Re: Lambda Documentation
How would someone create this I know how to add commands to objects but as far as programming them on what to do that is where I hit the brick wall.
URL: http://forum.audiogames.net/viewtopic.php?pid=355005#p355005
Re: Lambda Documentation
Regarding doors, I would create a child of $exit for those called generic door and chparent any exits that should be doors to that object. Then, modify the generic door appropriately.
URL: http://forum.audiogames.net/viewtopic.php?pid=354976#p354976
Re: Lambda Documentation
I'm a beginner.
URL: http://forum.audiogames.net/viewtopic.php?pid=354974#p354974
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Re: Lambda Documentation
I want to say implementing doors is a relatively simple process, but that depends on your level of MOO coding knowledge, and it'll all depend on what sort of setup you have for exits, if you've modified matching, etc. If you're keeping the exit object, adding
Re: Lambda Documentation
I want to make doors and stuff. I learn by example the best. Some of the stuff I have seen in games is really neat and I wanted to learn how to implement them for my self with out really stealing the code.
URL: http://forum.audiogames.net/viewtopic.php?pid=354898
Re: Lambda Documentation
then its not correct syntax lol. MOO won't take it if it has anything wrong with it, and even when it does, it still might traceback when you run it, you'll have to get all the bugs out etc. DO lots of input validation on your top level verbs, and use internals
Re: Lambda Documentation
I know how to build rooms and describe them but when ever I write programs with correct sintax it does not compile.
URL: http://forum.audiogames.net/viewtopic.php?pid=354764#p354764
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Re: Lambda Documentation
@hurstseth405, the problem is that there's not a "conventional" way of doing it. Every moo (or even every programmer!) has their own way of creating these things. I've figured out that, over time, programming these kinds of things is designed de