Re: [Bf-committers] I'd like to kill the soft body module

2010-03-04 Thread lus...@email.it
Hi bjornmose, I think the cloth module does all the task the SB module did, it uses the same mathematical/physical model, but with a smarter UI, better integration to the modifier stack, better global collision cache, better rock solid ODE solver for stiff situations and more. Some tiny

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-04 Thread bjornmose
Benjamin Tolputt schrieb: While I understand the technical issues you mentioned (not quoted), my issue with the above is that you classify softbody as rotten, yet many people use it. Were it a recent feature that just didn't work out, you'd probably not have as big a problem. The thing is that

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-04 Thread bjornmose
lus...@email.it schrieb: Hi bjornmose, I think the cloth module does all the task the SB module did, it uses the same mathematical/physical model, but with a smarter UI, better integration to the modifier stack, better global collision cache, better rock solid ODE solver for stiff

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-03 Thread Nathan Vegdahl
Softbodies covers different use-cases than the cloth sim. They aren't redundant features. --Nathan V On Wed, Mar 3, 2010 at 1:09 AM, bjornmose bjornm...@gmx.net wrote: Hi all, I've been watching 2.5 evolving and I feel the (one size fits all .. experimental physics code) soft body module has

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-03 Thread bjornmose
Hi all, I was a bit surprised by the responses. I think the cloth module does all the task the SB module did, it uses the same mathematical/physical model, but with a smarter UI, better integration to the modifier stack, better global collision cache, better rock solid ODE solver for stiff

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-03 Thread Benjamin Tolputt
bjornmose wrote: While the SB module seems to do no harm and seems to be working with 2.5 ( bad/ good luck ), it is deprecated and needs a complete rewrite. I did expect it to fail with 2.5. Keeping up the current code will sooner or later be an obstacle to further evolution of the

[Bf-committers] I'd like to kill the soft body module

2010-03-02 Thread bjornmose
Hi all, I've been watching 2.5 evolving and I feel the (one size fits all .. experimental physics code) soft body module has been replaced by the far better cloth module at the hot spots. ( Thanks will go to janne and daniel ) Further I think that future development ( in Blender ) should focus

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-02 Thread Colby Klein
I remember soft body being considerably faster (and more predictable I think) than cloth in 2.49. Is this still the case? -- Colby On Mar 2, 2010, at 5:11 PM, bjornmose wrote: bjornmose schrieb: Tom M schrieb: On Tue, Mar 2, 2010 at 3:09 PM, bjornmose bjornm...@gmx.net wrote: . So

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-02 Thread Daniel Salazar - 3Developer.com
why killing the SB? maybe just simplify it to be able to do what a soft body is supposed to do in the first place, ie NOT CLOTH, but jittering and fat/mass trembling effects and others? Can this be *perfectly* done with the cloth system? Daniel Salazar 3Developer.com

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-02 Thread Sean Olson
-committers] I'd like to kill the soft body module Please Don't kill softbodies, it is still needed for natural movements of objects, cloth cannot maintain its shape well enough nor does it maintain impact shapes and the the amount of options in SB is simply amazing, I'd say change to docs to reflect