--- On Tue, 3/2/10, Ton Roosendaal t...@blender.org wrote:
I propose to move to the meta level of how to get to a
decision.
That's something I would gladly do.
What are we missing to reach a decision?
Are their any points that aren't clear?
In cases like this, the maintainer team should
This is great add-on but, it's parameters differs what are used in real world
for designing gears.
With the current parameters, it's not so easy to model complex transmissions.
However, here is a simple equations for calculating gears. Only few parameters
are needed to design gear pairs.
For
Hi,
Can the release team build with revision of 27224, and post it on ftp
or give me the urls?
Tomorrow will then replace this with the old alpha, which had a very
bad bug.
Thanks!
-Ton-
Ton Roosendaal Blender
Hi,
Forgot the splash... :)
Revision 27226
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 2 Mar, 2010, at 19:53,
Same warning with the blender-2.5-alpha1-OSX-10.4-i386 file downloaded on
blender.org.
jms
Selon Charles Wardlaw cward...@marchentertainment.com:
I can't confirm this either. What version of Mac OS X are you running, and
what version of the XCode tools?
~ C
On 2010-02-28, at 4:08 PM,
Hi,
The three OSX builds are now on the ftp!
BTW, contrary to what is said on the blender.org download page, all osx
versions have ffmpeg (even the ppc one), and the 32bit intel version is needed
only by the CoreDuo/CoreSolo Macs that can't run the 64bit version (the Core2
or later ones are
Linux 32-bit and 64-bit builds uploading to ftp site. Includes ffmpeg
and opencollada also.
Ken
Damien Plisson wrote:
Hi,
The three OSX builds are now on the ftp!
BTW, contrary to what is said on the blender.org download page, all osx
versions have ffmpeg (even the ppc one), and the
What is the state of building 2.49-DEBUG-version on winXP with scons+mingw?
Please apologize, it is my absolutely first try with debugging of C code.
The 2.49b standard version (BF_DEBUG=False) builds since ever perfect here:
winXP+scons+mingw
If i build with BF_DEBUG=True i get massive linking
Hi all,
I've been watching 2.5 evolving and I feel the (one size fits all ..
experimental physics code) soft body module has been replaced by the far
better cloth module at the hot spots. ( Thanks will go to janne and daniel )
Further I think that future development ( in Blender ) should focus
Hi,
see the directions here for getting it to compile (add whatever was
listed as missing), python stuff needs updating
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=24480
I think we need an option to disable the python debug libary for debug
builds so
I remember soft body being considerably faster (and more predictable I think)
than cloth in 2.49. Is this still the case?
-- Colby
On Mar 2, 2010, at 5:11 PM, bjornmose wrote:
bjornmose schrieb:
Tom M schrieb:
On Tue, Mar 2, 2010 at 3:09 PM, bjornmose bjornm...@gmx.net wrote:
.
So
Hi LetterRip,
thanks for the hint with dlltool,
the patch is for 2.5, though i will try to adapt it to 2.49
migius
see the directions here for getting it to compile (add whatever was
listed as missing), python stuff needs updating
why killing the SB? maybe just simplify it to be able to do what a soft body
is supposed to do in the first place, ie NOT CLOTH, but jittering and
fat/mass trembling effects and others? Can this be *perfectly* done with the
cloth system?
Daniel Salazar
3Developer.com
From what I have seen I agree with Michael. I'm not sure if the muscle
systems in Juan Pablo Bouza's amazing Blenrig could work with the cloth system
and at the very least, it would be a major headache converting it if it were
possible. For reference: (Nudity warning)
Blenrig -
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