Re: UFC3 Guide In Progress - Need Design Feedback

2018-03-13 Thread AudioGames . net Forum — General Game Discussion : G-Rad via Audiogames-reflector
Re: UFC3 Guide In Progress - Need Design Feedback I agree with the menu announcements.  That made Street Fighter V extremely easy to navigate for the most part.  Again it can be a simple feature that's enabled when you turn on the accessibility options. Also shortcut key configurati

Re: UFC3 Guide In Progress - Need Design Feedback

2018-03-08 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector
Re: UFC3 Guide In Progress - Need Design Feedback Hello folks! The menus are good, I don't know if there's something else I can think of except perhaps having someone to anounce the option out loud. Not a must, but since we're talking about possibilities, that would surely

Re: UFC3 Guide In Progress - Need Design Feedback

2018-03-08 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector
Re: UFC3 Guide In Progress - Need Design Feedback Karen. This makes a lot of sense since as you said the menus tend to use columns. I used to hate this method, but I've grown used to it. All the info has been great thus far. Thank you so much for doing this. when I get some time to

Re: UFC3 Guide In Progress - Need Design Feedback

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: UFC3 Guide In Progress - Need Design Feedback Hi.It makes sense for me.Is there any update on the possibility to add screenreader support for the menus, or implement Narrator on the XBox as a start? It takes a lot of time to write those guides and menus...Keep up the great job. URL

Re: UFC3 Guide In Progress - Need Design Feedback

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector
Re: UFC3 Guide In Progress - Need Design Feedback The haptic feedback setting adds controller vibrations that signal to the user when their opponent throws a high strike or a low strike, giving them the ability to react with the appropriate defense without visual cues.If the right motor

Re: UFC3 Guide In Progress - Need Design Feedback

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector
Re: UFC3 Guide In Progress - Need Design Feedback @Orin - basically the main menu layout is a grid, where some things might vertically take up more than one grid space. The numbered list is the number of horizontal slices, the | was to denote vertical slices inside a horizontal slice. Does

Re: UFC3 Guide In Progress - Need Design Feedback

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector
Re: UFC3 Guide In Progress - Need Design Feedback Visuals menu1.    Opacity | Gameplay HUD Opacity2.    Calibration3.    Brightness4.    Accessibility | Color Blind HUD | Camera Flashes | Haptic Feedback5.    Video | ResolutionHaptic Feedback added additional rumble cues to the game.To

Re: UFC3 Guide In Progress - Need Design Feedback

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector
Re: UFC3 Guide In Progress - Need Design Feedback I don't mind the cirticle bar, though a bulleted list might be better, especially when you get into sub menu into sub menu into sub menu.That's going to be a lot of virticle bars to look at. URL: http://forum.audiogames.net/vie