,
- Sergey -
Sergey Sharybin - ser...@blender.org - www.blender.org
Principal Software Engineer, Blender
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
On Tue, Feb 21, 2023 at 4:23 PM Sergey Sharybin wrote:
>
://devtalk.blender.org/t/changes-to-the-blender-git-submodule-configuration/27831
Best regards
- Sergey -
Sergey Sharybin - ser...@blender.org - www.blender.org
Principal Software Engineer, Blender
Buikslotermeerplein 161, 1025 ET Amsterdam
your build scripts and everything else that uses
git.blender.org is switched to using projects.blender.org.
Best regards,
- Sergey -
Sergey Sharybin - ser...@blender.org - www.blender.org
Principal Software Engineer, Blender
you posted in the best of our abilities in the bf-committers
room on our blender.chat
Best regards,
- Sergey -
Sergey Sharybin - ser...@blender.org - www.blender.org
Principal Software Engineer, Blender
Buikslotermeerplein 161, 1025
around!
More details of what and how are written up in the
https://developer.blender.org/T96847
If you have any questions talk to me on blender-coder chat.
Best regards,
- Sergey -
Sergey Sharybin - ser...@blender.org
benefit from the VFX Platform maintain the forks?
Best regards,
- Sergey -
Sergey Sharybin - ser...@blender.org - www.blender.org
Principal Software Engineer, Blender
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
On Mon
-
Sergey Sharybin - ser...@blender.org - www.blender.org
Principal Software Engineer, Blender
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
On Sat, Jan 15, 2022 at 2:25 PM Brian Savery via Bf-committers <
gray
area. Define what is really important for the project, and work towards
that. It might not be something the Platform is aimed to solve, but is
something Blender will find important.
Best regards,
- Sergey -
Sergey Sharybin
ook into it (same as we look, say,
into conflicts between Mesa and OSL via LLVM)
For the moving forward I think if BF admins agree on the proposal we make
it official and stick to it.
Best regards,
-Sergey -
----
Sergey Sharybin -
be open to fixes (assuming they are
small, non-intrusive) from people who actually compile Blender with those
library versions. Very similar to how we support platforms other than
x86_64 and arm64.
Bets regards,
- Sergey -
Sergey
what your position is when it comes to non-Python. Do you
disagree with the proposal, are you fine with it, or suggest something else?
Best regards,
- Sergey -
Sergey Sharybin - ser...@blender.org - www.blender.org
Principal
sed in the
pipeline, and vice-versa.
Surely, the proposal above is based on my own observations and experience
of working in the related areas. Feedback is welcome.
Best regards,
- Sergey -
----
Sergey Sharybin - ser...@blender.
eam Danny and Sergey -
----
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Principal Software Engineer, Blender
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-
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List details, subscription details
-committers/2021-July/051106.html
Best regards,
- Sergey -
Sergey Sharybin - ser...@blender.org - www.blender.org
Principal Software Engineer, Blender
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
.
If someone feels like looking into a solution, I suggest moving this matter
to a separate ML thread, to keep discussions more focused.
Best regards,
- Sergey -
Sergey Sharybin - ser...@blender.org - www.blender.org
Principal Software
and
smooth!
Best regards,
- Sergey -
--------
Sergey Sharybin - ser...@blender.org - www.blender.org
Principal Software Engineer, Blender
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
,
- Sergey -
--------
Sergey Sharybin - ser...@blender.org - www.blender.org
Principal Software Engineer, Blender
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
On Wed, Jun 2, 2021 at 9:22 AM Ray Molenkamp via Bf-committers <
bf-committers@blender.org> wrote:
> I'm somewhat confus
-
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Principal Software Engineer, Blender
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, and the community. So don't be surprised :)
[1]
https://admin.phacility.com/phame/post/view/11/phacility_is_winding_down_operations/
[2] https://secure.phabricator.com/
Best regards,
- Sergey -
Sergey Sharybin - ser...@blender.org
efficient way.
Everyone is welcome to join this Friday's quality activities, but it will
not be broadcastly announced or centrally managed.
Best regards,
- Sergey -
Sergey Sharybin - ser...@blender.org - www.blender.org
Principal
Sergey Sharybin - ser...@blender.org - www.blender.org
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roject done?
- Shall we enable it by default? Maybe for `make developer` ?
- Any other relevant feedback?
[1] https://developer.blender.org/T78535
Best regards,
- Sergey -
----
Sergey Sharybin - ser...@blender.org - www.blender.or
://developer.blender.org/T78535
Have fun tomorrow,
-Sergey-
Sergey Sharybin - ser...@blender.org - www.blender.org
Principal Software Engineer, Blender
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
/wiki/Style_Guide/Code_Quality_Day
[2] - https://developer.blender.org/T73586
[3] - https://developer.blender.org/T78535
[4] - https://developer.blender.org/P1756
Have fun tomorrow,
-Sergey-
Sergey Sharybin - ser...@blender.org
-
Sergey Sharybin - ser...@blender.org - www.blender.org
Principal Software Engineer, Blender
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
On Mon, Nov 16, 2020 at 5:58 PM Brecht Van Lommel via Bf-committers <
bf-committ
, 2020 at 3:53 PM Sergey Sharybin wrote:
> Hi,
>
> This Friday we have November's code quality day [1].
>
> The current progress is nicely written up by Dalai in the blog post [2].
>
> The full list of approved projects for the quality day is combined in a
> dedic
] - https://developer.blender.org/T73586
[4] - https://developer.blender.org/T78535
Have fun tomorrow,
-Sergey-
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://developer.blender.org/T78535
[3] - https://developer.blender.org/T73586
Have fun tomorrow,
-Sergey-
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and everything else we should use
#blender-coders in blender.chat.
[1] - https://wiki.blender.org/wiki/Style_Guide/Code_Quality_Day
[2] - https://developer.blender.org/T78535
[3] - https://developer.blender.org/T73586
Have fun tomorrow,
-Sergey-
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.
[1] https://developer.blender.org/T76783
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with C++17 update as per [1].
[1] https://developer.blender.org/T76783
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> ___
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> https://lists.blender.org/mailman/listinfo/bf-committers
>
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> Bf-committers mailing list
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ther pending sculpt
> related patches
> * Ray Molenkamp reminds every to run unittests
> * Happy 2020!
>
> Regards,
> Dalai
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With
319400
> >> [3] https://i.imgur.com/5we0hEv.png
> >>
> >>
> >> _______
> >> Bf-committers mailing list
> >> Bf-committers@blender.org
> >> https://lists.blender.org/mailman/listinfo/bf-committers
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
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>
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] https://builder.blender.org/admin/#/builders
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pops out.
On Tue, Dec 3, 2019 at 2:44 PM Sergey Sharybin wrote:
> Hi again!
>
> Sorry for the spam, but need to keep the release team in sync.
>
> Added:
> - 4a440ecb99d Fix T72071: Crash on snap to edge
> - ed5b81f5 Fix T71678: Rigify crash if the Advanced mode is set to Ne
PM Sergey Sharybin wrote:
> Hi,
>
> Just an on-going update. Added to following commits:
>
> - bdfcee347eb Fix T71864: Broken 'Select' > 'More' in face mode in UV
> Editor
> - 60e817693ce Fix T69332: 'Reset to Default Value' on a custom string
> property crashes
error on specific files
On Tue, Dec 3, 2019 at 12:36 PM Sergey Sharybin
wrote:
> Hi,
>
> Backported "73ce35d3325 Fix segfault when polling
> `MESH_OT_paint_mask_extract`" as well now.
>
> Updated list:
>
> Blender:
> - 4e42a98edd8 Fix T71147 Eevee stops rendering
SVG import error on specific files
On Tue, Dec 3, 2019 at 10:57 AM Sergey Sharybin
wrote:
> Hi,
>
> I've started 'a' release cycle inside of the blender-v2.81-release branch.
> The reason to re-use the branch is just to make it easier for buildbot and
> other users of `make update` t
)
On Mon, Dec 2, 2019 at 12:37 PM wrote:
> I think this is important:https://developer.blender.org/rBSa8d29ad6e062 (
> https://developer.blender.org/rBSa8d29ad6e062) - Fix T71558: Hair
> particles: Brush effect not occluded by emitter geometry
> Em Seg, Dez 2, 2019 às 07:17, Sergey Sharyb
really stick to the crucial-only. For the
nice-to-have there will be 2.82 release quite soon.
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which can be used
to dig into some specifics:
https://developer.blender.org/source/blender-file/
On Sun, Dec 1, 2019 at 1:03 AM Holger Machens wrote:
> Hi,
>
>
> thank you for your answer, Sergey Sharybin.
>
>
> To summarize:
>
> MINVERSION refers to the minim
> eventually going to be removed in future releases?
>
>
>
>
> Thanks in advance
> Holger Machens
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il/bf-committers/2019-June/050006.html
> [3]
> https://lists.blender.org/pipermail/bf-committers/2019-August/050119.html
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y commit closed it too.
>
> I used it mainly to manage glTF tickets.
>
> Regards,
>
> Julien
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gt;
> Sybren
>
>
> --
> Sybren A. Stüvel
>
> https://stuvelfoto.nl/
> https://stuvel.eu/
>
> ___
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> >
> >
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>
> https://stuvelfoto.nl/
> https://stuvel.eu/
>
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&g
info/bf-committers
> >
> _______
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Hi,
All the builds are up and tagging has been made.
On Thu, Jul 11, 2019 at 5:12 PM Sergey Sharybin
wrote:
> Hi,
>
> We've spotted some quite bad issues and crashes which has been fixed since
> yesterday,
> so we are calling for a re-AHOY of the 2.80 Release Candidate.
are ready.
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Correction for the git branch: blender-v2.80-release
Sorry for the noise and confusion.
On Wed, Jul 10, 2019 at 6:16 PM Sergey Sharybin
wrote:
> Hi,
>
> We are ready for the first Release Candidate for Blender 2.80 release.
>
> Information for platform maintainers:
>
> - B
: 38e501b4d7a37d2db0f48d47bdb07c57f3fb9a0d
- Libraries SVN tag: blender-2.80-release
Suggested name: blender-2.80rc1-.
Put builds to usual location and let me know when they are ready.
Tagging will happen soon after all builds are ready.
Thanks everybody for the hard work!
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, the final release is not yet available, but there no much
changes is expected and we'd better do such rather intrusive changes as
early as possible.
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https
Stretch based environment, which will
fade away with time.
P.S. Script which was used to prepare toolchain in CentOS virtual machine:
https://developer.blender.org/P1013
[1] https://vfxplatform.com/
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Hi,
Forgot to alter the commit message: the proper name of argument
is preserve_all_data_layers.
Sorry for the confusion.
On Mon, May 27, 2019 at 11:01 AM Sergey Sharybin
wrote:
> Commit: 5dbda33462349a4ac78f08e8ed4ec7922ca7394f
> Author: Sergey Sharybin
> Date: Fri May 24 14:3
n
blur. So while the implementation of those features is to happen
separately, might be good idea to plan modifications ahead, to avoid
duplicate work.
Other than that, rough plan seems fine.
> Thanks again for the time and consideration; let me know if I should
> direct follow-ups to t
Those are then interpolated to get bounding box for the ray's time during
rendering.
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gt;
> Imdb: https://www.imdb.com/name/nm8355386/
>
> Linkedin: http://www.linkedin.com/in/lucianomunoz
>
> Instagram: https://www.instagram.com/lucianomunoz
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>
>
> Cheers,
>
> Dan McGrath
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Hi,
Can you try watching it again? It seems to work for me now.
On Fri, Jan 25, 2019 at 9:19 AM Sergey Sharybin
wrote:
> Hi,
>
> Seems like a Phabricator issue. Will have a look shortly.
>
> On Fri, Jan 25, 2019 at 12:23 AM Harley Acheson
> wrote:
>
>> Hello,
>
.28Jan_28th_-_Feb_1st.29
* Sebastian: https://wiki.blender.org/wiki/User:Zeddb#January_28_-_Feb_1
* Sergey:
https://wiki.blender.org/wiki/User:Sergey/Foundation/2019#Week_371:_28th_January_-_3rd_February
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0:30 AM, Howard Trickey wrote:
> >> Happens for me too. git pull from origin/master of blender repository
> >>
> >>
> >> On Sat, Feb 2, 2019 at 12:14 PM Sergey Sharybin
> >> wrote:
> >>
> >>> Hi,
> >>>
> >>>&g
st will go down for a FreeBSD upgrade from 11 to 12.
> Probably on Monday or so, I will let you know here.
>
>
> Cheers,
>
> Dan
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ly
> and these little UI
> jobs seem to fit my spare time well. At least until cycling season starts
> again...
>
> Regards,
> Harley Acheson (harley)
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Hi again,
Should be fixed now.
On Tue, Dec 11, 2018 at 9:42 AM Sergey Sharybin
wrote:
> Hi,
>
> Looking into this.
>
> On Tue, Dec 11, 2018 at 8:58 AM blendergit wrote:
>
>> Hi,
>>
>> I have the same problem since two or three days. Maybe it wa
ng list
> Bf-committers@blender.org
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at 2:37 PM Sergey Sharybin wrote:
> Hi,
>
> We've planned maintenance on our development server which hosts:
>
> - builder.blender.org
> - developer.blender.org
> - git.blender.org
> - svn.blender.org
>
> The server will receive OS update. Additionally, we will upda
that anyway.
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on this Sunday at noon CET time, and expect to be finished in 3
hours. During this time some services will not be available or will work
with interruption.
We will be doing extra announcement on our #blendercoders IRC channel.
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with the new builds,
submit bug reports to the tracker as usual.
[1] http://download.blender.org/ftp/sergey/buildbot-chroot/
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Hi,
Correction/clarification: The original BVH8 patch was done by both Maxym
and Anton. Maxym was mentoring during Intel Summer Students.
On Wed, Aug 29, 2018 at 4:06 PM Sergey Sharybin
wrote:
> Commit: 73f20560529457ea177cb93e8e8eaaf44a589643
> Author: Sergey Sharybin
> Date: Wed
end. Implement BUILDING of dependency graph from a datablock. If you
want to be more generic, allow building dependency graph from a list of
datablocks.
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gitlab.com/ideasman42/bf-blender-donelist/blob/master/content/2018.rst
* Clément Foucault:
https://wiki.blender.org/wiki/User:Hypersomniac/Foundation/2018#Week_84_:_13th_-_19th_August
* Sergey Sharybin:
https://wiki.blender.org/wiki/User:Sergey/Foundation/2018#Week_350:_13th_-_19_August
2) Google Summ
Thansk a lot!
>
> --
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:
* Bastien Montagne
https://wiki.blender.org/wiki/User:Mont29/Foundation/2018#Week_255_-_07.2F28_to_08.2F03
* Clément Foucault
https://wiki.blender.org/wiki/User:Hypersomniac/Foundation/2018#Week_82_:_30th_-_5th_August
* Sergey Sharybin:
https://wiki.blender.org/wiki/User:Sergey/Foundation/2018
l
> influence our use.
>
> Sybren
>
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_
: this will need to include a number of Sergey's bugfixes,
> the
> >>> revision needed is not known (or doesn't exist) yet.
> >>>
> >>> Thanks,
> >>> Brecht.
> >>> ___
2.8!
=)
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Doing such kind of design changes is outside of scope of this particular
project.
Not saying it's not being considered. But keep things separate and
manageable.
On Wed, Apr 18, 2018 at 12:13 PM, Sybren A. Stüvel <syb...@stuvel.eu> wrote:
> Hey,
>
>
> On 17-04-18 14:16, Ser
.
It will happen once we're ready for it, and it will be announced here in
the list. Stay tuned!
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discussed in the mailing list:
https://lists.blender.org/pipermail/bf-committers/2018-March/049293.html
- Blender 2.8 Highlights:
https://code.blender.org/2018/03/blender-2-8-highlights/
- Weekly reports:
-- Sergey Sharybin:
https://wiki.blender.org/index.php/User:Nazg-gul/Foundation/2018#Week_329
p
>
> MD5 18d7c73def50d068e47034a73331f7ee
>
> > On 23 Mar 2018, at 9.56, Sergey Sharybin <sergey@gmail.com> wrote:
> >
> > Hi,
> >
> > Thanks Ray and Arto!
> >
> > Arto, we did not make decision to stop [providing .zip to my knowledge.
> And
> > i do not
e
>
> MD5: 8cd9962ecbe8911ac1eb763076b28a8d
>
> > On 22 Mar 2018, at 17.03, Sergey Sharybin <sergey@gmail.com> wrote:
> >
> > Clarification:
> >
> > Libraries SVN tag: blender-2.79a-release
> >
> > Sorry for the confusion!
> >
> > On Thu, Mar 22,
Clarification:
Libraries SVN tag: blender-2.79a-release
Sorry for the confusion!
On Thu, Mar 22, 2018 at 3:58 PM, Sergey Sharybin <sergey@gmail.com>
wrote:
> Hi,
>
> We are ready for 2.79b corrective release!
> Only crucial bug fixes and regression were fixed there. Det
release.
Put builds to usual location and let me know when they are ready.
Tagging will happen soon after all builds are ready.
[1] https://developer.blender.org/T54255
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With best regards, Sergey Sharybin
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se?
>
> Thanks
>
>
> --
> Luya Tshimbalanga
> Graphic & Web Designer
> E: l...@fedoraproject.org
> W: http://www.coolest-storm.net
>
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ready. It is only a
report that platform maintainers finished their tasks.
On Wed, Feb 21, 2018 at 10:00 PM, Ray Molenkamp <r...@lazydodo.com> wrote:
> Windows builds are done, please validate the md5's before using the files
>
> --Ray
>
>
> On 2/21/2018 9:08 AM, Serge
- Libraries SVN tag: blender-2.79a-release
Suggested name: blender-2.79a-
Make sure you're using 2.79a tag for libraries.
Put builds to usual location and let me know when they are ready.
Tagging will happen soon after all builds are ready.
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With best regards, Sergey Sharybin
and corner cases.
Also thanks everyone (especially Campbell) who made BMesh boolean solver!
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Hi,
Answers are inlined.
On Tue, Jan 30, 2018 at 11:56 AM, Brecht Van Lommel <
brechtvanlom...@pandora.be> wrote:
> Hi,
>
> On Tue, Jan 30, 2018 at 9:32 AM, Sergey Sharybin <sergey@gmail.com>
> wrote:
>
> > Was more like discussed, and agreed
н Гавриков <
> > > gavrikovantonk...@gmail.com <mailto:gavrikovantonk...@gmail.com>>
> wrote:
> > > > Hello, I worked on this (https://developer.blender.org/D2875 <
> > > https://developer.blender.org/D2875>) project as a
> > > > summer in
t; On 29. Jan 2018, at 21:10, Sergey Sharybin <sergey@gmail.com> wrote:
> >
> >> 4. Extract BVH data from Embree and write GPU traversal code.
> >
> > To my knowledge you can provide Embree a custom node/primitive builder
> > functions, so not sure what ex
gt; >
> > Anton.
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> https://lists.blender.org/mailman/listinfo/bf-committers>
> >
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, and everyone
else who invested their time on porting fixes to the branch!
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