See the "where does Blender start" answer here:
https://wiki.blender.org/index.php/Dev:Doc/FAQ
On Thu, Aug 17, 2017 at 4:27 PM Ivam Pretti wrote:
> Could you give an adivce about where is the main funcion of blender's
> source code? I cant find not even a .cpp file.
>
Could you give an adivce about where is the main funcion of blender's
source code? I cant find not even a .cpp file.
___
Bf-committers mailing list
Bf-committers@blender.org
https://lists.blender.org/mailman/listinfo/bf-committers
Raspbian makes blender available through the package manager. I've run it
on a Pi 2 .. not perfect but it definitely works! Let us know what you
learn from this experience.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Tue, Aug 15, 2017 at 7:49 PM, Nkansah Rexford
I could really use an eevee / bge build of blender for B_PECS that runs on
android.
this can help autistic children communicate, and the closest equal to the
software is 250$
any way to make a ios blender player and a android blender player?
here is current progress, works great on PC.
A while ago I built blender for ARM, it worked same as building for X86,
so hint is to try it :)
On Wed, Aug 16, 2017 at 9:49 AM, Nkansah Rexford
wrote:
> I understand only 3 platforms are supported for blender now.
>
> As a learning experience, I wanna build blender
Hi,
We started gathering crucial fixes for 2.79 release. At the end of this
email you'll see revisions we agreed on to put into release branch.
We will be AHOYing tomorrow midday, CEST time.
Please note that this list is about Blender revisions, addons revisions has
their own thread in this
Sybren, this commit is also now in blender-2.79-release branch.
On Thu, Aug 17, 2017 at 4:25 PM, Sybren A. Stüvel wrote:
> I'd like to add 01ee88563b64e8f381bbbe9f54894ad27541f050 too. It's just
> a clarification in the documentation, but still it'll be nice to have in
> 2.79
I'd like to add 01ee88563b64e8f381bbbe9f54894ad27541f050 too. It's just
a clarification in the documentation, but still it'll be nice to have in
2.79 release.
Sybren
On 17/08/17 16:21, Sergey Sharybin wrote:
> Hi,
>
> We started gathering crucial fixes for 2.79 release. At the end of this
>
Hi,
We started gathering crucial fixes for 2.79 release. At the end of this
email you'll see revisions we agreed on to put into release branch.
We will be AHOYing tomorrow midday, CEST time.
Please note that this list is about Blender revisions, addons revisions has
their own thread in this
Just checking in to see if wider gamut support is still on the map as a
potential goal for 2.8?
Current blocker: now, https://developer.blender.org/T46860
Lukas, do you have an updated patch that we can make this work and applied
to 2.8 trunk sooner rather than later?
In addition to the above,
Hello folks:
We been discussing for a while now among work partners, and i would like
to point out something that its very important at the moment of setting
up rendering sequences.
Usually we do render different scenes with linked objects/data inside
the same blend file, without using
I understand only 3 platforms are supported for blender now.
As a learning experience, I wanna build blender for arm (specifically a Pi
3 model). I currently have the source code and builds all succeed fine!
End goal is to build blender targeting arm architecture as a python module
on my ubuntu
12 matches
Mail list logo