Re: [Aus-soaring] California Ridge run

2016-07-12 Thread Nelson Handcock
Reading through all the comments on vimeo, the author mentions that he's
flying a G103, and you can hear conversation under the music in a couple of
places so I think the video is being recorded by a front-seat passenger.



On Wed, Jul 13, 2016 at 1:17 PM,  wrote:

> Depends,
>
> the first Twin Astir was 108 and the Twin II was 92 (I seem to recall).
> However the Single Astir was 135 and I think that the aircraft in the film
> is, in fact, a single.
>
>
> Which does beg the question, why would a person fly a ridge while hand
> holding a camera
>
>
> Regards
>
> SWK
>
>
> - Original Message -
> From:
> "Discussion of issues relating to Soaring in Australia." <
> aus-soaring@lists.base64.com.au>
>
> To:
> "Discussion of issues relating to Soaring in Australia." <
> aus-soaring@lists.base64.com.au>
> Cc:
>
> Sent:
> Wed, 13 Jul 2016 09:50:54 +1000
> Subject:
> Re: [Aus-soaring] California Ridge run
>
>
>
> I don’t remember the max rough air speed on a G103. Somewhere in the 90’s
> ?
>
>
> On 13 Jul 2016, at 9:07 AM, Nelson Handcock 
> wrote:
>
> Pretty exhilarating! An old video from 2008, so some may have seen this
> before.
>
>
> https://vimeo.com/1349369
>
>
>
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Re: [Aus-soaring] California Ridge run

2016-07-12 Thread Justin Couch

On 13/07/2016 1:17 PM, steph...@internode.on.net wrote:

Which does beg the question, why would a person fly a ridge while
hand holding a camera



It feels more like it is attached to a shoulder or parachute harness. 
Definitely not on a hat or similar as you don't see any sideways 
glancing. I would expect a lot more movement from a camera held in the 
hand on that sort of run, particularly a few of the higher-G turns he does.



--
Justin
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Re: [Aus-soaring] California Ridge run

2016-07-12 Thread stephenk


Depends, 

the first Twin Astir was 108 and the Twin II was 92 (I seem to
recall). However the Single Astir was 135 and I think that the
aircraft in the film is, in fact, a single.  

Which does beg the question, why would a person fly a ridge while
hand holding a camera

Regards

SWK

- Original Message -
From: "Discussion of issues relating to Soaring in Australia." 
To:"Discussion of issues relating to Soaring in Australia." 
Cc:
Sent:Wed, 13 Jul 2016 09:50:54 +1000
Subject:Re: [Aus-soaring] California Ridge run

 I don’t remember the max rough air speed on a G103. Somewhere in
the 90’s ? 

 On 13 Jul 2016, at 9:07 AM, Nelson Handcock  wrote: 
 Pretty exhilarating! An old video from 2008, so some may have seen
this before.

https://vimeo.com/1349369 [2]

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[2] https://vimeo.com/1349369
[3] mailto:Aus-soaring@lists.base64.com.au

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[Aus-soaring] SkySight and Wave

2016-07-12 Thread Paul Mander
Take a look at the wave display for today on Matthew Scutter's new
forecasting package, SkySight.
It shows the possibility of a flight in wave from Bunyan to Bairnsdale to
Kempsey; 1020 km, if one could address the airspace issues.
That possibility is exciting, but it also demonstrates the usefulness of
the SkySight model. I recommend it.
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Re: [Aus-soaring] California Ridge run

2016-07-12 Thread Peter Armstrong
I don’t remember the max rough air speed on a G103. Somewhere in the 90’s ? 


> On 13 Jul 2016, at 9:07 AM, Nelson Handcock  wrote:
> 
> Pretty exhilarating! An old video from 2008, so some may have seen this 
> before.
> 
> 
> https://vimeo.com/1349369 
> 
> 
> 
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[Aus-soaring] California Ridge run

2016-07-12 Thread Nelson Handcock
Pretty exhilarating! An old video from 2008, so some may have seen this
before.


https://vimeo.com/1349369
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Re: [Aus-soaring] Gliding in Virtual Reality

2016-07-12 Thread Mike Borgelt

You can fly gliders for real.

Why do it in VR when VR lets you hunt MiG 15s 
over the Yalu in an F86 or fly with von 
Richthofen in a Fokker DR1 or Bubi Hartmann in a Bf109?



Mike





 At 03:23 PM 7/12/2016, you wrote:
I've tried getting Condor running on my Vive 
without much success. Seems both the Rift and 
Vive don't support DirectX7 or DirectX9 (because 
it's old as the hills). It might be possible to 
get it working with some sort of middleware like 
VorpX, but I haven't heard of anyone succeeding yet.Â


I wouldn't go buying either headset for use with Condor just yet.Â

Luke

On 12 July 2016 at 14:22, Richard Frawley 
<rjfraw...@gmail.com> wrote:

yes. using HTC vive.



> On 12 Jul 2016, at 1:34 PM, 
tom.wilk...@internode.on.net wrote:

>
> Afternoon all
>
> Has anyone else had a chance to use any of 
the consumer versions of the two VR headsets 
that are currently on the market? (I say 
consumer versions, because the development kits 
have been around for quite some time, but 
really don't compare in terms of quality)

>
> I have spent some time flying around in 
various different simulators using my Oculus 
RIft, and the experience is quite 
something.  There are some obvious issues 
(can't see the keyboard for instance) but 
overall I feel the rise of VR will have some 
implications for simulation in general, and gliding by association

>
> Exciting times!
>
> Cheers
>
> Tom
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Re: [Aus-soaring] Gliding in Virtual Reality

2016-07-12 Thread tom . wilksch
 I've had no luck with VorpX but haven't tried very hard having also
read it wont work as it's too old on the Direct X side
So Richard. are you saying you just stick the TrackIR reflectors onto
the headset?
Tom

- Original Message -
From: "Discussion of issues relating to Soaring in Australia." 
To:"Discussion of issues relating to Soaring in Australia." 
Cc:
Sent:Tue, 12 Jul 2016 15:28:51 +1000
Subject:Re: [Aus-soaring] Gliding in Virtual Reality

 just use TrackIR.
 set up right, you brain thinks its good

 On 12 Jul 2016, at 3:23 PM, Luke O'Donnell  wrote: 
 I've tried getting Condor running on my Vive without much success.
Seems both the Rift and Vive don't support DirectX7 or DirectX9
(because it's old as the hills). It might be possible to get it
working with some sort of middleware like VorpX, but I haven't heard
of anyone succeeding yet. 
 I wouldn't go buying either headset for use with Condor just yet.  
 Luke   
On 12 July 2016 at 14:22, Richard Frawley  wrote:
yes. using HTC vive.

 > On 12 Jul 2016, at 1:34 PM, tom.wilk...@internode.on.net [3] wrote:
 >
 > Afternoon all
 >
 > Has anyone else had a chance to use any of the consumer versions of
the two VR headsets that are currently on the market? (I say consumer
versions, because the development kits have been around for quite some
time, but really don't compare in terms of quality)
 >
 > I have spent some time flying around in various different
simulators using my Oculus RIft, and the experience is quite
something.  There are some obvious issues (can't see the keyboard for
instance) but overall I feel the rise of VR will have some
implications for simulation in general, and gliding by association
 >
 > Exciting times!
 >
 > Cheers
 >
 > Tom
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