Re: How do developers decide the prices of products?

2017-07-17 Thread AudioGames . net Forum — Off-topic room : shrike via Audiogames-reflector
Re: How do developers decide the prices of products? for me it makes no difference how much they charge,   my priority is the quality of the game.I will just give you an IOS example.I rarely buy a game unless there is a trial version I can try or I have researched it thoroughly.King

Re: How do developers decide the prices of products?

2017-07-17 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector
Re: How do developers decide the prices of products? Ah, I see.Yeah, the problem is that if you charge something at $x.99, most people who pay by card will pay that exact amount, while people paying by cash would round up to the nearest 5, 10, 20, 50, or 100 and get some change back. URL

Re: How do developers decide the prices of products?

2017-07-17 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: How do developers decide the prices of products? Well talking purely in terms of audiogames, it seems developers either A, base their prices on what graphical and other types of indi games are sold for, B, look at audiogames and base their prices on what audiogames are sold

Re: How do developers decide the prices of products?

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector
Re: How do developers decide the prices of products? Oh [[wow]], I didn't realize I had gotten so many responses. I guess me forgets to subscribe to this topic. Anyhow, my question was specifically on single-person businesses, like AudioGame or software developers. For example: How did

Re: How do developers decide the prices of products?

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: How do developers decide the prices of products? One that gets me is where you have had a trusted product or company which has existed for a long time and which people remember, but which goes bankrupt due  all the scummy modern business practices,  then the name is bought up by some

Re: How do developers decide the prices of products?

2017-07-16 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector
Re: How do developers decide the prices of products? Hi.There are also those companys which take a product, completely redo the design and sell it for a few thousand dollars. An example would be Vertu, they took smart phones and put expensive diamonds, gold plating and what not onto

Re: How do developers decide the prices of products?

2017-07-16 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector
Re: How do developers decide the prices of products? There's also prestige pricing as well isn't there. Where they deliberately make a luxury/pro model that's over-priced, then make what appears to be the same thing with fewer bells and whistles, so the standard model seems reasonably

Re: How do developers decide the prices of products?

2017-07-16 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector
Re: How do developers decide the prices of products? There's also prestige pricing as well isn't there. Where they deliberately make a luxury/promodel that's over-priced, then make what appears to be the same thing with few less bells and whistles that nobody really cares about, so

Re: How do developers decide the prices of products?

2017-07-16 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector
Re: How do developers decide the prices of products? There's also prestige pricing as well isn't there. Where they deliberately make a luxury/deluxe model that's over-priced, then make what appears to be the same thing with few less bells and whistles that nobody really cares about, so

Re: How do developers decide the prices of products?

2017-07-16 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: How do developers decide the prices of products? That is just one of many trick, alot of it involves psychology, metric, and statistical data. PC tends to not be as bad as mobile, although there are still a few methods at play. On steam for example people typically wait for sales

Re: How do developers decide the prices of products?

2017-07-15 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: How do developers decide the prices of products? @Magurp, yep your correct, I'd also recommend Tapped In: How EA Combined The Simpsons with Video gam bling to Make $130 Million as a great  read on these sorts of practices. it's not just the game industry either. The other day Mrs

Re: How do developers decide the prices of products?

2017-07-15 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: How do developers decide the prices of products? That is just one of many tricks and the process can be far more insidious than you might imagine, especially on mobile. Its actually been a real sticking point for some ethical debates in dev communities. You'll often hear phrases like

Re: How do developers decide the prices of products?

2017-07-15 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector
Re: How do developers decide the prices of products? Hi.Well, the price for a product is generated by the market the product is aimed for. A company needs to conduct an thurrogh market analysis by taking prices of other companys into account, own finances, production costs, rent

Re: How do developers decide the prices of products?

2017-07-15 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector
Re: How do developers decide the prices of products? That reminds me of the shooting stars pisstake on B and Q. This hammer is worth less than 50p, that's why it's 49p. URL: http://forum.audiogames.net/viewtopic.php?pid=319489#p319489

Re: How do developers decide the prices of products?

2017-07-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: How do developers decide the prices of products? For a long time, it's been a standard cultural practice to try and make prices sound less than they actually are. So instead of saying ten pounds, you say nine pounds ninety nine.I remember once in the nineties one extremely stupid