Hi all,
Mainly we can use help with fixing graphics and input devices issues
on macOS. The list of macOS bugs is here:
https://developer.blender.org/project/board/20/
These are some of the more important ones:
https://developer.blender.org/T63685
https://developer.blender.org/T62565
MacBook Pro (15-inch, 2018), 2.9 GHz Intel Core i9, Radeon Pro 560X 4 GB, Intel
UHD Graphics 630 1536 MB
The Radeon is great for drawing on the screen with Metal, but the Intel
Graphics screams when doing compute using Metal (like 5X the Radeon speed).
~chuck
> On May 28, 2019, at 4:20 PM,
Hi, I do not have too much experience, I have worked with Objective-C and
openGL a few years back but not a Mac expert neither, I hope I can be of help
too. I think it will be a good idea if we can team up to help.
I own a MacBook Pro 2016, 2.7 GHz Intel Core i5, 8 GB 1867 MHz DDR3, Intel Iris
I’d be willing to help. I do build the master branch at home on a daily basis
and I have reported build and functional problems when I’ve run into them on
daily use. I’ve also spent small bursts trying to learn the code internals. I’m
not specifically a MacOS expert, though I do know Metal and
On Tue, May 28, 2019 at 8:44 AM Levi Bradford
wrote:
> My iMac is reasonably fast for my purposes, but I’d like clarification on
> the required specifications. Is a i7 7700K with 32GB of RAM recent enough?
> Is it powerful enough?
>
Yes that is more than powerful enough! My early Blender dev
Hello!
I’d love to be able to help out with this in any way I can. My coding skills
aren’t too strong as I am still in high school, but if you’d be patient with
that, I’ll do whatever I can to support the software.
My iMac is reasonably fast for my purposes, but I’d like clarification on the
Hi everyone,
Just a reminder:
We really can use help with building, testing and development on MacOS.
The platform is falling behind now. Any developer in the community out
there willing to help? Contact us for onboarding tips if you're new to
Blender still.
Best would be someone who likes