Re: Help with making my own audio games

2019-11-24 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Help with making my own audio games The place to ask such questions is in yonder Developers Room, for future reference. As to the questions themselves, it depends. Do you need to know how to program and do it without any experience? No, but by doing it you'll very likely get some experi

Re: Help with making my own audio games

2019-11-24 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Help with making my own audio games The place to ask such questions is in yonder Developers Room, for future reference. As to the questions themselves, it depends. Do you need to know how to program? No, but by doing it you'll very likely get some experience in programming. Everyone sta

Re: Help with making my own audio games

2019-11-24 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Help with making my own audio games The place to ask such questions is in yonder Developers Room, for future reference. As to the questions themselves, it depends. Do you need to know how to program? In one form or another, yes. There's a question as to how much programming is involved,

AI Dungeon: A Dynamic Procedural Text Adventure

2019-12-09 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
AI Dungeon: A Dynamic Procedural Text Adventure As reported by [rockpapershotgun]:The very recently released [AI Dungeon 2] is a game based on [OpenAI's GPT-2] advanced text generator, which was trained by reading the internet, and whose developers refused to share their research for fear t

AI Dungeon: A Dynamic Procedural Text Adventure

2019-12-09 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
AI Dungeon: A Dynamic Procedural Text Adventure As reported by [rockpapershotgun]:The very recently released [AI Dungeon 2] is a game based on [OpenAI's GPT-2] advanced text generator, which was trained by reading the internet, and whose developers refused to share their research for fear t

Re: AI Dungeon: A Dynamic Procedural Text Adventure

2019-12-09 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: AI Dungeon: A Dynamic Procedural Text Adventure Hm, doesn't seem to be working for me either in either firefox or chrome. It's looking like the project relies heavily on GPU processing for the machine learning computation, the online version with Google Colab leveraging Googles GPU acce

Re: AI Dungeon: A Dynamic Procedural Text Adventure

2019-12-09 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: AI Dungeon: A Dynamic Procedural Text Adventure Hm, doesn't seem to be working for me either in either firefox or chrome. It's looking like the project relies heavily on GPU processing for the machine learning computation, the online version with Google Colab leveraging Googles GPU acce

Re: I have a question about dos and windows x p games

2019-12-11 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: I have a question about dos and windows x p games Seems to be links [here] and [here], and some chatter on the NVDA mailing list [here] and [here]. URL: https://forum.audiogames.net/post/484833/#p484833 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: Is overwatch playable?

2019-08-07 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Is overwatch playable? @3Unrealized likely due to a lack of insight. They seem to have approached it from a whimsical athetics view rather than from accessibility, which is fairly evident from their GDC talk [here] where they blow off the idea of it even being possible. They should cons

Toco Toco: Japanese Developer Interviews

2019-08-09 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Toco Toco: Japanese Developer Interviews As reported by [rockpapershotgun]:Toco Toco is a documentary series where various game developers like Suda51 of No More Heroes, Hidetake Suehiro of Deadly Premonition, Keiichiro Toyama of Silent hill, and Yoko Taro of Nier Automata, among others. Sm

Toco Toco: Japanese Developer Interviews

2019-08-09 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Toco Toco: Japanese Developer Interviews As reported by [rockpapershotgun]:Toco Toco is a documentary series where various game developers like Suda51 of No More Heroes, Hidetake Suehiro of Deadly Premonition, Keiichiro Toyama of Silent hill, and Yoko Taro of Nier Automata, among others tal

Re: a question about some audiogame mechanics

2019-08-29 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: a question about some audiogame mechanics Part of this lies in the medium itself, and the differences between them. Graphical games evolved with a focuson geometry and form, which can easily translate spacial data to sighted users, so things like head shots and other interactions are ea

Re: a question about some audiogame mechanics

2019-08-29 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: a question about some audiogame mechanics Part of this lies in the medium itself, and the differences between them. Graphical games evolved with a focus on geometry and form, which can easily translate spacial data to sighted users, so things like head shots and other interactions are e

Re: your thoughts: endless v.s. goal orientated

2020-07-28 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: your thoughts: endless v.s. goal orientated It depends. Some endless games can be fun, provided the actual mechanics or core concept of the game is fun, like Planetside which is multiplayer. Other single player games I think can benefit from an optional end state that you can do, but ot

Re: your thoughts: endless v.s. goal orientated

2020-07-28 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: your thoughts: endless v.s. goal orientated It depends. Some endless games can be fun, provided the actual mechanics or core concept of the game is fun, like Planetside which is multiplayer. Other single player games I think can benefit from an optional end state that you can do, but ot

Re: Minecraft: accessibility, servers and mods

2020-08-05 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Minecraft: accessibility, servers and mods The Forge API as I understand it is somewhat limited, you don't seem to get low level access to things like OpenAL or the frame/depth buffers. Then again, I don't normally code in java, not familiar with the code base, or have the time these da

Re: Need help for a conference

2019-02-19 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Need help for a conference Well since were talking about kids here, games like Manamon or Braillemon might be good choices, since Pokemon is still pretty popular. I know Braillemon has a basic graphical front end, though its largely utilitarian. I'd also recommend all the Somethin' Else

The Wasteland Calls: New Fallout PnP RPG Coming

2019-03-10 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
The Wasteland Calls: New Fallout PnP RPG Coming As reported by [polygon]:For those with an interest in D&D, Shadowrun, and other pen and paper roleplaying games, the company Modiphius is putting together a licensed PnP RPG version of Fallout later this summer. You'll be able to shake assort

Re: Doom: Toby Accessibility Mod V3.0

2020-05-11 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Doom: Toby Accessibility Mod V3.0 @7A *.pk3 is a kind of zipfile that contains the WAD data. You'll need something like [GZDoom] to run it or similar mods. You can find out more [here]. URL: https://forum.audiogames.net/post/528443/#p528443 -- Audiogames-reflector mailing list Aud

Re: Doom: Toby Accessibility Mod V3.0

2020-05-13 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Doom: Toby Accessibility Mod V3.0 @18You don't really need doom installed, you just need the *.wad file that comes with it and GZDoom which I previously linked to. You take that and stick it in the GZDoom folder and go from there. I can't say if you can play the whole game through or no

Re: Doom: Toby Accessibility Mod V3.0

2020-05-13 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Doom: Toby Accessibility Mod V3.0 Holding shift is also to run, although GZDoom has an autorun feature that takes care of that. There are the original shareware verisons of Doom floating around the next that people could try getting for free to try it out as well. I'm actually really cu

Re: Doom: Toby Accessibility Mod V3.0

2020-05-14 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Doom: Toby Accessibility Mod V3.0 All the original core Doom games should work: Ultimate Doom, Doom 2, Final Doom, and Master Levels for Doom 2. There's also the recently released [Sigil] campaign by Romero himself, which you can actually download for free. I ran some tests, and while H

Re: Doom: Toby Accessibility Mod V3.0

2020-05-15 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Doom: Toby Accessibility Mod V3.0 @50Different emulators may have different default keyconfigs, there's likely a config or ini file where you can set them. I can also confirm the mod works with [zandronum], which is a particular kind of doom emulator that supports easy to setup multipla

Re: Narrated emotes

2020-05-20 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Narrated emotes Hmm. World Of Warcraft I think sort of does this, emotes are output as text in the chat window simultaneously, kind of like a mud in some cases. EverQuest might be similar. While not exactly narrated perse, League of Legends has a series of unique spoken [voice emotes] f

Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-09 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Full breakdown of all accessibility functionality in The Last Of Us 2 This is quite impressive, i'm really curious to see how the features work out, any chance we could get a peek sometime on Sony's internal metrics on accessibility use? Heh. I'm still wondering how the navigation and a

Re: Minecraft: accessibility, servers and mods

2020-08-09 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Minecraft: accessibility, servers and mods I'm not sure where the official forums are. I know there's a discord channel, and a site called [Minecraft Forum], which oddly requires you to sign up with twitch first...? URL: https://forum.audiogames.net/post/560048/#p560048 -- Audioga

Re: Stealth Mechanics in Audio Games

2020-08-26 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Stealth Mechanics in Audio Games An interesting subject... Stealth in sighted games usually revolves around Line Of Sight and visibility, with games like Thief: The Dark Project using a combination of shadows, light management with torches, and surface/action sounds to emulate stealth v

Re: Stealth Mechanics in Audio Games

2020-08-26 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Stealth Mechanics in Audio Games An interesting subject... Stealth in sighted games usually revolves around Line Of Sight and visibility, with games like Thief: The Dark Project using a combination of shadows, light management with torches, and surface/action sounds to emulate stealth v

Re: Accessible Chess?

2020-09-14 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Accessible Chess? There are a number of topics about chess that have cropped up lately, [this] particular thread has a few recommendations for accessible apps, programs, and multiplayer chess. URL: https://forum.audiogames.net/post/570629/#p570629 -- Audiogames-reflector mailing l

Re: Accessible Chess?

2020-09-14 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Accessible Chess? There are a number of topics about chess that have cropped up lately, [this] particular thread has a few recommendations for accessible apps, programs, and multiplayer chess. URL: https://forum.audiogames.net/post/570629/#p570629 -- Audiogames-reflector mailing l

Re: Is faster than light playable for blind or visually impaired players?

2020-05-26 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Is faster than light playable for blind or visually impaired players? What @3 said, the interface is mostly graphical and mouse driven in the more relevant ways, such as selecting and directing crew, or determining where damage to the ship is. This isn't to say that the games mechanics

Game Expo Stream Schedules

2020-06-01 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Game Expo Stream Schedules As reported by [rockpapershotgun]:Because of the ongoing pandemic and global issues, this years physical E3 presence has been canceled. In its wake however are a series of gaming livestreams, expos, and dev talks as people show off their upcoming products, in a wa

Re: Minecraft for the blind?

2019-11-12 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Minecraft for the blind? It may be more favorable to work with a menu style system rather than a selection of hotkeys, at least for most things. There's a list of minecrafts controls [here], as ironcross32 mentioned the hotbar is associated with the number keys as quick select slots. Th

Re: Gears 5 accessiibility

2019-09-06 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Gears 5 accessiibility Article on [gamasutra] dropped about it, seems they've included a number of accessibility functions under Options>Accessibility. Features include from top to bottom:Target Lock On Beginner DifficultyFabricator PingSubtitlesSubtitle SizeButton Tap ChallengesVibrati

Re: audioquake

2019-09-07 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: audioquake What do you mean? There was a thread for it [here] not that long ago, some binary downloads in it. URL: https://forum.audiogames.net/post/460291/#p460291 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Microsoft Patent For A Braille-Displaying Xbox Controller

2019-05-09 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Microsoft Patent For A Braille-Displaying Xbox Controller As reported by [arstechnica]:Microsoft it seems has patented a new type of braille controller accessory back in 2017. Dubbed a "braille chording accessory" for game controllers, it appears to be a device that would attach to the back

Re: Microsoft Patent For A Braille-Displaying Xbox Controller

2019-05-09 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Microsoft Patent For A Braille-Displaying Xbox Controller I seem to have misinterpreted the article abit, checking more closely in the patent description it seems the device has a 3 by 3 grid of braille cells on the bottom in the center with 6 dots per cell, the buttons underneath are a

Re: Halo - another big step towards accessibility

2019-12-21 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Halo - another big step towards accessibility Depends, there are a few approaches people could take. The first would be something like overwatch, high detail spacial audio for actions, footsteps, unique audio for each creature, collision sounds, etc. Terrain navigation is a bit trickier

Re: Audiogames as reference material for mainstream games

2020-01-03 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Audiogames as reference material for mainstream games Well... For something more experimental, there's my [Audiocraft] prototype, which features a depthmap sonifier with object filtering. If used as an occasional supplemental scanner, I could see it having a great deal of use for naviga

Re: Audiogames as reference material for mainstream games

2020-01-04 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Audiogames as reference material for mainstream games I believe their referring to [A Hero's Call]. URL: https://forum.audiogames.net/post/490511/#p490511 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/ma

Re: Audiogames as reference material for mainstream games

2020-01-04 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Audiogames as reference material for mainstream games I believe their referring to [A Hero's Call]. The [Somethin' Else] games like Papa Sangre and Nightjar were also pretty good, but tragically unavailable. URL: https://forum.audiogames.net/post/490511/#p490511 -- Audiogames-refl

Re: Discussion about movement in mainstream games

2020-01-05 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Discussion about movement in mainstream games Third person has a few different flavors, some handle just like first person shooters, such as Deadspace where you have an over the shoulder look. Whereas others are more tank like, like Resident Evil 2, where as you say you move a character

Re: Discussion about movement in mainstream games

2020-01-05 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Discussion about movement in mainstream games Hm... As I said, 2.5D has a few different definitions depending on the context. The 2.5D to which I referred to involves sudo-3D projection with 2D sprites.[Wolfenstein3D]:While the levels are presented in a 3D perspective, the enemies and o

Re: Discussion about movement in mainstream games

2020-01-06 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Discussion about movement in mainstream games @16I would respectfully disagree. The popularity of referring to 2.5D as a fixed 3D perspective doesn't make its other definitions an anachronism, considering more recent releases such as Void Bastards, Hyperspace Delivery Service, Ion Fury,

Re: Discussion about movement in mainstream games

2020-01-06 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Discussion about movement in mainstream games @16I would respectfully disagree. The popularity of referring to 2.5D as a fixed 3D perspective doesn't make its other definitions an anachronism, considering more recent releases such as Void Bastards, Hyperspace Delivery Service, Ion Fury,

Re: Discussion about movement in mainstream games

2020-01-06 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Discussion about movement in mainstream games @16I would respectfully disagree. The popularity of referring to 2.5D as a fixed 3D perspective doesn't make its other definitions an anachronism, considering more recent releases such as Void Bastards, Hyperspace Delivery Service, Ion Fury,

Re: Discussion about movement in mainstream games

2020-01-06 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Discussion about movement in mainstream games @16I would respectfully disagree. The popularity of referring to 2.5D as a fixed 3D perspective doesn't make its other definitions an anachronism, considering more recent releases such as Void Bastards, Hyperspace Delivery Service, Ion Fury,

Re: Playing Age of Empires Definitive Edition

2020-01-09 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Playing Age of Empires Definitive Edition @4The game takes place largely around a Roman'esk era, starting with hunter gatherers. As you progress, you can upgrade your main building to progress to another age, unlocking new buildings, technologies, and units. For example from Bronze age

Re: Is it possible to play fortnite as a blind?

2019-06-14 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Is it possible to play fortnite as a blind? @11Game development can be a very complex and difficult affair. Its easy on the outside to fall towards pessimism without knowing the details and challenges that developers may face, but thinking that way isn't productive. There's a difference

Re: Is it possible to play fortnite as a blind?

2019-06-14 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Is it possible to play fortnite as a blind? @11Game development can be a very complex and difficult affair. Its easy on the outside to fall towards pessimism without knowing the details and challenges that developers may face, but thinking that way isn't productive. There's a difference

Re: Daysgone and accessibility

2019-06-22 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Daysgone and accessibility Days gone is played in third person in an open world environment, not unlike Red Dead Redemption, GTA 5, Saints Row, etc. You can warp to given locations on the map under certain conditions, like finding points to warp to first through exploration, having enou

Re: of Mud, or running of muds on a raspberry pi Key is mud on pi

2019-06-22 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: of Mud, or running of muds on a raspberry pi Key is mud on pi Huh, thats rather interesting. MUD Pi does look like it would work, [Evennia] also seems like another option, touched on by [this] reddit thread. URL: https://forum.audiogames.net/post/443490/#p443490 -- Audiogames-refl

Re: Daysgone and accessibility

2019-06-23 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Daysgone and accessibility The Nero checkpoints are like mobile labs, small buildings with locked powered doors. They have permanent stat upgrades in them, along with audio logs and loot. The only way to open them is to power the generator, which also activates any speakers you haven't

Re: Daysgone and accessibility

2019-06-23 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Daysgone and accessibility The Nero checkpoints are like mobile labs, small buildings with locked powered doors. They have permanent stat upgrades in them, along with audio logs and loot. The only way to open them is to power the generator, which also activates any speakers you haven't

Dev Crunch On The Last Of Us 2

2020-03-15 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Dev Crunch On The Last Of Us 2 As mentioned on [gamasutra]:I've posted previously about the unfortunate fate of [Telltale Games], and the development troubles of Biowares [Anthem] which both highlighted cultural problems within the companies. This time there's rumbling about the crunch cult

Dev Crunch On The Last Of Us 2

2020-03-15 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Dev Crunch On The Last Of Us 2 As mentioned on [gamasutra]:I've posted previously about the unfortunate fate of [Telltale Games], and the development troubles of Biowares [Anthem] which both highlighted cultural problems within the companies. This time there's rumbling about the crunch cult

Re: Minecraft for the blind?

2019-10-07 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Minecraft for the blind? @52Code & binary is windows only, 32 bit. I scraped it from an open source bare bones minecraft engine example [here] and modified it with some custom sonifier code derived from Peter Meijer's sonifier source over on [seeingwithsound]. It was originally meant mo

Re: Minecraft for the blind?

2019-10-07 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Minecraft for the blind? @52Binary is windows only, 32 bit. You could probably get the source running on a mac if you setup the environment right, but it would likely take a bit of fiddling and adjustment. I scraped it from an open source bare bones minecraft engine example [here] and m

Re: Minecraft for the blind?

2019-10-08 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Minecraft for the blind? I've looked into modding the java based minecraft before, but i'm not that familiar with the code base or use java and/or _javascript_ that much. I did find a few existing minecraft mods for advanced audio like reverb and occlusion [here] and [here] that should

Re: accessible Oregon Trail?

2019-10-09 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: accessible Oregon Trail? Hmm... I'm not sure if an accessible verison of Oregon Trail already exists, but if not the source code, which is written in BASIC, is available [here]. It comes in at around 680 lines, so porting it to another language should be fairly easy. URL: https://forum

Re: The State of Virtual Reality

2019-10-30 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: The State of Virtual Reality The buzzword these days is [XR], which is a mix of altered reality, virtual reality, and combinations thereof. VR headsets come in a variety of flavours, ranging in price and novelty factor, bit of a comparison [here]. There's the ultra-cheap cellphone heads

Re: The State of Virtual Reality

2019-10-30 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: The State of Virtual Reality The buzzword these days is [XR], which is a mix of altered reality, virtual reality, and combinations thereof. VR headsets come in a variety of flavours, ranging in price and novelty factor, bit of a comparison [here]. There's the ultra-cheap cellphone heads

Star Citizen Free Trial for a Week

2018-11-24 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Star Citizen Free Trial for a Week As reported by [rockpapershotgun]:The Kickstarter poster child is having a 7 day free trial right now, and many of their oh so [expensive ships] are on the show floor for people to try out on different days. Its probably not even remotely accessible, but i

Re: Star Citizen Free Trial for a Week

2018-11-25 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Star Citizen Free Trial for a Week The problem with such an assertion is that its speculative, you don't really know what they are, or aren't thinking. It assumes that they know about these issues and are consciously ignoring it. I didn't expect Star Citizen to be fully accessible, not

Re: Star Citizen Free Trial for a Week

2018-11-25 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Star Citizen Free Trial for a Week The problem with such an assertion is that its speculative, you don't really know what they are, or aren't thinking. It assumes that they know about these issues and are consciously ignoring it. I didn't expect Star Citizen to be fully accessible, not

Re: an interesting article about accessibility in virtual reality

2018-11-26 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: an interesting article about accessibility in virtual reality Mainstream engines like Unity, Unreal, Doom, Blender, etc. are not generally accessible to develop with. But, if your planning on directing a team for PC/VR, then the Unreal engine isn't a bad choice. As connor142 touched on,

Re: Muffled Warfare: an interesting game I've found on Steam

2018-11-26 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Muffled Warfare: an interesting game I've found on Steam This is similar to the game [Perception], where objects that generate sound light up visually. It has a pretty slick art style with characters and surfaces being black with white outlines, when someone moves the terrain and object

Re: Muffled Warfare: an interesting game I've found on Steam

2018-11-26 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Muffled Warfare: an interesting game I've found on Steam This is similar to the game [Perception], where objects that generate sound light up visually. It has a pretty slick art style with characters and surfaces being black with white outlines, when someone moves the terrain and object

Re: have no idea what audiogame jam is about so am asking about it here

2018-12-05 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: have no idea what audiogame jam is about so am asking about it here Audiogame Jam is a Game Jam focused on audiogames, but game jams aren't just for students, they're for everyone! In the past few years Jams have become pretty popular out of the indie scene on places like itch.io, gamej

Re: have no idea what audiogame jam is about so am asking about it here

2018-12-06 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: have no idea what audiogame jam is about so am asking about it here The first one seems to have gone under a different abbreviation, you can find the links for it on the Audiogame Jam main site [here]. URL: http://forum.audiogames.net/post/397162/#p397162 -- Audiogames-reflector m

Re: A look at our software and how it works, by Ebon sky studios

2018-12-14 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: A look at our software and how it works, by Ebon sky studios That is indeed a fairly slick interface reminiscent of RPG Maker and such, good job. A few things though:1. Its hard to make out what your saying in some parts of the video, such as in the beginning of the video with the TTS w

Re: A look at our software and how it works, by Ebon sky studios

2018-12-15 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: A look at our software and how it works, by Ebon sky studios @EthinI don't think their pitching this as a swiss army knife of creativity, its build purely for RPG's afterall. Think more Swamp Map Editor, less API. By its nature it wouldn't be as flexible without added scripting and have

Re: Creating an audio game using Sable, by Ebon Sky Studios

2018-12-17 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Creating an audio game using Sable, by Ebon Sky Studios Not to be a drag or anything, but I can't really find a good answer on this, whats the difference symantically between scripting and triggers? The scratch engine is very similar with drag and drop code blocks not unlike trigger sys

Re: Cataclysm, dark days ahead help

2018-12-19 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Cataclysm, dark days ahead help I'm not sure if you'll have any better luck in terms of accessibility with CDDA on linux as opposed to windows, but there is a reddit thread [here] that discusses installing it on linux systems. Bottom line is you may need to compile it from source yourse

Re: Cataclysm, dark days ahead help

2018-12-20 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Cataclysm, dark days ahead help Hmm, it seems you are correct. The link to the offsite post he made is dead though, but I've managed to dig up a few others [here] and [here] discussing CDDA accessibility. You could also try browsing your linux distribution's package manager for it as we

Elite Dangerous: Distant Worlds 2 Expedition starting Jan. 13

2018-12-28 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Elite Dangerous: Distant Worlds 2 Expedition starting Jan. 13 As reported by [polygon], for those who have an interest in the various intrigues of MMO Space Sims...The same fellow who documented a huge [3000 player battle] last year, is going to be one of over 4600 players in Elite Dangerou

Re: any ninja gaiden games for xbox one out there?

2019-05-16 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: any ninja gaiden games for xbox one out there? Yes, [Ninja Gaiden Black] and Ninja Gaiden 2 is apparently backwards compatible now. On the other hand, if were talking about Ninja Gaiden like games, between newer or classic Ninja Gaiden, there's a few ninja'esk titles around right now, s

Re: Running Audio Quake on Windows 10

2019-05-21 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Running Audio Quake on Windows 10 @6Quake is a First Person Shooter by id software created in 1996. It's the successor to Classical Doom, and was the first fully 3D FPS.@5Digging abit into that Portable Audio Quake it seems to behave rather... odd, compared to traditional quake. When hi

Re: Running Audio Quake on Windows 10

2019-05-22 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Running Audio Quake on Windows 10 @9I'm not sure about the multiplayer. The readme masonian posted has some server details, but if your looking to start a custom server, check the user-manual directory in the audioquake folder, chapters 14, 15, and 16.@10Type "quit" in the console. Typi

Re: Running Audio Quake on Windows 10

2019-05-22 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Running Audio Quake on Windows 10 @9I'm not sure about the multiplayer. The readme masonian posted has some server details, but if your looking to start a custom server, check the user-manual directory in the audioquake folder, chapters 14, 15, and 16.@10Type "quit" in the console. Typi

Re: Running Audio Quake on Windows 10

2019-05-22 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Running Audio Quake on Windows 10 It should be when the zquake window is focused. When pressing "s" in the audioquake window it should load and focuses the zquake window, and when pressing tilde in the zquake window it should say "entering console" or "exiting console". URL: https://fo

Re: Running Audio Quake on Windows 10

2019-05-23 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Running Audio Quake on Windows 10 Just had a chance to test it on a Win10 machine, seems like the zquake window is opening and has focus, commands enter properly in the console, but that the audioquake window isn't logging any of the console or key inputs for tts output. Not sure whats

Re: Running Audio Quake on Windows 10

2019-05-25 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Running Audio Quake on Windows 10 It should say "Welcome to Quake",  followed by "Connecting to AndreLouis.COM", etc. Whats weird is that I just ran it on another Win10 machine and it worked perfectly fine right out of the box, no compatibility settings or anything. So, maybe it has to

Re: Running Audio Quake on Windows 10

2019-05-25 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Running Audio Quake on Windows 10 Did a teardown on 3 system specs so far, one was a Win10 Pro 64-bit (10.0, Build 17763), another a Win10 Home 64-bit (10.0, Build 17763), both had various C++ Redistributables installed, both failed to run audioquake properly. Adding compatibility also

Sea Of Thieves Getting Pen & Paper Adaptation

2019-06-02 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Sea Of Thieves Getting Pen & Paper Adaptation As reported by [polygon]:Mongoose Publishing are writing up a Roleplaying version of the Sea Of Thieves MMO, which includes all the typical pirate shinannery, from sailing places, digging up loot, fighting off hordes of skeletons, facing the Kra

Sea Of Thieves Getting Pen & Paper Adaptation

2019-06-02 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Sea Of Thieves Getting Pen & Paper Adaptation As reported by [polygon]:Mongoose Publishing are writing up a Roleplaying version of the Sea Of Thieves MMO, which includes all the typical pirate shinannery, from sailing places, digging up loot, fighting off hordes of skeletons, facing the Kra

Re: Is it possible to play fortnite as a blind?

2019-06-06 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Is it possible to play fortnite as a blind? Fortnites played in third person, there is positional audio for things like swapping weapons, players moving around unstealthily, specific weapons, and directional impacts and weapons fire. Where it all falls appart though is navigation, there

Re: Playing Age of Empires Definitive Edition

2020-01-10 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Playing Age of Empires Definitive Edition If anyones interested in a little "pick me up", [here's] a list of the cheat codes:To enter cheat codes, simply load into the game. Once you are there, press ‘Enter’ to open up the chat console and then type in the cheat before pressing enter. O

Re: Playing Age of Empires Definitive Edition

2020-01-10 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Playing Age of Empires Definitive Edition Town halls are predominantely for upgrading the current age of your technology and building villagers, well at least depending on your faction. Constructing additional buildings typically requires having a villager selected, and building other s

Re: Playing Age of Empires Definitive Edition

2020-01-10 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Playing Age of Empires Definitive Edition Town halls are predominantely for upgrading the current age of your technology and building villagers, well at least depending on your faction. Constructing additional buildings typically requires having a villager selected, and building other s

Re: Playing Age of Empires Definitive Edition

2020-01-10 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Playing Age of Empires Definitive Edition @23H is for selecting the town hall, then c, yes. But you need food to build villagers, and you don't start with enough, so you'll need to command the villagers you already have to harvest more from nearby. Well, that or use the PEPPERONI PIZZA

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @9: [Link] URL: https://forum.audiogames.net/post/493157/#p493157 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audi

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @15It might depend on what part of ND your in, there's quite a few around, though another way to find similar types would be to hit up some local hacker spaces as well. There's a listing [here] of 5 companies:Moviesta

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @15It might depend on what part of ND your in, there's quite a few around, though another way to find similar types would be to hit up some local hacker spaces as well. There's a listing [here] of 5 companies:Moviesta

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-16 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @21If you can provide the specific part of the US your in, I can pull up any data on local developers and hackerspaces. Same with anyone else whose interested. URL: https://forum.audiogames.net/post/493388/#p493388

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-16 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @21If you can provide the specific part of the US your in, I can pull up any data on local developers and hackerspaces. Same with anyone else whose interested.@20Hmm... You know, I recall meeting a German exchange stu

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-16 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @21If you can provide the specific part of the US your in, I can pull up any data on local developers and hackerspaces. Same with anyone else whose interested.@20Hmm... You know, I recall meeting a German exchange stu

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-16 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @23Good lord, there's alot... Start off with the [Georgia Game Developers Association] which has a number of companies listed as members, and a huge list of over 134 local developer companies [here]. There's also an A

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-16 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility Nuts, I seem to have confused West Virginia with Virginia previously... Anyhoo...@25Double checking the listing, all those do appear to be from the state of Georgia in the US, who knew it had to many counties. URL: h

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-16 Thread AudioGames . net ForumGeneral Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility Ianhamilton may have some better advice on how to approach that side of it, though I may suggest heading for more casual settings to start with and mingle abit. Places like that dev meetup, nearby hackerspaces, the GG

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