Re: [Bf-committers] Blender tangent space calculation

2011-11-15 Thread Eugene Minov
If it's not already available in the python API Hmm, I think not, as far as I can see in 'blender_python_reference_2_57' and by searching in 'blender-2.60a' sources. I've found only two files in sources with references to 'SMikkTSpaceContext' struct and to 'genTangSpaceDefault' function: -

Re: [Bf-committers] Blender tangent space calculation

2011-11-15 Thread Eugene Minov
Oh, I am sorry again, I'd thought that you mean soft/hard edges not faces, I stupid! :\ Yeah there is must me way to gen those normals too. On Tue, Nov 15, 2011 at 7:12 PM, Eugene Minov minov@gmail.com wrote: If it's not already available in the python API Hmm, I think not, as far as

Re: [Bf-committers] Please help me debugging

2011-11-15 Thread Rainer Hohne
@ Campbell Thanks for your advice. Finally blender compiles again using scons, but still no luck with CMake. To use QtCreator for debugging, I have to create the project files with cmake_qtcreator_project.py and although I followed your instructions from the wiki, I'm getting this error

Re: [Bf-committers] Blender tangent space calculation

2011-11-15 Thread Morten Mikkelsen
There is no point in doing this unless you export the correct tangents and normals. That is the ones that were used to bake the normal map. I realize it blows that there is no API function to get the render normal. So what you have to do is produce it yourself like is done in

Re: [Bf-committers] Blender tangent space calculation

2011-11-15 Thread Eugene Minov
Yes, I absolutely agree, hard faces obviously must be exported in the same way how they seen in render. I think they can welds along with tangents. On Tue, Nov 15, 2011 at 9:01 PM, Morten Mikkelsen mikkels...@gmail.comwrote: There is no point in doing this unless you export the correct tangents

Re: [Bf-committers] Blender tangent space calculation

2011-11-15 Thread f . paglia . 80
Chiamami domani verso ora di pranzo al 3777074625 ora sono molto impegnato sto lavorando su una Correzione Colore E-Mail Sent via BlackBerry from BT Mobile -Original Message- From: Eugene Minov minov@gmail.com Sender: bf-committers-boun...@blender.org Date: Tue, 15 Nov 2011 21:43:12

[Bf-committers] cycles fails to compile with jemalloc

2011-11-15 Thread trouble daemon
Hey Brecht, Loving cycles btw :) I just was noticing the other day that I hadn't yet tried out jemalloc in the cmake settings. So I grabbed the latest git copy and installed it. The problem was that blender seemed to fail to compile. I don't have the compile error handy, but I recall it

Re: [Bf-committers] Blender tangent space calculation

2011-11-15 Thread Morten Mikkelsen
I don't know anything about Python but if you can get hold of the dm (DerivedMesh) on the c side of things then I can show you how to get the correct normals and tangents and even help you get them welded should you want this. On Tue, Nov 15, 2011 at 10:43 AM, Eugene Minov minov@gmail.com

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41889] trunk/blender/release/scripts/ startup/bl_ui/space_view3d.py: Fix #29275: vertex/edge/ face selection buttons showing squa

2011-11-15 Thread Thomas Dinges
Hi Brecht, this adds the show stopper back we had in 2.60. Click on the minus icon in the 3D header, and the space selector and the minus/plus icons disappears. I think we have to tackle this issue differently, maybe in the C template. Best regards, Thomas Am 15.11.2011 20:25, schrieb Brecht

[Bf-committers] Cycles movement blur

2011-11-15 Thread Knapp
I was just thinking today that Cycles could do motion blur without taking a big CPU hit. I don't know much about all this so I bet my ideas is wrong or old but I thought I would post it just in case. When we do animation the computer calculates tweens and moves stuff for us. It does this once per

Re: [Bf-committers] Cycles movement blur

2011-11-15 Thread Raul Fernandez
Is interesting a full unbiased solution to motion blur can be instead or sampling (rendering) a point in time scene (static) to fully sample(in a random or pseudo random) way an interval scene (like the aperture size of the camera) though this may be more efficient in terms of  required

Re: [Bf-committers] Cycles movement blur

2011-11-15 Thread Kel M
Would this not require a BVH rebuild on each pass? On Tue, Nov 15, 2011 at 4:23 PM, Raul Fernandez farsthar...@yahoo.eswrote: Is interesting a full unbiased solution to motion blur can be instead or sampling (rendering) a point in time scene (static) to fully sample(in a random or pseudo

Re: [Bf-committers] Blender tangent space calculation

2011-11-15 Thread Alberto Torres
I've said compilant as in I've tested with several meshes with automatic unwrapping (lots of seams) and baking from multires data and the result is perfect. I don't really know if it's really 100% compatible. I guess I must test with weird quads to be sure. In any case, I can tab - ctrl+t

Re: [Bf-committers] Cycles movement blur

2011-11-15 Thread Knapp
Get but it is on the to do list. On Tue, Nov 15, 2011 at 11:52 PM, Carsten Wartmann c...@blenderbuch.de wrote: It is already possible to get this kind of motion blur in cycles. Switch to blender internal and use the sampled motion blur panel to setup. Then back in cycles you get mblur

Re: [Bf-committers] Cycles movement blur

2011-11-15 Thread Knapp
Sorry, typo, too early. I meant good. As in it is good that we have it. On Wed, Nov 16, 2011 at 7:27 AM, Knapp magick.c...@gmail.com wrote: Get but it is on the to do list. On Tue, Nov 15, 2011 at 11:52 PM, Carsten Wartmann c...@blenderbuch.de wrote: It is already possible to get this kind