Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-16 Thread 8 (903) 122-78-46
Great! This could be very useful! And I think that with such functionality can be further implemented a general approach for custom nodetree linking through UI. On Feb 16, 2016 9:44 PM, matmenu wrote: > > Like that https://developer.blender.org/D113 ? Coded by a programmer >

Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-16 Thread matmenu
Like that https://developer.blender.org/D113 ? Coded by a programmer working for Modo now. Campbell waid he will update it against latest master. I hope it will be soon :) On 16/02/2016 08:50, Alexander Romanov wrote: > Great news! > > I also have some proposal about custom nodes. It would be

Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-16 Thread Sybren A . Stüvel
This is great news. Congratulations Lukas! Sybren On Mon, Feb 15, 2016 at 07:41:19PM +0100, Ton Roosendaal wrote: > Hi, > > Lukas accepted a grant to work two months on a design proposal for the > “everything nodes” 2.8 project in Blender – including for object transform, > modifiers,

Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-15 Thread Alexander Romanov
Great news! I also have some proposal about custom nodes. It would be great if it would be taken into account. http://wiki.blender.org/index.php/Linking_Custom_Node_Tree_to_DataBlock On 15.02.2016 21:41, Ton Roosendaal wrote: > Hi, > > Lukas accepted a grant to work two months on a design

Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-15 Thread Piotr Arlukowicz
That's awesome!!! Lucas is so good and this was a natural choice, he is native for blender code and nodes! :) If we know where to put more discussion and some feature requests, I think it may be nice to say there about the ability to load TEXT numeric data by some 'load' node. Those data could be

Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-15 Thread Nahuel Belich
Awesome news, just have a question, shouldn't be the dependency graph finished first? or its going to be develop together with the node system?  El Lunes, 15 de febrero, 2016 18:04:37, Diego Gangl escribió: Best news ever! This will take Blender to a whole new

Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-15 Thread Diego Gangl
Best news ever! This will take Blender to a whole new level. Best of luck guys, looking forward to the discussion. 2016-02-15 17:35 GMT-03:00 Knapp : > On Mon, Feb 15, 2016 at 9:06 PM, Doeke Wartena > wrote: > > > A blender but no ice, that's a

Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-15 Thread Knapp
On Mon, Feb 15, 2016 at 9:06 PM, Doeke Wartena wrote: > A blender but no ice, that's a bummer. > > :) > > But soon we will have ICE and then who is going to make the tequila? ___ Bf-committers mailing list

Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-15 Thread Doeke Wartena
A blender but no ice, that's a bummer. :) 2016-02-15 21:04 GMT+01:00 Hadrien Brissaud : > A blender but no ice, that's a bummer. Great news, wish good fortune to > Lukas and Sergey as well as Jacques and anyone who will be involved. > > On 15 February 2016 at 20:57, Doeke

Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-15 Thread Hadrien Brissaud
A blender but no ice, that's a bummer. Great news, wish good fortune to Lukas and Sergey as well as Jacques and anyone who will be involved. On 15 February 2016 at 20:57, Doeke Wartena wrote: > Whoah this makes me so happy! > > I come from Softimage and I love ICE. The

Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-15 Thread Campbell Barton
Great to hear! Happy to have you working on taking nodes to the next level :) On Tue, Feb 16, 2016 at 6:17 AM, Jonathan Williamson wrote: > This is really, really great to hear! > >> On Feb 15, 2016, at 12:41 PM, Ton Roosendaal wrote: >> >> Hi, >> >>

Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-15 Thread Doeke Wartena
Whoah this makes me so happy! I come from Softimage and I love ICE. The thing I disliked the most about blender is that there is no ICE. Animation Nodes is really great but I miss so many usefull things in there (and i'm still learning it) (thumbs up Jacques Lucke!). Last weeks I have been

Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-15 Thread Jacob Merrill
PGI made a system that writes python code from logic nodes for the game engine, maybe something like this could be wrap native code? On Feb 15, 2016 11:24 AM, "Jacques Lucke" wrote: > > > That is great news! > > As the person who developed the Animation Nodes addon, I'm really >

Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-15 Thread Jacques Lucke
That is great news! As the person who developed the Animation Nodes addon, I'm really looking forward to read the discussion material Lukas will present. I hope I can help a bit with the experience I gained during the development of the addon! Cheers, Jacques Lucke Am 2016-02-15 19:41,

Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-15 Thread Jonathan Williamson
This is really, really great to hear! > On Feb 15, 2016, at 12:41 PM, Ton Roosendaal wrote: > > Hi, > > Lukas accepted a grant to work two months on a design proposal for the > “everything nodes” 2.8 project in Blender – including for object transform, > modifiers,

Re: [Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-15 Thread Sergey Sharybin
That's awesome! We definitely need more man-power to handle such projects. Real good to have Lukas aboard for this one :) On Mon, Feb 15, 2016 at 7:41 PM, Ton Roosendaal wrote: > Hi, > > Lukas accepted a grant to work two months on a design proposal for the > “everything

[Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

2016-02-15 Thread Ton Roosendaal
Hi, Lukas accepted a grant to work two months on a design proposal for the “everything nodes” 2.8 project in Blender – including for object transform, modifiers, particles, hair and simulation. He'll be working on this together with Sergey. Lukas will be presenting discussion material for