Re: Adventure At C:

2014-05-25 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Adventure At C: Hi.Hmm, I agree with the screen reader thing, AAC needs screen reader support in addition to SAPI.Yes, the screen reader lags, but don't you only really need it to read menus and menu items and stuff?Anyway, for a better SAPI 5 engine, check out the Ivona voices or if you hav

Re: Adventure At C:

2014-05-25 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Adventure At C: Hi.Hmm, I agree with the screen reader thing, AAC needs screen reader support in addition to SAPI.Yes, the screen reader lags, but don't you only really need it to read menus and menu items and stuff?Anyway, for a better SAPI 5 engine, check out the Ivona voices or if you hav

Re: Adventure At C:

2014-05-26 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Adventure At C: Hi.Well, the link for my macintosh stages is in my signature.URL: http://forum.audiogames.net/viewtopic.php?pid=175180#p175180 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-g

Re: Adventure At C:

2014-05-26 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Adventure At C: Hi.Well, the link for my macintosh stages is in my signature.editIf I remember rightly, Thomas Ward made a 64 bit installer for the Scansoft voices. I'm not sure where to get it though.URL: http://forum.audiogames.net/viewtopic.php?pid=175180#p175180

Re: Adventure At C:

2014-05-30 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Adventure At C: Hi.Well, if screen reader support won't be put in, can we have custom character sounds for custom stages? I want to make my macintosh attack stages more realistic with Microsoft Sam hit/death sounds.URL: http://forum.audiogames.net/viewtopic.php?pid=175549#p175549 __

Re: Adventure At C:

2014-06-13 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Adventure At C: Hi.Ok, I have a problem. The insert m keystroke doesn't work. I'm running the latest version of AAC and quit NVDA but it doesn't work.I'm using a virtual machine and am wondering if it is a BGT specific error.I've mapped a key on the mac keyboard to simulate the insert key an

Re: Adventure At C:

2014-06-16 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Adventure At C: Hi.You should put the fire in and leto t travel in both directions or I guess let the stage builder decide how it should work.I think it would be really cool and could add even more difficulty to custom stages.URL: http://forum.audiogames.net/viewtopic.php?pid=177167#p177167

Re: Adventure At C:

2014-06-17 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Adventure At C: Hi.I agree, can the insert m thing be changed to control or something?As I've mentioned here before, I don't think insert or delete plays well with my virtual Windows XP on my macbook air.I suspect this is a BGT issue though.URL: http://forum.audiogames.net/viewtopic.php?pid=

Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Shades of Doom Version 2.0 Public Beta Released Hello.I agree, this update is very disappointing.What exactly were the issues in Windows 7?I used to have Windows 7 and the game worked just fine, aside from some audio cutout when transitioning to levels.I will not be paying for this upda

Re: Adventure At C:

2014-07-10 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Adventure At C: Hi.So, I have some questions.First,can the fire kill enemies?Second, what other things keep you from getting killed by the fire? The only thing I've found is the platform. URL: http://forum.audiogames.net/viewtopic.php?pid=180295#p180295

Re: Adventure At C:

2014-07-11 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Adventure At C: Hi.So, this s a public folder?I just want to make sure since when I joined it and looked at the properties it said it was a full access folder. URL: http://forum.audiogames.net/viewtopic.php?pid=180429#p180429 ___ Audiogam

Re: Adventure At C:

2014-07-11 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Adventure At C: Hi.So, this s a public folder?I just want to make sure since when I joined it and looked at the properties it said it was a full access folder.editWhy doesn't the fire kill enemies? I find it interesting that it can just spread over an enemy and the enemy is not harmed.

Re: Adventure At C:

2014-07-12 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Adventure At C: Hi Aron.Can you allow the player to skip the intro with enter or space?The intro is getting on my nerves and I can't skip it when I have to start the game. URL: http://forum.audiogames.net/viewtopic.php?pid=180502#p180502

Re: The blind swordsman - a flash audio only game

2014-07-13 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: The blind swordsman - a flash audio only game Hi.Well, I'm having a problem with level 10.How do you defeat the wizard thing?I can avoid a few of his fire things, and then I hear these crows and more fire comes. When I avoid this fire, the crows stop and fire continues to be thrown at m

Re: The blind swordsman - a flash audio only game

2014-07-14 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: The blind swordsman - a flash audio only game Hi.Yep, evildog is right.Just follow that link.It tells you how to disable that stupid gatekeper feature of OS X.God, why is Apple trying to turn the computer into iOS?On another note, where does the game save the progress data on both the m

Re: The blind swordsman - a flash audio only game

2014-07-14 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: The blind swordsman - a flash audio only game Hi.Yep, evildog is right.Just follow that link.It tells you how to disable that stupid gate keeper feature of OS X. By default, the mac will only let you install apps from the app store.Just go to system preferences, security and privacy, ch

Re: The blind swordsman - a flash audio only game

2014-07-14 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: The blind swordsman - a flash audio only game Hi.Like I said in my previous post, you need to disable gate keeper.It is preventing any apps you download off the internet from running and says it's damaged in an attempt to make you think it's not safe to run downloaded apps from the inte

Re: The blind swordsman - a flash audio only game

2014-07-14 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: The blind swordsman - a flash audio only game Hi.Like I said in my previous post, you need to disable gate keeper.It is preventing any apps you download off the internet from running and says it's damaged in an attempt to make you think it's not safe to run downloaded apps from the inte

Re: The blind swordsman - a flash audio only game

2014-07-15 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: The blind swordsman - a flash audio only game Hello.A recording of the final level might help me understand how to defeat the wizard.So, if anyone was planning to make a recordingo f that level, please do as I'm really frustrated. URL: http://forum.audiogames.net/viewtopic.php?pid=1807

Re: MiriMush, a soundpack for miriani

2014-07-30 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: MiriMush, a soundpack for miriani Hi.How do I get this to work?I installed the mush-z client for Alter Aeon and tried to open the mcl world file but it said the connection was closed and wouldn't connect.So, how do I get this to work and read like it does in Alter Aeon?I really want to

Re: MiriMush, a soundpack for miriani

2014-07-31 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: MiriMush, a soundpack for miriani Hi.Ok, so I downloaded Mushclient.I tried to open the world file but got an error saying that some mirini.vb file was missing from the scripts folder.So, I copied the whole mirini soundpack directory to the mushclient folder in program files and put the

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.I'm confused.When I start the game, I don't see anything to do. I can move around the grid with the arrow keys and hit walls but that's about it.What do I do? URL: http://forum.audiogames.net/viewtopic.php?pid=183020#p183020 ___

Re: a new stage for adventure at c: rusty's transformation!

2014-07-31 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: a new stage for adventure at c: rusty's transformation! Hi.I'm stuck on the second area with the huge sector with platforms.How big is this sector? I've gotten to about 120 and then I would die from not jumping right.So, when does the platforming end? URL: http://forum.audiogames.net/v

Re: MiriMush, a soundpack for miriani

2014-08-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: MiriMush, a soundpack for miriani Hi.So, does anyone know how to fix this issue?I can load the mcl file but I can't get NVDA to automatically read the output and no sounds will play.What do I do to get this to work?I'm using the regular mushclient. URL: http://forum.audiogames.net/view

Re: MiriMush, a soundpack for miriani

2014-08-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: MiriMush, a soundpack for miriani Hi.So, does anyone know how to fix this issue?I can load the mcl file but I can't get NVDA to automatically read the output and no sounds will play.What do I do to get this to work?I'm using the regular mushclient.editWell, I tried following the instruc

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Hmm, you could try reinstalling the operating system if worst came to wrost. URL: http://forum.audiogames.net/viewtopic.php?pid=183236#p183236 ___ Audiogames-reflector mailing list Aud

Re: Paladin of the Sky, new full length audio game RPG

2014-08-03 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.OK, so I'm in the area past the death god.Whwere is the boss?I went into the main cour f 2 thing but just found a bunch of empty space and enemies that beat the hell out of me.Any help would be appreciated. URL: http://forum.audioga

Re: Paladin of the Sky, new full length audio game RPG

2014-08-05 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Can someone please help me with the Kelly dream area?I can't find the boss and I'm just wandering around the core f2 area but I just have a bunch of dead ends and passages that loop back.Please, any help? URL: http://forum.audiogame

Re: Paladin of the Sky, new full length audio game RPG

2014-08-10 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.SpoilerOk, how do I do the tower of truth?I keep hitting the teleporters that take me back to the entrance.I found a teleporter that takes me to a small hallway with a switch on the north end and teleporters on the south side.What do

Re: Paladin of the Sky, new full length audio game RPG

2014-08-10 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Well, I just finished with the third tower.It was hard since I didn't know how to fully use Lucy's or Shana's scrolls.Anyway, the game asked me if I wanted to keep fighting for a prize or continue the story.Just a question, what is t

Re: Paladin of the Sky, new full length audio game RPG

2014-08-11 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.All right, I have some questions and comments.First of all, how do you cast embodyment of richousness and other scrolls?The wait time is too long and by the time I hear the beep and my brain registers I can't react.Any tips?Also, wha

Re: Paladin of the Sky, new full length audio game RPG

2014-08-11 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hello.Doesanyone have any tips on the tower of regret f2?I can't go up the stairs and I don't know where to go since it is just a big empty room. URL: http://forum.audiogames.net/viewtopic.php?pid=184309#p184309 ___

Re: Paladin of the Sky, new full length audio game RPG

2014-08-11 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG All right, this tower of regret is becoming ridiculous.I'm on the fifth floor of the tower of regret and am blocked by another stupid person.However, I can't see any mazes on the right side of the room.All the walls are blank except for

Re: Paladin of the Sky, new full length audio game RPG

2014-08-11 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.All right, how do I cast final shot successfully?I cant learn it before the battle and I find myself either pressing the key too early or just a fraction too late.Any tips on defeating Stella with that scroll? URL: http://forum.audi

Re: Paladin of the Sky, new full length audio game RPG

2014-08-11 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.This is insane!I can't do the scrolls that require you to wait 3 seconds because when the beep comes it takes my brain something like a nanosecond or so to register and then another half second to react.So, I don't know.I guess I can

Re: Paladin of the Sky, new full length audio game RPG

2014-08-11 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.This is insane!I can't do the scrolls that require you to wait 3 seconds because when the beep comes it takes my brain something like a nanosecond or so to register and then another half second to react.So, I don't know.I guess I can

Re: Paladin of the Sky, new full length audio game RPG

2014-08-11 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Well, it seems like down arrow is working better than the b key that I've been using.I'm getting her down to 26 percent.The only thing is I tend to hit the key too early.I'm not sure why I do it, maybe it's just reflex or fear of hittin

Re: Paladin of the Sky, new full length audio game RPG

2014-08-12 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.All right, fine. If you won't adjust the scrolls, we need to be able to use healing potions in battle.Isn't that what the potions are for?I might have a chance if I could use healing potions in battle.I can get to the base power 400

Re: Paladin of the Sky, new full length audio game RPG

2014-08-12 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Well, ug.I guess it's off to do some more leveling.I wonder if upgrading impact more will help?Does more impact mean I will do more damage when casting scrolls? URL: http://forum.audiogames.net/viewtopic.php?pid=184484#p184484 _

Re: Paladin of the Sky, new full length audio game RPG

2014-08-13 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Yeah, I'm still stuck on the Stella boss.I don't think level matters, since if I could do the scroll perfectly each time I would have won way before my health dropped to a very low point.Ido agree.If a majority of the player base is

Re: Paladin of the Sky, new full length audio game RPG

2014-08-13 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Yeah, I think I have to agree with Stewie. I physically cannot do this boss because of the long delays and tiney millasecond allowences for casting final shot.I don't think level has anything to do with this and more health would jus

Re: Paladin of the Sky, new full length audio game RPG

2014-08-13 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Yeah, I think I have to agree with Stewie. I physically cannot do this boss because of the long delays and tiny millisecond allowences for casting final shot.I don't think level has anything to do with this and more health would just

Re: Paladin of the Sky, new full length audio game RPG

2014-08-14 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Yep, I'm running this on a mac using vmware fusion inside of a Windows XP guest.So, I should level to level 50?hmmm, I guess it's worth a try.I wouldn't doubt the issue was coming from the slight delay in the VM.I honestly don't noti

Re: Paladin of the Sky, new full length audio game RPG

2014-08-16 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hello.Well, I finally beat Stella!raaa!Anyway, what do I do in the Hades dream?I just walk around and have a bunch of open areas and litle hallways.I'm level 54 or so. URL: http://forum.audiogames.net/viewtopic.php?pid=

Re: Paladin of the Sky, new full length audio game RPG

2014-08-17 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.All right, I'm in Kelly's dream in the restaurant.What do I do?I can't seem to defeat hte creator of errors.Also, are there any hidden items in the ship besides the ones on the hidden floor?I heard Liam found 10 healing potions and s

Re: Paladin of the Sky, new full length audio game RPG

2014-08-17 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Ok, well not sure if I did everything in Kelly's dream, but I found a person who made me go to ROss's dream.Now, I'm in the door in the entrance and exit floor and am trying to find the final key fragment.I'm not sure where it is and

Re: Paladin of the Sky, new full length audio game RPG

2014-08-17 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG all right, I've just found the five key fragments for the area past the door on the entrance floor. Now, where is the door to continue?These little dead end passages are really irritating me. URL: http://forum.audiogames.net/viewtopic.

Re: Paladin of the Sky, new full length audio game RPG

2014-08-17 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.All right, since I'm not sure what to do about finding this door I can't find past the entrance floor door, I went back to the organ room and am now in Heaven.I guess I can do what things I have left to do here.My question is how do

Re: Paladin of the Sky, new full length audio game RPG

2014-08-17 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Well, since I'm in heaven for the second time, what is important about pergatory?Is it just an area to run experience or should I be looking for something? URL: http://forum.audiogames.net/viewtopic.php?pid=185195#p185195 __

Re: Paladin of the Sky, new full length audio game RPG

2014-08-17 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Well, since I'm in heaven for the second time, what is important about pergatory?Is it just an area to run experience or should I be looking for something?editWell, I'm trying to clear out floor 2 of the fear tower.How many shadows a

Re: Paladin of the Sky, new full length audio game RPG

2014-08-17 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Ok, I have defeated all the shadows and have the perks now. It was worth the 2 hours of killing crap just to be able to save my game anywhere.Now, how do I get outo f heaven?I feel like I'm trapped here with no way to get back to the

Re: Paladin of the Sky, new full length audio game RPG

2014-08-17 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.All right, I got back from Heaven and went into Kelly's dream and defeated the restaurant manager.What exactly is that supposed to do anyway?So, I'm back on the paladin and am going to go look for the door in the area past the door i

Re: Paladin of the Sky, new full length audio game RPG

2014-08-18 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Sorry if I keep asking this, but where is the second door that I have to find in the area past the locked door in the entrance floor of the ship?This area is really irritating me with all the little dead ends.Any tips?Again, sorry if

Re: Paladin of the Sky, new full length audio game RPG

2014-08-18 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Oh [[wow]], didn't know the area was random.I guess I'll just have to find it myself. URL: http://forum.audiogames.net/viewtopic.php?pid=185320#p185320 ___ Audiogames-reflector mailing

Re: Paladin of the Sky, new full length audio game RPG

2014-08-18 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Oh [[wow]], didn't know the area was random.I guess I'll just have to find it myself.editHow do I defeat the Director Simon boss?I heard I had to use some kind of embodyment scroll, but which one should I use? URL: http://forum.audi

Re: Paladin of the Sky, new full length audio game RPG

2014-08-18 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.All right, I can't seem to defeat the director.I have 325 health and am level 55 with Shauna.I'm using death in three easy steps and the embodyment thing.I guess the director gets immune to a scroll once it is cast until you cast ano

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-25 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Aaron, have you thought about offering a bundle with the two Manamon games? Perhaps you could pay $60 and receive licenses for both games? URL: https://forum.audiogames.net/post/480047/#p480047 -- Audiogames-reflecto

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) When you're paralyzed, you should not be able to move at all. The behavior should be identical to sleep or freezing. Maybe allow the player to have a chance of moving if the paralysis level is less than or equal to say 2, but anything af

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Cheating gems does nothing in terms of giving you an advantage in online battles. How does it work to tell you the number of unlocked cards? It says I have around 3,000 objects which makes no sense. I only have 350 odd gems, 836 cards, a

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Cheating gems does nothing in terms of giving you an advantage in online games. How does it work to tell you the number of unlocked cards? It says I have around 3,000 objects which makes no sense. I only have 350 odd gems, 836 cards, and

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Crazy Party beta 68 is released. It contains many bug fixes and adds new cards. I'll post the change log here.***beta68Some bug fixes, the game should be playable now.Modified cards: underground.***beta67GeneralOn a server application, y

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) The network stability with the server apps has significantly improved with this version. Now the only things we need are the ability to kick players, and a way to temporarily save player data if that person disconnects. The latter might

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Okay, here are a few general tips.1. Keep your deck to 80 or less cards. The minimum required cards in your deck is 40, and the maximum is 80. Any amount over 80 will result in random cards being omitted, and anything below 40 will resul

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Okay, here are a few general tips.1. Keep your deck to 80 or less cards. The minimum required cards in your deck is 40, and the maximum is 80. Any amount over 80 will result in random cards being omitted, and anything below 40 will resul

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) It can be, but remember you can add parry cards and change your type during the battle if you need to avoid getting creamed by something that's super effective. Colossal Crushing can be incredibly powerful, especially if you combine it w

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) It can be, but remember you can add parry cards and change your type during the battle if you need to avoid getting creamed by something that's super effective. Colossal Crushing can be incredibly powerful, especially if you combine it w

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-08 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Parry cards should activate as long as you have them in your hand, the correct card was played by your opponent, and you have the required levels. As for more documentation, I completely agree. Putting cards above your deck means you are

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-09 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Well, my server is running at christopherw.me port 2500. If Pragma or who ever is managing the server list would like to have a backup/alternate server, feel free to add it to the list. It is up nearly all the time unless the Linode cras

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-09 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Well, my server is running at christopherw.me port 2500. If Pragma or who ever is managing the server list would like to have a backup/alternate server, feel free to add it to the list. It is up nearly all the time unless the Linode cras

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-09 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Well, my server is running at christopherw.me port 2500. If Pragma or who ever is managing the server list would like to have a backup/alternate server, feel free to add it to the list. It is up nearly all the time unless the Linode cras

Re: Three-D Velocity 2.31

2019-08-13 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Three-D Velocity 2.31 I have no problems with the server. As long as you have Mono installed, typing mono TDVServer.exe should work. URL: https://forum.audiogames.net/post/455320/#p455320 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sa

Re: Lifeline

2019-08-24 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Lifeline Sadly, I think this whole franchise is dead. It's a shame, because I was really enjoying the story about the Greens. I guess Halfway to Infinity is the last installment. URL: https://forum.audiogames.net/post/457522/#p457522 -- Audiogames-reflector mailing list Audiogames

Re: Code 7 - Episodes 2 & 3 Out Now

2019-08-27 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now I'm playing this for YouTube and am having trouble with the room pressure puzzle in episode 0. How do I solve this? I can get the values to match at 40, but they're always 0.15 or so apart. What's the trick? I've tried entering 0.001, 0.0015, -0.0015, etc

Re: Code 7 - Episodes 2 & 3 Out Now

2019-08-30 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Spoiler!Is there any way to find Fang's blood type in episode 1? If so, how and where? It looks like it's possible to save her, but I can't find the computer that might contain that info. URL: https://forum.audiogames.net/post/458522/#p458522 -- Aud

Re: Three-D Velocity 2.4

2019-09-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Three-D Velocity 2.4 What does the server timeout option do? URL: https://forum.audiogames.net/post/458947/#p458947 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Code 7 - Episodes 2 & 3 Out Now

2020-07-19 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now I purchased the soundtrack along with the game during the Kickstarter campaign, but I only have the files for episodes 0 and 1. Where can I obtain the soundtrack for 2 and 3? Can I get in direct contact with the devs? I love the music, and would like to h

Re: Code 7 - Episodes 2 & 3 Out Now

2020-07-20 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Thanks for the email address. I downloaded the soundtrack yesterday, and it only comes with the tracks for episodes 0 and 1. I downloaded it from Humble Bundle. I'll send an email. URL: https://forum.audiogames.net/post/554092/#p554092 -- Audiogames

Re: Code 7 - Episodes 2 & 3 Out Now

2020-07-21 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now I just sent another email using the correct address. What's the latest version of the game? The version on Humble Bundle says January 2020. URL: https://forum.audiogames.net/post/554434/#p554434 -- Audiogames-reflector mailing list Audiogames-reflec

Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I've just updated my server to support the new 1.3.1 version. It's called slannon and can be found in the server list. Speaking of servers, I was able to connect to a prior version of the server with a newer game version by typing the domain nam

Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now The game isn't working for me. I load it up, press control v, and then must wait about 5 minutes before the menu music plays. When it does, I don't get any text-to-speech, and pressing the arrows does nothing. What's going on? I'm using a 2013 MacBook Air

Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-01 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now The game isn't working for me. I load it up, press control v, and then must wait about 5 minutes before the menu music plays. When it does, I don't get any text-to-speech, and pressing the arrows does nothing except play some clicking noises. What's going

Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-02 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Thanks for the file. Yes, I received the full soundtrack and it's awesome! URL: https://forum.audiogames.net/post/557682/#p557682 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-02 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Thanks for the file. Yes, I received the full soundtrack and it's awesome!This may have been asked before, but why does this game use so much system resources? The fan on my Mac goes crazy and it takes forever to load. I know this machine is underpowered,

Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-02 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Thanks for the file. Yes, I received the full soundtrack and it's awesome!This may have been asked before, but why does this game use so many system resources? The fan on my Mac goes crazy and it takes forever to load. I know this machine is underpowered,

Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-02 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Thanks for the file. Yes, I received the full soundtrack and it's awesome!This may have been asked before, but why does this game use so many system resources? The fan on my Mac goes crazy and it takes forever to load. My overall performance drastically g

Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-02 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Thanks for the file. Yes, I received the full soundtrack and it's awesome!This may have been asked before, but why does this game use so many system resources? The fan on my Mac goes crazy and it takes forever to load. My overall performance drastically g

Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-21 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server Is there a way to ban players on your copy of the server?? I haven't found one as of yet. URL: https://forum.audiogames.net/post/413373/#p413373 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-21 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server Please add the ability to ban players as well as a key to report the ping between the client and server. URL: https://forum.audiogames.net/post/413541/#p413541 -- Audiogames-reflector mailing list Audiogames-reflect

Re: CrimeHunter 1.2 with new endless mode!

2019-02-22 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: CrimeHunter 1.2 with new endless mode! I just purchased my key. I'll check out the endless mode and let you know what I think. Has the core game itself changed? I like all the suggestions about improving the enemies and changing the jump and health behavior. URL: https://forum.audiogam

Re: CrimeHunter 1.2 with new endless mode!

2019-02-22 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: CrimeHunter 1.2 with new endless mode! Here are my observations thus far. I haven't received my key yet, so I can't access the endless mode.There's only one type of enemy that does the same thing over and over again. I agree with Dark that there should be a few different enemies that at

Re: CrimeHunter 1.2 with new endless mode!

2019-02-22 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: CrimeHunter 1.2 with new endless mode! Here are my observations thus far. I haven't received my key yet, so I can't access the endless mode.There's only one type of enemy that does the same thing over and over again. I agree with Dark that there should be a few different enemies that at

Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-22 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server Are there any other undocumented admin commands besides the /ban command? URL: https://forum.audiogames.net/post/413898/#p413898 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-23 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server Please add the ability to check your ping time between your client and the server application. This would be extremely useful. URL: https://forum.audiogames.net/post/414173/#p414173 -- Audiogames-reflector mailing l

Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-25 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server The link doesn't work. I get a content restricted message. URL: https://forum.audiogames.net/post/414524/#p414524 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-25 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server I agree. I didn't expect this. What happens if the main server goes down? Please reverse this decision. URL: https://forum.audiogames.net/post/414534/#p414534 -- Audiogames-reflector mailing list Audiogames-reflecto

Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-25 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server Here's a copy of the players folder in its current state on my server. I will keep my copy of the server running for the time being. I have one question. The slannon player is administrator. Is there any way for you guys

Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-25 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server Here's a copy of the players folder in its current state on my server. I will keep my copy of the server running for the time being. I have one question. The slannon player is an administrator. Is there any way for you gu

Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-26 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server I'm trying to help Austen get the game to work. When he loads any version, he gets an error that says "The vital components are missing." which I don't understand. I've had him redownload the zip file and extract it to an

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-02-26 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Where can I find documentation for this? I have the version included in Sound RTS 1.2 Continuous 12. Is this the latest version? URL: https://forum.audiogames.net/post/414844/#p414844 -- Audiogames-reflector mailing list Audiogam

Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-26 Thread AudioGames . net ForumNew releases room : Chris via Audiogames-reflector
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server We figured it out. Some files were missing from the lib and maps folders. URL: https://forum.audiogames.net/post/414866/#p414866 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

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