On Thu, Jun 4, 2015 at 4:07 PM, Geoffrey Hutchison
wrote:
>> Selection and residues, along with some rendering features seem most
>> critical to me (we have stick but it has a rendering bug I need to dig into).
>
> I'd put selection slightly above residues because I think it's critical for
> cop
> Selection and residues, along with some rendering features seem most critical
> to me (we have stick but it has a rendering bug I need to dig into).
I'd put selection slightly above residues because I think it's critical for
copy/paste/clear and moving fragments. (Which I guess also means that
On Wed, May 27, 2015 at 3:55 PM, Geoffrey Hutchison
wrote:
>> Thoughts? Concerns? Something I've missed?
>
> Oh, I forgot color schemes and custom colors. My feeling is that can fall to
> "nice to have for v2.1"?
>
I have some time this next couple of weeks to take a stab at some
pieces. I think
> Thoughts? Concerns? Something I've missed?
Oh, I forgot color schemes and custom colors. My feeling is that can fall to
"nice to have for v2.1"?
-Geoff
--
___
Avogadro-deve
I've been trying to sift through Avogadro v2 and trying to determine what needs
polish and what are missing features needed for a release.
I'd like to outline things that I think are critical versus "nice to have, but
could wait for 2.1"
Thoughts? Concerns? Something I've missed?
-Geoff
Crit