Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-02-02 Thread Morten Mikkelsen
Just wanted to say though I'd like to make it a min. requirement for blender to support pixel shaders last I checked I wasn't kickin it with the Rockafellas :) I also want to echo what campbell said that blender runs very well on sub $500 systems which btw support pixel shaders. I also want to

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-02-01 Thread Ton Roosendaal
Hi Chad, I don't think this response justifies the careful and positive way everyone who works on Blender is handling this topic. But I realize it might not be well visible whether people who talk here are also contributing to Blender though. Knowing all of the active devs here quite well, I

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-02-01 Thread Knapp
On Fri, Feb 1, 2013 at 12:31 PM, Ton Roosendaal t...@blender.org wrote: Hi Chad, I don't think this response justifies the careful and positive way everyone who works on Blender is handling this topic. But I realize it might not be well visible whether people who talk here are also

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-02-01 Thread Chad Fraleigh
On Fri, Feb 1, 2013 at 3:31 AM, Ton Roosendaal t...@blender.org wrote: I don't think this response justifies the careful and positive way everyone who works on Blender is handling this topic. But I realize it might not be well visible whether people who talk here are also contributing to

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-02-01 Thread Constantin Rahn
Hi, maybe blender should have two specs, like a lot of games have. There you have _minimal_ requirement and a _recommended_ system. _minimal_ : the game (blender) will start, but only with lowest settings. _recommended_: you can play with high settings (not highest) ... for blender: you can

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-31 Thread Ton Roosendaal
Hi, Nobody of the active team suggested to stick to Nvidia. Blender should remain cross platform, as wide as possible. I have the impression the crits here interpret my proposal far too negative. I tried to define it a positive step forward (for our future), and to come with a clear

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-31 Thread Damir Prebeg
By reading some great proposals I conclude that Blender should have a minim requirement: 1. Quad Core 2. OpenGL 4.3 (pref mid to high nvdia quadro) 3. 8-16 GB memory 4 And beside that maybe Blender should go in direction of Gnome 3, Unity and Win8, and start hiding options from users. Who

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-31 Thread Jed Frechette
FWIW, I see 3D content creation as a fundamentally high-end endeavor. Being able to start learning Blender on low-end systems is great. However, I want Blender to be taken seriously as a professional tool, not just something you play with until you are able to afford real hardware and

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-31 Thread Morten Mikkelsen
I just wanted to say that I too agree that we should assume some higher level opengl. I think it would be rather helpful in fact if we didn't rely on traditional fixed function rendering period but instead keep it simple such that we're always using custom shading. It keeps it simpler, easier to

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-31 Thread Sinan Hassani
By the way, Mesa drives, which are hardware accelerated open source drivers for Linux only go up to OpenGL 3.0 at the moment. So OpenGL 3.0 should be minimum, not OpenGL 3.2. You can support an all shader pipeline with OpenGL 2.x anyway. Mesa hardware accelerated drivers should always serve as

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-31 Thread Sinan Hassani
By the way, Mesa drives, which are hardware accelerated open source drivers for Linux only go up to OpenGL 3.0 at the moment. So OpenGL 3.0 should be minimum, not OpenGL 3.2. You can support an all shader pipeline with OpenGL 2.x anyway. Mesa hardware accelerated drivers should always serve as

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-31 Thread Alexandr Kuznetsov
As Wilkins and I said, we are not using OpenGL 3.0+ pipeline right now. We are not even close to it as it would require complete re-implementation. Although we got basic thing working in ES, there is a lot thing to be done before it will become usable. When it does (hopefully next year), we

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-31 Thread Antony Riakiotakis
3.0+ means, requires, writing -everything- in shaders (except if you use compatibility profile which sort of beats the purpose). It is a totally different mindset than the one we currently use. It is state of the art of course but it also means new design to accomodate for that (shader machine to

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-31 Thread Chad Fraleigh
On Thu, Jan 31, 2013 at 8:25 AM, Jed Frechette jedfreche...@gmail.com wrote: FWIW, I see 3D content creation as a fundamentally high-end endeavor. Being able to start learning Blender on low-end systems is great. However, I want Blender to be taken seriously as a professional tool, not just

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-31 Thread Morten Mikkelsen
If development is being held back by attempting to support old hardware and OS versions and no one is willing to step up and support those bits then their use should be depreciated.I would much rather see the limited developer hours available put towards moving Blender forward rather than

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-31 Thread Campbell Barton
On Fri, Feb 1, 2013 at 11:36 AM, Chad Fraleigh ch...@triularity.org wrote: On Thu, Jan 31, 2013 at 8:25 AM, Jed Frechette jedfreche...@gmail.com wrote: FWIW, I see 3D content creation as a fundamentally high-end endeavor. Being able to start learning Blender on low-end systems is great.

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-30 Thread Ton Roosendaal
Hi Alexander, With minimal specs I mean this: - The reference we test Blender for and ensure it keeps working. (startup settings, OpenGL defaults) With average specs I mean: - The reference we release and configure and design Blender for. (UI layouts, tool designs) Of course you then can

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-30 Thread patrick boelens
: Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS Hi Alexander, With minimal specs I mean this: - The reference we test Blender for and ensure it keeps working. (startup settings, OpenGL defaults) With average specs I mean: - The reference we release and configure

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-30 Thread Tom M
Ton, realize that we are used by schools both in the US and worldwide, and we are used in many poor countries. XP is still fairly widely used and provides supperior performance for Blender compared to Vista. Also, Windows 7 has only recently (September) passed XP in marketshare, and XP is still

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-30 Thread Thomas Dinges
Hey Tom, who said something about actively prevent usage on older hardware? This decision is mainly about support and valuable development time of active devs. We have to draw a line somewhere and we will. And please, we are talking about *upcoming* versions of Blender, versions and technology

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-30 Thread W. Nelson
@blender.org Sent: Tuesday, January 29, 2013 5:35 AM Subject: [Bf-committers] Minimal Blender specs - 5 year old systems OS Hi all, I propose to update the minimal spec for hardware on the Blender site. This was getting very ancient now. Old:   1 GHZ Single Core CPU   512 MB RAM   1024 x 768 px

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-30 Thread Tyler Mercer
Saw someone mentioned requiring Nvidia video cards and thought I'd put in my two cents. PLEASE DON'T DO THAT! There are dozens of recent laptops out there that only have Intel GMA GPUs. I have an Asus laptop with a Core i3 processor (quad-core, I think), and it currently runs Blender just fine. -

[Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-29 Thread Ton Roosendaal
Hi all, I propose to update the minimal spec for hardware on the Blender site. This was getting very ancient now. Old: 1 GHZ Single Core CPU 512 MB RAM 1024 x 768 px Display with 16 bit color 3 Button Mouse OpenGL Graphics Card with 64 MB RAM New: 32 bits, Dual Core CPU with at

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-29 Thread Antony Riakiotakis
If we do that then maybe we should, on the developer level, assume support for shaders and modern (2.1 at least!) OpenGL functionality is a prerequisite too? We could benefit a lot from this kind of assumptions. ___ Bf-committers mailing list

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-29 Thread metalliandy
I forgot to link a source. :P http://en.wikipedia.org/wiki/GeForce_8_Series Cheers, -Andy On 29/01/2013 13:42, Antony Riakiotakis wrote: If we do that then maybe we should, on the developer level, assume support for shaders and modern (2.1 at least!) OpenGL functionality is a prerequisite

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-29 Thread Dan Eicher
IDK, I think a lot of users get hand-me-downs and there seems to be a trend of lower power (energy efficient) computer being made these days. Not to mention if blender ever gets fully ported to tablet-like devices. It might be better to target OS versions rather than hardware specs since

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-29 Thread metalliandy
I understand where you are coming from but we will have to update Blenders minimum specs eventually as it will become harder and harder for devs to maintain as hardware becomes unavailable to purchase after a few years. Also we must remember that OpenGL has seen 9 updates since 2006 with many

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-29 Thread Ton Roosendaal
Hi Dan, Tablets are all multicore and have OpenGL ES 2 or 3, which is quite modern compared to what we use now. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-29 Thread Thomas Dinges
I can only fully agree with this. It becomes a pain to support old systems, especially Windows XP and old GPUs. Not only do we support hardware / software longer than other 3D software, as Blender is free people can also always stick to an older version. Am 29.01.2013 15:45, schrieb

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-29 Thread José Ricarte
IMHO OpenGL 4.0 + GLSL 4.00.9 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-29 Thread Knapp
Not only do we support hardware / software longer than other 3D software, as Blender is free people can also always stick to an older version. -- Thomas Dinges I think this is a great point. Perhaps instead of supporting old hardware, Blender.ord should support older versions of Blender.

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-29 Thread Chad Fraleigh
On Tue, Jan 29, 2013 at 7:11 AM, Thomas Dinges blen...@dingto.org wrote: I can only fully agree with this. It becomes a pain to support old systems, especially Windows XP and old GPUs. Not only do we support hardware / software longer than other 3D software, as Blender is free people can

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-29 Thread Campbell Barton
On Wed, Jan 30, 2013 at 9:53 AM, Chad Fraleigh ch...@triularity.org wrote: On Tue, Jan 29, 2013 at 7:11 AM, Thomas Dinges blen...@dingto.org wrote: I can only fully agree with this. It becomes a pain to support old systems, especially Windows XP and old GPUs. Not only do we support hardware

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-29 Thread Jason Wilkins
For my own work on Blender, I am assuming that we want to migrate away from all of the functions deprecated in OpenGL 3, but only require functionality available in OpenGL ES 2. Everything else is treated as an extension. However, what currently uses the fixed-function pipeline will be

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-01-29 Thread Knapp
As I read this debate, I keep wondering how much is theoretical and how much is existential. I run a relatively old computer; Nvidia 8600 gt, AMD Athlon(tm) 64 X2 Dual Core Processor 3800+ and about 4 GB ram and a new ssd drive (love it!). The SVN version of Blender runs just fine as long as I