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If YOU submitted the patch, then it will show up on your home page of
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2011/1/18 Dan Eicher d...@trollwerks.org
On Mon, Jan 17, 2011 at 8:38 PM, Stephen Swaney sswa...@centurytel.net
wrote:
On Mon, Jan 17,
The color wheels are HSV, there is no standrad way to represent them but
using some of the more commom math/trigo rules:
a Hue of 0º (Red should be on the +X axis) and rotaion go in the
trigonometric sense (conterclock wise)
Scopes have nothing to do with this:
Colorwheels are represented in HSV
Would it be possible to make the color wheel rotateable/mirrored via a
modifier key? Then all preferences could be had.
On Tuesday, January 18, 2011, Xavier Thomas
xavier.thomas.1...@gmail.com wrote:
The color wheels are HSV, there is no standrad way to represent them but
using some of the
On Tue, Jan 18, 2011 at 6:04 PM, Sean Olson seanol...@gmail.com wrote:
Would it be possible to make the color wheel rotateable/mirrored via a
modifier key? Then all preferences could be had.
Just put it in the user preferences as a degree off set.
--
Douglas E Knapp
Creative Commons Film
Hi,
just to let to know
I did not update code for a while and today
fresh svn gives the following output
1-- Build started: Project: bf_dna, Configuration: Debug Win32 --
1 Generating dna.c
1 Running makesdna at debug level 0
1 Program version: $Id: makesdna.c 33448 2010-12-03
Does the same on 32bit linux...
On Tue, Jan 18, 2011 at 12:18 PM, Sergey Kurdakov sergey.fo...@gmail.comwrote:
Hi,
just to let to know
I did not update code for a while and today
fresh svn gives the following output
1-- Build started: Project: bf_dna, Configuration: Debug Win32
sorry, using CMake, it also produces that error under 32bit linux.
On Tue, Jan 18, 2011 at 12:43 PM, pete larabell xgl.asyl...@gmail.comwrote:
Does the same on 32bit linux...
On Tue, Jan 18, 2011 at 12:18 PM, Sergey Kurdakov
sergey.fo...@gmail.comwrote:
Hi,
just to let to know
I did
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Hallo,
I have tried to build blender-2.56 agains the Beta 2 of python-3.2
which you may find in the rawhide repsitory of Fedora.
to get the build working, I have create the following patch:
diff -up
Needed to made a few other changes for 3.2 support, committed r34392.
On Tue, Jan 18, 2011 at 8:57 PM, Jochen Schmitt joc...@herr-schmitt.de wrote:
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Hallo,
I have tried to build blender-2.56 agains the Beta 2 of python-3.2
which you may find in
Hi,
t...@blender.org (2011-01-16 at 1951.57 +0100):
I already gave up on Makefiles for OSX a month ago or so... it was
giving me inpredictable instable builds, and trying to figure out why
I gave up after a day.
When new functions are added or old dropped, it does not detect all
the
thx for answering to my blog post via your proposal, to answer some of your
questions there :
*expression py* - only because it is User/Artist oriented. While python is
great for doing this kind of stuff and pretty popular to most people, I'm
not so sure about openCL language. by the way this is
I would just like to chime in on this proposal with my personal experience
developing in OpenCL for use in the Blender Game Engine.
As has been pointed out, not everything can be sped up with OpenCL, and
because it supports multiple device architectures, a code optimized for the
GPU won't run fast
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