Re: Sourcing feedback on MUSH development

2020-02-27 Thread AudioGames . net Forum — Developers room : JaceK via Audiogames-reflector
Re: Sourcing feedback on MUSH development Having restarted this from scratch, with a different code base that is more flexible...What would people like as a setting? I have my own ideas, but, as of right now. There's no setting. It's at the point where I'm getting the code

Re: Sourcing feedback on MUSH development

2020-01-14 Thread AudioGames . net Forum — Developers room : JaceK via Audiogames-reflector
Re: Sourcing feedback on MUSH development Good catch.The link to the site portal is:http://165.227.201.5/You can connect to the game by pointing your telnet client to the IP:165.227.201.5Port:4201It's bare bones right now, I'm still tweaking things, and it's in very, very e

Re: Sourcing feedback on MUSH development

2020-01-14 Thread AudioGames . net Forum — Developers room : JaceK via Audiogames-reflector
Re: Sourcing feedback on MUSH development Good catch.The link to the site portal is:http://165.227.201.5/You can connect to the game by pointing your telnet client to the same IP and port 4201 URL: https://forum.audiogames.net/post/492759/#p492759 -- Audiogames-reflector mailing list

Re: Sourcing feedback on MUSH development

2020-01-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sourcing feedback on MUSH development I think it'd be helpful if you could, you know, give us all a link or some info as to how to connect to this? URL: https://forum.audiogames.net/post/492754/#p492754 -- Audiogames-reflector mailing list Audiogames-reflector@sabah

Sourcing feedback on MUSH development

2020-01-14 Thread AudioGames . net Forum — Developers room : JaceK via Audiogames-reflector
Sourcing feedback on MUSH development So I've been tinkering with a MUSh the past few days.Currently it has coded things, like conflict resolution, and a working chargen/grid.Now. What would you all like to see theme wise? I can edit the theme while the test game is live, it