It might be nice to have cycles go into pause mode when you have a
point or object in active interaction mode. For example when you are
rotating an object or other interactive modes. I find that the
rendering is mostly no problem but when I am in edit mode for example
and click on a few vert and
Pause button on cycles render is nice but it is really hard to tell if
it is on or off. Perhaps it could change icons from 2 lines to a
triangle like most music and video players do?
--
Douglas E Knapp
Creative Commons Film Group, Helping people make open source movies
with open source
I've been using the new WebM video from google and it's great, now
they have a new image format that supports good lossy compression
supporting *alpha* and great lossless compression with better filesize
than png! (this got me more exited, less ftp waiting!)
So what are we waiting to get support
How about an outline of active selection being superimposed on top of
Cycles rendering? I guess that may be helpful too :-)
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Hello,
I am developing for quite some time something like that.
Trackers: http://projects.blender.org/tracker/index.php?func=detailaid=26662
Builds to try: http://graphicall.org/ruesp83
This build includes my new Advanced Array Modifier:
http://vimeo.com/28236738
A new build will be loaded in
On Sat, Nov 19, 2011 at 1:40 PM, Fabio Russo rues...@libero.it wrote:
Hello,
I am developing for quite some time something like that.
Trackers: http://projects.blender.org/tracker/index.php?func=detailaid=26662
Builds to try: http://graphicall.org/ruesp83
This build includes my new
On Sat, Nov 19, 2011 at 12:57 PM, Dima Glibitsky dima.g...@gmail.com wrote:
How about an outline of active selection being superimposed on top of
Cycles rendering? I guess that may be helpful too :-)
Ya, +1 for that too! I would bet that it is in the works.
--
Douglas E Knapp
Creative
Correct, this is how blender does it everywhere in its code-base.
Ok.
I've asked because after weldind I've gotten this problem with some quads.
But today seems that I solve it by swapping the first vertex in the vert
array with
the first finded vertex that is not indexed to any of the 4'th
Be sure to submit a patch for review.
I've submitted a patch today.
This is my first patch and I hope I've did all right.
I've checked it for warnings, added txt file with small description about
api.
I've added a simple test exporting script that writes a data to txt file.
I've added a
+1 here...
I've been using Webm also for a lot of my work and quality is amazing!...
Nothing to envy on h264...
I've also done some tests with Webp and is just matter of time for this
awesome format to be adopted widespread... I think is important that we
support great quality open standards
http://www.pasteall.org/26572
cheers,
Daniel Salazar
3Developer.com
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I am not 100% sure I understand you correctly but your fix doesn't sound
correct but perhaps
I am misunderstanding you. Anyway, the welder is going to generate a zero
based index list unlike what is used within
Blender. If you want to use the indexed result within a Blender context
you'd have to
If you want to use the indexed result within a Blender context you'd have
to put a dummy vertex at the beginning of the vertex array such that all
other vertices are offset by one entry
I mean put a dummy vertex in front of the unique vertices of course
(meaning after welding). And also +1 to
If you want to use the indexed result within a Blender context
you'd have to put a dummy vertex at the beginning of the vertex array
such
that all other vertices are offset by one entry and then you'd add all
the
welder-generated indices by +1 to offset to after the dummy vertex.
Yes you're
Hi,
after recent changes, some panels get cropped when there is a scrollbar.
For example, I can't see the whole Output panel in the Properties Editor.
Best regards,
Thomas
--
Thomas Dinges
Blender Developer, Artist and Musician
www.dingto.org
___
+++ trunk/blender/release/scripts/startup/bl_ui/space_clip.py 2011-11-20
00:32:39 UTC (rev 41997)
@@ -474,16 +474,14 @@
return sc.mode == 'RECONSTRUCTION' and sc.clip
def draw_header(self, context):
- sc = context.space_data
- tracking = sc.clip.tracking
-
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