Re: grave of redemption: concept demo

2016-03-12 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hmm, it would be great if this game will release like full version with save slots.

URL: http://forum.audiogames.net/viewtopic.php?pid=253656#p253656





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Re: grave of redemption: concept demo

2016-03-11 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: grave of redemption: concept demo

key is rrewriting gor in another language.

URL: http://forum.audiogames.net/viewtopic.php?pid=253553#p253553





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Re: grave of redemption: concept demo

2016-03-11 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: grave of redemption: concept demo

hi keyIsFullor the game is complete or still in the demo?

URL: http://forum.audiogames.net/viewtopic.php?pid=253550#p253550





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Re: grave of redemption: concept demo

2015-06-30 Thread AudioGames . net Forum — New releases room : GeneWarner via Audiogames-reflector


  


Re: grave of redemption: concept demo

Besides being a clone of Entombed, its not just difficult or hard, its unfair. I play the game about six or so times, and in all those sessions, I never once hit an enemy, while they hit me almost every time. At this point my interest in this game is zero. Ill keep playing Entombed, at least in that game you have a chance.

URL: http://forum.audiogames.net/viewtopic.php?pid=222166#p222166




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Re: grave of redemption: concept demo

2015-06-28 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: grave of redemption: concept demo

I probably wouldnt put too much stock in the difficulty at this stage, as it is still an alpha version .  many, many things will undoubtedly change in future

URL: http://forum.audiogames.net/viewtopic.php?pid=221809#p221809




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Re: grave of redemption: concept demo

2015-06-28 Thread AudioGames . net Forum — New releases room : GeneWarner via Audiogames-reflector


  


Re: grave of redemption: concept demo

Well, I downloaded this to give it a try, but from everyones descriptions that this is just a harder version of Entombed, I think Ill pass.I like the concept of Entombed and apparently your game as well, but right now, Im having enough difficulty with Entombed. Your game sounds like it would be frustrating rather than challenging to me, and that isnt my idea of being entertained.I can understand some people wanting a hard game, they are obviously better game players than I am. If you want your game to appeal to a larger audience than just hard core highly skilled game players, consider allowing the player to set the difficulty level he or she wants to play at.

URL: http://forum.audiogames.net/viewtopic.php?pid=221800#p221800




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Re: grave of redemption: concept demo

2015-06-28 Thread AudioGames . net Forum — New releases room : GeneWarner via Audiogames-reflector


  


Re: grave of redemption: concept demo

Ill have to keep an eye on it then.

URL: http://forum.audiogames.net/viewtopic.php?pid=221859#p221859




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Re: grave of redemption: concept demo

2015-06-28 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

Yahe, I thinkh I will probably rewrite the code from the ground up. It was very clunky and impossible to easily expand.

URL: http://forum.audiogames.net/viewtopic.php?pid=221838#p221838




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Re: grave of redemption: concept demo

2015-01-30 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: grave of redemption: concept demo

This game is cool, and I love rpg games. I hope will continue and became a final project, beautiful like Battle Zone.

URL: http://forum.audiogames.net/viewtopic.php?pid=203050#p203050




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Re: grave of redemption: concept demo

2015-01-26 Thread AudioGames . net Forum — New releases room : animeshhh via Audiogames-reflector


  


Re: grave of redemption: concept demo

i used energy blast

URL: http://forum.audiogames.net/viewtopic.php?pid=202437#p202437




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Re: grave of redemption: concept demo

2015-01-26 Thread AudioGames . net Forum — New releases room : animeshhh via Audiogames-reflector


  


Re: grave of redemption: concept demo

and this to when i dropd last item  Call stack size: 16File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 1131 (1)Function: string invmenu_callback(enhanced_menu@, string)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\enhanced_menu.bgtLine: 353 (1)Function: string enhanced_menu::run_extended(string, bool, string, bool)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 1102 (1)Function: object@ inv(int = 0, body_part@ = null)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 1849 (1)Function: bool inventory_use()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 317 (24)Function: void mainLoop()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 238 (1)Function: void init()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 159 (1)Function: void playgame()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 128 (1)Function: void titlemenu(bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 652 (1)Function: void enterCombat(party@, string = )File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 155 (1)Function: void party::checkEncounter()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 142 (1)Function: void party::move(int, int)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 343 (27)Function: void mainLoop()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 238 (1)Function: void init()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 159 (1)Function: void playgame()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\
 gos.bgtLine: 128 (1)Function: void titlemenu(bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 69 (1)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=202438#p202438




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Re: grave of redemption: concept demo

2015-01-26 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

What had you done when the error occurred? Like were you in combat and what spell/skill did you use?

URL: http://forum.audiogames.net/viewtopic.php?pid=202423#p202423




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Re: grave of redemption: concept demo

2015-01-26 Thread AudioGames . net Forum — New releases room : animeshhh via Audiogames-reflector


  


Re: grave of redemption: concept demo

hi the game maker is requested to have a look at this  Call stack size: 17File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 1375 (1)Function: void character::damageTarget(character@, body_part@, double, bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\abilities.bgtLine: 111 (1)Function: void ability::processFlags(character@, character@)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\abilities.bgtLine: 82 (1)Function: void ability::doIt(character@, character@)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 1010 (1)Function: void spellMenu(character@)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 708 (1)Function: void battleMenu()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 808 (17)Function: character@ selectTarget(bool = false)File: C:\Users\
 sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 694 (1)Function: void battleMenu()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 673 (1)Function: void enterCombat(party@, string = )File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 522 (1)Function: void time_pass()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 143 (1)Function: void party::move(int, int)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 343 (27)Function: void mainLoop()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 238 (1)Function: void init()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 159 (1)Function: void playgame()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 128 (1)Function: void titlemenu(bool = true)F
 ile: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 143 (1)Function: void titlemenu(bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 132 (1)Function: void titlemenu(bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 69 (1)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=202421#p202421




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Re: grave of redemption: concept demo

2015-01-25 Thread AudioGames . net Forum — New releases room : animeshhh via Audiogames-reflector


  


Re: grave of redemption: concept demo

hi all it is very nice game but run time errors are to much how to get rid of them  all?  thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=202406#p202406




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Re: grave of redemption: concept demo

2015-01-11 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

It is from Uncharted 3: Drakes deception.

URL: http://forum.audiogames.net/viewtopic.php?pid=200670#p200670




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Re: grave of redemption: concept demo

2015-01-11 Thread AudioGames . net Forum — New releases room : vsmiro via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hello. Is some new version of this game? I had not much time to read this topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=200671#p200671




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Re: grave of redemption: concept demo

2015-01-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: grave of redemption: concept demo

I see. Sounds like this work will make the game more stable at the end, so this is great news. 

URL: http://forum.audiogames.net/viewtopic.php?pid=200546#p200546




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Re: grave of redemption: concept demo

2015-01-10 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

@slj the amount of playable content hasnt really changed. I did put in some sounds and, most importantly, I put in the library interface for those who are interested in reading world lore. I mostly spent my coding time working on the flag processor, which, sorry to say, doesnt really change much for the gamers.

URL: http://forum.audiogames.net/viewtopic.php?pid=200531#p200531




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Re: grave of redemption: concept demo

2015-01-10 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hi therePlease tell me where you got that very stirring orchestra peace that plays at the main title screen and what its called? its fantastic!

URL: http://forum.audiogames.net/viewtopic.php?pid=200643#p200643




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Re: grave of redemption: concept demo

2015-01-09 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: grave of redemption: concept demo

hi,@brad, I always see the vote and also I can vote myself. why didnt you see them?

URL: http://forum.audiogames.net/viewtopic.php?pid=200475#p200475




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Re: grave of redemption: concept demo

2015-01-09 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hi.I havent tried the newer versions of the game. Can we now save the game, and how many levels are there?

URL: http://forum.audiogames.net/viewtopic.php?pid=200368#p200368




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Re: grave of redemption: concept demo

2015-01-08 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: grave of redemption: concept demo

It must be the latest version because the error after I died doesnt appear anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=200306#p200306




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Re: grave of redemption: concept demo

2015-01-08 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

I just tried to replicate the buga nd could not. Did you run the version I just uploaded?

URL: http://forum.audiogames.net/viewtopic.php?pid=200285#p200285




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Re: grave of redemption: concept demo

2015-01-08 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

I just released a new version. The errors you get about skill files not being found has been corrected. The link is the same. Let me know if there are other errors or what you thinka obut the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=200266#p200266




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Re: grave of redemption: concept demo

2015-01-08 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hi Keyisfull,the following error appeared after I used the spell bettray (I whope I wrote it correctly). There were two enemies, an orc fighter and a winged beetle. I used the first bettray on the orc fighter and as I used it on the second enemy, the error appeared. Before it appeared, I heard the sound of the energy blast.Call stack size: 15File: C:\Users\sleep_000\Dropbox\coding\entombed redux\abilities.bgtLine: 103 (6)Function: void ability::processFlags(character@, character@)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\abilities.bgtLine: 82 (1)Function: void ability::doIt(character@, character@)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 1010 (1)Function: void spellMenu(character@)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 708 (1)Function: void battleMenu()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\
 gos.bgtLine: 808 (17)Function: character@ selectTarget(bool = false)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 1010 (1)Function: void spellMenu(character@)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 708 (1)Function: void battleMenu()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 673 (1)Function: void enterCombat(party@, string = )File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 522 (1)Function: void time_pass()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 143 (1)Function: void party::move(int, int)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 344 (25)Function: void mainLoop()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 238 (1)Function: void init()File: C:\Users\sle
 ep_000\Dropbox\coding\entombed redux\gos.bgtLine: 159 (1)Function: void playgame()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 128 (1)Function: void titlemenu(bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 69 (1)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=200273#p200273




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Re: grave of redemption: concept demo

2015-01-08 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hi Keyisfull,the folloginw error appeared while I used the spell bettray (I hope I wrote it correctly).Call stack size: 15File: C:\Users\sleep_000\Dropbox\coding\entombed redux\abilities.bgtLine: 103 (6)Function: void ability::processFlags(character@, character@)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\abilities.bgtLine: 82 (1)Function: void ability::doIt(character@, character@)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 1010 (1)Function: void spellMenu(character@)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 708 (1)Function: void battleMenu()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 808 (17)Function: character@ selectTarget(bool = false)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 1010 (1)Function: void spellMenu(character@)File
 : C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 708 (1)Function: void battleMenu()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 673 (1)Function: void enterCombat(party@, string = )File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 522 (1)Function: void time_pass()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 143 (1)Function: void party::move(int, int)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 344 (25)Function: void mainLoop()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 238 (1)Function: void init()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 159 (1)Function: void playgame()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 128 (1)Function: void titlemenu(bool = tr
 ue)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 69 (1)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=200273#p200273




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Re: grave of redemption: concept demo

2015-01-07 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

I just fixed the crash bug if your main character died. The link is https://dl.dropboxusercontent.com/u/825 … jan%29.exeenjoy

URL: http://forum.audiogames.net/viewtopic.php?pid=200161#p200161




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Re: grave of redemption: concept demo

2015-01-06 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: grave of redemption: concept demo

owork thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=199911#p199911




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Re: grave of redemption: concept demo

2015-01-06 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: grave of redemption: concept demo

hi.[[wow]], so nice to see this project still being worked on. I look forward to try this.

URL: http://forum.audiogames.net/viewtopic.php?pid=199933#p199933




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Re: grave of redemption: concept demo

2015-01-06 Thread AudioGames . net Forum — New releases room : Stevie-3 via Audiogames-reflector


  


Re: grave of redemption: concept demo

I got a runtime error after I was killed by a rat on floor 1:Call stack size: 14File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 1268 (1)Function: void character::die()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 1178 (1)Function: void character::checkHP()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 1391 (1)Function: void character::damageTarget(character@, body_part@, double, bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 1346 (1)Function: void character::attack(character@, body_part@ = bp_torso)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 1411 (10)Function: void character::doCombatAi()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 675 (1)Function: void enterCombat(party@, string = )
 File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 521 (1)Function: void time_pass()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 143 (1)Function: void party::move(int, int)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 344 (25)Function: void mainLoop()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 238 (1)Function: void init()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 159 (1)Function: void playgame()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 128 (1)Function: void titlemenu(bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 143 (1)Function: void titlemenu(bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 69 (1)Function: void main()Great g
 ame!

URL: http://forum.audiogames.net/viewtopic.php?pid=199945#p199945




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Re: grave of redemption: concept demo

2015-01-06 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: grave of redemption: concept demo

Ill try the new version tomorrow and will see if it works.

URL: http://forum.audiogames.net/viewtopic.php?pid=199943#p199943




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Re: grave of redemption: concept demo

2015-01-06 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hi.Theres no pole, so you might want to delete the part of your first post that says that.

URL: http://forum.audiogames.net/viewtopic.php?pid=14#p14




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Re: grave of redemption: concept demo

2015-01-06 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

Right, Ill figure out what is up with that error. I think I got it in testing but never got it fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=199989#p199989




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Re: grave of redemption: concept demo

2015-01-06 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

I see the poll right here. Im not sure if you can vote in it though, but its here.

URL: http://forum.audiogames.net/viewtopic.php?pid=26#p26




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Re: grave of redemption: concept demo

2015-01-06 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hi Keyisfull,the following error appears after Ive died:Call stack size: 13File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 1268 (1)Function: void character::die()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 1178 (1)Function: void character::checkHP()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 1391 (1)Function: void character::damageTarget(character@, body_part@, double, bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 1346 (1)Function: void character::attack(character@, body_part@ = bp_torso)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 1411 (10)Function: void character::doCombatAi()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 675 (1)Function: void enterCombat(party@, string = 
 )File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 521 (1)Function: void time_pass()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 143 (1)Function: void party::move(int, int)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 338 (1)Function: void mainLoop()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 238 (1)Function: void init()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 159 (1)Function: void playgame()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 128 (1)Function: void titlemenu(bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 69 (1)Function: void main()After clicking on yes or no to copy this error, the game exits.

URL: http://forum.audiogames.net/viewtopic.php?pid=199988#p199988




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Re: grave of redemption: concept demo

2015-01-05 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hi guys, sorry about the error. I uploaded a new version to fix the problem.The link is the same as before.Basically I wrote 1 extra letter in my code which caused all that stuff to happen, sorry about that. Enjoy the game!

URL: http://forum.audiogames.net/viewtopic.php?pid=199909#p199909




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Re: grave of redemption: concept demo

2015-01-05 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: grave of redemption: concept demo

hihanif is rightwhen I open the game, it says:using default options. Please Save your options from the options menu if this message is too annoying.what I have to do?

URL: http://forum.audiogames.net/viewtopic.php?pid=199904#p199904




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Re: grave of redemption: concept demo

2015-01-05 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

Here is the latest public release of Grave of Redemption. The link ishttps://dl.dropboxusercontent.com/u/825 … jan%29.exeThere are a fair amount of changes so make sure you read public changes.txtand let me know what you think.If you like the new version, thumb me up!Also edited first post.

URL: http://forum.audiogames.net/viewtopic.php?pid=199886#p199886




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Re: grave of redemption: concept demo

2015-01-05 Thread AudioGames . net Forum — New releases room : Stevie-3 via Audiogames-reflector


  


Re: grave of redemption: concept demo

I thumbed you up before even trying it, Im psyched to see what you done, keep it up man.

URL: http://forum.audiogames.net/viewtopic.php?pid=199888#p199888




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Re: grave of redemption: concept demo

2015-01-05 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: grave of redemption: concept demo

hi keyisfull.when I open the game, it says:using default options. Please Save your options from the options menu if this message is too annoying.whats wrong with this? it doesnt take me to the main menu, instead, it freeses.

URL: http://forum.audiogames.net/viewtopic.php?pid=199891#p199891




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Re: grave of redemption: concept demo

2015-01-05 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: grave of redemption: concept demo

I got an error when running the game.After I close the error dialog Window Eyes starts running.I have Window Eyes installed, but I use NVDA and would rather Window Eyes did not open on its own.Heres the error:Window-Eyes ErrorUnable to set hook in process ipoint DrawFocusRect at address 7783ef20Bytes: e9 13 11 fd ff 8b 05 4d 33 07The story looks cool.Im looking forward to trying it once I can get passed this error.

URL: http://forum.audiogames.net/viewtopic.php?pid=199902#p199902




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Re: grave of redemption: concept demo

2015-01-05 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: grave of redemption: concept demo

will it beable to run on windows8? i got a message saying using default options please save your options from the options menu if this message is getting to annoying.

URL: http://forum.audiogames.net/viewtopic.php?pid=199890#p199890




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Re: grave of redemption: concept demo

2015-01-05 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector


  


Re: grave of redemption: concept demo

hi key! i thumped you up too how steeve3 its awesome! sory for my bad english

URL: http://forum.audiogames.net/viewtopic.php?pid=199900#p199900




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Re: grave of redemption: concept demo

2014-12-14 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hi.This is kind of going to be a mini rant with some ideas thrown in.Im sorry to say this, but most audiogames are very very basic, do I know how to create games? no. Yes I know they take ages to create, I know its hard to make them but, and heres the thing, theyre very basic.Guys there are hundreds of sited games out there which I would love to get my hands on and play, I might actually by myself a ps 3 but not sure yet.My ideas is this. For the Necro class, make it so you can use more than one skeleton at a time, in entombed which I liked for its time but now I feel is kind of a silly game since it doesnt get updated at all, you can only control one undead member of your party. But in sited games, you can control up to 6 I think or maybe more at a time.Sighted games have so much going for them, amazing sounds, amazing music, amazing storylines, oh yeah and graphics too, Im not saying that th
 e developers of audiogames are bad or the games arent enjoyable, they are sometimes, but theres so much more that the audio game community is missing out on. I mean mostly our games consist of side scrollers and flat 2 d landscapes. Whilst sited games have 3d worlds, things you can ride on, like cars, games within games, like casinos, and so on.So what Im saying is this; dont do what everyone else is doing. I really hope I dont see another entombed just under a different name.

URL: http://forum.audiogames.net/viewtopic.php?pid=197341#p197341




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Re: grave of redemption: concept demo

2014-12-14 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hello folks. Yeah, I agree with Brad. Please make it unique, if not the unique game to present a certain concept, be the unique attempt to bring a concept from the mainstream games to audiogames. Youre working very well so far, but youre not far from making another Entombed.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=197349#p197349




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Re: grave of redemption: concept demo

2014-12-13 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: grave of redemption: concept demo

I hope that as well, it is simply to awesome to let it di before its finished. I realy like this game, keep it up, youre doing a simply fantastic job with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=197317#p197317




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Re: grave of redemption: concept demo

2014-12-12 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: grave of redemption: concept demo

Holidays are good for various things.  I hope this project continues.

URL: http://forum.audiogames.net/viewtopic.php?pid=197238#p197238




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Re: grave of redemption: concept demo

2014-12-11 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: grave of redemption: concept demo

hi keyIsFullmaybe is good news about this game?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=197140#p197140




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Re: grave of redemption: concept demo

2014-12-11 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


  


Re: grave of redemption: concept demo

I think hes busy now with school, but holidays are approaching soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=197190#p197190




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Re: grave of redemption: concept demo

2014-11-08 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hey, is there any work done to the game? When will you release the new version?

URL: http://forum.audiogames.net/viewtopic.php?pid=194267#p194267




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Re: grave of redemption: concept demo

2014-11-08 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hey, is there any work done to the game? When will you release the new version?

URL: http://forum.audiogames.net/viewtopic.php?pid=194268#p194268




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Re: grave of redemption: concept demo

2014-10-25 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector


  


Re: grave of redemption: concept demo

Well, if you need me to do any voice acting, I can. 

URL: http://forum.audiogames.net/viewtopic.php?pid=193017#p193017




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Re: grave of redemption: concept demo

2014-10-19 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

woops, yeah I will fix the metadata.

URL: http://forum.audiogames.net/viewtopic.php?pid=192483#p192483




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Re: grave of redemption: concept demo

2014-10-19 Thread AudioGames . net Forum — New releases room : Croksland via Audiogames-reflector


  


Re: grave of redemption: concept demo

[[wow]]! This Storyline is great. The sounds, voice acting and music is fantastic. Well done!

URL: http://forum.audiogames.net/viewtopic.php?pid=192486#p192486




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Re: grave of redemption: concept demo

2014-10-18 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hi guys, I have just finished editing the audio version of the storyline of Grave of Redemption. This file will be included with the next version of the game. However, if you are not fond of waiting for that release, which I dont know when it will be, you can download the file from this link:https://dl.dropboxusercontent.com/u/8252087/story.oggLet me know what you think, and tell your friends to get the publicity for the game up!

URL: http://forum.audiogames.net/viewtopic.php?pid=192406#p192406




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Re: grave of redemption: concept demo

2014-10-18 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: grave of redemption: concept demo

himan this storyline is really really awesomeand maybe you can say when release next version?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=192419#p192419




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Re: grave of redemption: concept demo

2014-10-18 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: grave of redemption: concept demo

himan this storyline is really really awesome I m very very wait game

URL: http://forum.audiogames.net/viewtopic.php?pid=192420#p192420




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Re: grave of redemption: concept demo

2014-10-18 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: grave of redemption: concept demo

You should probably fix the metadata of the sound. Right now it says.sound effect - Beetle MovementVendor : Xiph.Org libVorbis I 20070622

URL: http://forum.audiogames.net/viewtopic.php?pid=192428#p192428




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Re: grave of redemption: concept demo

2014-10-18 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: grave of redemption: concept demo

You should probably fix the metadata of the sound. Right now it says.sound effect - Beetle MovementVendor : Xiph.Org libVorbis I 20070622Also the character in the history is male, yet you can start out as male or female.

URL: http://forum.audiogames.net/viewtopic.php?pid=192428#p192428




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Re: grave of redemption: concept demo

2014-10-18 Thread AudioGames . net Forum — New releases room : caribe09 via Audiogames-reflector


  


Re: grave of redemption: concept demo

Thanks KeyWasFull for this fantastic game. This game reminds me of Entombed, but I can say that it can be a very good game in the future, different from entombed. I have a fighter character weilding a superior iron short sword who reached level 9 doing 15-30 damage with the normal attack. And its awesome. A little suggestion, can you make the boost effect of an item, even just armors to remain even that armor was replace with another that grants enhancement? That way, the character can get stronger and faster quickly to deal more effectively against many enemies. Thanks again for this great game!

URL: http://forum.audiogames.net/viewtopic.php?pid=192448#p192448




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Re: grave of redemption: concept demo

2014-10-18 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hi.[[wow]]! Really good story and great sound editing. The music is fantastic. where have you got this from? And the sounds, [[wow]].  The voice acting is also really great in my opinion. Sometimes it can be difficult to hear because sometimes its very low. It would be great if you could fix the volume so its at the same level.I especially like the music. Its so great. Im also quite impressed with your audio editing. Keep up the fantastic work dude.

URL: http://forum.audiogames.net/viewtopic.php?pid=192456#p192456




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Re: grave of redemption: concept demo

2014-10-18 Thread AudioGames . net Forum — New releases room : caribe09 via Audiogames-reflector


  


Re: grave of redemption: concept demo

Thanks KeyIsFull for this fantastic game. This game reminds me of Entombed, but I can say that it can be a very good game in the future, different from entombed. I have a fighter character weilding a superior iron short sword who reached level 9 doing 15-30 damage with the normal attack. And its awesome. A little suggestion, can you make the boost effect of an item, even just armors to remain even that armor was replace with another that grants enhancement? That way, the character can get stronger and faster quickly to deal more effectively against many enemies. Thanks again for this great game!

URL: http://forum.audiogames.net/viewtopic.php?pid=192448#p192448




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Re: grave of redemption: concept demo

2014-10-12 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

Im still working on it, but i have a lot less time because Im at school.

URL: http://forum.audiogames.net/viewtopic.php?pid=191847#p191847




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Re: grave of redemption: concept demo

2014-10-12 Thread AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector


  


Re: grave of redemption: concept demo

no, because the skype birthday in the year says that you have born in 1900

URL: http://forum.audiogames.net/viewtopic.php?pid=191872#p191872




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Re: grave of redemption: concept demo

2014-10-12 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

lol, AND you believed it

URL: http://forum.audiogames.net/viewtopic.php?pid=191899#p191899




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Re: grave of redemption: concept demo

2014-10-11 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: grave of redemption: concept demo

hi keyIsFullmaybe you have news about your game?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=191754#p191754




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Re: grave of redemption: concept demo

2014-10-11 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: grave of redemption: concept demo

Yeah, would be nice to know how its going.

URL: http://forum.audiogames.net/viewtopic.php?pid=191798#p191798




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Re: grave of redemption: concept demo

2014-09-03 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: grave of redemption: concept demo

Is there a save ability available in the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=187754#p187754




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Re: grave of redemption: concept demo

2014-09-02 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: grave of redemption: concept demo

Another crash to report. Again, when my new friend attacked a beetle. Index out of bounds.Call stack size: 10Function: void character::goSpec()Function: void character::doCombatAi()Function: void enterCombat(party@, string = )Function: void time_pass()Function: void party::move(int, int)Function: void mainLoop()Function: void init()Function: void playgame()Function: void titlemenu(bool = true)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=187607#p187607




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Re: grave of redemption: concept demo

2014-09-02 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hello folks, I received the following error message when my partner tryed to attack a giant beetle:Call stack size: 10Function: void character::goSpec()Function: void character::doCombatAi()Function: void enterCombat(party@, string = )Function: void time_pass()Function: void rest()Function: void mainLoop()Function: void init()Function: void playgame()Function: void titlemenu(bool = true)Function: void main()Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=187629#p187629




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Re: grave of redemption: concept demo

2014-09-02 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hello folks, heres another bug I got when pressing enter between turns:Call stack size: 9Function: void character::doCombatAi()Function: void enterCombat(party@, string = )Function: void time_pass()Function: void rest()Function: void mainLoop()Function: void init()Function: void playgame()Function: void titlemenu(bool = true)Function: void main()Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=187631#p187631




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Re: grave of redemption: concept demo

2014-09-02 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hmm, Ill defeinitely look at the Combat AI function. I usually never went back up to the first floor after getting the pet, so I never actaully saw that bug occur. THe problem is rpobably because the beetle doesnt have a torso and the animal is trying to attack the nonexistent torso. For now, just stay on the second and third floors with your pet once you get it.

URL: http://forum.audiogames.net/viewtopic.php?pid=187645#p187645




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Re: grave of redemption: concept demo

2014-09-02 Thread AudioGames . net Forum — New releases room : mohammad///obid via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hello,so I think I found a bug.Well I spend sometime in the first floor trying to level up the metal gear master, and yes I leveled him up.I went to the room where the boss is located.Hes fighting like: you gonna die, no matter what you try.lol, anyways I died and I found out that the boss music still didnt stop and the program went back to the main menu.So, the boss music and the main menu music where playing at the same time, Ill play the game again and tell you if the same bug happens again.

URL: http://forum.audiogames.net/viewtopic.php?pid=187649#p187649




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Re: grave of redemption: concept demo

2014-09-02 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hi,Ive just started messing with this and havent broke it yet. However, thought I should let you know that youve already got me invested emotionally in the pet. Congrats! As ive said before, really looking forward to seeing what this grows into.

URL: http://forum.audiogames.net/viewtopic.php?pid=187669#p187669




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Re: grave of redemption: concept demo

2014-09-02 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

ah, woops, I guess I forgot to stop the boss music playing if you died. THanks for catching that. Ive never gotten killed by the boss while testing so thatd explain that mishap.

URL: http://forum.audiogames.net/viewtopic.php?pid=187681#p187681




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Re: grave of redemption: concept demo

2014-09-02 Thread AudioGames . net Forum — New releases room : audiogames . net fan via Audiogames-reflector


  


Re: grave of redemption: concept demo

Could you possibly pack this into a .zip archive? Avast is being screwy, but I cant uninstall it because other people use the computer.

URL: http://forum.audiogames.net/viewtopic.php?pid=187683#p187683




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Re: grave of redemption: concept demo

2014-09-02 Thread AudioGames . net Forum — New releases room : bryant via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hi. Just a question: in the future, are you going to have the pet be able to gain hitpoints? Right now, particularly on the last level, it can die quite easily. Also, im not sure if this is a bug, but everytime my pet uses the whip tail ability, he gets to act multiple times in a row.

URL: http://forum.audiogames.net/viewtopic.php?pid=187692#p187692




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Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector


  


Re: grave of redemption: concept demo

ot:Where did you find the drake, lich etc. sounds in entombed?

URL: http://forum.audiogames.net/viewtopic.php?pid=187419#p187419




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Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

Today is labor day, a day Americans, and perhaps people of other nationalities, use to celebrate the fruits of their labors. In that vein, I invite you to celebtate with me the next concept demo of grave of redemption, Loaded with cool new changes, and features! Go grab it right now at:http://tinyurl.com/ml5d4ohAnd let me know what you think! All feedback welcome, whether it be bug reports, feature suggestions or just compliments to me about my awesomeness (jk, though seriously, Im super excited about this release).Enjoy! And follow @theGreatAthlon5 on twitter to keep up with my development.

URL: http://forum.audiogames.net/viewtopic.php?pid=187440#p187440




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Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

Today is labor day, a day Americans, and perhaps people of other nationalities, use to celebrate the fruits of their labors. In that vein, I invite you to celebrate with me the fruit of 10 days hard work. The next concept demo of grave of redemption is here, Loaded with cool new changes and features! Go grab it right now at:Grave of redemptionAnd let me know what you think! All feedback welcome, whether it be bug reports, feature suggestions or just compliments to me about my awesomeness (jk, though seriously, Im super excited about this release).Enjoy! And follow @theGreatAthlon5 on twitter to keep up with my development.

URL: http://forum.audiogames.net/viewtopic.php?pid=187440#p187440




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Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: grave of redemption: concept demo

[[wow]], awesome man!

URL: http://forum.audiogames.net/viewtopic.php?pid=187443#p187443




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Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: grave of redemption: concept demo

I havent finished my first full round, but Im liking a lot of the new stuff.My only thought is that when the turn switches, you dont really need to say whose turn it is; theyre doing something and their name is announced there, so imo its just extra spam to tell us this again. Great job!

URL: http://forum.audiogames.net/viewtopic.php?pid=187445#p187445




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Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: grave of redemption: concept demo

I havent finished my first full round, but Im liking a lot of the new stuff.My only thought is that when the turn switches, you dont really need to say whose turn it is; theyre doing something and their name is announced there, so imo its just extra spam to tell us this again. Great job!editIm not sure if this is intentional, but the status menu out of combat is displaying the description messages, when the manual implies that it would provide the numbers.Is there any way to make status give us a more detailed view at health out of combat? Maybe the total and a list of the most badly hurt parts?Also, it seems like it takes a lot of resting to fix yourself if youve got multiple bodyparts hurt, and that the order they get fixed is awefully random. Are there any plans to make this smarter/configurable?/edit

URL: http://forum.audiogames.net/viewtopic.php?pid=187445#p187445




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Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: grave of redemption: concept demo

I havent finished my first full round, but Im liking a lot of the new stuff.My only thought is that when the turn switches, you dont really need to say whose turn it is; theyre doing something and their name is announced there, so imo its just extra spam to tell us this again. Great job!editIm not sure if this is intentional, but the status menu out of combat is displaying the description messages, when the manual implies that it would provide the numbers.Is there any way to make status give us a more detailed view at health out of combat? Maybe the total and a list of the most badly hurt parts?Also, it seems like it takes a lot of resting to fix yourself if youve got multiple bodyparts hurt, and that the order they get fixed is awefully random. Are there any plans to make this smarter/configurable?/editedit2Maybe a minute after submitting the above, I ended up crashing. I
  probably should have copied the call stack, but heres what happened:I was fighting a lone giant beetle with my newly added surprise.The beetle perched out of weapon range, and next turn I got an index out of bounds error.Going back for another round; this is fun! If I get another crash Ill be more specific./edit2

URL: http://forum.audiogames.net/viewtopic.php?pid=187445#p187445




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Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: grave of redemption: concept demo

I havent finished my first full round, but Im liking a lot of the new stuff.My only thought is that when the turn switches, you dont really need to say whose turn it is; theyre doing something and their name is announced there, so imo its just extra spam to tell us this again. Great job!editIm not sure if this is intentional, but the status menu out of combat is displaying the description messages, when the manual implies that it would provide the numbers.Is there any way to make status give us a more detailed view at health out of combat? Maybe the total and a list of the most badly hurt parts?Also, it seems like it takes a lot of resting to fix yourself if youve got multiple bodyparts hurt, and that the order they get fixed is awefully random. Are there any plans to make this smarter/configurable?/editedit2Maybe a minute after submitting the above, I ended up crashing. I
  probably should have copied the call stack, but heres what happened:I was fighting a lone giant beetle with my newly added surprise.The beetle perched out of weapon range, and next turn I got an index out of bounds error.Going back for another round; this is fun! If I get another crash Ill be more specific./edit2edit3Looks like we cant wear boots? Im currently playing a fighter, and have several different types of boot, but I cant equip any of them on feet./edit3

URL: http://forum.audiogames.net/viewtopic.php?pid=187445#p187445




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Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: grave of redemption: concept demo

I havent finished my first full round, but Im liking a lot of the new stuff.My only thought is that when the turn switches, you dont really need to say whose turn it is; theyre doing something and their name is announced there, so imo its just extra spam to tell us this again. Great job!editIm not sure if this is intentional, but the status menu out of combat is displaying the description messages, when the manual implies that it would provide the numbers.Is there any way to make status give us a more detailed view at health out of combat? Maybe the total and a list of the most badly hurt parts?Also, it seems like it takes a lot of resting to fix yourself if youve got multiple bodyparts hurt, and that the order they get fixed is awefully random. Are there any plans to make this smarter/configurable?/editedit2Maybe a minute after submitting the above, I ended up crashing. I
  probably should have copied the call stack, but heres what happened:I was fighting a lone giant beetle with my newly added surprise.The beetle perched out of weapon range, and next turn I got an index out of bounds error.Going back for another round; this is fun! If I get another crash Ill be more specific./edit2edit3Looks like we cant wear boots? Im currently playing a fighter, and have several different types of boot, but I cant equip any of them on feet.Also, the change battle formation option in the party menu currently does nothing, is this intentional?/edit3

URL: http://forum.audiogames.net/viewtopic.php?pid=187445#p187445




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Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: grave of redemption: concept demo

Downloading it now. Ill post my thoughts later on. Thanks for the game anyway.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=187474#p187474




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Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

editI need to make the status menu better. Out of combat, it will probably display the numbers as well as parts that are about to be mangled and parts that are. In combat, the numbers should be replaced by the text.edit 3Yep, I forgot to allow you to be able to wear boots. That was my screwup.

URL: http://forum.audiogames.net/viewtopic.php?pid=187476#p187476




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Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hello folks. Here goes my thoughts, it can be a bit long, so take a seat and grab a meal:Nice to see new enemies in the game along with new equipment. Ive read the story and it is also awesome.  Suggestions:Can you add in a way for us to alocate the attribute points manually when leveling?I really loved how the beetles can go away from weapon reach, but do you plan to add ranged weapons in the future?It can be cool if you add affects like poison, freeze, stunned, confused and such.In addition to different affects you may consider add different kinds of damage. Like fire, cold, lightning, earth, piercing, slashing, crushing... I know it will take time, but will allow a broad range of fighting styles and planning.Im not sure if you intend to add in the monk class in the future. But can you add in the unnarmed fighting skill for those who intend to not use a weapon? Also, you can add the disarm skill.Can you impl
 ement a way to check the health of your characters during battle?Im not sure if we have this kind of thing yet, but can you add chests scattered on the maps?Can you add in a way to view the stats of an equiped item?Problems:I found a boot, but could not equip it for some reason. Also, maybe if you add the boots to come in pairs, it is a bit odd to equip two different kinds of boots.I got the following message when trying to drop a poor bronze boot:Call stack size: 9Function: string invmenu_callback(enhanced_menu@, string)Function: string enhanced_menu::run_extended(string, bool, string, bool)Function: object@ inv(int = 0, body_part@ = null)Function: bool inventory_use()Function: void mainLoop()Function: void init()Function: void playgame()Function: void titlemenu(bool = true)Function: void main()I found the new party member can you allow us to control its actions?Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=187498#p187498




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Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

here are the answers to your suggestions, in order:no, your attributes are determined by the race and class you choose.yes, I do plan to add ranged weapons in the future that can attack flying creatures.yes, Ill add in effects similar to those. Maybe not those exactly, but Ill definitely have a lot of eeffcts to add.I do plan to add different damage types, as well as elemental damage.I will not add the unarmed combat skill until I start working on the boxer class, which will be an unlockable job.Press s to check the health of your characters during battle.There are currently no chests on the maps. I havent created enough objects to put in themproblems:the no equip boot thing is a known bug. Ill put it in in the next version.No, you cant control his actions.

URL: http://forum.audiogames.net/viewtopic.php?pid=187505#p187505




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Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: grave of redemption: concept demo

Ok, heres that crash message I mentioned earlier.My new companion attacked a giant winged beetle. This time, the beetle was in normal combat. Call stack follows.Call stack size: 9Function: void character::doCombatAi()Function: void enterCombat(party@, string = )Function: void time_pass()Function: void rest()Function: void mainLoop()Function: void init()Function: void playgame()Function: void titlemenu(bool = true)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=187521#p187521




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Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hello folks! KeyIsFull, thanks for your answers.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=187541#p187541




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Re: grave of redemption: concept demo

2014-08-31 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


  


Re: grave of redemption: concept demo

Dude, this game is awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=187366#p187366




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Re: grave of redemption: concept demo

2014-08-28 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hey, is there any recording of the stream? Because it was night in my timezone so I couldnt listen.

URL: http://forum.audiogames.net/viewtopic.php?pid=186836#p186836




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Re: grave of redemption: concept demo

2014-08-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: grave of redemption: concept demo

I would also be interested to hear the show.

URL: http://forum.audiogames.net/viewtopic.php?pid=186843#p186843




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Re: grave of redemption: concept demo

2014-08-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: grave of redemption: concept demo

Id like to hear the radio program as well, but last night I was watching game of thrones and futurama so didnt get to hear the thing live :d.

URL: http://forum.audiogames.net/viewtopic.php?pid=186855#p186855




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Re: grave of redemption: concept demo

2014-08-27 Thread AudioGames . net Forum — New releases room : bryant via Audiogames-reflector


  


Re: grave of redemption: concept demo

Hi.Really awesome game so far. I finally managed to beet it in its current form, that is, I got down to the 3rd floor and cant go any farther, because thats where the game ends.It is certainly challenging, particularly when there are 4 enemys. I was walking arround with a mangled waist pretty much the whole game. It got mangled from an ork on the first floor, but I still managed to survive. I did have to start the game over like 5 or 6 times, because I kept getting defeated.Anyway, really awesome game, and I hope that you will keep working on it. It certainly has potential to turn into something that we may have never seen before.

URL: http://forum.audiogames.net/viewtopic.php?pid=186729#p186729




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Re: grave of redemption: concept demo

2014-08-27 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: grave of redemption: concept demo

how do i save in the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=186731#p186731




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Re: grave of redemption: concept demo

2014-08-27 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: grave of redemption: concept demo

You dont, for now.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=186752#p186752




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Re: grave of redemption: concept demo

2014-08-27 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: grave of redemption: concept demo

BTW, Grenade Radio will be doing a stream tonight of Grave of Redemption. Ive given a newer version to the guy whos streaming it and hell be able to show off some of the features that you guys dont have. The stream goes from about 6 to 7:30 PM EST, 11 to 12:30 PM for people in the UK. You can tune in on their web site at http://www.grenaderadio.com/

URL: http://forum.audiogames.net/viewtopic.php?pid=186769#p186769




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