Using a group of objects could be useful, but if it's not done for
multiple objects, you still can just apply multiple shrinkwraps in keep
above only mode to achieve more or less the same result. In many cases
it would be just one collision object and fine. Of course groups of
objects would
HI guys!
As I see it, shrinkwrap is lacking of two things that would make it even
better.
1_ A Neighboring vertexes smoothing factor. This would be done by applying a
kind of falloff to the affected surface like in these examples:
http://chrisevans3d.com/tutorials/maya_muscle.htm
2_ An
Hi
May be my recent released relaxation patch can help
http://www.box.net/shared/ddhtfnsq75
HI guys!
As I see it, shrinkwrap is lacking of two things that would make it even
better.
1_ A Neighboring vertexes smoothing factor. This would be done by applying
a kind of falloff to the
Thumbs up for suggestion. For group behavior lets just wait for nodal
modifiers, this will be a no brainer with a forgroup loop node
cheers
Daniel Salazar
2011/2/18 ra...@info.upr.edu.cu:
Hi
May be my recent released relaxation patch can help
http://www.box.net/shared/ddhtfnsq75
HI
This raises following error in scons
http://www.pasteall.org/19291
Daniel Salazar
2011/2/18 Ton Roosendaal t...@blender.org:
Revision: 34959
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=34959
Author: ton
Date: 2011-02-18 12:34:31 + (Fri,
i don't like how size is now being used as ui tend to use size deflect
with some random size which means if i increase the size, hence the
radius then the particles will float above the collision object.
On Sat, 2011-02-19 at 00:23 +0200, Janne Karhu wrote:
I've been refactoring the fluid
Am 18.02.2011 23:23, schrieb Janne Karhu:
I've been refactoring the fluid particles recently, and before I actually
start getting ready to commit this I'd like to get some feedback on my
current progress and ideas.
Sounds great! I am just at particles chapter for my book an was not sure
to
Figured this would be of interest to you.
http://www.disneyanimation.com/technology/partio.html
Sean (liquidape)
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