[Bf-committers] F2 adoption

2013-01-21 Thread Antony Riakiotakis
Hi, there's a great script by Bartious Crouch and Paul Kotelevets that extends F key functionality and makes it easier to generate faces without selecting all vertices. It is very convenient for retopology and modelling work in general and having contacted the authors and gotten their consent, I

Re: [Bf-committers] F2 adoption

2013-01-21 Thread Bart Crouch
On Mon, Jan 21, 2013 at 4:15 PM, Jonathan Williamson jonat...@cgcookie.comwrote: The current hockey extension is ideal for me, particularly since it doesn't change the behavior of the existing fill. Voicing in as the author of the add-on: this was one of the main concerns Paul and I had. We

Re: [Bf-committers] F2 adoption

2013-01-21 Thread Sean Olson
This does not seem far out of context in the world of Blender User Interaction. The rip key (V) also takes into account mouse hover position. Once you know how it works, it works well. I think the weak point is in explaining that functionality through the UI. If you have not watched a tutorial

Re: [Bf-committers] F2 adoption

2013-01-21 Thread Damir Prebeg
This is gread script, I like it. Thanks guys! On 21 January 2013 21:16, Sean Olson seanol...@gmail.com wrote: This does not seem far out of context in the world of Blender User Interaction. The rip key (V) also takes into account mouse hover position. Once you know how it works, it works