Thanks.
On Sat, May 06, 2017 at 10:48:18PM +0200, Brecht Van Lommel wrote:
> macOS 10.9 libs updated now to include the Alembic binaries.
>
> On Fri, Apr 28, 2017 at 12:13 PM, Sybren A. Stüvel wrote:
> > Hello all,
> >
> > For the Alembic exporter unit tests I
sincerely hope that this is a temporary thing; I'm not too happy
parsing the output of an external binary. Unfortunately, the Alembic
Python bindings are still only available for Python 2.x, and testing
from C is also not an option (since each test would be as big as a
full Blender debug build).
Hello,
Could someone please look at the mac_x86_64_10_6_cmake build bot? It
still doesn't have Alembic 1.7.1.
Sybren
On Tue, Apr 04, 2017 at 01:01:11PM +0200, Sybren A. Stüvel wrote:
> Hello all,
>
> I've just pushed an update to master which updates install_deps.sh
&
e busy!
Those meetings aren't suitable for discussing things anyway (more for
status updates), so that's fine ;-)
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e.
For more info, see:
https://github.com/alembic/alembic/issues/110
https://github.com/alembic/alembic/issues/114
All platform maintainers, please update your build system to use
Alembic 1.7.1.
Cheers,
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your glasses!
>
> -Ton-
>
>
> Ton Roosendaal - t...@blender.org - www.blender.org
> Chairman Blender Foundation, Director Blender Institute
> Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands
>
> > On 04 Apr 2017, at 09:33, Sybren A. Stüvel wrote:
> >
jmQdqJXrvBxPErxXcLeUGhTs/edit?usp=sharing
>
> I'd be interested in any feedback.
>
> Many thanks,
> - Péter
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whether you've actually
measured performance differences, but I think you've also answered
that question.
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)
And even though I think asyncio is a good candidate for this, I think
we should make a stronger case in favour of it and against
multithreaded approaches.
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ality to expose blender's event
> handling would also be nice.
That would be nice! Possibly such integration could make it into
Blender itself, but that's for another dicussion (T47811).
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si
itory servers. However, those can be created from the bl_info
dicts in the add-ons.
> (Would addons themselves be able to define package types?)
For now, let's not.
> Where and how would be the preferred way to do this?
I think this mailing list and IRC are fine.
Cheers,
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> https://lists.blender.org/mailman/listinfo/bf-committers
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obably would lookout for other
> solutions before going that route.
>
> Any information on this is highly appreciated!
>
> Thanks,
> Thomas
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pment question, but more a Blender users question. However, this
mailing list is for development only. My bet is that you'll get a much
faster response on IRC (#blender at Freenode) or at Stack Overflow
http://blender.stackexchange.com/
Cheers,
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On Friday, 24 February 2017 00:59:48 CET Campbell Barton wrote:
> Hi, after a 7 months away I'm happy to announce I'll be working for
> the Blender-Foundation again!
Woohoo! Welcome back dude!
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On Friday, 24 February 2017 00:59:48 CET Campbell Barton wrote:
> Hi, after a 7 months away I'm happy to announce I'll be working for
> the Blender-Foundation again!
Woohoo! Welcome back dude!
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On Sat, Dec 03, 2016 at 04:31:34PM -0800, Jacob Merrill wrote:
> can it write a gameobject mesh to a blender mesh?
It works on the DNA level, so you can work with ID blocks and DNA
structs.
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signature.
Cycles is build with WITH_CYCLES_OPENSUBDIV option and that adaptive
> subdivision works.
> - Python includes both numpy and requests packages.
>
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x27;ll make sure Linux is the same as other platforms, but in any case
> it's not nearly as close to 2.5 as you mention.
>
> [1]
> https://wiki.blender.org/index.php/Dev:Doc/Building_Blender#Library_Versions
>
> On Fri, Aug 26, 2016 at 6:10 PM, Sybren A. Stüvel wrote:
>
e new enough, 2.10.x certainly is new enough, and 2.11.x is current).
Thanks!
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is time to let him to commit his patches directly to Git now.
>
> Welcome aboard!
>
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k on the open projects with talented artists
> & developers.
> All the best,
>
> --
> - Campbell
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t having to read its contents. To understand a
"here" link you have to read the entire sentence, so it's not
scannable at all.
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, and then
you have to search for what it actually links to. It's been a W3C
quality tip since 2001: https://www.w3.org/QA/Tips/noClickHere
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ement only works in one way: "most avid haters typically are X"
does not imply "all X are avid haters".
You don't appear like an avid hater, so why do you feel he is
addressing you?
Cheers,
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er.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
>
>
>
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;table of contents"
in the video description. You can then list the topics in your video,
along with a link to the time in the video. That way people can easily
navigate the video, and head to the part they find most interesting.
Cheers!
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On Fri, Jan 29, 2016 at 11:03:07AM +0100, Thomas Dinges wrote:
> If people are stuck with a 15! year old operating system (for
> whatever reason), they have to accept, that they cannot run latest
> software and have to stick with older versions.
I think this says it all.
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Sybren
gine, portrait photos, stretched out to be
> short and wide).
There is a strip option already that prevents this, so you don't need
a transform strip here. However, it's not really clear that this is
its effect, and it's only a boolean (i.e. not a choice between all the
opti
may be easily handled when we have more explicit
workflows in Blender. Then you can use the "active workflow" to guess
what the user actually wants to do, and load it as a video in the
motion tracker interface, add it to the VSE or load it as a video
texture. Right now we'd have to gu
On Mon, Jan 04, 2016 at 08:52:22PM +0100, Ton Roosendaal wrote:
> I noticed everyone ignored this mail! And that whilst there's
> something very cool here.
It is very cool indeed!
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> we've got quite some active developers to get feedback from still.
So far I haven't seen any situations in which SCons is actually
preferrable over CMake. That, combined with the fact that there is no
strong support, makes me in favour of removing SCons.
Cheers,
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than just the
original time stamp and time of the push/pull.
> "When you look at the git log, you only see the X times", you mean
> in the console wright?
That depends on how you look at the git log. Personally I usually use
a GUI program to look at it. I do mean the log that '
1h00, indicates this commit was added to the svn mail as
> message 25 on 06 Dec 15 @19h45, but the actual commit is from 27
> Nov 15 21h36.
>
> On the developer diffusion repo it says this commit was made 6 Dec
> 15 19h35
>
> so what is it now?
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http://
endencies and interfaces
between Blender's components is a good thing. However, I don't share
the vision that a plugin system is the only approach to this, or that
will make things easier to develop & fix.
[1] https://en.wikipedia.org/wiki/Halting_problem
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htt
untu that's already past its
end of life?
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itrary third party code to be run on a BI/BF-hosted machine is an
invitation for trouble. This already happens, but through the Git
repository, so at least it's only done by people that have been vetted
by receiving commit access.
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Another signed email test.
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Signed test
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ode into libraries is difficult, as it is very
unlikely that all plugin developers will have access to all OSses
that Blender runs on.
Sorry for this depressing post, but I think we should discuss whether
we want such a plugin system at all, before diving into the specifics.
Cheers
Testmail 4, ignore me (except for troubled, who's troubleshooting this)
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7;t we set it from the Blender process itself?
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NMP
envvar won't be set when someone double-clicks the exe.
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ve got debug collada for 64bit windows but not for 32bit
> - And it's not even an issue of collada, OpenEXR and OSL debug libraries
> are not i svn as well and CMake tries to sue them still, which is just
> stupid.
My thoughts exactly, almost every time I'm working with lib
blender, Configuration: Debug Win32 --
12> buildinfo.c
12>LINK : fatal error LNK1104: cannot open file
'E:\ssd-workspace\blender-git\blender\..\lib\windows_vc12\opencollada\lib\opencollada\OpenCOLLADASaxFrameworkLoader_d.lib'
The full build log is at http://www.pasteall.or
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