Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: extracting sounds from .dat files

@Cae, I agree on sound availability, its not as if someone can just sit down at a computer and use a program to create high quality realistic sounds from nothing the way any graphic designer can just sit down and animate graphics. This is why I personally look at gameplay over sound quality in many games such as Paladin of the Sky, indeed I do think your correct that some people get a little too precious about sound quality. This isnt to say Well its okay to go and half inch someones sounds without permission and use them for whatever only that this is an area that needs a little understanding on both sides, both on the part of anyone who has! taken the time and trouble to create, buy, or otherwise acquire their own sounds, and on that of anyone who is on the hunt for sounds for their project. Again, simply getting some discussion here seems like a plan.

URL: http://forum.audiogames.net/viewtopic.php?pid=206157#p206157




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Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: extracting sounds from .dat files

I dont think that DLE has been promoted, or anything. If it were, you might make more. And you should probably look closer at graphics tutorials. When you start reading about zooming into the pixel level and stuff, you may begin to rethink.But even if you cant find everything you need through free web sites, if your project is decent, you can probably find an audio artist who is willing to collaborate with you. And learning how to use Audacity or something shouldnt be hard for anyone who knows enough programming to get to that point. If you start looking around at how movies make sounds and stuff like that, its never really anything that complicated. We recorded a cat and slowed it down. We rubbed a key on a piano string. That thunder? Its a sheet of aluminum. Yeah, you may not have the best microphone, but you can still do stuff like that. Your frien
 ds in the graphics department get to deal with we zoomed in to add 6 pixels to make the hair better or we animated a million hairs, individually.

URL: http://forum.audiogames.net/viewtopic.php?pid=206161#p206161




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Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: extracting sounds from .dat files

I dont think that DLE has been promoted, or anything. If it were, you might make more. And you should probably look closer at graphics tutorials. When you start reading about zooming into the pixel level and stuff, you may begin to rethink.But even if you cant find everything you need through free web sites, if your project is decent, you can probably find an audio artist who is willing to collaborate with you. And learning how to use Audacity or something shouldnt be hard for anyone who knows enough programming to get to that point. If you start looking around at how movies make sounds and stuff like that, its never really anything that complicated. We recorded a cat and slowed it down. We rubbed a key on a piano string. That thunder? Its a sheet of aluminum. Yeah, you may not have the best microphone, but you can still do stuff like that. Your frien
 ds in the graphics department get to deal with we zoomed in to add 6 pixels to make the hair better or we animated a million hairs, individually.

URL: http://forum.audiogames.net/viewtopic.php?pid=206161#p206161




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Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: extracting sounds from .dat files

Eh... people say my sounds suck. Most free sounds are dreadfully unpolished or otherwise majorly flawed--take footsteps or combat sounds, for example. Never mind voices.Ive made maybe $600 total from DLE. I did buy a sound library with some of that, and I did add those sounds to the latest version, but that isnt really much. (Ive also spent some of that on software licenses, and I bought a big pile of credits at 1soundfx that Im not going to spend unless I can solve my chronic akrasia from hell.)The free sound sites are fun and not useless, but theyre more useful for specific things like machines, cranks, swings, ambience (especially ambience! There really is no excuse for paying money for ambience, unless its some obscure regional thing and you have to buy a recording device to get it yourself. For example, I could not find the distinctive noise cicadas around here make anywhere. Side note: Japanese and Korean cicadas are horrible f
 or what I want to use them for, and this is frustrating.)But the things that people hear most often in games? Those are a mess. Ive been avoiding buying any more sounds until I have a game far enough along to release; Ive been substituting Swamp sounds in the mean time, because theyre all Ive got that sounds any good.Again, I argue that making halfway decent graphics is so much easier than making halfway decent sounds that something needs to change on one end or the other--lower our standards for audio, or find a way to make good audio cheaper. (Or make all of us richer, but were focusing on the possible, first.)

URL: http://forum.audiogames.net/viewtopic.php?pid=206151#p206151




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Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


Re: extracting sounds from .dat files

hello, I am not planning to use the sounds I get from decripting sounds.dat files in any cumersial way. the worst Thing I might be doing with them is using them in dectalk Projects which are uploaded and can be downloaded strictly free of Charge from my twitter when I have the Motivation to make one of those. If I were to, say extract the sounds from bk3 and then use them in my own game I wouldnt do this without asking Yukio for permition first. If I ever get the hang of bgt and decide to make my own games, its very unlikely that Ill be selling them anyway because I have all manner of other sounds lying around on my Computer and I have no Idea where they even came from. thats why Id rather not take the risk.

URL: http://forum.audiogames.net/viewtopic.php?pid=206149#p206149




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Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


Re: extracting sounds from .dat files

hello, I am not planning to use the sounds I get from decripting sounds.dat files in any cumersial way. the worst Thing I might be doing with them is using them in dectalk Projects which are uploaded and can be downloaded strictly free of Charge from my twitter when I have the Motivation to make one of those. If I were to, say extract the sounds from bk3 and then use them in my own game I wouldnt do this without asking Yukio for permition first. If I ever get the hang of bgt and decide to make my own games, its very unlikely that Ill be selling them anyway because I have all manner of other sounds lying around on my Computer and I have no Idea where they even came from. thats why Id rather not take the risk.

URL: http://forum.audiogames.net/viewtopic.php?pid=206149#p206149




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Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: extracting sounds from .dat files

@Cae, I agree on sound availability, its not as if someone can just sit down at a computer and use a program to create high quality realistic sounds from nothing the way any graphic designer can just sit down and animate graphics. This is why I personally look at gameplay over sound quality in many games such as Paladin of the Sky, indeed I do think your correct that some people get a little too precious about sound quality. This isnt to say Well its okay to go and half inch someones sounds without permission and use them for whatever only that this is an area that needs a little understanding on both sides, both on the part of anyone who has! taken the time and trouble to create, buy, or otherwise acquire their own sounds, and on that of anyone who is on the hunt for sounds for their project. Again, simply getting some discussion here seems like a plan.

URL: http://forum.audiogames.net/viewtopic.php?pid=206157#p206157




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Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: extracting sounds from .dat files

Eh... people say my sounds suck. Most free sounds are dreadfully unpolished or otherwise majorly flawed--take footsteps or combat sounds, for example. Never mind voices.Ive made maybe $600 total from DLE. I did buy a sound library with some of that, and I did add those sounds to the latest version, but that isnt really much. (Ive also spent some of that on software licenses, and I bought a big pile of credits at 1soundfx that Im not going to spend unless I can solve my chronic akrasia from hell.)The free sound sites are fun and not useless, but theyre more useful for specific things like machines, cranks, swings, ambience (especially ambience! There really is no excuse for paying money for ambience, unless its some obscure regional thing and you have to buy a recording device to get it yourself. For example, I could not find the distinctive noise cicadas around here make anywhere. Side note: Japanese and Korean cicadas are horrible f
 or what I want to use them for, and this is frustrating.)But the things that people hear most often in games? Those are a mess. Ive been avoiding buying any more sounds until I have a game far enough along to release; Ive been substituting Swamp sounds in the mean time, because theyre all Ive got that sounds any good.Again, I argue that making halfway decent graphics is so much easier than making halfway decent sounds that something needs to change on one end or the other--lower our standards for audio, or find a way to make good audio cheaper. (Or make all of us richer, but were focusing on the possible, first.)

URL: http://forum.audiogames.net/viewtopic.php?pid=206151#p206151




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Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


Re: extracting sounds from .dat files

hello, I am not planning to use the sounds I get from decripting sounds.dat files in any cumersial way. the worst Thing I might be doing with them is using them in dectalk Projects which are uploaded and can be downloaded strictly free of Charge from my twitter when I have the Motivation to make one of those. If I were to, say extract the sounds from bk3 and then use them in my own game I wouldnt do this without asking Yukio for permition first. If I ever get the hang of bgt and decide to make my own games, its very unlikely that Ill be selling them anyway because I have all manner of other sounds lying around on my Computer and I have no Idea where they even came from. thats why Id rather not take the risk.

URL: http://forum.audiogames.net/viewtopic.php?pid=206149#p206149




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Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: extracting sounds from .dat files

@Cae, I agree on sound availability, its not as if someone can just sit down at a computer and use a program to create high quality realistic sounds from nothing the way any graphic designer can just sit down and animate graphics. This is why I personally look at gameplay over sound quality in many games such as Paladin of the Sky, indeed I do think your correct that some people get a little too precious about sound quality. This isnt to say Well its okay to go and half inch someones sounds without permission and use them for whatever only that this is an area that needs a little understanding on both sides, both on the part of anyone who has! taken the time and trouble to create, buy, or otherwise acquire their own sounds, and on that of anyone who is on the hunt for sounds for their project. Again, simply getting some discussion here seems like a plan.

URL: http://forum.audiogames.net/viewtopic.php?pid=206157#p206157




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Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: extracting sounds from .dat files

I dont think that DLE has been promoted, or anything. If it were, you might make more. And you should probably look closer at graphics tutorials. When you start reading about zooming into the pixel level and stuff, you may begin to rethink.But even if you cant find everything you need through free web sites, if your project is decent, you can probably find an audio artist who is willing to collaborate with you. And learning how to use Audacity or something shouldnt be hard for anyone who knows enough programming to get to that point. If you start looking around at how movies make sounds and stuff like that, its never really anything that complicated. We recorded a cat and slowed it down. We rubbed a key on a piano string. That thunder? Its a sheet of aluminum. Yeah, you may not have the best microphone, but you can still do stuff like that. Your frien
 ds in the graphics department get to deal with we zoomed in to add 6 pixels to make the hair better or we animated a million hairs, individually.

URL: http://forum.audiogames.net/viewtopic.php?pid=206161#p206161




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Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: extracting sounds from .dat files

Eh... people say my sounds suck. Most free sounds are dreadfully unpolished or otherwise majorly flawed--take footsteps or combat sounds, for example. Never mind voices.Ive made maybe $600 total from DLE. I did buy a sound library with some of that, and I did add those sounds to the latest version, but that isnt really much. (Ive also spent some of that on software licenses, and I bought a big pile of credits at 1soundfx that Im not going to spend unless I can solve my chronic akrasia from hell.)The free sound sites are fun and not useless, but theyre more useful for specific things like machines, cranks, swings, ambience (especially ambience! There really is no excuse for paying money for ambience, unless its some obscure regional thing and you have to buy a recording device to get it yourself. For example, I could not find the distinctive noise cicadas around here make anywhere. Side note: Japanese and Korean cicadas are horrible f
 or what I want to use them for, and this is frustrating.)But the things that people hear most often in games? Those are a mess. Ive been avoiding buying any more sounds until I have a game far enough along to release; Ive been substituting Swamp sounds in the mean time, because theyre all Ive got that sounds any good.Again, I argue that making halfway decent graphics is so much easier than making halfway decent sounds that something needs to change on one end or the other--lower our standards for audio, or find a way to make good audio cheaper. (Or make all of us richer, but were focusing on the possible, first.)

URL: http://forum.audiogames.net/viewtopic.php?pid=206151#p206151




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Re: extracting sounds from .dat files

2015-01-28 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: extracting sounds from .dat files

The interference isnt an issue in most games where you can adjust BGM/ambience volume. A developer would need to actively fight sound piracy in just about every aspect of their sound design--never let a single sound play on its own, for instance, and thatd be a potential accessibility hazard since hearing favors serial data.Another option would be DSP; never (or at least unpredictably) play the unmodified sound. Always throw in pitch-bending, echos, reverb, filters, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=202714#p202714




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Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


  


Re: extracting sounds from .dat files

Short version:If you can hear it, you can record it.Trying to encrypt sound in an effort to prevent ripping is stupid.There is software specially designed for capturing sound and video from other software.If you can afford an external sound card, you can redirect your game to that audio device and record every bit of audio without your screen reader spoiling the process.

URL: http://forum.audiogames.net/viewtopic.php?pid=202645#p202645




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Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: extracting sounds from .dat files

Hi, I think thats sad the moddability and customizability of the games have decreased.

URL: http://forum.audiogames.net/viewtopic.php?pid=202636#p202636




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Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: extracting sounds from .dat files

@Gellman, this would be a very hellish process because you would need to find a way to basically edit out all the outside interference (ambience, speech, enemies, etc). Dont get me wrong, this is quite stupid to encrypt things. But actually recording each sound is going to be a nightmare that youd ever attempt. Its just too difficult. It has been done, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=202656#p202656




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Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: extracting sounds from .dat files

Hi,@Jaybird, your actually wrong about the key being not in a memory dump. If the programmer stored the key in a variable (or in a string with the function call) then someone with enough experience could retrieve the key from a memory dump. The only thing that missing, sadly, is exactly what theyd need: the debug symbols. Without that, your screwed, and not many people release debug versions of their software, and if they do, their really stupid and are basically screeming, Hey! Come and debug my software! Get the source code for it and have fun! With enough experience with debugging, someone can entirely recreate a program from it. GDB is 1 program which basically allows you to do it. Listing lines (while being a long process to do) can help you recreate an entire program if you have enough time and patients.

URL: http://forum.audiogames.net/viewtopic.php?pid=202592#p202592




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Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


  


Re: extracting sounds from .dat files

@EthinYes thats of course right, and I personally have no interest in capturing game sounds.I just wanted to correct the assumption that sound can be encrypted in a way that can prevent it being captured.Of course it can, but only if it is kept a secret.I think if it was even remotely possible the RIAA could have eliminated all music piracy.

URL: http://forum.audiogames.net/viewtopic.php?pid=202662#p202662




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Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: extracting sounds from .dat files

Yes, recording sounds from games might be hellish, but if you know audio editing you can record main menü music etc and cut it in a way that it would loop perfectly.

URL: http://forum.audiogames.net/viewtopic.php?pid=202660#p202660




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Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: extracting sounds from .dat files

Hello,I wouldnt recommend trying to extract them. Sure, the sounds might be nice and all, but the developer who encripted them in the first place probably doesnt want you to get at them. One thing that annoys me though are when developers dont offer a two-way process for modding games. I could see an idea where the developers main logo would always play at startup, but if the user wished they could mod some sounds. I like what pitermach did when he modded light cars, he kept lighttechs logo in then overlayed his afterwoods. I did a similar thing when I modded March Massacre, I made version of Dragon Apps logo but using some 8 bit stuff, a bit like mainstream game developers sometimes do. When they release a game, they might have characters or sounds in the logo that sound similar to the game. It doesnt happen any more very much, unfortunately, but its always fun to hear when something like that happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=202601#p202601




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Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: extracting sounds from .dat files

Ethin, he never said it wouldnt be in a memory dump, he said it wouldnt be obvious. Thats pretty much the same thing you said when you were trying to correct him, itll be there but youre unlikely to ever find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=202626#p202626




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extracting sounds from .dat files

2015-01-26 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


extracting sounds from .dat files

hello, a number of times now Ive seen People using .dat files to encrip their sounds. is there a program somewhere that can extract those? just curious about this.

URL: http://forum.audiogames.net/viewtopic.php?pid=202464#p202464




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Re: extracting sounds from .dat files

2015-01-26 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: extracting sounds from .dat files

This depends a lot on what made the .dat file in the first place. The long and the short of it is that .dat is one of the extensions you use as the file extension when you dont want to give that info out for free. The long and the short of it is that youll find these anywhere from PS2 to windows system directories, and and theres honestly no telling without some serious detective work or knowledge of what program its for.

URL: http://forum.audiogames.net/viewtopic.php?pid=202467#p202467




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Re: extracting sounds from .dat files

2015-01-26 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: extracting sounds from .dat files

I second that. .dat is one of those file extensions which is not associated with a particular file format. It could be anything from a simple text file to some standard format like a .zip, but is probably a proprietary file format written for this particular program, and which absolutely no other program ever written will be able to handle.In most cases, even if you could extract the individual sound files, you still couldnt use them, because theyre encrypted. For example, Super Egg Hunts .dat files can be extracted using BGT if you know how, but the sounds still cant be used in any way because theyre encrypted. In these cases, if the developer really cares about the security of the sounds, the key needed to decrypt the sounds will be a carefully-guarded secret, and wont be obvious even in a memory dump of the active game program.

URL: http://forum.audiogames.net/viewtopic.php?pid=202472#p202472




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Re: extracting sounds from .dat files

2015-01-26 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: extracting sounds from .dat files

Or to put it more simply, .dat isnt a file format its just an abbreviation for data. People come up with various different ways of storing various kinds of data, which can sometimes include sounds, in a single file for whatever reason and use .dat to signify that its a file that is required for the program in some way. .dat is just a catch all extension they use when the file doesnt fit with any existing file type.

URL: http://forum.audiogames.net/viewtopic.php?pid=202471#p202471




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