Awesome! Thanks!
-Andy
On 04/03/2013 04:35, Campbell Barton wrote:
On Mon, Mar 4, 2013 at 3:32 PM, Morten Mikkelsen mikkels...@gmail.com wrote:
Go for it! :)
On Sun, Mar 3, 2013 at 7:01 PM, Antony Riakiotakis kal...@gmail.com wrote:
This is trivial but will require yet another version
This is trivial but will require yet another version patch. If others
agree I could commit it wit h a value of 16.
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Go for it! :)
On Sun, Mar 3, 2013 at 7:01 PM, Antony Riakiotakis kal...@gmail.com wrote:
This is trivial but will require yet another version patch. If others
agree I could commit it wit h a value of 16.
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On Mon, Mar 4, 2013 at 3:32 PM, Morten Mikkelsen mikkels...@gmail.com wrote:
Go for it! :)
On Sun, Mar 3, 2013 at 7:01 PM, Antony Riakiotakis kal...@gmail.com wrote:
This is trivial but will require yet another version patch. If others
agree I could commit it wit h a value of 16.
Why
On Sun, Feb 24, 2013 at 1:17 AM, metalliandy...@googlemail.com
metalliandy...@googlemail.com wrote:
Bake panel Margin #px :)
On 23 Feb 2013, at 21:24, Knapp magick.c...@gmail.com wrote:
On Sat, Feb 23, 2013 at 8:30 PM, Sean Olson seanol...@gmail.com wrote:
+1 from me too - I always bump that
+1 for the increased default margin as well from me.
On Feb 24, 2013, at 3:29 AM, Knapp magick.c...@gmail.com wrote:
On Sun, Feb 24, 2013 at 1:17 AM, metalliandy...@googlemail.com
metalliandy...@googlemail.com wrote:
Bake panel Margin #px :)
On 23 Feb 2013, at 21:24, Knapp
I agree completely. I think the default of 2 might have been set by someone
who
didn't take mip levels into account. To be honest I generally use 32 or 64
as margin
depending on texture size (larger texture means more mips).
But I suppose 16 as default which I think is also what it is in xNormal
+1 from me too - I always bump that level up to a min of 16. I could see
less if your UV's were really packed in tight, but 16 or higher usually is
what does the trick for killing nasty seams for me. One less thing to
worry about for most cases would be great.
-Sean
On Sat, Feb 23, 2013 at
Bake panel Margin #px :)
On 23 Feb 2013, at 21:24, Knapp magick.c...@gmail.com wrote:
On Sat, Feb 23, 2013 at 8:30 PM, Sean Olson seanol...@gmail.com wrote:
+1 from me too - I always bump that level up to a min of 16. I could see
less if your UV's were really packed in tight, but 16 or
Hey everyone,
I want to propose a change the default margin value that is currently
used when baking textures.
The current margin of 2px is no where near enough and really doesn't
help anyone due to the fact that it only is enough for the initial baked
texture and not for any further mip
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