Re: UFC3 Guide In Progress - Need Design Feedback
Re: UFC3 Guide In Progress - Need Design Feedback I agree with the menu announcements. That made Street Fighter V extremely easy to navigate for the most part. Again it can be a simple feature that's enabled when you turn on the accessibility options. Also shortcut key configurati
Re: UFC3 Guide In Progress - Need Design Feedback
2018-03-08
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AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector
Re: UFC3 Guide In Progress - Need Design Feedback Hello folks! The menus are good, I don't know if there's something else I can think of except perhaps having someone to anounce the option out loud. Not a must, but since we're talking about possibilities, that would surely
Re: UFC3 Guide In Progress - Need Design Feedback
Re: UFC3 Guide In Progress - Need Design Feedback Karen. This makes a lot of sense since as you said the menus tend to use columns. I used to hate this method, but I've grown used to it. All the info has been great thus far. Thank you so much for doing this. when I get some time to
Re: UFC3 Guide In Progress - Need Design Feedback
Re: UFC3 Guide In Progress - Need Design Feedback Hi.It makes sense for me.Is there any update on the possibility to add screenreader support for the menus, or implement Narrator on the XBox as a start? It takes a lot of time to write those guides and menus...Keep up the great job. URL
Re: UFC3 Guide In Progress - Need Design Feedback
2018-03-07
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AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector
Re: UFC3 Guide In Progress - Need Design Feedback The haptic feedback setting adds controller vibrations that signal to the user when their opponent throws a high strike or a low strike, giving them the ability to react with the appropriate defense without visual cues.If the right motor
Re: UFC3 Guide In Progress - Need Design Feedback
2018-03-07
Thread
AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector
Re: UFC3 Guide In Progress - Need Design Feedback @Orin - basically the main menu layout is a grid, where some things might vertically take up more than one grid space. The numbered list is the number of horizontal slices, the | was to denote vertical slices inside a horizontal slice. Does
Re: UFC3 Guide In Progress - Need Design Feedback
2018-03-07
Thread
AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector
Re: UFC3 Guide In Progress - Need Design Feedback Visuals menu1. Opacity | Gameplay HUD Opacity2. Calibration3. Brightness4. Accessibility | Color Blind HUD | Camera Flashes | Haptic Feedback5. Video | ResolutionHaptic Feedback added additional rumble cues to the game.To
Re: UFC3 Guide In Progress - Need Design Feedback
Re: UFC3 Guide In Progress - Need Design Feedback I don't mind the cirticle bar, though a bulleted list might be better, especially when you get into sub menu into sub menu into sub menu.That's going to be a lot of virticle bars to look at. URL: http://forum.audiogames.net/vie
UFC3 Guide In Progress
2018-03-07
Thread
AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector
UFC3 Guide In Progress Does this menu layout example work for you, I don't know if | is a good choice for delimited character. Do you prefer the use of bulleted lists for columns, or numbered lists?Menus are broken into columns that navigate from left to right. Some columns are
UFC3 Guide In Progress
2018-03-07
Thread
AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector
UFC3 Guide In Progress Does this menu layout example work for you, I don't know if | is a good choice for delimited characterThe main menu is broken into columns that navigate from left to right. Some columns are split, which navigate up and down. | denotes split• Fight Modes• C