On Tue, 15 Sep 2009 00:06:19 +0200 (CEST) lukash lukk...@email.cz wrote:
Lastly, if clients and widgets have common properties inherited from
windows, how will
these properties be handled on, for example, the icon widget in the example
above, ie. in a
widget inside a widget? Seems like a
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The following task is now closed:
FS#622 - Awesome keeps loading default theme
User who did this - koniu (koniu)
Reason for closing: Duplicate
Additional comments about closing: Duplicate of FS#611
Hi lukash,
It'd be nice if your MUA can wrap lines at ~72 chars. :)
At 1252965979 time_t, lukash wrote:
2. - that would need the .widgets table where you would set the layout, which
you (jd) want to remove. IMHO, you should have this information anyway,
either only as an array in C that
On 15.9.2009 10:47:47 Julien Danjou jul...@danjou.info wrote:
It'd be nice if your MUA can wrap lines at ~72 chars. :)
Yes, I'll try :) I'm sorry
Having layout written in C is just more limiting than having them in Lua
and brings nothings but less extendability (is this a word?).
Except for
At 1253017547 time_t, lukk...@email.cz wrote:
Except for less extendability (I think it is :) it brings speed.
Speed? Why do you want to bring speed? Is it currently slow?
Speed for speed brings nothing.
I'm not sure if
you have any experience with lua speed in awesome, I just found this:
Hi there,
I am trying to write a little odometer widget to have mouse coordinates
displayed somewhere in the status bar for example (a very unuseful so
indispensable stuff ;-))
There are many way to do this:
- use a timer: each X seconds grab the mouse coordinates using the capi
On Tue, Sep 15, 2009 at 04:46:04PM +0200, jul...@danjou.info wrote:
Thanks for the quick answer.
And you can miss events anyway. If you update every 0.1 seconds, maybe
the pointer is at the same place or very near but the user did a very
fast movement. :)
Anyway, using such a short timer
At 1253027134 time_t, Sébastien Gross wrote:
Anyway, using such a short timer resolution wouldn't let awesome spend
time on that particular timer function ?
It'll wake awesome very often, which is bad for CPU sleeping and all
power management stuff, but that's your problem. ;-)
I don't think
Hi again,
I've started to dig further into this plan, and will add a number of
ideas/concepts/how-it-will-be things. Feel free to discuss.
- We cares about tags only on top level object in the hierarchy:
+--+
| root win |
+--+
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Hi,
what do you guys think about the attached patch? I haven't test this at all yet,
but it seems as if it makes sense to me. Testing the default config is icky. :(
Uli
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On Tue, 15 Sep 2009, Uli Schlachter wrote:
Hi,
Testing the default config is icky. :(
I can confirm that it works, and nothing is broken.
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Adrian C. wrote:
On Tue, 15 Sep 2009, Uli Schlachter wrote:
Hi,
Testing the default config is icky. :(
I can confirm that it works, and nothing is broken.
In that case feel free to steal it and sign it off for jd. Thanks for doing my
On Tue, 15 Sep 2009, Uli Schlachter wrote:
I can confirm that it works, and nothing is broken.
In that case feel free to steal it and sign it off for jd. Thanks
for doing my testing work. :D
Ok, it is attached.
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On Tue, 15 Sep 2009 14:34:13 +0200 (CEST) Julien Danjou
jul...@danjou.info wrote:
[...]
Ok, I surrender :) I know I know nothing...
Just keep it awesome! :)
thanks
lukash
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Hi,
As some may know, two wiboxes cannot be created with same 'position' field
in awesome 3.4, when in 3.3, the second declared wibox would appear just
under the first.
I worked on a small patch which modifies screen.c and awful/wibox.lua. Seems
to be working for me so far (I work with one wibox
For rules I created two table: data.set and data.postset. They
contains setters and post setters. Postset is processed after set. I
hope it solve problem with focus and dimenssion not applied in the
good order.
I renamed switchtotag in the same patch as it's a pretty new stuff and
the old
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