[Bf-committers] GSoC 2011

2011-03-02 Thread Sukhitha Jayathilake
Hi all, I'm sure you all know Google Summer of Code 2011 has commenced and now underway. I personally am looking forward to completing a GSoC project for Blender Organization. Because I'm very much interested in Blender development and I have worked with Blender developers in COLLADA support for

Re: [Bf-committers] bump mapping - white is down black is up???

2011-03-02 Thread Luke Frisken
Things get blacker as you leave earth's atmosphere and head into space :) On 3/2/11, Knapp magick.c...@gmail.com wrote: On Tue, Mar 1, 2011 at 12:34 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: right.. we could come up with a million analogies for one or the other side.

Re: [Bf-committers] GSoC 2011

2011-03-02 Thread Tom M
I have the application 95% completed. Just one paragraph I need to fill in some details for and a few pages I need to set up on the wiki. LetterRip On Tue, Mar 1, 2011 at 11:08 PM, Sukhitha Jayathilake pr.jayathil...@gmail.com wrote: Hi all, I'm sure you all know Google Summer of Code 2011

Re: [Bf-committers] GSoC 2011

2011-03-02 Thread Tom M
Here is the ideas page http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2011/Ideas for those interested. LetterRip On Tue, Mar 1, 2011 at 11:29 PM, Tom M letter...@gmail.com wrote: I have the application 95% completed.  Just one paragraph I need to fill in some details for and a

Re: [Bf-committers] bump mapping - white is down black is up???

2011-03-02 Thread Tobias Oelgarte
Only if you don't accidentally head in direction of the sun ;-) Am 02.03.2011 09:09, schrieb Luke Frisken: Things get blacker as you leave earth's atmosphere and head into space :) On 3/2/11, Knappmagick.c...@gmail.com wrote: On Tue, Mar 1, 2011 at 12:34 AM, Daniel Salazar - 3Developer.com

[Bf-committers] New MinGW Maintainer

2011-03-02 Thread Campbell Barton
Ervin Weber (lusque) has been added to to keep MinGW supported tested since no active devs were supporting it well. While this isn't a glamorous job it helps devs who were getting kicked for breaking MinGW (mostly me!). He would like to learn other areas of blender too so it might not all be

Re: [Bf-committers] New MinGW Maintainer

2011-03-02 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2.3.2011 16:02, Campbell Barton wrote: Ervin Weber (lusque) has been added to to keep MinGW supported tested since no active devs were supporting it well. While this isn't a glamorous job it helps devs who were getting kicked for breaking

Re: [Bf-committers] New MinGW Maintainer

2011-03-02 Thread Sergey I. Sharybin
Welcome aboard, Ervin! Nathan Letwory wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2.3.2011 16:02, Campbell Barton wrote: Ervin Weber (lusque) has been added to to keep MinGW supported tested since no active devs were supporting it well. While this isn't a glamorous job it

Re: [Bf-committers] New MinGW Maintainer

2011-03-02 Thread Carsten Wartmann
Am 02.03.2011 15:02, schrieb Campbell Barton: Ervin Weber (lusque) has been added to to keep MinGW supported tested since no active devs were supporting it well. Welcome Ervin! I am one of the guys who use Mingw. Carsten -- Carsten Wartmann: Autor - Dozent - 3D - Grafik Homepage:

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35300] trunk/blender/source/blender: From the OFTL (old fart todo list)

2011-03-02 Thread Carsten Wartmann
Am 02.03.2011 15:09, schrieb Ton Roosendaal: Revision: 35300 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=35300 Author: ton Date: 2011-03-02 14:09:54 + (Wed, 02 Mar 2011) Log Message: --- From the OFTL (old fart todo list) Haha!

Re: [Bf-committers] Feature idea: material assigment for modifiers

2011-03-02 Thread Campbell Barton
On Mon, Feb 28, 2011 at 7:41 PM, Bassam Kurdali bkurd...@freefactory.org wrote:  I spoke with Campbell on irc, and he suggested I mail this to the list as a general proposal. It came up from me wanting a different material assignment for the inner and outer faces of a solidify modifier (as

Re: [Bf-committers] Has there been any word on Aligorith?

2011-03-02 Thread Sean Olson
Doug, We have been in contact with Aligorith (Joshua Leung) - He is okay. -Sean On Wed, Mar 2, 2011 at 1:02 PM, Doug Ollivier d...@flipdesign.co.nz wrote: I've heard from DDWagnz who is another Blender user here in Christchurch, but have not heard from Aligorith. I'll check if ddwagnz has

Re: [Bf-committers] Bullet physics update

2011-03-02 Thread Erwin Coumans
The BGE already has a perfect location for such 'exportBulletFile' method in KX_PyConstraintBinding.cpp This would only be around 10 lines of code, and I will add this debugging/export option soon. Doing it outside of this KX_PyConstraintBinding.cpp might require much more work.It requires an up

Re: [Bf-committers] Bullet physics update

2011-03-02 Thread Juha Mäki-Kanto
I am sorry, I wasn't being clear; my intention was that there'd be a bpy-side python function that would start gameengine with the only intent of exporting a bullet-file (similarly to what I do with 2.49b). Would not require much coding since this would would effectively use the same c++-code as

Re: [Bf-committers] Proposal: Make Net Render an addon

2011-03-02 Thread Daniel Salazar - 3Developer.com
Very nice :) Daniel Salazar www.3developer.com 2011/2/28 Martin Poirier the...@yahoo.com: I already have the change here, just want to check one last thing with Campbell first. Martin --- On Mon, 2/28/11, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: From: Daniel Salazar -