Re: SoundRTS and the CrazyMod (update 8.2)
Hey hey to the general developers and the awesome mod team!I got two general questions and i hope that they are not too much off topic!I am playing this soundRTS for a little wile and two idears came in my mind.First: Would it be possible to create
Re: SoundRTS and the CrazyMod (update 8.2)
Hi SoundMUDYeah sometimes units taking strange ways to there targets. Maybe it would be possible to create different movingorders. Something like move only through known squares or avoid squares with fog or try to go exactly to the targetsquare avo
Re: SoundRTS and the CrazyMod (update 8.2)
Oh and i have a nother idear. Have you thought about bringing in a scouting-order? Sometimes its pretty anoying to find for example the last farm of your enemy. Maybe it would be good if you could give something like a scout-order and the unit will
Re: SoundRTS and the CrazyMod (update 8.2)
@SoundMUD:1: Maybe it would be possible to change the movingbehaviour of the units with the offensiv and the defensive mode. In defensive they could try to avoyd known enemy locations. In offensive they would try to make there way through every dan
Re: SoundRTS and the CrazyMod (update 8.2)
@Pragma: Aaah, thank you! Alt-a is also working. But with this you have to select the building first. Sometimes Alt-g doesnt work and you have to press enter after pressing alt-g. But usefull it is allready.Your Idears of different status-effects i
Re: MiriMush, a soundpack for miriani
@sid512: there is a little read-me-file in the package wich contains a step by step guide for mushclient. But maybe it would be a good idear to include a configured mushclient to the package like in this mentioned alter aeon.
URL: http://forum.audiogam
Re: Classic 6 Dragons game!
Hi Vladaar!First of all thank you for doing so much in this soundpack developing! Maybe it will become as amazing like alter aeon someday. I am still having problems getting this soundpack to work but i keep trying!:-) Maybe it would be good if you would put a gu
Re: Classic 6 Dragons game!
Oh! There is one important thing! Could you please please add something like an introducingsound so that you know that the soundpack is working? I had to attack the librarian to see if there is sound or not.^^ Or maybe some little beep after activating the sounds
Re: Classic 6 Dragons game!
Hey Vladaar! Its allways good to hear that you are still working on it!It would be nice if you could offer a full package including all the files. It would make it a little bit easier. Oh and i remembered another thing. You told that you are working with linux an
Re: Classic 6 Dragons game!
Hey hey! There is a wrong path in the Classic 6Dragons.mcl. I tryed to change it manualy but i cant find it in the Classic 6Dragons.mcl. Maybe its in a nother file?
URL: http://forum.audiogames.net/viewtopic.php?pid=184367#p184367
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Re: Accursed lands, Or AL. Crafting mud
I created a char some momth ago and got lost and hurt very badly in the wilderness. So i absolutely dont know what to do next.
URL: https://forum.audiogames.net/post/479564/#p479564
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Re: Accursed lands, Or AL. Crafting mud
HAHA, OK! I managed to find the nearby city. It was a great adventure.Now i am trying to learn some stuff from books. But it themes i am not very good with reading.Are there other things i can do in town?
URL: https://forum.audiogames.net/post/480219
Re: Accursed lands, Or AL. Crafting mud
Thanks Mirage!At the moment i am trying to find some water to drink.Any ideas?
URL: https://forum.audiogames.net/post/480495/#p480495
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Re: Accursed lands, Or AL. Crafting mud
How do you manage all the nutrition stuff? OK, you can drink from rivers and so on. But how do you get something to eat for free?
URL: https://forum.audiogames.net/post/480800/#p480800
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Re: Accursed lands, Or AL. Crafting mud
Ya ya, life is so hard!I got a broken leg. Can i somehow craft me a crutch to limp home? HAHA
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Re: Presenting Master of Orion, a space strategy game
HAHA, hey Audacity! Great name!Firstly, i absolutely agree with you. Moo1 is the best we had in this year. Maybe the best of last year too! Maybe my realy favorite release of all time here!Yes, you count out the main problems we have her
Re: Presenting Master of Orion, a space strategy game
HAHAHA, yes, the groundconquering breaks the system, hahahaha.We allready talked about a renaming-feature and a command to switch between your own colonys.I only played the humans and the silicoids so far. But i like both races and i thi
Re: Presenting Master of Orion, a space strategy game
OK, i realy want to put this here cause it is a damn great command:"g +1" or "g -1" will let you switch through all your colonies so you dont have to keep in mind their names or numbers.Thats realy realy great!
URL: https://forum.audiog
Re: 7th plane mud
OK, i played this for a while and so i am allready a little bit skilled. But maybe someone here is interested in grouping up? I never tested grouping on t7p.
URL: https://forum.audiogames.net/post/484896/#p484896
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Re: SoundRTS, a real-time strategy audio game
Too late! HAHAChanges from 1.3.0:• probably fixed: the game wouldn't start on Windows 7 (ImportError: DLL load failed while importing _socket)• fixed: sometimes the game wouldn't start until the folder "gen_py" in "appdata\local\Temp" is deleted
Re: SoundRTS, a real-time strategy audio game
HAHAHAHAHAHHA, JasonBlazing fireflies please, hahahahaha!Yeah, definitely nice to see it is still up!
URL: https://forum.audiogames.net/post/554960/#p554960
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Re: SoundRTS, a real-time strategy audio game
Hey hey Soundmud! It is so absolutely great that you are still working on this!
URL: https://forum.audiogames.net/post/555989/#p555989
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Re: SoundRTS, a real-time strategy audio game
Thanks a lot for all your work!
URL: https://forum.audiogames.net/post/557394/#p557394
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Re: Core mud, futuristic crafting and mining game
OK, guys, here comes the absolutely embarrassing question at all.I have to buy some starting armor. But buy is not the wright command. So, what did i missed?
URL: https://forum.audiogames.net/post/413663/#p413663
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Re: Pokémon Crystal Access
which version is better? I found a 1.3 and a 2.0beta.The Menues are a little bit slow i think. And the scripts are working a little bit wrong in some cases. But yeah, it is absolutely addicting fun!
URL: https://forum.audiogames.net/post/416242/#p416242
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Re: Pokémon Crystal Access
So 2.0 is the latest?
URL: https://forum.audiogames.net/post/416255/#p416255
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Re: X3: Terran Conflict, like Smugglers on Steroids
@zkline: Sorry for being curious. Of which gaming related projects are you thinking at the moment?Just curious about the games.
URL: https://forum.audiogames.net/post/416795/#p416795
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Re: Aurora 4X, Back to More Accessible Stars
Can you somehow configure the event log to only show up the unseen entries?
URL: https://forum.audiogames.net/post/525698/#p525698
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Re: Gardening, Foraging, Basket Weaving and More!
Ah, someone could simply move this topic to general and everything is good.Can i somehow rerun the tutorial of Erion?I realy would like to test out all this new stuff. But i forgot everything, haha.
URL: https://forum.audiogames.net/post/53
Re: Gardening, Foraging, Basket Weaving and More!
Sorry if this question has allready been answered.Can you gain EXP with all this new crafting stuff?
URL: https://forum.audiogames.net/post/541297/#p541297
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Re: Alter Aeon August 2020 Update
Little question:I am thinking about starting a new char.Is it allready possible to progress only with crafting? And if yes, which combination of classes would be the best for this?
URL: https://forum.audiogames.net/post/560044/#p560044
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Re: Komandoe 2 has arrived!
Could someone here say something about the game?
URL: https://forum.audiogames.net/post/561757/#p561757
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Re: Procedural realms, the mud with crafting, cooking & building is back!
Oh my good! I hope my progress got saved!I was finaly able to get my mining skill to 10 and i found a raft!Its a realy nice piece of mud!
URL: https://forum.audiogames.net/post/563567/#p563567
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Re: Gardening, Foraging, Basket Weaving and More!
The hole crafting-system in Erion is realy nice. They have done a very good job!Where can i start fishing? I havent found out yet if there is a tutorial or another introducing area for this.@bookrage: Check the cliff! It is a little little n
Re: Procedural realms, the mud with crafting, cooking & building is back!
HAHA, who crashed the mud?Make yourself known so that you can receive your just punishment! HAHA
URL: https://forum.audiogames.net/post/565017/#p565017
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Re: Aurora 4X, Back to More Accessible Stars
A little question of curiosity:Are there translations for other languages?The details in some cases can be a little tricky sometimes.
URL: https://forum.audiogames.net/post/534844/#p534844
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Re: Introducing Forge, an ACcessible version of Magic: the Gathering
Hi Zkline! Where can i find the updater-programm for the snapshots? Is it allready included or do i have to download it manually?
URL: https://forum.audiogames.net/post/547542/#p547542
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Re: InSpire, a mod to make SlayTheSpire Accessible... again!
Firstly, please dont take this harsh or any other negative.I dont understand why someone is trying to create a mod for workk which is allready done.The current TextTheSpireMod-interface is totaly OK and will be still improved.Ther
Re: Cards of Yore.
Thats not completely true.The demos real installation path is c:\Otter Insanity"\windows\.." means to go one folder back.The demo is working totaly correctly on my side. But i have no one to test the game itself.After startup you have to press f3 to turn on accessibility
Re: SoundRTS, a real-time strategy audio game
The game crashes and sends me back to windows if i want to choose a server for a multiplayer game.
URL: https://forum.audiogames.net/post/550133/#p550133
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Re: d20MUD Star Wars
Hey hey, Gicker! Maybe you remember me! I am kestos. Very glad to see you here!I have to check if i can find my account-data.Can you tell on what are you working on at the moment?
URL: https://forum.audiogames.net/post/553022/#p553022
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Re: d20MUD Star Wars
UUH! Count me in!
URL: https://forum.audiogames.net/post/553060/#p553060
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Re: Presenting Master of Orion, a space strategy game
V highly depends on your scanner-technology and your explored map. The fleet-filter for v is f and you should use it together with the o-filter for displaying only your oponent fleets. So the syntax is:v foIf you want to check general di
Re: Presenting Master of Orion, a space strategy game
Oh! How can you forget my favorite game of the year!This is such a huge great example for making a mainstream game accessible!I am not able to tell how much i love this!
URL: https://forum.audiogames.net/post/473670/#p473670
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Re: Alter Aeon September 2019 Update
I would love so much to give all this crafting a try. But for me it is hard to get new practices with a level 32 character. I wish there was a possibility to reset your character to gain back your practices.
URL: https://forum.audiogames.net/post/460388
Re: Alter Aeon September 2019 Update
@Simba: Great ideas! I like them!@amerikranian: That Reset is a little bit strange. I think i would even say useless for my practices-problem.
URL: https://forum.audiogames.net/post/460426/#p460426
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Re: Alter Aeon September 2019 Update
Hi gisco_tn!Is there anything i can do with my crafted wood stuff? Can i sell them?Are there jobs for woodcrafters?
URL: https://forum.audiogames.net/post/460619/#p460619
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Re: Presenting Master of Orion, a space strategy game
Very very great Summary of the main points. I agree with all of them.We mentioned a lot of them before. But it is nice to see this all in one post.
URL: https://forum.audiogames.net/post/486432/#p486432
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Re: Fara, a new browser or downloadable roguelike
Sounds very interesting.Have you allready managed to get in contact with the developer?Getting a download is realy hard. Brave-browser does not accept the downloadlink and on firefox i cant manage to get through the payment-screen.Which brow
Re: Fara, a new browser or downloadable roguelike
The waypoint-screen tells me that there is a waypoint 2,7 KM to the north.I pressed NVDA space and three or four times the up arrow to move a little to the north. But the waypoint-screen still telling me the same about 2,7KM. And the history
Re: Fara, a new browser or downloadable roguelike
I think, a square is 0,1 KM.I found the first waypoint and got me some quests and a little reward. But i am still a bit lost. Absolutely no plan what to do in this open world. I saw some gorillas, but i am not sure if i should try to kill th
Re: Fara, a new browser or downloadable roguelike
@Dark: Thanks for your nice small tutorial!It helped a lot.But i am not sure if i will stick with this game cause of its clunky controlling behaviour for us.For example, i am stuck a little in a fight which i cant win. And fleeing is realy p
Re: Fara, a new browser or downloadable roguelike
HAHAHAHA, i totaly agree with you. We got the same problems with navigation.How do you raise your abilities and how do you learn new ones?For example. I choped down some trees. But i am not sure if this got me some progress in any ability.An
Re: Fara, a new browser or downloadable roguelike
Can you somehow check the status of a quest?I had to escord someone to a settlement. I think i lost him somewhere. Can i still find him or is he gone now?The history only telling me that i am not targeting him anymore.And there is nothing sp
Re: Fara, a new browser or downloadable roguelike
Yeah, i think thats the normal quest-screen. I will try to move back to where i saw him last. Maybe he is still there, haha.
URL: https://forum.audiogames.net/post/487845/#p487845
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Re: Fara, a new browser or downloadable roguelike
HAHAHAHAHA! Oh! This! Is! Christmas!Realy! I am so glad he is OK!Fara rocks!
URL: https://forum.audiogames.net/post/487986/#p487986
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Re: Fara, a new browser or downloadable roguelike
I am using the downloadversion on a win10system and the voice-command doesnt say anything.Not a big problem for me cause i dont like espeak and most of all other tts so much.There are things like the distance notifications and the directions
Re: Fara, a new browser or downloadable roguelike
A realy realy helpful command is "moveto" cause it saves a lot of manual stumbling.Where can you see your buffs?I had a nice orange-dinner. But i dont know if it raises something.Oh, and i dont think killing or butchering or crafting will gi
Re: Fara, a new browser or downloadable roguelike
@Dark: Maybe you have to find an underground area for minerals and so on?Any idea how to get or how to craft a string?
URL: https://forum.audiogames.net/post/489462/#p489462
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Re: Presenting Master of Orion, a space strategy game
I realy think that it would be more important to work firstly on improving all the combat stuff cause it becomes realy important later on a longer match.
URL: https://forum.audiogames.net/post/489691/#p489691
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Re: Breed Memorial - New monster breeder simulation game by Morokuma
Oh my god, thats so incredibly cool! He released a new version again. I love so much when developers pay so much attention to their projects!Can someone explain the colosseum-stuff? I do not understand completely how the m
Re: StarTrade
Thats realy realy great! I logged in and it worked fine for now. Could you give a little first-step-tutorial what to do and where to do and how to do it? So i could test it all out? For now it was just stumbling arround. But the main part is working.
URL: https://forum.audiog
Re: StarTrade
It would be so great if you could work first on the interface of your allready running complete game. This would make it a lot easier to help you out with sugestions and so on.
URL: https://forum.audiogames.net/post/441798/#p441798
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Re: Presenting Master of Orion, a space strategy game
OK, i think we got a little improvement.With the newest NVDA you can scroll through all console-output by pressing control up and down arrow. So we can read now all the longer stuff like ship-designs and so on.
URL: https://forum.audiog
Re: Warsim, text based randomly generated stratogy
Hey hey Wastemaster!:-) Could you release your warsim on gog.com too?
URL: https://forum.audiogames.net/post/500476/#p500476
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Re: Warsim, text based randomly generated stratogy
Hey hey Wastemaster!:-) Could you release your warsim on gog.com too?Oh, and another question: Will i get the next updates if i buy it on itch.io too, or do i have to pay for every new version?
URL: https://forum.audiogames.net/post/500476
Re: Presenting Master of Orion, a space strategy game
Yes, yeah, yiha and yippi!Thats simply totaly awesome great!i still love it idolatrous!
URL: https://forum.audiogames.net/post/500499/#p500499
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Re: Warsim, text based randomly generated stratogy
HMM, to be honest, i dont like the fact of all the asked personal informations.I will think about it.
URL: https://forum.audiogames.net/post/500515/#p500515
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Re: Warsim, text based randomly generated stratogy
Yeah, Itch asks a lot of stuff about your living place. Call me old-fashioned, but i dont like so much to trow arround all my data.
URL: https://forum.audiogames.net/post/500672/#p500672
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Re: BrogueSpeak, an accessible roguelike
Oh a lot of thanks for letting me know about this!
URL: https://forum.audiogames.net/post/502632/#p502632
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Re: Epitaph, a new civilization building game!
Is it again one of those browsergames? Realy! I hate them!
URL: https://forum.audiogames.net/post/504350/#p504350
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Re: New Fishing Feature and Saint Patrick's Day Events on Erion!
Hi Dark!You are absolutely absolutely wright and you will hear nearly no complaint about your point of view. Buuut! HAHA! I think we should be so honest and differentiate between a soundpack and a HMM, soundpack.In mos
Re: Presenting Master of Orion, a space strategy game
Wow wow! Thats a damn cool thing!And here comes the first stupid questions.I sended one ship to the next available planet for colonisation. But i got no message if i want to create a colony. After i sended all of my ships to the planet,
Re: Presenting Master of Orion, a space strategy game
Is there a helpfile or a website where i can get some more examples for the different commands? The ingamehelp is sometimes a little bit meager. For example i dont know how to build new colony ships or how i have to use the research-comm
Re: Presenting Master of Orion, a space strategy game
AAH! Ya, that helped a lot!I found out about setting the sliders on my own. But i would never had found out about the b-command. Cause of the no-output-thing. Thats realy nasty!OK, excuse me please, i have to colonize the galaxy, hah
Re: Presenting Master of Orion, a space strategy game
Hi Zkline!I had a very desastrous event,, HAHA! The evil space amoeba came to visit the galaxy and destroyed some of my colonys. I had trouble to find it.So, can you somehow check the position of this bastard with the V-command or can yo
Re: Presenting Master of Orion, a space strategy game
HAHA, oh, i love the fact that you had never encountered this nasty big Amoeba cause it proves the hugeness of even this first MOO!If I say please please in a very nicely way, will you tell us about the other games you are working on?Oh,
Re: Presenting Master of Orion, a space strategy game
Oh ya, i know this game! And there is a famous more popular mod for Star trek for stellaris.Very very interesting!
URL: https://forum.audiogames.net/post/466633/#p466633
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Re: Presenting Master of Orion, a space strategy game
@Milos: As he said, you need OCR. And i think you will need a certain mod for the controls.The only problem i see with Stellaris is, that there is no playable demo for this and the game costs 40 Euros. Thats pretty much for a game you ca
Re: Presenting Master of Orion, a space strategy game
Uuhf, i maybe found a not so nice problem. How do i reach Beta Ceti with the g-Command? The blank between beta and ceti causes an error.
URL: https://forum.audiogames.net/post/42/#p42
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Re: Presenting Master of Orion, a space strategy game
Yeah, i found out to do it by using the Numbers. But the other way i like more.Does the numbers mean anything? I mean, can i allways fly from 10 to 11 and so on, or can 11 be far away from 10?By the way: Could you explain in more simpler
Re: Presenting Master of Orion, a space strategy game
HAHA, thanks! It helped in details! I will check out some things tomorrow! Damn, i love this game!In a certain way it is such a shame that the accessibility came up by coincidence. Cause it is exactly what we still missed here in our com
Re: Presenting Master of Orion, a space strategy game
This is absolutely of interest for me. Can you give some instructions how exactly to patch this stuff, or could you patch it and update your Zip-File?I mean, for Dark and Aron, haha.
URL: https://forum.audiogames.net/post/466732/#p46673
Re: Presenting Master of Orion, a space strategy game
Hey hey Best Arnold! I will check it out. Thanks!I got another question:I think in the original version of MOO1 it was possible to switch between your planets by pressing f2 or f3 or something like this.Is there a comparable command for
Re: Presenting Master of Orion, a space strategy game
I encountered something interesting. Could it be, that the technological development can be different from game to game?I remember i had a long range scanner and a cloaking device. And in the next new game It was never offered to develop
Re: Presenting Master of Orion, a space strategy game
Yeah, but i habe both times played the humans.
URL: https://forum.audiogames.net/post/466869/#p466869
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Re: Presenting Master of Orion, a space strategy game
Yeah, spying is something i still have to try.Thats so phantastic. I am playing this game nearly two days and there are still stuff i never have tryed.Could you say a little bit about the important commands to do this? HAHAAHAHAHA, actua
Re: Presenting Master of Orion, a space strategy game
Thanks! I had something strange. I tryed to sabotage something and got the message to choose the target. But there were no options. no 1 no 2 no 3 and so on. The screen was empty after the request.
URL: https://forum.audiogames.net/post
Re: Presenting Master of Orion, a space strategy game
Yeah, wright. Sometimes I forget something like that.It worked.Oh, but i am a little bit sad that you cant get in contact with the rebellion.
URL: https://forum.audiogames.net/post/466903/#p466903
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Re: Presenting Master of Orion, a space strategy game
@Zkline: I think the local-multiplayer is not realy implemented. Or do i miss something? There is no option to set a player to human.@Arnold: Can you give me an example what exactly you want to do in the "des"schreen? I think i understan
Re: Presenting Master of Orion, a space strategy game
Oh, and another question:Could you explain a little the governator-commands? Some of them are a little bit opaque to understand. For example the govo. Oh and i think it is hard to check if a governator is active or not.
URL: https://for
Re: Presenting Master of Orion, a space strategy game
Aaaah, thanks! Damn! I never check if there are special character somewhere. That helped a lot! The same with the slider-lock.And thanks for the tip to the governor-discription too.I am curious. Is it totaly impossible for this version t
Re: Presenting Master of Orion, a space strategy game
HAHA, will check it out after my daily sports. Damn, i am so late for this, haha!Arnold, in most cases of designing, i am starting with the clear-command to begin from scratch.Oh and if you havnt received my skype-message: You could also
Re: Presenting Master of Orion, a space strategy game
could it be, that the unexplored-filter for the v-command is broken?If i understand it correctly, it should list me only unexplored stuff. But it also gives me a list of my own colonys
URL: https://forum.audiogames.net/post/467276/#p467
Re: Presenting Master of Orion, a space strategy game
Can you only select planets with the fs-command or could you also attack specific fleets?
URL: https://forum.audiogames.net/post/467299/#p467299
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Re: Presenting Master of Orion, a space strategy game
Ya, i wasnt completely sure, cause you can check fleets with the v-Command.I got another question in general about the ... dos-Terminal. How do you handle if the information-output is more than 25 lines?
URL: https://forum.audiogames.n
Re: Presenting Master of Orion, a space strategy game
Thats for the english version of win7 i guess:-)Maybe i encountered a strange thing. Maybe it is a bug or a savegamecrash.on one of my worlds the eco slider is permanently on 100% and it is still vaste i think. If i change the slider it
Re: Presenting Master of Orion, a space strategy game
Aaaah, i spoiled it just a minute ago accidentally. Thats a perfect sign that i am awake too long, haha.Last question for today:Can i somehow check the specialities of a race in the game it self?For example: How can i see that the mrrcha
Re: Presenting Master of Orion, a space strategy game
The time for build would be nice but is not so important as the general info. So its OK for me.I dislike a little bit the fact of not given transparency for the races-advantage in the game itself but this is also OK for me.HAHA, Oh, ther
Re: Presenting Master of Orion, a space strategy game
Yeah, combat looks a little strange. And i have to admitt, that soundsupport would be realy helpful and funny too!@Zkline: Ah thanks. And i think that the target planet has to be explored before you can send troups. So you need deep spac
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