Re: [Bf-committers] making CurveMapping objects editable from Python

2011-01-18 Thread Xavier Thomas
You do not need to search. If YOU submitted the patch, then it will show up on your home page of projects.blender.org in the Submitted Artifacts section. 2011/1/18 Dan Eicher d...@trollwerks.org On Mon, Jan 17, 2011 at 8:38 PM, Stephen Swaney sswa...@centurytel.net wrote: On Mon, Jan 17,

Re: [Bf-committers] color wheel upside down

2011-01-18 Thread Xavier Thomas
The color wheels are HSV, there is no standrad way to represent them but using some of the more commom math/trigo rules: a Hue of 0º (Red should be on the +X axis) and rotaion go in the trigonometric sense (conterclock wise) Scopes have nothing to do with this: Colorwheels are represented in HSV

Re: [Bf-committers] color wheel upside down

2011-01-18 Thread Sean Olson
Would it be possible to make the color wheel rotateable/mirrored via a modifier key? Then all preferences could be had. On Tuesday, January 18, 2011, Xavier Thomas xavier.thomas.1...@gmail.com wrote: The color wheels are HSV, there is no standrad way to represent them but using some of the

Re: [Bf-committers] color wheel upside down

2011-01-18 Thread Knapp
On Tue, Jan 18, 2011 at 6:04 PM, Sean Olson seanol...@gmail.com wrote: Would it be possible to make the color wheel rotateable/mirrored via a modifier key?  Then all preferences could be had. Just put it in the user preferences as a degree off set. -- Douglas E Knapp Creative Commons Film

[Bf-committers] bd_dna problem

2011-01-18 Thread Sergey Kurdakov
Hi, just to let to know I did not update code for a while and today fresh svn gives the following output 1-- Build started: Project: bf_dna, Configuration: Debug Win32 -- 1 Generating dna.c 1 Running makesdna at debug level 0 1 Program version: $Id: makesdna.c 33448 2010-12-03

Re: [Bf-committers] bd_dna problem

2011-01-18 Thread pete larabell
Does the same on 32bit linux... On Tue, Jan 18, 2011 at 12:18 PM, Sergey Kurdakov sergey.fo...@gmail.comwrote: Hi, just to let to know I did not update code for a while and today fresh svn gives the following output 1-- Build started: Project: bf_dna, Configuration: Debug Win32

Re: [Bf-committers] bd_dna problem

2011-01-18 Thread pete larabell
sorry, using CMake, it also produces that error under 32bit linux. On Tue, Jan 18, 2011 at 12:43 PM, pete larabell xgl.asyl...@gmail.comwrote: Does the same on 32bit linux... On Tue, Jan 18, 2011 at 12:18 PM, Sergey Kurdakov sergey.fo...@gmail.comwrote: Hi, just to let to know I did

[Bf-committers] [Patch]Fix issue to build blender-2.56 with python-3.2 Beta 2

2011-01-18 Thread Jochen Schmitt
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hallo, I have tried to build blender-2.56 agains the Beta 2 of python-3.2 which you may find in the rawhide repsitory of Fedora. to get the build working, I have create the following patch: diff -up

Re: [Bf-committers] [Patch]Fix issue to build blender-2.56 with python-3.2 Beta 2

2011-01-18 Thread Campbell Barton
Needed to made a few other changes for 3.2 support, committed r34392. On Tue, Jan 18, 2011 at 8:57 PM, Jochen Schmitt joc...@herr-schmitt.de wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hallo, I have tried to build blender-2.56 agains the Beta 2 of python-3.2 which you may find in

Re: [Bf-committers] Makefile support

2011-01-18 Thread GSR
Hi, t...@blender.org (2011-01-16 at 1951.57 +0100): I already gave up on Makefiles for OSX a month ago or so... it was giving me inpredictable instable builds, and trying to figure out why I gave up after a day. When new functions are added or old dropped, it does not detect all the

Re: [Bf-committers] Proposal: Blender OpenCL compositor

2011-01-18 Thread François T .
thx for answering to my blog post via your proposal, to answer some of your questions there : *expression py* - only because it is User/Artist oriented. While python is great for doing this kind of stuff and pretty popular to most people, I'm not so sure about openCL language. by the way this is

Re: [Bf-committers] Proposal: Blender OpenCL compositor

2011-01-18 Thread Ian Johnson
I would just like to chime in on this proposal with my personal experience developing in OpenCL for use in the Blender Game Engine. As has been pointed out, not everything can be sped up with OpenCL, and because it supports multiple device architectures, a code optimized for the GPU won't run fast