Re: [Bf-committers] Patches Submitted

2011-07-20 Thread Campbell Barton
On Wed, Jul 20, 2011 at 3:37 PM, Scott Giese scott.gi...@comcast.net wrote: Hi Gang, FYI. I submitted 3 patches for your review.  I'm new to the list and I wanted to give back to the Blender community. 28030  SCONS Build: Build Date reflects

Re: [Bf-committers] Patches Submitted

2011-07-20 Thread Juha Mäki-Kanto
I've needed to try and figure this one out too so here's my two cents and some random matrices. Since Blender uses column major order matrices these printouts are actually visually transposed to normal math, actual matrix columns are shown horizontally in the inner brackets and rows are vertical.

[Bf-committers] Proposal: better envmap scripting

2011-07-20 Thread Tom Edwards
Hello all. I'm currently writing an add-on to ease the export of renders and environment maps to the Source game engine, and I'm finding my options when it comes to envmaps extremely limited. I'd like to add the following functions: bpy.types.EnvironmentMap.save( filename, layout=(

[Bf-committers] Material Nodes: No normals in worldspace?

2011-07-20 Thread Tobias Oelgarte
In recent time I worked with node-materials quite often and anything seamed to be fine. But then I came across the very simple task that needs the actual normals of the object surface in worldspace (z-up, x-right, y-backside). But there is no input for such normals. All I have found are the

[Bf-committers] The dilation I am seeing in Blender is imo not good. I thought I'd propose an alternative (if there's support)?

2011-07-20 Thread Morten Mikkelsen
The dilation I am seeing in Blender is imo not good. I thought I'd propose an alternative (if there's support)? Here's a close-up of the dilation blender does -- http://jbit.net/~sparky/blender_dial/bakezoom_BI_dial.png Here's a close-up of the dilation I was able to do outside of blender using

[Bf-committers] Simple Todos-Straighten

2011-07-20 Thread Kyle Mills
I have created/finished the straighten uvedit tool mentioned at http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Simple_Todos Please check out Patch [#28045] Straighten tool from Simple Todos ___ Bf-committers mailing list

Re: [Bf-committers] Patches Submitted

2011-07-20 Thread Scott Giese
My reasoning for assuming this was a bug: 1. Previously working scripts (2.49) broke. 2. m1 *= m2 is equivalent to m1 = m1 * m2, where m1 represents the Base matrix and m2 represents the Influencing matrix. This is more intuitive to me. There is no equivalent shorthand for m1 = m2 * m1.