[Newbies] RE: Why Squeak is so sloooow?

2006-09-21 Thread Antonio San.
I haven't any game, indeed I'm going to look for a good environment for game-develop learning ... and I think that squeak could be a very very useful project for spending efforts and time. But I have done the test with the games inside squeak: BouncingAtoms and Blob. Only 1 BouncingAtoms and 3

Re: [Newbies] RE: Why Squeak is so sloooow?

2006-09-21 Thread Offray Vladimir Luna Cárdenas
Hi Antonio, The German company Impara has developed a lot of games in Squeak[1]. I don't know if any of the Impara people is here, but if this is the case may be they can make a point about Squeak as a game development platform [1] http://www.impara.de/references.html I think that Squeak

Re: [Newbies] RE: Why Squeak is so sloooow?

2006-09-21 Thread David Shaffer
Brad Fuller wrote: Maybe you should do some proper scientific tests on your specific needs. What type of game are you going to create? You're certainly right Brad but let me add that the Squeak 3.9 image is unbearably slow on my linux-based laptop (2Ghz Pentium 4M, 1Gb RAM). I've even

Re: [Newbies] RE: Why Squeak is so sloooow?

2006-09-21 Thread Brad Fuller
David Shaffer wrote: Brad Fuller wrote: Maybe you should do some proper scientific tests on your specific needs. What type of game are you going to create? You're certainly right Brad but let me add that the Squeak 3.9 image is unbearably slow on my linux-based laptop (2Ghz

Re: [Newbies] RE: Why Squeak is so sloooow?

2006-09-21 Thread stephane ducasse
Hi david this is really strange because 3.9 is much snappier than 3.8 on our machines. This is strange. Do you use a special settings (such as some strange smallland setup?) Stef On 21 sept. 06, at 17:55, David Shaffer wrote: Brad Fuller wrote: Maybe you should do some proper scientific

Re: [Newbies] RE: Why Squeak is so sloooow?

2006-09-21 Thread Milan Zimmermann
On 2006 September 21 11:55, David Shaffer wrote: You're certainly right Brad but let me add that the Squeak 3.9 image is unbearably slow on my linux-based laptop (2Ghz Pentium 4M, 1Gb RAM). I've even tried VM's from 3.8 to Ian's recent 3.9 release. It is too slow for simple window operations

Re: [Newbies] RE: Why Squeak is so sloooow?

2006-09-21 Thread Milan Zimmermann
On 2006 September 21 15:07, David Shaffer wrote: There is no XYPlotter in my 3.9g-7055 image. Milan Zimmermann wrote: snip I do not know how to run any oficial graphical tests, but with MathMorphRevival installed ( plug :):) ) You would have to install the above package from Squeakmap to

Re: [Newbies] RE: Why Squeak is so sloooow?

2006-09-21 Thread Milan Zimmermann
On 2006 September 21 18:33, David Shaffer wrote: ] timeToRun. 15000 At this point the UI is so slow that moving a window or morph results in a noticable lag (nearly a second between releasing the mouse button after a drag until the object that was dragged is drawn in its new location).

Re: [Newbies] RE: Why Squeak is so sloooow?

2006-09-21 Thread David Shaffer
stephane ducasse wrote: can you report that on squeak-dev? No...I'm sure the folks there would just convince me that I'm imagining things and that 3.9 really is more responsive than my X desktop apps ;-) I tried that when I first came to Squeak. Anyway now I'm busy with MathMorphs ;-) David

Re: [Newbies] RE: Why Squeak is so sloooow?

2006-09-21 Thread Milan Zimmermann
On 2006 September 21 22:20, David Shaffer wrote: Milan Zimmermann wrote: [snip] I am starting to think (if I read your configuration correctly) - you do have a different image (I have newer than 7055) and slightly different VM - at least compiled using different GCC version... The older