Re: [Bf-committers] Swiss Cheese Text Editor Refactor/Merge

2013-04-03 Thread Lockal S
Would it work with multicolumn characters which were recently added by http://projects.blender.org/tracker/index.php?func=detailaid=34373group_id=9atid=127? On Wed, Apr 3, 2013 at 11:34 AM, Jason Wilkins jason.a.wilk...@gmail.comwrote: The drawing would be more efficient regardless of the

Re: [Bf-committers] i18n maintenance is on hold

2013-03-29 Thread Lockal S
From my translator point of view, explosion of number of strings in POT files is inevitable. Right now different strings use the same translation just because we don't want to make code less readable, but make translation more precise (especially for russiancjk translations). For example here are

Re: [Bf-committers] Regarding sticky coordinates removal from blender

2012-09-22 Thread Lockal S
On Sat, Sep 22, 2012 at 9:03 AM, Campbell Barton ideasma...@gmail.com wrote: Committed a material option so UV interpolation is calculated using the same method that sticky used, r50806. - see UV Project material option. This fixes the nasty errors you pointed out. Now blender crashes on

[Bf-committers] Regarding sticky coordinates removal from blender

2012-09-21 Thread Lockal S
Why sticky coordinates were removed from blender? The original comment says that this feature was unavailable from blender UI, but in reality the only part of blender without support of sticky coordinates was cycles. This feature was quite popular since Andrew Price created a tutorial about camera

Re: [Bf-committers] Regarding sticky coordinates removal from blender

2012-09-21 Thread Lockal S
Project from view ignores the scale and aspect of camera. Additional uv tweaking is needed to match the scale of original image. The other potential replacement could be adding and applying UvProject modifier on the special uv layer, however it distorts uvs in perspective mode. Also it doesn't

Re: [Bf-committers] Regarding sticky coordinates removal from blender

2012-09-21 Thread Lockal S
On Sat, Sep 22, 2012 at 2:34 AM, Campbell Barton ideasma...@gmail.com wrote: Can you expand on this? - not sure what you mean. Ok, Project From View has an option to correct aspect, so it's not so bad. However, UV projection produces distorted maps, see

Re: [Bf-committers] 2.63a bugfix relerase - rev:dev mapping

2012-05-08 Thread Lockal S
r46116 (basically unicode fix, so not very important) introduced a more obvious problem with word selection using ctrl+left or ctrl+right. This problem was fixed in r46416. So I think it would be better to apply both r46116 and r46416 (if it is possible) or do not apply any of them. 2012/5/7

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-25 Thread Lockal S
I should mention that PVS-Studio contains clang for C++ parsing and preprocessing. As far I can see they have reimplemented some of the clang features (missing in vc++) and have added their own diagnosis patterns. The main feature is visual studio integration, which allows to enable/disable

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43733] trunk/blender/source/blender/ blenlib/intern/math_matrix.c: Fix orthogonality check for mat3 and mat4

2012-01-28 Thread Lockal S
Sorry for double posting, I'm not sure if the previous mail got to the list. Old behavior: Matrix(((0, 0, 10), (0, 20, 0), (0, 0, 0))).is_orthogonal returned true, but this matrix is not orthogonal Matrix(((0, 0, 1, 42), (0, 1, 0, 0x42), (0, 0, 0, 100500), (-42, 42, 0xDEAD,