Great! This could be very useful! And I think that with such functionality can
be further implemented a general approach for custom nodetree linking through
UI.
On Feb 16, 2016 9:44 PM, matmenu wrote:
>
> Like that https://developer.blender.org/D113 ? Coded by a programmer
>
Like that https://developer.blender.org/D113 ? Coded by a programmer
working for Modo now. Campbell waid he will update it against latest
master. I hope it will be soon :)
On 16/02/2016 08:50, Alexander Romanov wrote:
> Great news!
>
> I also have some proposal about custom nodes. It would be
This is great news.
Congratulations Lukas!
Sybren
On Mon, Feb 15, 2016 at 07:41:19PM +0100, Ton Roosendaal wrote:
> Hi,
>
> Lukas accepted a grant to work two months on a design proposal for the
> “everything nodes” 2.8 project in Blender – including for object transform,
> modifiers,
Great news!
I also have some proposal about custom nodes. It would be great if it
would be taken into account.
http://wiki.blender.org/index.php/Linking_Custom_Node_Tree_to_DataBlock
On 15.02.2016 21:41, Ton Roosendaal wrote:
> Hi,
>
> Lukas accepted a grant to work two months on a design
That's awesome!!! Lucas is so good and this was a natural choice, he is
native for blender code and nodes! :)
If we know where to put more discussion and some feature requests, I think
it may be nice to say there about the ability to load TEXT numeric data by
some 'load' node. Those data could be
Awesome news, just have a question, shouldn't be the dependency graph finished
first? or its going to be develop together with the node system?
El Lunes, 15 de febrero, 2016 18:04:37, Diego Gangl
escribió:
Best news ever! This will take Blender to a whole new
Best news ever! This will take Blender to a whole new level. Best of luck
guys, looking forward to the discussion.
2016-02-15 17:35 GMT-03:00 Knapp :
> On Mon, Feb 15, 2016 at 9:06 PM, Doeke Wartena
> wrote:
>
> > A blender but no ice, that's a
On Mon, Feb 15, 2016 at 9:06 PM, Doeke Wartena
wrote:
> A blender but no ice, that's a bummer.
>
> :)
>
> But soon we will have ICE and then who is going to make the tequila?
___
Bf-committers mailing list
A blender but no ice, that's a bummer.
:)
2016-02-15 21:04 GMT+01:00 Hadrien Brissaud :
> A blender but no ice, that's a bummer. Great news, wish good fortune to
> Lukas and Sergey as well as Jacques and anyone who will be involved.
>
> On 15 February 2016 at 20:57, Doeke
A blender but no ice, that's a bummer. Great news, wish good fortune to
Lukas and Sergey as well as Jacques and anyone who will be involved.
On 15 February 2016 at 20:57, Doeke Wartena wrote:
> Whoah this makes me so happy!
>
> I come from Softimage and I love ICE. The
Great to hear!
Happy to have you working on taking nodes to the next level :)
On Tue, Feb 16, 2016 at 6:17 AM, Jonathan Williamson
wrote:
> This is really, really great to hear!
>
>> On Feb 15, 2016, at 12:41 PM, Ton Roosendaal wrote:
>>
>> Hi,
>>
>>
Whoah this makes me so happy!
I come from Softimage and I love ICE. The thing I disliked the most about
blender is that there is no ICE.
Animation Nodes is really great but I miss so many usefull things in there
(and i'm still learning it) (thumbs up Jacques Lucke!).
Last weeks I have been
PGI made a system that writes python code from logic nodes for the game
engine, maybe something like this could be wrap native code?
On Feb 15, 2016 11:24 AM, "Jacques Lucke" wrote:
>
>
> That is great news!
>
> As the person who developed the Animation Nodes addon, I'm really
>
That is great news!
As the person who developed the Animation Nodes addon, I'm really
looking forward to read the discussion material Lukas will present.
I hope I can help a bit with the experience I gained during the
development of the addon!
Cheers,
Jacques Lucke
Am 2016-02-15 19:41,
This is really, really great to hear!
> On Feb 15, 2016, at 12:41 PM, Ton Roosendaal wrote:
>
> Hi,
>
> Lukas accepted a grant to work two months on a design proposal for the
> “everything nodes” 2.8 project in Blender – including for object transform,
> modifiers,
That's awesome! We definitely need more man-power to handle such projects.
Real good to have Lukas aboard for this one :)
On Mon, Feb 15, 2016 at 7:41 PM, Ton Roosendaal wrote:
> Hi,
>
> Lukas accepted a grant to work two months on a design proposal for the
> “everything
Hi,
Lukas accepted a grant to work two months on a design proposal for the
“everything nodes” 2.8 project in Blender – including for object transform,
modifiers, particles, hair and simulation. He'll be working on this together
with Sergey.
Lukas will be presenting discussion material for
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