[Bf-committers] Cycles idea

2011-11-19 Thread Knapp
It might be nice to have cycles go into pause mode when you have a point or object in active interaction mode. For example when you are rotating an object or other interactive modes. I find that the rendering is mostly no problem but when I am in edit mode for example and click on a few vert and

Re: [Bf-committers] Cycles idea

2011-11-19 Thread Knapp
Pause button on cycles render is nice but it is really hard to tell if it is on or off. Perhaps it could change icons from 2 lines to a triangle like most music and video players do? -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source

[Bf-committers] WebP WebM

2011-11-19 Thread Daniel Salazar - 3Developer.com
I've been using the new WebM video from google and it's great, now they have a new image format that supports good lossy compression supporting *alpha* and great lossless compression with better filesize than png! (this got me more exited, less ftp waiting!) So what are we waiting to get support

Re: [Bf-committers] Cycles idea

2011-11-19 Thread Dima Glibitsky
How about an outline of active selection being superimposed on top of Cycles rendering? I guess that may be helpful too :-) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] R: Array mod idea

2011-11-19 Thread Fabio Russo
Hello, I am developing for quite some time something like that. Trackers: http://projects.blender.org/tracker/index.php?func=detailaid=26662 Builds to try: http://graphicall.org/ruesp83 This build includes my new Advanced Array Modifier: http://vimeo.com/28236738 A new build will be loaded in

Re: [Bf-committers] R: Array mod idea

2011-11-19 Thread Knapp
On Sat, Nov 19, 2011 at 1:40 PM, Fabio Russo rues...@libero.it wrote: Hello, I am developing for quite some time something like that. Trackers: http://projects.blender.org/tracker/index.php?func=detailaid=26662 Builds to try: http://graphicall.org/ruesp83 This build includes my new

Re: [Bf-committers] Cycles idea

2011-11-19 Thread Knapp
On Sat, Nov 19, 2011 at 12:57 PM, Dima Glibitsky dima.g...@gmail.com wrote: How about an outline of active selection being superimposed on top of Cycles rendering? I guess that may be helpful too :-) Ya, +1 for that too! I would bet that it is in the works. -- Douglas E Knapp Creative

Re: [Bf-committers] Blender tangent space calculation

2011-11-19 Thread Eugene Minov
Correct, this is how blender does it everywhere in its code-base. Ok. I've asked because after weldind I've gotten this problem with some quads. But today seems that I solve it by swapping the first vertex in the vert array with the first finded vertex that is not indexed to any of the 4'th

Re: [Bf-committers] Blender tangent space calculation

2011-11-19 Thread Eugene Minov
Be sure to submit a patch for review. I've submitted a patch today. This is my first patch and I hope I've did all right. I've checked it for warnings, added txt file with small description about api. I've added a simple test exporting script that writes a data to txt file. I've added a

Re: [Bf-committers] WebP WebM

2011-11-19 Thread ertuqueque
+1 here... I've been using Webm also for a lot of my work and quality is amazing!... Nothing to envy on h264... I've also done some tests with Webp and is just matter of time for this awesome format to be adopted widespread... I think is important that we support great quality open standards

[Bf-committers] Trunk broken!

2011-11-19 Thread Daniel Salazar - 3Developer.com
http://www.pasteall.org/26572 cheers, Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender tangent space calculation

2011-11-19 Thread Morten Mikkelsen
I am not 100% sure I understand you correctly but your fix doesn't sound correct but perhaps I am misunderstanding you. Anyway, the welder is going to generate a zero based index list unlike what is used within Blender. If you want to use the indexed result within a Blender context you'd have to

Re: [Bf-committers] Blender tangent space calculation

2011-11-19 Thread Morten Mikkelsen
If you want to use the indexed result within a Blender context you'd have to put a dummy vertex at the beginning of the vertex array such that all other vertices are offset by one entry I mean put a dummy vertex in front of the unique vertices of course (meaning after welding). And also +1 to

Re: [Bf-committers] Blender tangent space calculation

2011-11-19 Thread Eugene Minov
If you want to use the indexed result within a Blender context you'd have to put a dummy vertex at the beginning of the vertex array such that all other vertices are offset by one entry and then you'd add all the welder-generated indices by +1 to offset to after the dummy vertex. Yes you're

[Bf-committers] Panels are cropped when there is a scrollbar

2011-11-19 Thread Thomas Dinges
Hi, after recent changes, some panels get cropped when there is a scrollbar. For example, I can't see the whole Output panel in the Properties Editor. Best regards, Thomas -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41997] trunk/blender: UI/RNA:

2011-11-19 Thread Campbell Barton
+++ trunk/blender/release/scripts/startup/bl_ui/space_clip.py   2011-11-20 00:32:39 UTC (rev 41997) @@ -474,16 +474,14 @@         return sc.mode == 'RECONSTRUCTION' and sc.clip     def draw_header(self, context): -        sc = context.space_data -        tracking = sc.clip.tracking -