Re: Help with SilverSword

2016-05-24 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Help with SilverSword

Okay WWelshweyr, sorry about replies in multiple threads I'll keep my comments to this one. when I spoke of a "walkthru" I was meaning more in manner of instructions with vo. I can probably work out the game's tactics if the info is there. I'm particularly concerned about combat here and finding the messages sinse I don't want to miss the message that my monk has just been poisoned or turned to stone or what not. A combat log to review at the end of the round would be nice, sinse I suspect adding full alerts or a continue button after each message would take a rewrite, but simply giving a log you can read would be less problematic, but unless and until that is added I'd like to know how to work combat. I suspect there is a truly awesome game in there in terms of silver sword,I'd just like to be able to have all the necessary info to play it.

URL: http://forum.audiogames.net/viewtopic.php?pid=261591#p261591





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Re: Help with SilverSword

2016-05-24 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector


  


Re: Help with SilverSword

No. You need text delay at 100%. That is the slowest. The text is delayed by 100% more than at 0%.

URL: http://forum.audiogames.net/viewtopic.php?pid=261570#p261570





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Re: Help with SilverSword

2016-05-23 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector


  


Re: Help with SilverSword

The training hall coordinates at the castle where you start are X19 Y1.The plant for the herbalist can be found in the lowest level dungeon map. You can access it from coordinates X19 Y31 from the map south of the castle (named Road to Castle Cranbourgh).The developer has made it clear that the integrity of the maps is important to him as this game is created in the style of a particular mainstream game called The Bard's Tale. Apparently that also had complicated maps. I am suggesting things on the game's forum but RL has got in the way and development has significantly slowed down.The speed of combat messages can be changed. In the settings menu, accessed by a buttom at the bottom right of the screen, there is a slider control to adjust the "text delay". Note that the lower value, the slower the delay. If the delay is slower, the messages therefore scroll faster. In order to hae enough time to look at what is going on, start with the delay
  turned way up. You will have to flick left and right through the text output area though (located in roughly the middle of the screen, nearer the top than the bottom), since Voiceover doesn't read the messages out without provocation.Also in the settings menu, there is a help option. The in-game manual is in there and you scroll through pages with 3-finger swipes up and down, like in other apps. You can also buy a slightly improved manual as an in-app purchase. I actually think this is a very helpful document but you'll definitely get what you need from the basic manual to start with. I also don't recommend making in-app purchases if you're at all uncomfortable with the game since it won't be worth it if you find it too complicated and put it aside for a while.The trap game is alright, the locks make a clicking noise which are different in pitch. You need to activate them in lowest pitch to highest, working from left to right with the buttons.
  The thing to bear in mind is that the skill of your character also affects how quick and accurate you have to be at tapping the right button when the correctly-pitched sound plays. This does get really hard at higher levels but there are items called lockpicks that you can buy or find as loot. Each lockpick has 10 uses. Each use disables one of the buttons on the lock. It is possible, for example, to expend multiple uses of a lockpick on the same lock to disable all of its buttons. There is also a spell, called Trapzap, that one of the magical classes (Conjurer I think) can gain. Most traps you find that are random loot drops can be bypassed completely with this spell. Only important or quest-specific traps can't be. Thirdly, you can also try to smash the chest open. This gets harder as the locks get more difficult. I think the game makes a strength check. This is a time-consuming method of opening traps and it doesn't disable any harmful effects of opening the box. These
  are bypassed when you pick locks or use the Trapzap spell.I said I would do a walkthrough of this game since, although it is very complicated, it is wonderful fun. I haven't forgotten about this, I just wanted to get familiar with Audacity and the game so that I can include the correct information.The Silversword forum can be found here:http://silversword-rpg.com/phpbb3/viewforum.php?f=1

URL: http://forum.audiogames.net/viewtopic.php?pid=261464#p261464





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Re: Help with SilverSword

2016-05-19 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Help with SilverSword

I think what the developer should do for the combat messages is have voiceover read it like a flash message. I got to facing 4 goblin guards, then was owned severely. What level do you have to get to learn new spells?

URL: http://forum.audiogames.net/viewtopic.php?pid=261011#p261011





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Re: Help with SilverSword

2016-05-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Help with SilverSword

How is the combat? I didn't mind the coordinates once I got the idea of how they ran, but I wasn't sure about reviewing all the combat messages that came in fairly quickly. I also wonder if the developer fixed the chests minigame or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=261009#p261009





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Re: Help with SilverSword

2016-05-19 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Help with SilverSword

Would like help with coords lists too. This game is neat but finding your way around is terrible.

URL: http://forum.audiogames.net/viewtopic.php?pid=260996#p260996





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