Re: Ideas for a 3-d game

2017-04-13 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Ideas for a 3-d game

Hello Blademan.There are a lot of good suggestions here. Something I would like to see is descriptions of weapons, armor, things like that. It would be interesting to go into a menu for armor and read about the armor, it's description, it's stats, if it has been damaged, things like that. A training system would be interesting also. I don't mean press a button on a stat and train it up, I mean actually having to do things to train and raise your player's stats. For example, you might train your strength by running, lifting weights or that sort of thing. You get the idea.Powerful enemies that players might have to band together to beat. It would be nice to have a game where it encourages team-work between players, but also has pvp. I have more ideas, but I'll just leave these for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=306973#p306973





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Re: Ideas for a 3-d game

2017-04-13 Thread AudioGames . net Forum — General Game Discussion : Blademan via Audiogames-reflector


  


Re: Ideas for a 3-d game

@death: That's actually along the lines of what I've been considering. Like you need credits to buy resources, weapons and ammo, etc. Maybe I'll limit how many items you can buy in a certain amount of time at certain levels so donators won't get too powerful. You can find those credits (though they will be rare) or earn them somehow.That way free players will have access to the exact same things donators do, it's just that donators will have more currency to spend. It actually provides donators more incentive to level, so that they can buy more things in a shorter period of time with their credits or whatever.The item limit is the only good way I've thought up that limits donators as well as free players. If anyone can think of a better system, I'd love to hear it.

URL: http://forum.audiogames.net/viewtopic.php?pid=306968#p306968





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Re: Ideas for a 3-d game

2017-04-13 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Ideas for a 3-d game

Well I don't really know of any good way to add microtransactions into a game like this. With core exiles, it works so well because just about all of the items you can get from the store have a minimum level lock as well as other requirements such as energy or different skills, then there's the fact that ce's only really competition and pvp based mechanic is its mech combat. With popmundo, the reason VIP subscription works is because none of the features are escencial to play the game e.G. As a VIP you have the ability to look at live tickers for your concerts, make individual setlists, get access to a notebook etc. So nothing too fancy, but some neet things to have none the less. If you'd allow microtransactions in your game, they'd have to be very well thought out to avoid an stw like situation with ritcher players holding the monopoly on dfc's, teleporters and an unlimited supply of health and energy.

URL: http://forum.audiogames.net/viewtopic.php?pid=306953#p306953





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Re: Ideas for a 3-d game

2017-04-13 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Ideas for a 3-d game

Perhaps in-game currency, but at the same time making it so it's not really needed? Kind of like you get some the more you donate, but you can get that same amount by grinding a bit. I wouldn't give skillpoints because people could just get every skill in the game and I understand that's not what you're wanting. Currency not only would give people something to get for a donation, but also wouldn't be gamebreaking if you can only use it with certain things.

URL: http://forum.audiogames.net/viewtopic.php?pid=306944#p306944





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Re: Ideas for a 3-d game

2017-04-13 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Ideas for a 3-d game

@phill @blademan if possible, do not include micro transactions in your game. It sounds like its going to be a very competetive one, and if its going to be another one of these pay to dominate games, I probably won't spend much time with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=306900#p306900





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Re: Ideas for a 3-d game

2017-04-13 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: Ideas for a 3-d game

Blademan,Skills could be improved in several ways.By gaining points in attacking or killing foes.By buying weapons that make you faster and more accurate.By drinking potions that increase your skills for a short time.By sparring with your friends, fake battles with blunt weapons.By being touched by a magic user's spell that increases your skill.By finding a magic ring that increases your skills or reduces your skills if you don't check it's power first. By buying a skills and performance increase from the game developer.

URL: http://forum.audiogames.net/viewtopic.php?pid=306864#p306864





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Re: Ideas for a 3-d game

2017-04-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Ideas for a 3-d game

@Blademan: Sounds like you already have lots of ideas, so I might hold back my suggestions regarding a MMORPG until if you need suggestions on in which direction the game should go.Regarding skills, I don't have a lot of ideas. It would be great if a skill got trained depending on how much you use it, so the skills are based on a combination on how many points you have put into the skill and how much you use the skill. Or maybe you just train your skills by using them, and purchase new skills by points.

URL: http://forum.audiogames.net/viewtopic.php?pid=306846#p306846





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Blademan via Audiogames-reflector


  


Re: Ideas for a 3-d game

Vehicles... Hmm. They'll most likely exist eventually.As far as character classes... I don't think I'll define those; your "class" won't be a formal thing, just the way you play, the skills you've put points into (if any), and such.As an example, you might call a player who has put points into the previously mentioned "sneaking" skill (the one that reduces the sound of your footsteps to other players), who uses traps and similar devices to trick and kill others, and who tends to not fight directly a "thief", but those sorts of labels won't be formal game ones.

URL: http://forum.audiogames.net/viewtopic.php?pid=306837#p306837





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector


  


Re: Ideas for a 3-d game

I would like to see a cars or military jeeps which people can drive and take other people with theese vehicles.

URL: http://forum.audiogames.net/viewtopic.php?pid=306813#p306813





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : ZK via Audiogames-reflector


  


Re: Ideas for a 3-d game

ok, that makes more sense now, you could maybe have different classes of characters who could be better with some skills but not so good with other skills, and maybe each class could have some sort of ranking system, where the higher they move up their rank the better they get with skills and more skills they can learn

URL: http://forum.audiogames.net/viewtopic.php?pid=306812#p306812





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Ideas for a 3-d game

vehicles: As redspot used to have jets, these would allow you to traverse the map quickly or do a lot of damage.tank: Take any generic tank design you may come up with, machineguns and missile launchers whatever it may have, it would do a lot of damage. However, they are slow moving and thus may be able to be destroyed give enough time. They also are unable to cross things like water, deep sand, or other very soft terrain as the tracks would get stuck.Racing bike: This wouldn't be able to take a lot of damage, however you would still be able to use most of your weapons while on it and its a very fast moving vehicle.Frigates: These would only be able to move on water. But they have some defensive abilities and aren't too slow either.Sege ship (very generic name): A ship like this would move very slowly across water. Its advantage is that it can be used to bomb structures on land. It has no short range offensive abilities though so make sure you hav
 e an escort.Spy plain: A spy plain would be able to move very quickly, and its equipment could allow you to detect structures and players for a long area around. It has no weapons.Fighter: A fighter can be used for dogfights to destroy enemy aircraft. It cannot attack ground structures or players, only other aircraft.Bomber: Bombers can be used to bomb structures from the air. They can't take much though and explode quickly and have no short range weapons for dogfights.Skills:Operator: Lessons the time required to place a structure, start a vehicle or set up a placed item. If this skill is used, the placement is however more likely to fail causing the structure, item or vehicle to be destroyed.

URL: http://forum.audiogames.net/viewtopic.php?pid=306791#p306791





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Blademan via Audiogames-reflector


  


Re: Ideas for a 3-d game

@Lirin: I just might take you up on that. I'm not to the point where I need a bunch of sounds yet, but I'm not really good with sound design / creation / editing; I'm much more of a coder.@ZK: Sorry, I should've specified more. You will be able to hear other player's footsteps, but I might, say, add a skill that will make your steps quieter to other players. It will be expensive and won't completely mask your steps, but if the person your sneaking up on is in the middle of a fight already the chance of them noticing will be pretty low. You'll also be able to press a key and hear who's within, say, 20 tiles of you.This leads back to my over-all goal of the game, which is to have several ways of playing, whether that be with brute force violence, pure strategy (the player puts a lot of work into raising skills that help them), or a mix of both.@Phil: I'll probably have all items within a certain range read out to you,
  maybe with clock face positions or something. As far as objects farther away not being immediately recognizable... Maybe. You'll be able to hear objects on the ground before they're in range of you, so you'll know generally where something is, but not what it is.As I mentioned before, if you have ideas for items, skills, or structures with a strength and a weakness I'd like to hear from you.

URL: http://forum.audiogames.net/viewtopic.php?pid=306789#p306789





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: Ideas for a 3-d game

Blademan,I'd love to play a true 3d game.However in describing something, you would have to add how far up or down it is from you.For example the bird is 5 meters above or the water in the well is 10 meters below. So if you have a 10 meter rope you can tie it to the side of the well and climb down.I like the idea of creatures and objects getting more description based on distance.You see an object at 20 meters, and as you get closer it is described as a stick, then a metal stick and finally as a sword.A live creature could turn into a humanoid, then an Elf, then an Elf Mage and finally as your friend Dark as you get closer.

URL: http://forum.audiogames.net/viewtopic.php?pid=306788#p306788





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : ZK via Audiogames-reflector


  


Re: Ideas for a 3-d game

Sounds interesting, so if you can't ping other players, unless you hit them with a tracking dart or something  like that, then how are you supposed to know if there are targets around you? are you going to be able to at least hear their footsteps? because if they make no sounds when moving around hitting another player would be pure random and luck, and if for example you are using a ranged weapon that requires ammo then you could waste a lot of your ammo trying to hit other players.

URL: http://forum.audiogames.net/viewtopic.php?pid=306774#p306774





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Ideas for a 3-d game

@Blademan Nice to hear you're using Libaudioverse, it is an excellent and if you need sound designer onboard just let me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=306756#p306756





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Re: Ideas for a 3-d game

2017-04-12 Thread AudioGames . net Forum — General Game Discussion : Blademan via Audiogames-reflector


  


Re: Ideas for a 3-d game

I look forward to hearing from you, and as to player-built content... I've had vague ideas to that end ever since I've had the idea for this game. I'll probably implement it after it's been out for a while, but for now I'd like to get a working release out the door.

URL: http://forum.audiogames.net/viewtopic.php?pid=306749#p306749





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Re: Ideas for a 3-d game

2017-04-11 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Ideas for a 3-d game

Hi.What about making a MMORPG, where the players are building the maps and world? I have some ideas, which I'll contact you privately about as soon as possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=306730#p306730





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Re: Ideas for a 3-d game

2017-04-11 Thread AudioGames . net Forum — General Game Discussion : Blademan via Audiogames-reflector


  


Re: Ideas for a 3-d game

I agree that a truely 3d engine is necessary for this. For audio I'm using camlorn's libaudioverse which (in my opinion) is perfect for the job and is only going to get better.

URL: http://forum.audiogames.net/viewtopic.php?pid=306728#p306728





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Re: Ideas for a 3-d game

2017-04-11 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Ideas for a 3-d game

Well, sounds cool but only if you could make this game a true 3d experience. Redspot or Swamp are not 3d games to be fair so let's start by saying you need good and working 3d audio engine.

URL: http://forum.audiogames.net/viewtopic.php?pid=306693#p306693





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