Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56983] trunk/lib/windows_vc11: Another libs update for VS2012 x86:

2013-05-24 Thread Jürgen Herrmann
Hi Dalai, I'll upload the missing header file as soon as possible. You can not use the VC11 libs with VS2010, you have to use VC2012. Even if it compiles, it won't link. Scons is not supported yet, please use CMake for now. I'll look at scons soon ;-) /Jürgen Am 24.05.2013 um 07:24 schrieb

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56986] trunk/blender/source/blender/ editors/sculpt_paint/paint_image_proj.c: Fix #35426, masking works wrong in projection paint

2013-05-24 Thread Antony Riakiotakis
Well, there are slight differences, as can be seen here. Alpha controls the amount of blending in general while masking controls the amount of blending due to the brush having been to the same area before. So it is different for tiled vs non tiled case. The code looks like it could be simplified

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56986] trunk/blender/source/blender/ editors/sculpt_paint/paint_image_proj.c: Fix #35426, masking works wrong in projection paint

2013-05-24 Thread Antony Riakiotakis
Ah, there must be a slight misunderstanding here. maskbrush_tiled takes only the mask texture mapping into account and we don't support 3d mapping there. ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Blender 2.67a release AHOY! (again) - addons revision

2013-05-24 Thread Bartek Skorupa (priv)
Hey, In the AHOY call it's said that revision 4542 for addons should be used. I noticed however that the changes that I committed in 4514, 4515, 4534, 4537, 4538 and 4541 are not included in 2.67a release even though they are earlier than 4542. That's a pity as those commits were mostly bug

Re: [Bf-committers] ESC Key handling proposal

2013-05-24 Thread Ton Roosendaal
Hi, The global is now set in the lowest event code, to make it work for non-threading processes. I suggest to keep that, but make sure it only gets checked in case you use a blocking process. Next to that, each running modal handler and WM job should get their own ESC handler, which can be

Re: [Bf-committers] Windows XP and the future of Blender

2013-05-24 Thread Jürgen Herrmann
Hi there, another status update for Windows XP support with VS 2012. I have managed to get an XP Computer to test Blender (VS2012 Builds) and found several problems: - When I compile Blender with all features it doesn't start on Windows XP stating that InterlockedCompareExchange64 is not

Re: [Bf-committers] ESC Key handling proposal

2013-05-24 Thread Daniel Genrich
That would be awesome! I have to admit, that I don't know that area of Blender very well (events, wm jobs, etc). Daniel Am 24.05.2013 11:19, schrieb Ton Roosendaal: Hi, The global is now set in the lowest event code, to make it work for non-threading processes. I suggest to keep that, but

Re: [Bf-committers] Windows XP and the future of Blender

2013-05-24 Thread Antony Riakiotakis
Hi Jurgen, I think the dependency for InterlockedCompareExchange64 comes from OpenImageIO. You could check the patches for OpenImageIO in the mingw lib folders since we use a custom made assembly implementation there, based on an implementation for MSVC made by Brecht.

Re: [Bf-committers] Windows XP and the future of Blender

2013-05-24 Thread Antony Riakiotakis
Of course that doesn't solve the python crashes... ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender 2.67a release AHOY! (again) - addons revision

2013-05-24 Thread Campbell Barton
On Fri, May 24, 2013 at 7:16 PM, Bartek Skorupa (priv) bartekskor...@bartekskorupa.com wrote: Hey, In the AHOY call it's said that revision 4542 for addons should be used. I noticed however that the changes that I committed in 4514, 4515, 4534, 4537, 4538 and 4541 are not included in 2.67a

[Bf-committers] Buildsystem: SCons

2013-05-24 Thread Jürgen Herrmann
Hi there, i am just working on SCons support for VS2012 and got stuck with following question: I created new config files: win32-vc11-config.py win64-vc11-config.py How do I tell SCons to use these config files, when building? /Jürgen ___

[Bf-committers] Blender Foundation at Siggraph 2013

2013-05-24 Thread Ton Roosendaal
Hi all, Here's a list of activities we planned for Siggraph in Anaheim, 21-25 July. We also offer free tradeshow tickets! http://www.blender.org/news/article/blender-foundation-at-siggraph-2013/ People who like to help out with Birds of Feather presentations or tradeshow demos are welcome,

Re: [Bf-committers] Matcaps and PBVH

2013-05-24 Thread Brecht Van Lommel
The fact that it doesn't work with flat shading is not a bug, the vertex normals add another attribute and you're probably not getting the right attribute id anymore in that case. The way this should be implemented is not through gl_Color, but the same as as other data layers passed to GLSL

Re: [Bf-committers] Buildsystem: SCons

2013-05-24 Thread Brecht Van Lommel
If you search the scons files for win64-vc and win32-vc you can see they are used in many different places. Probably it's best to avoid adding new platforms and config files for this case. Can you edit the existing win32-vc-config.py and win64-vc-config.py, with some if/else statements to handle

Re: [Bf-committers] Windows XP and the future of Blender

2013-05-24 Thread Thomas Dinges
Hi, don't bother. :) We can use msvc 2008 for Win XP (or x32 in general) and vc2012 for x64. Thomas Am 24.05.2013 11:28, schrieb Jürgen Herrmann: Hi there, another status update for Windows XP support with VS 2012. I have managed to get an XP Computer to test Blender (VS2012 Builds) and

Re: [Bf-committers] Buildsystem: SCons

2013-05-24 Thread Jürgen Herrmann
Hi Brecht, thanks a lot, I'll take a look into this ;) Am 24. Mai 2013 um 14:12 schrieb Brecht Van Lommel brechtvanlom...@pandora.be: If you search the scons files for win64-vc and win32-vc you can see they are used in many different places. Probably it's best to avoid adding new platforms

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56986] trunk/blender/source/blender/ editors/sculpt_paint/paint_image_proj.c: Fix #35426, masking works wrong in projection paint

2013-05-24 Thread Brecht Van Lommel
On Fri, May 24, 2013 at 10:56 AM, Antony Riakiotakis kal...@gmail.com wrote: Ah, there must be a slight misunderstanding here. maskbrush_tiled takes only the mask texture mapping into account and we don't support 3d mapping there. Ah I see. This seems quite arbitrary though, don't see a reason

Re: [Bf-committers] Blender 2.67a release AHOY! (again) - addons revision

2013-05-24 Thread Bartek Skorupa (priv)
Thank you. Next time I'll do it properly. Bartek Skorupa www.bartekskorupa.com On 24 maj 2013, at 12:14, Campbell Barton ideasma...@gmail.com wrote: On Fri, May 24, 2013 at 7:16 PM, Bartek Skorupa (priv) bartekskor...@bartekskorupa.com wrote: Hey, In the AHOY call it's said that revision

[Bf-committers] Multiview branch: which stereo 3-D displays/techniques to support?

2013-05-24 Thread Dalai Felinto
Hi, There are a plethora of 3-D techniques in the market, though I'm not sure we should clutter Blender with rare-obscure techniques. Feedback is welcome. The mainstream (3-D TV/industry friendly) 6 formats: --- (there are

[Bf-committers] platform maintainers: request to update exr lib to 2.0

2013-05-24 Thread Jürgen Herrmann
Hey there, compiling OpenEXR 2.0.0 and the dependent libs took me all day, so I had no time to compile the VS2010 libs :( I am currently uploading the whole bunch, this could take a while because my internet connection is darn slow. So stay tuned for the SVN commit mail ;) /Jürgen

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56986] trunk/blender/source/blender/ editors/sculpt_paint/paint_image_proj.c: Fix #35426, masking works wrong in projection paint

2013-05-24 Thread Antony Riakiotakis
This distinction really bugged me during 2.67. The thing is, as you said, that the mask texture is essentially the brush texture. In that sense, the texture used during sculpting is actually a mask texture. However, in texture painting we use the surface texture to get information about stroke

Re: [Bf-committers] Multiview branch: which stereo 3-D displays/techniques to support?

2013-05-24 Thread Sean Olson
I personally am a big fan of cross eye - It does not require any equipment and if you have the skill to do it it's super fast to check the 3d - Only downside is extended viewing gives headaches, so keep it short! Additionally, youtube supports it! http://www.youtube.com/watch?v=FSGfN9rr78Q