I have no idea. I hard-coded libiomp5 because that’s the one included in darwin
libs and the default used by the also included clang-omp-3.5.
Official clang 3.7 uses libgomp as default and 3.8 uses libomp.
iomp5 is hard-coded on several places, it’s just not hard-coded on the lines I
had to
Hi,
Is it possible to somehow automatically detect which OpenMP library to use
without need to hard-code it per-compiler-version? Maybe using try_compile
CMake trickery?
On Sun, Aug 28, 2016 at 8:37 PM, Francesc Juhe wrote:
> I run a few tests regarding clang and omp after
I run a few tests regarding clang and omp after installing OSX 10.11 and Xcode
7.3.1.
It seems that clang-omp-3.5 from libs can’t compile using OSX 10.11 SDK.
So, I downloaded clang 3.7.0 and 3.8.0 darwin binaries from official page and
both compile blender ok after a minor modification on
But the cuda-hack commit was for CUDA 7.5 initially, I just ask about it now
because I am creating a new build environment with el capitan and wanted to
know more of what this “hack” did to better understand the build process and be
prepared if I had the same issue.
About the openmp, I have
I'd say cuda8 is pointless for you right now, cause pascal gpu is not
yet supported by the NV/OSX (Quadro-) drivers.
You would definitely loose openmp capability unless you compile and use
a vanilla clang 3.7 which supports it.
Jens
Am 26.08.2016 um 18:11 schrieb Francesc Juhe:
> Hi,
>
>
Hi,
Some time ago noticed this commit
https://developer.blender.org/rB3a24e6320f31a790ea9d3c912a35db2186140b71
changing the nvcc compiler on builbot but I did not give it much though as I
was having no issues compiling with cuda 7.5 and clang 3.5 from libs folder on
OSX 10.9. But now with