I second that,
using a precomputed mapping will be the most useful algorithm. Because
normally, everybody is doing the reverse mapping (undistortion by
calculating the distorted positions from the undistorted ones and doing
a reverse mapping) and avoids the other way around like the devil runs
Since my initial post we're down from 9 to 3 show-stopper bugs without
any new ones reported today, so may make it in 1 week after all :)
On Mon, Apr 16, 2012 at 10:17 PM, Campbell Barton ideasma...@gmail.com wrote:
Today I went over the tracker and all BMESH_TODO comments in code,
For now
Hi,
Thanks for the feedback Jonathan Michael. You are probably right.
Currently we already have a look-up grid that is precalculated. It is a
nice-to-have feature to speed-up this precalculation process. Current
lookup grid is per pixel. In a 4k shot it just takes a very long time.
Perhaps it
I wanted to report this to you. I have been having problems for some time
with things failing but only when blender has been run. For example Pulse
audio will go all staticy and need to be restarted. My guess is that
blender has a memory leak or is writing outside of its data area. So just a
heads
I've seen loss of tablet pressure sensitivity too. Never able to repro it
reliably.
-Sean
On Apr 17, 2012 6:26 AM, Knapp magick.c...@gmail.com wrote:
I wanted to report this to you. I have been having problems for some time
with things failing but only when blender has been run. For example
Please report issues in the bug tracker if you find them and can give
us steps to redo and investigate the problem. We can't efficiently
follow up on and keep track of bugs if they are reported here.
Brecht.
On Tue, Apr 17, 2012 at 12:26 PM, Knapp magick.c...@gmail.com wrote:
I wanted to report
re: if(em-bm-shapenr 1)
Something that I found wasnt clear when looking into shake key code is
that any shape key can be the basis for another.
The BM_mesh_bm_to_me() conversion code check for this.
See: bmesh_mesh_conv.c:772, below /* find if this key is a basis for
any others */
Should this
The reason to do this is to avoid accidentally modifying UVs while
doing shape key editing, when you don't notice you have Correct UVs
enabled. If you're editing secondary basis keys, probably you still do
not want to do any UV editing?
It seems better to me to keep it like it is, but it's still
Hello everyone,
I published the first phase of the project, relating to the Image Layer for
Blender!
I have implemented almost all points of the first phase, plus some required
characteristics
by the community.
For a complete list of all the new features, bugs, patches, builds and
Repository,
Hi there,
I'm trying to build GLSL shaders for an addon using bgl.
I started by adding the basic opengl functionst to bgl [1].
The problem is that glShaderSource [2] requires a (GLchar **) which we have
no macro for.
I tried to implement it as the GLcharP but it's not working [3].
(the rest of
Your patch doesn't account for machines that do not support shaders.
Have you thought of trying to use PyOpenGL? It has some experimental
Py3k support now.
--Mitchell Stokes
On Tue, Apr 17, 2012 at 3:28 PM, Dalai Felinto dfeli...@gmail.com wrote:
Hi there,
I'm trying to build GLSL shaders for
Your patch doesn't account for machines that do not support shaders.
Why would it? bgl currently supports DisplayList but computers that don't
support it will crash blender just as well.
I do agree that will be nice to allow bgl to query the supported features
in the graphic card. But it will be
It seems to me that if bgl is going to support these kinds of types
such as pointers to pointers then it really needs to do it in a Python
type way. Pulling up low level C-isms seems like a bad idea.
And as for not supporting display lists. That is an OpenGL 1.0
feature. If something crashes
Patch:
http://projects.blender.org/tracker/index.php?func=detailaid=30993group_id=9atid=127
This small patch allows Shear, Shrink/Flatten, Push/Pull, and Edge Slide to
be recorded correctly into the Info Editor and Operator Toolbar (PDF
example sheet included in tracker).
It emulates the
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