Re: [Bf-committers] Fluid dynamic areas for development?

2014-08-21 Thread Ronan Ducluzeau
I am saying that it is great to have particles reacting on collisions, with force fields, being considered as force fields, deformable by lattice objects, able to create smoke, dynamic paint effects, etc... You cannot advance an argument that it is not good because it is not used; while I am

Re: [Bf-committers] No caustics

2014-08-21 Thread Sergey Sharybin
It's rather easy to do to make it consistent without braking render result compatibility. Scripts would break because RNA will change tho. On Thu, Aug 21, 2014 at 5:40 AM, Bassam Kurdali bas...@urchn.org wrote: On Thu, 2014-08-14 at 18:40 -0700, gandalf3 wrote: This has bugged me for a while

Re: [Bf-committers] Patch for review: Fullscreen Editor (new fullscreen mode for clean UI)

2014-08-21 Thread Sean Olson
Maybe moving to top left or right brings up icon? I assume your choice to do top right was because the window controls are in the top right in windows, but in Mac those are top Left. Linux is harder since it's a mixed bag depending on flavor, but Ubuntu is also top left. Maybe just do the top

Re: [Bf-committers] Patch for review: Fullscreen Editor (new fullscreen mode for clean UI)

2014-08-21 Thread Dalai Felinto
Fullscreen in OSX is top right (the tilted - icon). ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] No caustics

2014-08-21 Thread Bassam Kurdali
On Thu, 2014-08-21 at 14:19 +0600, Sergey Sharybin wrote: It's rather easy to do to make it consistent without braking render result compatibility. Scripts would break because RNA will change tho. I guess remains to be seen then how many scripts set or change 'no caustics' personally I don't