Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-19 Thread Campbell Barton
Found this can be done already (sort of), Project negative then cull front or back. There was a bug where rotating the object made culling fail, fixed r34986. This works ok with a sphere/cube and sphere/plane so in real usage there may be some other options needed. If this isn't working well I'd

Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-19 Thread Tobias Oelgarte
Currently i did some tests and it shows that the behavior of projection and and nearest surface point is way different. Projection also makes the vertices jumping. I tested it with svn rev34989 and appended an very simple example. Just use the shapekey-slider (Key 1) of the red inner object

Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-19 Thread Tobias Oelgarte
If you reduce the offset to 0.0 then the problem is not visible. It only happens with offset different from 0. Offset is ignored, until original mesh, without offset, is reached. Am 19.02.2011 14:24, schrieb Tobias Oelgarte: Currently i did some tests and it shows that the behavior of

[Bf-committers] normal maps, red/green channel inverted

2011-02-19 Thread Morten Mikkelsen
Hi all, Blender is exporting normal maps with red and green channel inverted relative to the geometry we actually export with our exporters and I would very much like to fix this. This would make blender export normal maps which are very similar to most tools out there and it would make sense to

Re: [Bf-committers] MinGW debug builds do not run

2011-02-19 Thread Peter Kümmel
Tested it with cmake too. It links after a small fix, but crashes immediately after starting. Seems mingw isn't supported. Peter ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-19 Thread Carsten Wartmann
Am 19.02.2011 16:22, schrieb Morten Mikkelsen: Hi all, Blender is exporting normal maps with red and green channel inverted relative to the geometry we actually export with our exporters and I would very much like to fix this. This would make blender export normal maps which are very similar

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-19 Thread Morten Mikkelsen
This does mean that old scenes render incorrect? Just to clarify. Or will there be some compatibility switch? Mario (lmg) suggests we'll throw in a commandline for how to do batch convert in image magic. The inversion we're talking about corresponds to ctrl+i in photoshop btw. It's essentially

Re: [Bf-committers] Fluid particles refactoring

2011-02-19 Thread raulf
Hi :) Sounds great! I am just at particles chapter for my book an was not sure to include fluid particles at all, it is (was?) quite hard to get nice simulations, they tend to explode to often with no (for me) obvious reason. That explode thing is long in the past, Jahka has improved a lo

Re: [Bf-committers] Fluid particles refactoring

2011-02-19 Thread Mats Holmberg
On 19.2.2011, at 20.20, ra...@info.upr.edu.cu wrote: Is on the way ;) This comment really made my day =D Thanks. -mats ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Soft Limits for Constraints?

2011-02-19 Thread Tobias Oelgarte
Currently we have some limiting constraints. All have hard limits. That means there will be no interaction until the limit has been reached. But as soon the limit is reached it will have full impact. For organic models it results in not fluid motion. As this constraints are in comparison to

Re: [Bf-committers] Fluid particles refactoring

2011-02-19 Thread Carsten Wartmann
Am 19.02.2011 19:20, schrieb ra...@info.upr.edu.cu: Hi :) Sounds great! I am just at particles chapter for my book an was not sure to include fluid particles at all, it is (was?) quite hard to get nice simulations, they tend to explode to often with no (for me) obvious reason. That

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-19 Thread Dalai Felinto
I wonder if instead of a commandline it would be possible to do this conversion with Python. I'm not sure of the current status of bpy for image handling, but it would be neat to have an addon for that. my 2 cents, Dalai 2011/2/19 Morten Mikkelsen mikkels...@gmail.com: This does mean that old

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-19 Thread Carsten Wartmann
Am 19.02.2011 23:08, schrieb Dalai Felinto: I wonder if instead of a commandline it would be possible to do this conversion with Python. I'm not sure of the current status of bpy for image handling, but it would be neat to have an addon for that. My idea was having a Button inside the Texture

Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-19 Thread Juan Pablo Bouza
Here is a rig I did that has full body muscle simulation (or sort of) made with shrinkwrap. It's blender 2.49. I had to use nearest surface point in most cases, combined with a subsurf modifier in each muscle object. The feature Campbell agreed to do would be cool, but in my opinion, if we are

Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-19 Thread Juan Pablo Bouza
I Forgot to copy the link to the rig :p http://www.zshare.net/download/60908072098fa1ae/ http://www.jpbouza.com.ar/ESP2/descargas/blenrig-3/ From: jpbo...@hotmail.com To: bf-committers@blender.org Date: Sat, 19 Feb 2011 22:04:54 -0300 Subject: Re: [Bf-committers] Inverse Shrinkwrap? (only

Re: [Bf-committers] MinGW debug builds do not run

2011-02-19 Thread Campbell Barton
Whats supported isn't set in stone, its more a case of which configurations are tested known to work. this works for me. - windows xp - mingw-gcc4.5.2, (from mingw's main site) - cmake 2.8 (build type set to Release or RelWithDebInfo) - blender (tested r34959) A crash on startup may be a real

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-19 Thread Dalai Felinto
Any final word on whether this will be reverted or not? If the commit is here to stay I think for BGE we will need some changes. -- Dalai # -- Re: New Render Pipeline Panel # ___ Bf-committers mailing list Bf-committers@blender.org