Re: [Bf-committers] Main function cpp file

2017-08-17 Thread Howard Trickey
See the "where does Blender start" answer here: https://wiki.blender.org/index.php/Dev:Doc/FAQ On Thu, Aug 17, 2017 at 4:27 PM Ivam Pretti wrote: > Could you give an adivce about where is the main funcion of blender's > source code? I cant find not even a .cpp file. >

[Bf-committers] Main function cpp file

2017-08-17 Thread Ivam Pretti
Could you give an adivce about where is the main funcion of blender's source code? I cant find not even a .cpp file. ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Build blender for Arm architecture

2017-08-17 Thread Mike Erwin
Raspbian makes blender available through the package manager. I've run it on a Pi 2 .. not perfect but it definitely works! Let us know what you learn from this experience. Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire On Tue, Aug 15, 2017 at 7:49 PM, Nkansah Rexford

Re: [Bf-committers] Build blender for Arm architecture

2017-08-17 Thread Jacob Merrill
I could really use an eevee / bge build of blender for B_PECS that runs on android. this can help autistic children communicate, and the closest equal to the software is 250$ any way to make a ios blender player and a android blender player? here is current progress, works great on PC.

Re: [Bf-committers] Build blender for Arm architecture

2017-08-17 Thread Campbell Barton
A while ago I built blender for ARM, it worked same as building for X86, so hint is to try it :) On Wed, Aug 16, 2017 at 9:49 AM, Nkansah Rexford wrote: > I understand only 3 platforms are supported for blender now. > > As a learning experience, I wanna build blender

[Bf-committers] Revisions for 2.79 ReleaseCandidate 2

2017-08-17 Thread Sergey Sharybin
Hi, We started gathering crucial fixes for 2.79 release. At the end of this email you'll see revisions we agreed on to put into release branch. We will be AHOYing tomorrow midday, CEST time. Please note that this list is about Blender revisions, addons revisions has their own thread in this

Re: [Bf-committers] Revisions for 2.79 ReleaseCandidate 2

2017-08-17 Thread Sergey Sharybin
Sybren, this commit is also now in blender-2.79-release branch. On Thu, Aug 17, 2017 at 4:25 PM, Sybren A. Stüvel wrote: > I'd like to add 01ee88563b64e8f381bbbe9f54894ad27541f050 too. It's just > a clarification in the documentation, but still it'll be nice to have in > 2.79

Re: [Bf-committers] Revisions for 2.79 ReleaseCandidate 2

2017-08-17 Thread Sybren A . Stüvel
I'd like to add 01ee88563b64e8f381bbbe9f54894ad27541f050 too. It's just a clarification in the documentation, but still it'll be nice to have in 2.79 release. Sybren On 17/08/17 16:21, Sergey Sharybin wrote: > Hi, > > We started gathering crucial fixes for 2.79 release. At the end of this >

[Bf-committers] Revisions for 2.79 ReleaseCandidate 2

2017-08-17 Thread Sergey Sharybin
Hi, We started gathering crucial fixes for 2.79 release. At the end of this email you'll see revisions we agreed on to put into release branch. We will be AHOYing tomorrow midday, CEST time. Please note that this list is about Blender revisions, addons revisions has their own thread in this

[Bf-committers] Wide Gamut 2.8 planning?

2017-08-17 Thread Troy Sobotka
Just checking in to see if wider gamut support is still on the map as a potential goal for 2.8? Current blocker: now, https://developer.blender.org/T46860 Lukas, do you have an updated patch that we can make this work and applied to 2.8 trunk sooner rather than later? In addition to the above,

[Bf-committers] Tokens For paths.

2017-08-17 Thread Eugenio Pignataro
Hello folks: We been discussing for a while now among work partners, and i would like to point out something that its very important at the moment of setting up rendering sequences. Usually we do render different scenes with linked objects/data inside the same blend file, without using

[Bf-committers] Build blender for Arm architecture

2017-08-17 Thread Nkansah Rexford
I understand only 3 platforms are supported for blender now. As a learning experience, I wanna build blender for arm (specifically a Pi 3 model). I currently have the source code and builds all succeed fine! End goal is to build blender targeting arm architecture as a python module on my ubuntu