Re: [Avogadro-devel] Getting Avo2 to release

2015-06-04 Thread Marcus D. Hanwell
On Thu, Jun 4, 2015 at 4:07 PM, Geoffrey Hutchison wrote: >> Selection and residues, along with some rendering features seem most >> critical to me (we have stick but it has a rendering bug I need to dig into). > > I'd put selection slightly above residues because I think it's critical for > cop

Re: [Avogadro-devel] Getting Avo2 to release

2015-06-04 Thread Geoffrey Hutchison
> Selection and residues, along with some rendering features seem most critical > to me (we have stick but it has a rendering bug I need to dig into). I'd put selection slightly above residues because I think it's critical for copy/paste/clear and moving fragments. (Which I guess also means that

Re: [Avogadro-devel] Getting Avo2 to release

2015-06-01 Thread Marcus D. Hanwell
On Wed, May 27, 2015 at 3:55 PM, Geoffrey Hutchison wrote: >> Thoughts? Concerns? Something I've missed? > > Oh, I forgot color schemes and custom colors. My feeling is that can fall to > "nice to have for v2.1"? > I have some time this next couple of weeks to take a stab at some pieces. I think

Re: [Avogadro-devel] Getting Avo2 to release

2015-05-27 Thread Geoffrey Hutchison
> Thoughts? Concerns? Something I've missed? Oh, I forgot color schemes and custom colors. My feeling is that can fall to "nice to have for v2.1"? -Geoff -- ___ Avogadro-deve

[Avogadro-devel] Getting Avo2 to release

2015-05-26 Thread Geoffrey Hutchison
I've been trying to sift through Avogadro v2 and trying to determine what needs polish and what are missing features needed for a release. I'd like to outline things that I think are critical versus "nice to have, but could wait for 2.1" Thoughts? Concerns? Something I've missed? -Geoff Crit