I know it's possible. I don't know that it's easy. There's a screenshot of a
host window working on Pharo here...
http://wiki.squeak.org/squeak/3862
I think you maybe want to google on Host Window Plugin, I can't recall off
the top of my head what it's called for sure, but I think that's it.
On 07.04.2011, at 04:26, Rick H. wrote:
It sounds like I'm better off doing it manually. Thanks for your help.
Yes. I tried your original idea using ObjectViewer (which provides a generic
interceptor of all messages, almost fixed in latest trunk image). But there are
just too many messages
Casey Ransberger casey.obrien.r at gmail.com writes:
I know it's possible. I don't know that it's easy. There's a screenshot of a
host window working on Pharo here...
http://wiki.squeak.org/squeak/3862
I think you maybe want to google on Host Window Plugin, I can't recall off
the top
Hi Rick,
RH But maybe people expand their morphs to occupy the whole world, and insist
RH that their morph stay on top, and call that it. ?
in the Morph's step method you can either set the World's extent to
the Morph's extent so when the user resizes the Squeak window, it
resizes to the
On 07.04.2011, at 04:25, Rick H. wrote:
Hi all.
I'd like to make an operating system window, that can go outside of
the world. I found a nice Sample Image Viewer by Michael Davies. It uses
a
SystemWindow, but it also is constrained to be within the Squeak box. Do you
understand
And I can acquire the new behavior by updating Squeak?
Michael
--- On Thu, 4/7/11, Bert Freudenberg b...@freudenbergs.de wrote:
From: Bert Freudenberg b...@freudenbergs.de
Subject: Re: [Newbies] Randomness
To: A friendly place to get answers to even the most basic questions about
Squeak.
If you are following trunk updates, yes. Otherwise you would have to wait for
the next release.
- Bert -
On 07.04.2011, at 14:20, michael rice wrote:
And I can acquire the new behavior by updating Squeak?
Michael
--- On Thu, 4/7/11, Bert Freudenberg b...@freudenbergs.de wrote:
From:
I managed to get Ward Cunningham's Plumbin' app running in MVC (v4.2). The
source (PlumbinSrc.zip) can be downloaded from:
http://c2.com/doc/plumbin/index.html
but be aware of proper order of fileIns, Plumbin-Framework.st MUST be first. I
don't think order is important for the rest of the
Thank you for digging this out and sending in a note for other people
to have fun as well
--Hannes
On 4/7/11, michael rice nowg...@yahoo.com wrote:
I managed to get Ward Cunningham's Plumbin' app running in MVC (v4.2). The
source (PlumbinSrc.zip) can be downloaded from:
Ah. If you need more than one native window, you'll need the host window
plugin. It sounds like maybe, though, you're just wanting to fill the whole
Morphic world with your app?
If you're after the latter, it will help to understand how to get at the
Morphic world programmatically. It's also
I ported my morphic app to Etoys and it does indeed work differently (randomly)
now each time I bring it up.. The app simulates a simple game with two players
taking turns putting their colored blocks (blue and red) upon one of two
towers, randomly selected. The game ends when both towers are
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