walkthrough

2019-11-13 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Manamon walkthrough you can start the guide as a rough txt file and then use pandoc to convert it to html with markup. I don't think you really need audio though. The thing of most interest to me is where the hidden items are, and also which manamon are good for the long haul since I do

Re: how do you like looking around your maps

2019-11-18 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: how do you like looking around your maps I like being able to walk through walls, knowing the walls are there with a command to view/jump to objects of interest nearby. I really like the way tactical battle does this. Though in a realtime FPS situation this would take too much time unle

Re: inquisitor 1 2 or 3 its free now

2019-09-06 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: inquisitor 1 2 or 3 its free now The email did end up in my spam folder, and I was able to get the inquisitors 1 game successfully. But the voice acting was so slow and clunky, and the controls laggy as well, that I stopped playing almost immediately.Whoever they hired to do the main ch

Re: Tactical battle maps.

2019-09-27 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Tactical battle maps. Allan Thompson is no longer developing maps URL: https://forum.audiogames.net/post/464795/#p464795 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflecto

Re: Knight Commander, any tips?

2019-12-22 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Knight Commander, any tips? You shouldn't have to spend much gold if you make sure people always have enough time to eat; that takes 30 seconds. If they are about to run out of time, then you need to sleep them and then make them eat. Eventually you'll get hit with emergencies almost co

Re: Knight Commander, any tips?

2019-12-22 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Knight Commander, any tips? @dark that's another big benefit to the healer job, it resets everyone's energy to the same value so that teams get synced up every 20 minutes or however often you run healer. URL: https://forum.audiogames.net/post/487601/#p487601 -- Audiogames-reflecto

Re: Best games 2019!

2019-12-24 Thread AudioGames . net ForumGeneral Game Discussion : keyIsFull via Audiogames-reflector
Re: Best games 2019! I voted for sequence storm as it has a huge amount of replay value thanks to having both audio cues 1 and 2 modes as pretty much independent games, tons of tracks and 5 difficulty levels to practice them on. The story is also cool. I also really like games where you can

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