Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-18 Thread Tobias Oelgarte
Using a group of objects could be useful, but if it's not done for multiple objects, you still can just apply multiple shrinkwraps in keep above only mode to achieve more or less the same result. In many cases it would be just one collision object and fine. Of course groups of objects would

Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-18 Thread Juan Pablo Bouza
HI guys! As I see it, shrinkwrap is lacking of two things that would make it even better. 1_ A Neighboring vertexes smoothing factor. This would be done by applying a kind of falloff to the affected surface like in these examples: http://chrisevans3d.com/tutorials/maya_muscle.htm 2_ An

Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-18 Thread raulf
Hi May be my recent released relaxation patch can help http://www.box.net/shared/ddhtfnsq75 HI guys! As I see it, shrinkwrap is lacking of two things that would make it even better. 1_ A Neighboring vertexes smoothing factor. This would be done by applying a kind of falloff to the

Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-18 Thread Daniel Salazar - 3Developer.com
Thumbs up for suggestion. For group behavior lets just wait for nodal modifiers, this will be a no brainer with a forgroup loop node cheers Daniel Salazar 2011/2/18 ra...@info.upr.edu.cu: Hi May be my recent released relaxation patch can help http://www.box.net/shared/ddhtfnsq75 HI

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34959] trunk/blender/source/blender/nodes /intern: Bugfix #26128

2011-02-18 Thread Daniel Salazar - 3Developer.com
This raises following error in scons http://www.pasteall.org/19291 Daniel Salazar 2011/2/18 Ton Roosendaal t...@blender.org: Revision: 34959           http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=34959 Author:   ton Date:     2011-02-18 12:34:31 + (Fri,

Re: [Bf-committers] Fluid particles refactoring

2011-02-18 Thread Michael Fox
i don't like how size is now being used as ui tend to use size deflect with some random size which means if i increase the size, hence the radius then the particles will float above the collision object. On Sat, 2011-02-19 at 00:23 +0200, Janne Karhu wrote: I've been refactoring the fluid

Re: [Bf-committers] Fluid particles refactoring

2011-02-18 Thread Carsten Wartmann
Am 18.02.2011 23:23, schrieb Janne Karhu: I've been refactoring the fluid particles recently, and before I actually start getting ready to commit this I'd like to get some feedback on my current progress and ideas. Sounds great! I am just at particles chapter for my book an was not sure to

[Bf-committers] New oss disney particle format

2011-02-18 Thread Sean Olson
Figured this would be of interest to you. http://www.disneyanimation.com/technology/partio.html Sean (liquidape) -- ||-- Instant Messengers -- || ICQ at 11133295 || AIM at shatterstar98 || MSN Messenger at