Re: [Bf-committers] Jack audio lib inclusion

2013-04-29 Thread Sergey Sharybin
Hi, This is NOT possible to include jack statically -- you'll screw up the whole Jack design doing this and it's likely just wouldn't work in most of cases. The only way is to weak-link Jack. This is already done for OSX. O linux it's a bit more complicated. I didn't find a proper way to

Re: [Bf-committers] I found a GHOSTBuster ;)

2013-04-29 Thread Ton Roosendaal
Hi Jürgen, Cool stuff, we welcome a bit of love for our Windows GHOST code! -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The

Re: [Bf-committers] I found a GHOSTBuster ;)

2013-04-29 Thread Jürgen Herrmann
Hey Ton, I enjoyed it. GHOST is quite cool and I learned a lot while debugging the code. Jürgen Am 29.04.2013 um 09:56 schrieb Ton Roosendaal t...@blender.org: Hi Jürgen, Cool stuff, we welcome a bit of love for our Windows GHOST code! -Ton-

Re: [Bf-committers] Jack audio lib inclusion

2013-04-29 Thread Juan Pablo Bouza
Those are great news Sergey! Last thing I knew was that you had just disabled it by default. Now I've tried it and it seems to work perfectly well! :D Thanks a lot! Date: Mon, 29 Apr 2013 13:36:04 +0600 From: sergey@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers]

[Bf-committers] Blender and laser scanner

2013-04-29 Thread Antoine Cottin
Hi y'all, My name is Antoine Cottin, I'm a research scientist specialized in active remote sensing applied to earth sciences. For the last 8 years I've been working for/with a laser scanner manufacturer developing processing tools chain for laser scanner data processing. I have an extended

[Bf-committers] Buildbot Mac

2013-04-29 Thread Johnny Matthews
Hi, The buildbot mac compile stopped over a week ago. I'm not currently compiling from source, so I've been using this one. Anyone able to get it going again? Johnny Matthews (guitargeek) johnny.matth...@gmail.com ___ Bf-committers mailing list

[Bf-committers] Blender and laser scanner - amendment

2013-04-29 Thread Antoine Cottin
Hi y'all, Sorry for the repost this might be obvious or not, but after re-reading my previous post, I feel that need to mention that our goal is not to produce a tool dedicate to our sole use. Our goal is to develop a tool for us and the Blender community that will be release under GPL.

[Bf-committers] PyOpenColorIO

2013-04-29 Thread Xavier Thomas
Hi, Soon after the integration of OpenColorIO in Blender, Mark Meyer posted a cool article about Exploring Color Theory with Blender ( http://www.photo-mark.com/notes/2013/mar/13/color-theory-blender/). I downloaded the blend file and was disappointed in discovering the color conversions were

Re: [Bf-committers] Blender and laser scanner - amendment

2013-04-29 Thread Isaac Lenton
Hi I looked into this for a project I was working on for visualising point clouds generated from computational physics simulations. I recall that I managed to get the points rendering in Blender Render with a few quick hacks and duplicating the colour data onto individual vertices (maybe not the

Re: [Bf-committers] PyOpenColorIO

2013-04-29 Thread Xavier Thomas
I made a better example script based on the one by Mark: http://www.pasteall.org/41831/python http://www.pasteall.org/pic/show.php?id=50340 2013/4/29 Xavier Thomas xavier.thomas.1...@gmail.com Hi, Soon after the integration of OpenColorIO in Blender, Mark Meyer posted a cool article about

Re: [Bf-committers] GSoC 201 - Automatic Skeleton Extraction

2013-04-29 Thread Nathan Vegdahl
For something like this to be really useful, I think it needs to be user-guide-able. And even then, it would mostly be useful for background characters, not hero characters (which need fine tuning by an artist). I can imagine this being useful, for example, for fully automatic rigging of a