Hi all,
I'm sure you all know Google Summer of Code 2011 has commenced and now
underway. I personally am looking forward to completing a GSoC project for
Blender Organization. Because I'm very much interested in Blender
development and I have worked with Blender developers in COLLADA support for
Things get blacker as you leave earth's atmosphere and head into space :)
On 3/2/11, Knapp magick.c...@gmail.com wrote:
On Tue, Mar 1, 2011 at 12:34 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
right.. we could come up with a million analogies for one or the other
side.
I have the application 95% completed. Just one paragraph I need to
fill in some details for and a few pages I need to set up on the wiki.
LetterRip
On Tue, Mar 1, 2011 at 11:08 PM, Sukhitha Jayathilake
pr.jayathil...@gmail.com wrote:
Hi all,
I'm sure you all know Google Summer of Code 2011
Here is the ideas page
http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2011/Ideas
for those interested.
LetterRip
On Tue, Mar 1, 2011 at 11:29 PM, Tom M letter...@gmail.com wrote:
I have the application 95% completed. Just one paragraph I need to
fill in some details for and a
Only if you don't accidentally head in direction of the sun ;-)
Am 02.03.2011 09:09, schrieb Luke Frisken:
Things get blacker as you leave earth's atmosphere and head into space :)
On 3/2/11, Knappmagick.c...@gmail.com wrote:
On Tue, Mar 1, 2011 at 12:34 AM, Daniel Salazar - 3Developer.com
Ervin Weber (lusque) has been added to to keep MinGW supported
tested since no active devs were supporting it well.
While this isn't a glamorous job it helps devs who were getting kicked
for breaking MinGW (mostly me!).
He would like to learn other areas of blender too so it might not all
be
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On 2.3.2011 16:02, Campbell Barton wrote:
Ervin Weber (lusque) has been added to to keep MinGW supported
tested since no active devs were supporting it well.
While this isn't a glamorous job it helps devs who were getting kicked
for breaking
Welcome aboard, Ervin!
Nathan Letwory wrote:
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On 2.3.2011 16:02, Campbell Barton wrote:
Ervin Weber (lusque) has been added to to keep MinGW supported
tested since no active devs were supporting it well.
While this isn't a glamorous job it
Am 02.03.2011 15:02, schrieb Campbell Barton:
Ervin Weber (lusque) has been added to to keep MinGW supported
tested since no active devs were supporting it well.
Welcome Ervin! I am one of the guys who use Mingw.
Carsten
--
Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage:
Am 02.03.2011 15:09, schrieb Ton Roosendaal:
Revision: 35300
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=35300
Author: ton
Date: 2011-03-02 14:09:54 + (Wed, 02 Mar 2011)
Log Message:
---
From the OFTL (old fart todo list)
Haha!
On Mon, Feb 28, 2011 at 7:41 PM, Bassam Kurdali
bkurd...@freefactory.org wrote:
I spoke with Campbell on irc, and he suggested I mail this to the list
as a general proposal. It came up from me wanting a different material
assignment for the inner and outer faces of a solidify modifier (as
Doug,
We have been in contact with Aligorith (Joshua Leung) - He is okay.
-Sean
On Wed, Mar 2, 2011 at 1:02 PM, Doug Ollivier d...@flipdesign.co.nz wrote:
I've heard from DDWagnz who is another Blender user here in
Christchurch, but have not heard from Aligorith. I'll check if ddwagnz
has
The BGE already has a perfect location for such 'exportBulletFile' method in
KX_PyConstraintBinding.cpp
This would only be around 10 lines of code, and I will add this
debugging/export option soon.
Doing it outside of this KX_PyConstraintBinding.cpp might require much more
work.It requires an up
I am sorry, I wasn't being clear; my intention was that there'd be a
bpy-side python function that would start gameengine with the only intent of
exporting a bullet-file (similarly to what I do with 2.49b). Would not
require much coding since this would would effectively use the same c++-code
as
Very nice :)
Daniel Salazar
www.3developer.com
2011/2/28 Martin Poirier the...@yahoo.com:
I already have the change here, just want to check one last thing with
Campbell first.
Martin
--- On Mon, 2/28/11, Daniel Salazar - 3Developer.com zan...@gmail.com wrote:
From: Daniel Salazar -
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