Hi all,
The last few days the buildbot was down and had some issues to start again.
Good news is that
the buildbot should work again. So daily builds should be available
tomorrow.
Jeroen
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Hi,
The maintenance page was restored a short while ago, and Sergey went in and
poked the workers. It would seem that everything is going again.
On Mon, Nov 29, 2021 at 1:09 PM Danny McGrath wrote:
> Hi,
>
> It appears that we will have to extend the outage several hours longer
> than
Hi,
It appears that we will have to extend the outage several hours longer than
anticipated. A brief explanation follows.
The initial backup ETA was derived from previous backup logs. However,
after starting today's migration and backup, it was realized that the
secondary VM HDD was NOT included
Hi,
Starting very shortly after this mail, we will be taking the buildbot
offline in order to migrate the VM to another server.
The process of backing up and restoring the VM will take anywhere from 2 to
4 hours, which will make the builder.blender.org site unavailable.
Sorry for any
Hi all,
Buildbot has been updated.
https://builder.blender.org/admin/#/builders
Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
--
James Monteath - ja...@blender.org - www.blender.org
Blender DevOps Engineer
Hi all,
Buildbot has been updated.
https://builder.blender.org/admin/#/builders
Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
--
James Monteath - ja...@blender.org - www.blender.org
Blender DevOps Engineer
Hi all,
Buildbot has been updated.
https://builder.blender.org/admin/#/builders
Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
--
James Monteath - ja...@blender.org - www.blender.org
Blender DevOps Engineer
Hi all,
Buildbot has been updated.
https://builder.blender.org/admin/#/builders
Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
--
James Monteath - ja...@blender.org - www.blender.org
Blender DevOps Engineer
Sorry for the last message, I see the original mail answered it.
On Wed, Aug 4, 2021 at 10:25 AM Howard Trickey
wrote:
> What about experimental builds? It still seems useful to deliver builds
> even when some unit tests fail because they may be in an area that is
> unrelated to the area where
What about experimental builds? It still seems useful to deliver builds
even when some unit tests fail because they may be in an area that is
unrelated to the area where the experimental build is meant to be exercised.
On Wed, Aug 4, 2021 at 9:33 AM James Monteath via Bf-committers <
Hi all,
We ran into an issue where unit tests are failing and then still delivered
a package for download. It was decided to ensure those builds cannot be
downloaded.
*For daily builders:*
We will now halt the build pipeline from delivery of builds when the unit
or smoke tests fail.
*For patch
Hi all,
Buildbot has been updated.
https://builder.blender.org/admin/#/builders
Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
NOTE: Buildbot machine will be rebooted, downtime should about 15 minutes.
--
James Monteath - ja...@blender.org -
Hi all,
Buildbot has been updated.
https://builder.blender.org/admin/#/builders
Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
--
James Monteath - ja...@blender.org - www.blender.org
Blender DevOps Engineer
Hi all,
Buildbot has been updated.
https://builder.blender.org/admin/#/builders
Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
--
James Monteath - ja...@blender.org - www.blender.org
Blender DevOps Engineer
Thanks for all you do!
On Fri, Jun 18, 2021 at 8:09 AM James Monteath via Bf-committers <
bf-committers@blender.org> wrote:
> Hi all,
>
> Buildbot has been updated.
> https://builder.blender.org/admin/#/builders
>
> Notable changes on the Wiki.
>
Hi all,
Buildbot has been updated.
https://builder.blender.org/admin/#/builders
Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
--
James Monteath - ja...@blender.org - www.blender.org
Blender DevOps Engineer
Hi,
Yes, I can do that. Notables moved to the bottom of the page.
Cheers,
James.
On Mon, Jun 14, 2021 at 6:39 PM Ray Molenkamp via Bf-committers <
bf-committers@blender.org> wrote:
> May I suggest moving the change log to the bottom of
> the page (or even better its own page) ?
>
> While I
May I suggest moving the change log to the bottom of
the page (or even better its own page) ?
While I absolutely love having the change log, having
users/devs scroll though it before they can learn
how to use the build infra structure seems less than
ideal, given the change log is not going to
Hi all,
Buildbot has been updated.
https://builder.blender.org/admin/#/builders
Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
--
James Monteath - ja...@blender.org - www.blender.org
Blender DevOps Engineer
Hi all,
Buildbot has been updated.
https://builder.blender.org/admin/#/builders
Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
--
James Monteath - ja...@blender.org - www.blender.org
Blender DevOps Engineer
Hi all,
Buildbot services, aka Q-Bot, will be down for maintenance between 17:30 to
18:00 CET.
Details can be found in this wiki page
https://wiki.blender.org/wiki/Infrastructure/BuildBot
--
James Monteath - ja...@blender.org - www.blender.org
Blender DevOps Engineer
Hi everyone,
Just a quick note that after a few days of work the Buildbot is considered
to be back to regular business!
So what did change? All the workers which are compiling latest Git
sources are now at the latest available toolchains for their platforms.
This allows us to process further
I have no idea. I hard-coded libiomp5 because that’s the one included in darwin
libs and the default used by the also included clang-omp-3.5.
Official clang 3.7 uses libgomp as default and 3.8 uses libomp.
iomp5 is hard-coded on several places, it’s just not hard-coded on the lines I
had to
Hi,
Is it possible to somehow automatically detect which OpenMP library to use
without need to hard-code it per-compiler-version? Maybe using try_compile
CMake trickery?
On Sun, Aug 28, 2016 at 8:37 PM, Francesc Juhe wrote:
> I run a few tests regarding clang and omp after
I run a few tests regarding clang and omp after installing OSX 10.11 and Xcode
7.3.1.
It seems that clang-omp-3.5 from libs can’t compile using OSX 10.11 SDK.
So, I downloaded clang 3.7.0 and 3.8.0 darwin binaries from official page and
both compile blender ok after a minor modification on
But the cuda-hack commit was for CUDA 7.5 initially, I just ask about it now
because I am creating a new build environment with el capitan and wanted to
know more of what this “hack” did to better understand the build process and be
prepared if I had the same issue.
About the openmp, I have
I'd say cuda8 is pointless for you right now, cause pascal gpu is not
yet supported by the NV/OSX (Quadro-) drivers.
You would definitely loose openmp capability unless you compile and use
a vanilla clang 3.7 which supports it.
Jens
Am 26.08.2016 um 18:11 schrieb Francesc Juhe:
> Hi,
>
>
Hi,
Some time ago noticed this commit
https://developer.blender.org/rB3a24e6320f31a790ea9d3c912a35db2186140b71
changing the nvcc compiler on builbot but I did not give it much though as I
was having no issues compiling with cuda 7.5 and clang 3.5 from libs folder on
OSX 10.9. But now with
Hi,
a week ago a certain change was made to a certain official Blender addon (
https://developer.blender.org/rBA77893ffd964214baf2b11498defad4f355073310)—which
is nowhere to be found in recent Windows builds from buildbot, does that
mean that addons are not included in daily builds, or it is just
Mac buildbot builds stopped last Thursday. Sorry I sound like a broken
record.
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The Mac OSX 64bit buildbot has not updated since last sunday. Thanks.
Johnny Matthews
johnny.matth...@gmail.com
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What about the little idea to check the 2.71 testbuild ? ;.)
Jens
Am 23.05.2014 um 15:20 schrieb Johnny Matthews johnny.matth...@gmail.com:
The Mac OSX 64bit buildbot has not updated since last sunday. Thanks.
Johnny Matthews
johnny.matth...@gmail.com
haha, Well Mr Sassypants, I did grab that and have been testing it :) I
like to download the daily build as well!
On Fri, May 23, 2014 at 11:20 AM, Jens Verwiebe i...@jensverwiebe.dewrote:
What about the little idea to check the 2.71 testbuild ? ;.)
Jens
Am 23.05.2014 um 15:20 schrieb
Take as long as you need. My semester is getting difficult to manage, so
we'll see when I can fiddle with it.
On Mon, Apr 14, 2014 at 1:16 AM, Martijn Berger martijn.ber...@gmail.comwrote:
Hi Jeffrey,
In cuda 5.5 and 6.0 there is a regression with texture memory handling that
costs us
Hi,
Earlier we do this is better. Would give more time to find all possible
issues and so.
On Mon, Apr 14, 2014 at 1:35 AM, Jeffrey H italic.rendezv...@gmail.comwrote:
Hello, developers.
Seeing as Ton has designated MSVC 2013 to be used for the official 2.71
builds, when should we make the
Hi,
I agree that is would be very welcome to have you continue to do the builds
if you want to do them.
I need to write up some of the things we / you need in order to get Cuda
5.0 working in an environment without msvc 2008.
So feel free to poke me on that.
On Mon, Apr 14, 2014 at 8:34 AM,
Martijn,
That would be fantastic if you could document how you configured your
builders.
Out of curiosity, what is the status of CUDA 5.5? I know we just updated to
5.0 to support newer cards and kernels, but I haven't seen any discussion
on using 5.5 yet. I'm already using 5.0 as per Brecht's
Hi Jeffrey,
In cuda 5.5 and 6.0 there is a regression with texture memory handling that
costs us significant performance I think.
Cuda 5.0 requires msvc 2008 or 2010 to run but since we only use nvcc to
compile a kernel and do dynamic runtime loading of libucda you can just use
the 2008 install
Hello, developers.
Seeing as Ton has designated MSVC 2013 to be used for the official 2.71
builds, when should we make the switch on buildbot? If/when we do switch,
will I continue to offer my computer with the updated builder or hand it
off to someone else? I'm more than willing to continue, but
Hi all,
Is there any news about the Windows buildbot?
Cheers,
Alex
On 11 Dec 2013 03:38, Brecht Van Lommel brechtvanlom...@pandora.be
wrote:
Hi,
Thanks for the info, we'll figure something out to keep windows builds
going.
Brecht.
On Tue, Dec 10, 2013 at 10:46 AM, Jeffrey H
Greetings, devs.
I want to bring to your attention that I will be on winter leave from
school, so Windows Buildbot will be down starting Wednesday, December 18th.
The next semester starts on January 27th, but I do not know when the exact
move-in date is. My apologies for such a long period, but
Hi,
Thanks for the info, we'll figure something out to keep windows builds going.
Brecht.
On Tue, Dec 10, 2013 at 10:46 AM, Jeffrey H italic.rendezv...@gmail.com wrote:
Greetings, devs.
I want to bring to your attention that I will be on winter leave from
school, so Windows Buildbot will be
Greetings, bf-committers. Buildbot is now back up and running! Thank you
for your patience; builds will continue normally.
--
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Thank you for maintaining this. It's really useful pointing users to
it for trying out bug fixes and features, I already missed it a few
times in the last days :)
On Sat, Aug 31, 2013 at 12:12 AM, Jeffrey H italic.rendezv...@gmail.com wrote:
Greetings, bf-committers. Buildbot is now back up
...@blender.org] Im Auftrag von Jürgen Herrmann
Gesendet: Montag, 17. Juni 2013 21:46
An: 'bf-blender developers'
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds
Alright, this little problem bugged me, so I fixed it!
I got rid of the second config file and found a way
: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds
Alright, this little problem bugged me, so I fixed it!
I got rid of the second config file and found a way to detect the used MSVC
Version within the config.
Patch for scons and buildbot attached ;)
http://www.pasteall.org/43249
No response after *1* day (not even 24 hours to be exact...) and we
already send out no one interested? mails? Please. :)
Am 17.06.2013 07:30, schrieb Jürgen Herrmann:
No one interested?
Am 16.06.2013 um 15:45 schrieb Jürgen Herrmann shadow...@me.com:
Hi there,
as I have scons working
I've sent you a mail with all the details.
On Sun, Jun 16, 2013 at 3:45 PM, Jürgen Herrmann shadow...@me.com wrote:
Hi there,
as I have scons working with MSVC2012 now, I’d like to set up a buildbot for
testbuilds.
I found the documentation on this in the wiki.
It seems that I need a
Thanks Brecht ;)
I'll try to get this running this evening.
I'll still have to look into scons build.
I got it to work by querying env['MSVS_VERSION'] which is automatically set to
11.0 when vs2012 is installed.
But I'll have to test in another machine without VS2012 and with VS2008 if it
-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
Gesendet: Montag, 17. Juni 2013 14:50
An: bf-blender developers
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds
Thanks Brecht
Gesendet: Montag, 17. Juni 2013 14:50
An: bf-blender developers
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds
Thanks Brecht ;)
I'll try to get this running this evening.
I'll still have to look into scons build.
I got it to work by querying env['MSVS_VERSION'] which
...@blender.org] Im Auftrag von Jürgen
Herrmann
Gesendet: Montag, 17. Juni 2013 14:50
An: bf-blender developers
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds
Thanks Brecht ;)
I'll try to get this running this evening.
I'll still have to look into scons build.
I got
...@blender.org] Im Auftrag von Jürgen
Herrmann
Gesendet: Montag, 17. Juni 2013 14:50
An: bf-blender developers
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds
Thanks Brecht ;)
I'll try to get this running this evening.
I'll still have to look into scons build.
I got
-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Brecht Van Lommel
Gesendet: Montag, 17. Juni 2013 19:12
An: bf-blender developers
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds
It looks good to me, except
;)
X86 will follow after that.
/Jürgen
-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
Gesendet: Montag, 17. Juni 2013 19:16
An: 'bf-blender developers'
Betreff: Re: [Bf-committers] Buildbot setup
...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
Gesendet: Montag, 17. Juni 2013 20:14
An: 'bf-blender developers'
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds
Hi again,
i prepared buildbot and scons fort he buildbot builds.
Now buildbot
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
Gesendet: Montag, 17. Juni 2013 21:46
An: 'bf-blender developers'
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds
Alright, this little problem bugged me, so I fixed it!
I got rid of the second config
Hi there,
as I have scons working with MSVC2012 now, Id like to set up a buildbot for
testbuilds.
I found the documentation on this in the wiki.
It seems that I need a buildbot name and password, who is willing to provide
me these? :D
/Jürgen
No one interested?
Am 16.06.2013 um 15:45 schrieb Jürgen Herrmann shadow...@me.com:
Hi there,
as I have scons working with MSVC2012 now, I’d like to set up a buildbot for
testbuilds.
I found the documentation on this in the wiki.
It seems that I need a buildbot name and
Hi Johnny,
It's on my system, and I forgot to turn it back on after a reboot.
Will try to make this automatic... but it's running again. ETA in 30 minutes.
Thanks,
-Ton-
Ton Roosendaal Blender Foundation
Hi, The buildbot mac compile stopped over a week ago. I'm not currently
compiling from source, so I've been using this one. Anyone able to get it
going again?
Johnny Matthews (guitargeek)
johnny.matth...@gmail.com
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Hi,
I offered Nathan to assign the Windows system here in the Blender Institute as
build slave.
Will discuss with you and Sergey how to handle it.
-Ton-
Ton Roosendaal Blender Foundation t...@blender.org
Mac should be working again now. The Windows buildbot computer seems
to be turned off, I think maybe Nathan is on vacation?
Brecht.
On Thu, Oct 18, 2012 at 3:01 AM, Mikee Rice mira...@ya.ru wrote:
Hi guys,
Win and Mac builds are not building anymore. Last builds from Sat Oct 13
Regards,
Hi guys,
Win and Mac builds are not building anymore. Last builds from Sat Oct 13
Regards,
Mikee Rice
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