[Bf-committers] Object space normal map axis proposed change.

2013-06-14 Thread metalliandy...@googlemail.com
Hy everyone, I would like to propose a change the the axis configuration that is currently used when baking to object space normal maps. What does everyone think about changing it so that the axis matches the one for the tangent space normal maps (X+ Y+ Z+)? Currently the OS maps use a very

Re: [Bf-committers] Object space normal map axis proposed change.

2013-06-14 Thread Fredrik hansson
a better option imo would be to give 3 small dropdown boxes under the object space selection or somewhere similar to the user where you can pick what goes where so you set it to match your target application From: metalliandy...@googlemail.com

Re: [Bf-committers] Object space normal map axis proposed change.

2013-06-14 Thread Andy
Yea, I think that this would also be a great idea. It would also good for the tangent space map too so that people can flip the green (Y+ to Y-) for when they are using game engines such as UDK or CryENGINE. On 14 Jun 2013, at 09:58, Fredrik hansson fredrikhansson_12...@yahoo.com wrote: a

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57452] trunk/blender/source/blender: expose smooth group calculation to python as Mesh.calc_smooth_groups()

2013-06-14 Thread Antony Riakiotakis
This is problematic because one of the arguments is pointer to int array, not int array. It breaks on cycles compilation. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Object space normal map axis proposed change.

2013-06-14 Thread Morten Mikkelsen
This could be done of course but there are some problems like the fact that the object space map doesn't necessarily come from file. It could be procedurally generated or just a bake in which case the sampler isn't supposed to swizzle. Also the texture sampler at least at this point in time

[Bf-committers] Install deps script error at OIIO

2013-06-14 Thread James Wrigley
Hi there, The install deps script is failing at OIIO on Fedora 19 TC3, 64bit, fully updated. Error log is here: http://www.pasteall.org/43153/text Python3, python3-devel, and python3-libs are already installed. Any ideas? Thanks, JamesNZ ___

Re: [Bf-committers] Install deps script error at OIIO

2013-06-14 Thread Gavin Howard
JamesNZ, You said Python 3 was installed. It appears that in order to build OIIO, it needs Python 2.6, which is incompatible with Python 3. Python 3 is required to build Blender, but not every project has switched yet. You may have to install Python 2.6 alongside Python 3 in order to build OIIO.

Re: [Bf-committers] Install deps script error at OIIO

2013-06-14 Thread James Wrigley
ZOMG! That did it, thanks Gavin :D On 6/15/13, James Wrigley jwrigle...@gmail.com wrote: Hi there, The install deps script is failing at OIIO on Fedora 19 TC3, 64bit, fully updated. Error log is here: http://www.pasteall.org/43153/text Python3, python3-devel, and python3-libs are already

Re: [Bf-committers] Install deps script error at OIIO

2013-06-14 Thread Campbell Barton
Is blender making use of OIIO's python2.x api? If not we could set USE_PYTHON=OFF in install_deps.sh ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers